• Title/Summary/Keyword: user state transition

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Implementation of B-ISDN Protocol embedded IP-PBX System for Multimedia Communication (B-ISDN 프로토콜 내장의 멀티미디어통신용 IP-PBX 시스템 구현)

  • Choi, Jae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.12
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    • pp.2256-2264
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    • 2007
  • In this paper we researched on the implementation of the B-ISDN protocol embedded IP-PBX System with the computers interconnected by the Internet for the telephone exchange and multimedia communication. For the improvement on the structural problems of the previous PABX we designed the structure of the IP-PBX System, defined message and data structure for call control, designed call control state transition and implemented call control message flows for user's communication.

Development of Five Finger type Myoelectric Hand Prosthesis for State Transition-Based Multi-Hand Gestures change (다중 손동작 변환을 위한 상태 전이 기반 5손가락 근전전동의수 개발)

  • Seung-Gi Kim;Sung-Yoon Jung;Beom-ki Hong;Hyun-Jun Shin;Kyoung-Ho Kim;Se-Hoon Park
    • Journal of the Institute of Convergence Signal Processing
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    • v.25 no.2
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    • pp.67-76
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    • 2024
  • Various types of assistive devices have been developed for upper limb amputees over the years, with myoelectric prosthesis particularly aimed at improving user convenience by enabling a range of hand gestures beyond simple grasping, tailored to the size and shape of objects. In this study, we developed a five-finger myoelectric prosthesis mimicking human hand size and finger movements, utilizing motor and worm gear mechanisms for stable and independent operation. Based on this, we designed a control system for independent finger control through electromyographic signal input, proposed a state transition-based hand gesture conversion algorithm by selecting representative eight hand gestures and defining conversion condition parameters. We introduced training and usability evaluation methods, and conducted usability assessments among upper limb amputees using dedicated tools, confirming the potential for commercial application of the algorithm and observing adaptive capabilities and high performance through iterative evaluations.

The Changes of Social Welfare Services in Korea - Analyzing the Changing Relationship between Actors - (한국 사회복지서비스의 변화 - 행위자간 관계의 분석 -)

  • Yang, Nan-Joo
    • Korean Journal of Social Welfare
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    • v.62 no.4
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    • pp.79-102
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    • 2010
  • This paper aims to analyse the recent changes in social welfare services from a relational perspective. Discourses of the privatization of welfare state, the welfare mix approach, and consumerism have provided frames for interpreting the changes in social services in Korea. The nature of social welfare services, being a "relational goods" requires its focus to be in its relational aspects: the relation between service user and service practitioner; the relation between service user and provider; the relation between service user and government; the relation between service practitioner and provider; the relation between service practitioner and government; and the relation between service provider and government. Analysis of such relations will explore their transformation toward formalness and equality in social welfare services. In conclude, the study reveals a process of modernization, defined as a transition from informal relations to formal contractual relations, based on one's rights, responsibilities and obligations. Previous relations, of paternalistic, arbitrary and hierarchical characteristics, can be seen as being substituted by more formal, institutionalized and equalized relations. In terms of service purchasing contract between service user and service provider and employment contract between service provider and service worker are recognized with the latter characteristics. This relational analysis leads a discussion concerning the creation of institutional basis of one's rights and responsibilities in the fields of social welfare services in Korea.

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Automatic STG Derivation with Consideration of Special Properties of STG-Based Asynchronous Logic Synthesis (신호전이그래프에 기반한 비동기식 논리합성의 고유한 특성을 고려한 신호전이그래프의 자동생성)

  • Kim, Eui-Seok;Lee, Jeong-Gun;Lee, Dong-Ik
    • The KIPS Transactions:PartA
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    • v.9A no.3
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    • pp.351-362
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    • 2002
  • Along with an asynchronous finite state machine, in short AFSM, a signal transition graph, in short STG, is one of the most widely used behavioral description languages for asynchronous controllers. Unfortunately, STGs are not user-friendly, and thus it is very unwieldy and time consuming for system designers to conceive and describe manually the behaviors of a number of asynchronous controllers which constitute an asynchronous control unit for a target system in the form of STGs. In this paper, we suggest an automatic STG derivation method through a process-oriented method. Since the suggested method considers special properties of STG-based asynchronous logic synthesis very carefully, asynchronous controllers which are synthesized from STGs derived through the suggested method are superior in aspects of area, synthesis time, performance and implementability compared to those obtained through previous methods.

Business Process and Navigation Modeling for Web-based Information System including Digital Contents (디지털컨텐츠를 포함한 웹기반 정보시스템의 재구성을 위한 비즈니스 프로세스 및 항해 모델링)

  • Choi Sang-Su;Hwang Sung-Ha;Park Hark-Soo;Jang Soo-Jin;Lee Gang-Soo
    • Journal of Digital Contents Society
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    • v.3 no.1
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    • pp.23-35
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    • 2002
  • Recently, digital contents systems have been constructed by means of a Web-based Information Systems(WBIS). However, developers supper from the Web Crisis since there is no systematic methodology for development and maintenance of the WBIS. To partially cope with the problem, we propose web-based business process and navigation modeling methods for efficient restructuring of a WBIS. A Business Process Net model is the business process model. Additionally, system structure model, state transition model, and user interaction model are the navigation models. These models might be useful for development and restructuring of a WBIS which includes digital contents.

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Information-Based Urban Regeneration for Smart Education Community (스마트 교육 커뮤니티 정보기반 도시재생)

  • Kimm, Woo-Young;Seo, Boong-Kyo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.12
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    • pp.13-20
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    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.

