• Title/Summary/Keyword: user velocity

Search Result 171, Processing Time 0.026 seconds

An Algorithm for Detecting Linear Velocity and Angular Velocity for Improve Convenience of Assistive Walking System (보행보조시스템의 조작 편리성 향상을 위한 사용자의 선속도 및 회전각속도 검출 알고리즘)

  • Kim, Byeong-Cheol;Lee, Won-Young;Eom, Su-Hong;Jang, Mun-Seok;Kim, Pyeong-Su;Lee, Eung-Hyuk
    • Journal of rehabilitation welfare engineering & assistive technology
    • /
    • v.10 no.4
    • /
    • pp.321-328
    • /
    • 2016
  • In this paper, we propose a walk status method which can be fused with conventional walk intention method to improve convenience of an electric assistive walking system for elder people with restricted walking capabilities. The system uses a handlebar as a trigger and regards grabbing a handlebar as expressing will to walk. And the system uses a user's linear velocity and angular velocity as linear velocity and angular velocity of a system, checked by laser range finder. To achieve this, we propose a method to find a virtual central point of a human body by estimating a central point between two legs. The experiments are carried out by comparing user's linear velocity and angular velocity, and system's linear velocity and angular velocity. The results show that the error of linear velocity and angular velocity between a user and a system are 1% and 2.77%, which means the linear velocity and angular velocity of a user can be applied to a system. And it is confirmed that the proposed fusion method can prevent a user from being dragged by an assistive walking system or a malfunction caused by lack of experience

A Modified Velocity Estimation Scheme in AAS (Adaptive Antenna System) (AAS(적응형 안테나 시스템)에서의 이동체 속도 추정 방안)

  • Chung, Young-Uk;Choi, Yong-Hoon;Lee, Hyuk-Joon
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.8 no.2
    • /
    • pp.100-107
    • /
    • 2009
  • Velocity estimation is one of important issues for efficient system management in mobile cellular systems. In this paper, a modified velocity estimation scheme which works in Adaptive Antenna System (AAS) is proposed. The proposed scheme estimates user velocity based on moving distance information and sojourn time information. From numerical results, it is shown that the proposed scheme can estimate user velocity accurately with low cost.

  • PDF

Development of a Velocity Ellipse Navigation Algorithm in Virtual Environments Using Force Feedback (힘 반향을 이용한 속도타원 가상환경 네비게이션 알고리즘 개발)

  • Yoon I.B.;Chai Y.H.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.9 no.4
    • /
    • pp.277-285
    • /
    • 2004
  • In this paper, a 2 DOF haptic yawing joystick for use as the navigation input device in virtual environments is introduced. The haptic yawing joystick has 360° range for yawing motion and ±100° for pitching motion. The device can support weights of up to 26N for χ axis and 10N for axis with 10kHz of sampling rate. The size of the haptic yawing joystick is so small that it can be assembled on armrest of an arm chair and has relatively larger work space than other conventional 2 DOF joysticks. For the haptic yawing joystick, an ellipse navigation algorithm using the user's velocity in the virtual navigation is proposed. The ellipse represents the velocity of the user. According to the velocity of the navigator, the ellipse size is supposed to be changed. Since the path width of navigation environments is limited, the ellipse size is also limited. The ellipse navigation algorithm is tested in 2 dimensional virtual environments. The test results show that the average velocity of the navigation with the algorithm is faster than the average navigation velocity without the algorithm.

Relationship Between Tweet Frequency and User Velocity on Twitter (트위터에서 트윗 주기와 사용자 속도 사이 관계)

  • Jeon, So-Young;Lee, Al-Chan;Seo, Go-Eun;Shin, Won-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.6
    • /
    • pp.1380-1386
    • /
    • 2015
  • Recently, the importance of users' geographic location information has been highlighted with a rapid increase of online social network services. In this paper, by utilizing geo-tagged tweets that provides high-precision location information of users, we first identify both Twitter users' exact location and the corresponding timestamp when the tweet was sent. Then, we analyze a relationship between the tweet frequency and the average user velocity. Specifically, we introduce a tweet-frequency computing algorithm, and show analysis results by country and by city. As a main result, it is shown that the tweet frequency according to user velocity follows a power-law distribution (i.e., Zipf' distribution or a Pareto distribution). In addition, by performing a comparison between the United States and Japan, one can see that the exponent of the distribution in Japan is smaller than that in the United States.

Study on the Velocity Trajectory for High Speed and High Precision Machining of CNC Machines (CNC 공작기계의 고속 고정밀 가공을 위한 모서리 속도궤적 연구)

  • Kim, Han-Suk;Jeon, Do-Young
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.16 no.12
    • /
    • pp.14-23
    • /
    • 1999
  • This paper proposes a method to generate the velocity trajectory which guarantees user specified contour errors at corners for high speed and high precision motion control of CNC machines. The relation among the desired trajectory, system bandwidth and corner contour error are derived. Experiments show that the corner contour error specified by users can be guaranteed with the proposed velocity trajectory.

