• Title/Summary/Keyword: user sensitivity

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Artificial Intelligent Clothing Embedded Digital Technologies

  • Lim, Ho-Sun;Lee, Duck-Weon;Shim, Woo-Sub
    • Journal of Fashion Business
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    • v.14 no.6
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    • pp.70-83
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    • 2010
  • With the rapid development of science and technology and the increased preference by consumers for high-function products, many products are being developed through the fusion of technologies in different industries. Among such fusion technologies, digital clothing which combines clothing with computer functions is being examined as a new growth item. The objectives of this study are to examine the concept, history, development, and market of intelligent clothing, in order to discuss future directions for the development of digital clothing technology. intelligent clothing (wearable computers) originated in the 1960s from the concept of separating computing equipment and attaching it to the body. This technology was studied intensively from the early 1980s and to the early 1990s. In the late 1990s, studies on wearable computers began to develop intelligent/digital clothing that was more comfortable and beneficial to users. Depending on the user and purpose, intelligent/digital clothing is now being developed and used in diverse industrial areas that include sports, medicine, military, entertainment, daily life, and business. Many experts forecast a huge growth potential for the digital textile/clothing market, and predict the fastest market growth in the field of healthcare/medicine. There exists a need to find solutions for many related technological, economic, and social issues for the steady dissemination and advancement of intelligent/digital clothing in various industries. Further, research should be continued on effective fusion technologies that reflect human sensitivity and that increase user convenience and benefits.

VLBI NETWORK SIMULATOR: AN INTEGRATED SIMULATION TOOL FOR RADIO ASTRONOMERS

  • Zhao, Zhen;An, Tao;Lao, Baoqiang
    • Journal of The Korean Astronomical Society
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    • v.52 no.5
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    • pp.207-216
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    • 2019
  • In this paper we introduce a software package, the Very long baseline interferometry Network SIMulator (VNSIM), which provides an integrated platform assisting radio astronomers to design Very Long Baseline Interferometry (VLBI) experiments and evaluate the network performance, with a user-friendly interface. Though VNSIM is primarily motivated by the East Asia VLBI Network, it can also be used for other VLBI networks and generic interferometers. The software package not only integrates the functionality of plotting (u, v) coverage, scheduling the observation, and displaying the dirty and CLEAN images, but also adds new features including sensitivity calculations for a given VLBI network. VNSIM provides flexible interactions on both command line and graphical user interface and offers friendly support for log reports and database management. Multi-processing acceleration is also supported, enabling users to handle large survey data. To facilitate future developments and updates, all simulation functions are encapsulated in separate Python modules, allowing independent invoking and testing. In order to verify the performance of VNSIM, we performed simulations and compared the results with other simulation tools, showing good agreement.

Implementation and assessment of advanced failure criteria for composite layered structures in FEMAP

  • Grasso, Amedeo;Nali, Pietro;Cinefra, Maria
    • Advances in aircraft and spacecraft science
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    • v.6 no.1
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    • pp.51-67
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    • 2019
  • AMOSC (Automatic Margin Of Safety Calculation) is a SW tool which has been developed to calculate the failure index of layered composite structures by referring to the cutting edge state-of-the-art LaRC05 criterion. The stress field is calculated by a finite element code. AMOSC allows the user to calculate the failure index also by referring to the classical Hoffman criterion (which is commonly applied in the aerospace industry). When developing the code, particular care was devoted to the computational efficiency of the code and to the automatic reporting capability. The tool implemented is an API which has been embedded into Femap Siemens SW custom tools. Then, a user friendly graphical interface has been associated to the API. A number of study-cases have been solved to validate the code and they are illustrated through this work. Moreover, for the same structure, the differences in results produced by passing from Hoffman to LaRC05 criterion have been identified and discussed. A number of additional comparisons have thus been produced between the results obtained by applying the above two criteria. Possible future developments could explore the sensitivity of the failure indexes to a more accurate stress field inputs (e.g. by employing finite elements formulated on the basis of higher order/hierarchical kinematic theories).