Multicast Coverage Prediction in OFDM-Based SFN (OFDM 기반의 SFN 환경에서의 멀티캐스트 커버리지 예측)

  • Jung, Kyung-Goo;Park, Seung-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.3A
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    • pp.205-214
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    • 2011
  • In 3rd generation project partnership long term evolution, wireless multicast techniques which send the same data to multiple users under single frequency networks have attracted much attention. In the multicast system, the transmission mode needs to be selected for efficient data transfer while satisfying the multicast coverage requirement. To achieve this, users' channel state information (CSI) should be available at the transmitter. However, it requires too much uplink feedback resource if all the users are allowed to transmit their CSI at all the time. To solve this problem, in this paper, the multicast coverage prediction is suggested. In the proposed algorithm, each user measures its transition probabilities between the success and the fail state of the decoding. Then, it periodically transmits its CSI to the basestation. Using these feedbacks, the basestation can predict the multicast coverage. From the simulation results, we demonstrate that the proposed scheme can predict the multicast system coverage.

A Case Study On Digital Media Design Of Education In Foreign Countries (디지털 교육매체 디자인에 관한 국외 사례 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.27
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    • pp.177-198
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    • 2012
  • Development of digital media and interest in education bring big progress at digital device of education globally. UK which is advanced country of education is using digital education devices such as digital chalkboards, digital desks etc. and Japan plan digital text book's through the state. At 2011, Korea which is advanced country of internet adopted digital text book 2007 with mathematics, through science and English digital text book through the state. Korea's digital textbook is in a transition period, that needs case-study of advanced country of education for setting design guide and educational effect to Digital text book plan. All researches are based on LG europe design center at London, UK and target countries are UK and Sweden which is advanced country of education and a welfare state. Analysis by using FGI, KJ, survey of questionnaire, heuristic method, concentration observation. Through analytical researches prefer using digital text book with paper text book to using solo that can offer each advantage to user and teacher. Especially Interactive GUI design of digital text book to easy to access for teacher whom not friendly with digital device. When plan Digital text book content and design needs methodical design guide for target who students and teachers an in-depth study of the appraisal and method. The results of the research are introduce the design plan as a basic research and giving useful design plan to make digital text book and digital educational media in industrial aspect.

An Implementation of Mathematics Editor Using SGML Notation (SGML 표기법을 이용하는 수식 편집기의 설계 및 구현)

  • Kim, Tae-Hoon;Hyun, Deuk-Chang;Lee, Soo-Youn
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1082-1092
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    • 1996
  • The design of distrbuted systems is difficult to achieve as the execution patterns of distrbuted systems are typically more complex than those of non- distributed systems. Thus, research toward the development of design methods for distributed systems is quitely needed. As object-oriented systems and distrbuted systems share similar properties, the combination of these two is somehow natural. In this work, a design of distributed systems is introduced. The goal of the method in this paper is to provide assistance to the process of specifying a formal object- oriented specification from graphical representation specification inputs such as data flow diagrams, state transition diagrams and Petri nets. It addresses the extraction of objects, operations and reationshipsfrom the problem domain with emphasis on the specification of the characteristics of distributed systems. This object identification method is supported by a knowledge base that provides for the automated analysis and reasoning about objects and their relationsships. The final object model is represented in a format which provides a formal mechanism for reprsenting the object information.

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Some Problems of e-Learning Market in Korea (최근 우리나라 e-Learning 시장의 주요 동향 및 향후 전망)

  • Yoon, Young-Han
    • International Commerce and Information Review
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    • v.9 no.2
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    • pp.103-120
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    • 2007
  • The knowledge based economy requires more and more people to learn new knowledge and skills in a timely and effective manner. These needs and new technology such as computer and Internet are fueling a transition in e-learning. According to specialist's opinion, imagination experience studying is generalized, and learning environment that language barrier by studying, multi-language studying Machine that experience past things that disappear through simulation, and travel area, and experience future changed state disappears is forecasting to come. This is previewing finally that it may become future education that education and IT, element of entertainment is combined. Already, became story that argument for party satellite of e-Learning existence passes one season already. e-Learning is utilized already in all educations that we touch by effectiveness by corporation's competitive power improvement and implement of lifelong education in educational institutions through present e-Learning. It is obvious that when see from our viewpoint which is defining e-Learning by one industry and rear by application to education as well as one new growth power about these, e-Learning industry becomes very important means that can solve dilemma of growth real form. Only, special quality of digital industry that e-Learning is being same with other digital industry and repeat putting out a fire rapidly, and is repeating sudden change that these evolution is not gradual growth of accumulation and improvement of technology that is appearing consider need to. In the meantime, we need to observe about evolution of Information Technology. Because there is some scholars who e-Learning's concept foresees to evolve by u-Learning.(although, a person who see that these concept is not more in marketing terminology by some scholars' opinion is). This u-Learning's concept means e-Learning that take advantage of ubiquitous technology as Ubiquitous-Learning's curtailment speech. Ubiquitous, user means Information-Communication surrounding that can connect to network freely regardless of place without feeling network or computer. There is controversy about introduction time regarding these direction, but e-Learning is judged to evolve by u-Learning necessarily. Because keep in step and age that study all contents that learner wants under environment of 3A (any time, any whrer, any device) by individual order thoroughly is foreseen to come in ubiquitous learning environment that approach more festinately.

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