  • PDF

Collision Avoidance Algorithm of an Intelligent Wheelchair Considering the User's Safety with a Moving Obstacle (탑승자의 안전을 고려한 지능형 휠체어의 단일 이동 장애물 충돌회피 알고리즘)

  • Kim, Yong Hwi;Yoon, Tae Sung;Park, Jin Bae
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.19 no.10
    • /
    • pp.936-940
    • /
    • 2013
  • As the ageing population grows around the world, the demand for electric wheelchairs, an important mobility assistance device for the disabled and elderly, is gradually increasing. Therefore, a number of studies related to intelligent wheelchairs are actively underway to improve safety and comfort for wheelchair users. However, previous collision avoidance studies for intelligent wheelchairs have concentrated on collision avoidance methods with the shortest distance and by only changing either velocity or heading angle, rather than considering the forces exerted on the user. If a collision avoidance algorithm that does not consider these forces is applied to an intelligent wheelchair, there is a possibility of an accident due to falling as wheelchair users are generally disabled and elderly people. In this paper, we propose a collision avoidance algorithm which minimizes the forces exerted on a wheelchair user by minimizing the variation of the wheelchair's velocity and heading angle when the sizes, positions, velocities, and heading angles of a wheelchair and a moving obstacle are known.

Study on the Aid Control Algorithm for the Power-Assisted Smart Wheelchair (힘 보조형 스마트 휠체어를 위한 차량 제어 알고리즘 구현)

  • Kong, Jung-Shik
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.12 no.8
    • /
    • pp.3360-3365
    • /
    • 2011
  • This paper deals with method to measure the user's driving-will force and to control the power-assisted wheelchair. To solve this problem, we extract the user's driving-will by using the mathematical motor model. And then, we get the linear and angular velocity at the center of the vehicle. Wheel velocities are also measured from center velocity. Finally, power-assisted electric wheelchairs are controlled by these data. Here all processes are verified by simulation.

Efficient Fluid Simulation through Various User Design-type Emission Control Solutions (사용자 설계형의 방출 제어 솔루션을 통한 효율적인 유체 시뮬레이션 구현)

  • Hwang, Min-Sik;Lee, Hyun-Seok
    • Journal of Digital Convergence
    • /
    • v.16 no.6
    • /
    • pp.197-204
    • /
    • 2018
  • The realistic Visual Effects using fluid simulation in 3D computer graphics are operated as important factors to improve the quality of images. The process of creating realistic motions of water, fire, explosion by controlling each property of fluid is called fluid simulation. In general, the creation of a fluid simulation concentrates on the main simulation work phase, however an effective method for initial set up is important for the main simulation work. The purpose of this study is to analyze the factors involved in the initial emission motion and shape of fluid and propose methods that can efficiently apply this into the initial set up. For the process of the research, first, problems are raised based on related researches, and second, two experiments, 'Dynamic Fluid Emitter Creation' and 'User Design Type Emission Velocity Solution', are conducted for more effective fluid simulation. Through this research, the effective fluid simulation of initial set up phase will be suggested through the user design-type emission control solutions.

An Analysis on Kinematically Contributing Factors at Impact of Forehand Drive Motion in Squash (스쿼시 포핸드 드라이브 동작의 임팩트시 운동학적 주요요인 분석)

  • Lee, Kyung-Il;Lee, Hee-Kyung
    • Korean Journal of Applied Biomechanics
    • /
    • v.17 no.1
    • /
    • pp.29-39
    • /
    • 2007
  • This study were obtained elapsed time phase-by-phases, displacement, user angle, velocity and angular velocity to analyse kinematically contributing factors at impact of forehand drive motion, on targeting three male players. The results of the study were presented as follows; In the forehand drive swing, the elapsed time by phases was a total of .52 seconds: .30 seconds from backswing to impact and .22 seconds from impact to follow-through, Considering the mean change in locations of COM of each(part$\rightarrow$body segment) at impact, racket head, left shoulder, right wrist and left hip, the left-right directions(X-axis) were showm to be each $.61{\pm}.03$, $1.19{\pm}.08$, $.66{\pm}.03$, $.94{\pm}.06$, and $.45{\pm}.03m$. The displacement differences of COM of each body segment were shown to be -.57, -.05, -.33, and .16m. For the vertical direction(Z-axis), the center of mass was lowest at impact and highest at E3. For the displacement of the right wrist on the left hip, the right wrist moved to .82m to the lower direction without change in the locations of the hip from E1 from E2. When the left hip moved .02m from E2 to E3, the right wrist moved .7m in the upper direction. In respect to the velocity of each body segment, the hip and the shoulder joint accelerated and then the wrist followed. Then the right wrists of all the subjects and their racket heads showed maximum speed, and an effective swing was observed. At the angle of each part, the angle of the right wrist was the smallest at the backswing and the largest at the moment of the impact. Then it increased gradually in the follow-through section. In respect of angular velocity for subject A, the hip moved and the largest change occurred. Immediately before the impact, the subject made a swing using his right wrist, his hip, and the shoulder joint, showing the maximum value, which was judged to be effective.

Study on Transient Analysis for Flow Characteristics in DPF (DPF의 유동특성에 관한 과도해석 연구)

  • Shin, Dong-Won;Yoon, Cheon-Seog
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.18 no.1
    • /
    • pp.131-138
    • /
    • 2010
  • Because real flow of engine exhaust is very hot and highly transient, it may cause thermal and inertial loads on catalyzed filters in DPF. Transient and detailed flow and thermal simulations are necessary in this field. To assess the importance of time dependent phenomena, typical cone-type configuration such as an underbody DPF is selected for steady and transient analysis. User defined functions of FLUENT by sinusoidal inlet velocities are written and integrated with main solver for realistic simulation. Also, 4-cylinder and 6-cylinder engines for 3,000 L class are considered for the dynamic exhaust effect of engine type. Key parameters to understanding of catalyst performance and durability issues such as flow uniformity index and peak velocity are investigated. Also, pressure drop for engine power are considered. From the simulation results for three different cases, proper approach is recommended.