Development of Finger Gestures for Touchscreen-based Web Browser Operation (터치스크린 기반 웹브라우저 조작을 위한 손가락 제스처 개발)

  • Nam, Jong-Yong;Choe, Jae-Ho;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.4
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    • pp.109-117
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    • 2008
  • Compared to the existing PC which uses a mouse and a keyboard, the touchscreen-based portable PC allows the user to use fingers, requiring new operation methods. However, current touchscreen-based web browser operations in many cases involve merely having fingers move simply like a mouse and click, or not corresponding well to the user's sensitivity and the structure of one's index finger, making itself difficult to be used during walking. Therefore, the goal of this study is to develop finger gestures which facilitate the interaction between the interface and the user, and make the operation easier. First, based on the frequency of usage in the web browser and preference, top eight functions were extracted. Then, the users' structural knowledge was visualized through sketch maps, and the finger gestures which were applicable in touchscreens were derived through the Meaning in Mediated Action method. For the front/back page, and up/down scroll functions, directional gestures were derived, and for the window closure, refresh, home and print functions, letter-type and icon-type gestures were drawn. A validation experiment was performed to compare the performance between existing operation methods and the proposed one in terms of execution time, error rate, and preference, and as a result, directional gestures and letter-type gestures showed better performance than the existing methods. These results suggest that not only during the operation of touchscreen-based web browser in portable PC but also during the operation of telematics-related functions in automobile, PDA and so on, the new gestures can be used to make operation easier and faster.

Success Factor and Failure Factor of Social Media in Korean Society: Based on the Word Analysis and the Network Analysis on Interview Data (한국사회에서 소셜 미디어의 성공과 실패 요인 분석: 인터뷰 데이터에 대한 어절분석·네트워크 분석을 중심으로)

  • Hong, Juhyun;Kim, Kyung-Hee
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.74-85
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    • 2019
  • This Study explores the reason why the social media like Cyworld, Iloveschool in Korea in the viewpoint if the layered model by interview. As a result the success factor in the viewpoint of layered model, user used social media for fulfilling the need for linking with other users and the social media offers the customized contents to user. Finally the social media dominated the market in advance. Facebook and Kakao talk are good examples of successful media. The failure factors are to care less about what other users want, to limit the expand of platform and not to copy with the change of the media environment. Iloveschool, Cyworld and Twitter are the examples of failure social media in Korean society. This study highlights the importance of the sensitivity of the change of environment. The expert mentioned the importance of 4th industrial revolution technology like AI, Big data and expected that new technology will emerge and the service will be developed by the change of user's taste.

A Hybrid Tendency of Contemporary Landscape Design (현대조경설계의 하이브리드적 경향)

  • Jang Il-Young;Kim Jin-Seon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.2 s.115
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    • pp.80-98
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    • 2006
  • This study originated from following questions. What can we understand the conception of deconstruction, which has been the core idea of new discourses developed in various ways since modernism? How can this question be interpreted in landscape design? What is the conceptional frame of integration the prominent hybrid post-genre movements and phenomena? The frame can be epitomized with the deconstruction phenomenon. 'Deconstruction' is the core conception appeared in late or post-modern ages in the embodiment of modernity and can be viewed as an integrating or a hybrid phenomenon between areas or genres in formative arts. Therefore, the author regards the hybrid movements widely witnessed in the post contemporary formative arts as one of the most important indicators of de-constructive signs. It is safe to say that the phenomenon of this integration or hybridism, of course, does not threaten the identity of landscape design but serves as an opportunity to extend the areas of landscape design. One of the consequences of this integration or hybridism is the voluntary participation of users who have been alienated in the production of the meanings of design works and hybrid landscape design with the hybridization of genres that is characterized with transformation in forms. This view is based on the distinction between hybridization of interactions between the designer (the subject) and the user (the object), and hybridization of synesthesia. Generally speaking, this is an act of destroying boundaries of the daily life and arts. At the same time, it corresponds to vanishing of modern aesthetics and emerging of post-contemporary aesthetics which is a new aesthetic category like sublimeness. This types of landscape design tries to restore humans' sensibility and perceptions restrained by rationality and recognition in previous approach and to express non-materialistic characteristics with precaution against excessive materialism in the modern era. In light of these backgrounds, the study aims to suggest the hybrid concept and to explorer a new landscape design approach with this concept, in order to change the design structure from 'completed' or 'closed' toward 'opened' and to understand the characteristics of interactions between users and designs. This new approach is expected to create an open-space integrating complexity and dynamics of users. At the same time, it emphasizes senses of user' body with synesthesia and non-determination. The focus is placed on user participation and sublimity rather than on aesthetic beauty, which kind of experience is called simulacre. By attaching importance to user participation, the work got free from the material characteristics, and acceptance from the old practice of simple perception and contemplation. The boundaries between the subject and object and the beautiful and ordinary, from the perspective of this approach, are vanished. Now everything ordinary can become an artistic work. Western dichotomy and discrimination is not effective any more. And there is 'de-construction' where there is perfect equality between ordinary daily life and beautiful arts. Thus today's landscape design pays attention to the user and uses newly perceived sensitivity by pursing obscure and unfamiliar things rather than aesthetic beauty. Space is accordingly defined to take place accidentally as happening and event, not as volume of shape. It's the true way to express spatiality of landscape design. That's an attempt to reject conventional concepts about forms and space, which served as the basis for landscape design, and to search for new things.

Design of the Pseudolite Pulsing Scheme

  • Chang, Jae-Won;Cho, Deuk-Jae;Park, Chan-Sik;Lee, Sang-Jeong
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.215-218
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    • 2004
  • The pseudolites are ground-based transmitters that can be configured to emit GPS-like signals with the purpose of enhancing the GPS by providing increased accuracy, integrity, and availability. Although the use of the pseudolites offers many potentially significant benefits, a number of technical issues must also be addressed. One is the pseudolite signal power level which is related with near-far problem, and other issues include deployment requirements, signal data rate, signal integrity monitoring, and user antenna location and sensitivity. In order to solve the near-far problem, the frequency offset or the pulsing schemes is implemented in most the pseudolites. However, in the case of the previous pulsing scheme with the fixed code pattern, the near-far problem still remains. This paper aims to design a sequential pulsing scheme to avoid the near-far problem. A pulse mode pseudolite has less interference than the continuous mode.

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Development of an Expert System for Design of High Performance Compressor Valve System (고성능 압축기 밸브시스템의 설계를 위한 전문가 시스템의 개발)

  • 성기룡;최일곤;맹주성
    • Transactions of the Korean Society of Automotive Engineers
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    • v.4 no.6
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    • pp.153-163
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    • 1996
  • An expert system to design compressor valve systems has been developed. Design process is viewed as a chain of devisions based on the results of necessary analyses. Actual design is implemented by the interaction between the expert system and the user. In this work, it is demonstrated how a final design is achieved by utilizing the rule bases and analysis capability of the system. The structure of the rule bases and related parameter studies are also explained. Advantages of using an expert system approach for valve designs are explained using a practical example.

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A Study on the Empirical Model for Predicting the Physical Suitability of Office Chairs (사무용 의자의 물리적 적합도 예측 모델링에 관한 연구)

  • 김진호;이현우;박수찬
    • Journal of Korean Society for Quality Management
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    • v.29 no.3
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    • pp.151-165
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    • 2001
  • The purpose of this study is to develop systematic methods for evaluating the suitability of a seat and build an empirical model for predicting the suitability of a seat. The following research schemes were pursued to achieve the objectives - Development of suitable chair dimensions - Analysis scheme for decomposing the human-product interface system - Development of model for evaluating suitability. As a result, we uncovered six dominant suitability dimensions for the design of a comfortable seat that is related to the physical dimension of a body, Here, six suitability dimensions were identified as the dimensions that represent the human sensitivity and psychological feeling on comfortable seats. Also, 43 human-interface elements (HIE's) such as seat height, seat width, seat depth, tilting angle, seat surface etc. were investigated. HIE was generally defined as the physical characteristic of manufacturing goods, and it had close related to the body dimension of a user and environment that it was used.

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A Study on Application of the Emotion Design to Office Space in 21st (21세기 업무공간의 감성디자인 적용에 관한 연구)

  • Han, Jee-Youn;Shin, Hong-Kyung
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.139-146
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    • 2007
  • This study is tended to analyze the characteristics of the emotional office environment so that digital technologies may adapt to the rapidly progressing social structure in a flexible way, investigate the interior composition of the changing office space and the element and direction of design and then present the indoor environment appropriate to it with the desirable alternative to the emotional office. The recognition of emotionality becomes so important that it is called 'emotional society'. Emotional design, which is mostly concern about user's consensus & experiences and in the space, is appeared on office. Emotional design is understanded from a interactive point of view, human and interior-space. The important factors of this study are light, color, immateriality and fun sensitivity The purpose of this study is to examine the emotional design by analysis of multifarious spaces. Office space Is designed emotional and experienced in the future.