• 제목/요약/키워드: user requirement

검색결과 604건 처리시간 0.031초

웹 기반 요구분석 프로세스의 사용자 제안 (User proposal of web base requirement analysis process)

  • 나종원;정찬주;이상범
    • 한국항행학회논문지
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    • 제12권5호
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    • pp.509-515
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    • 2008
  • 사용자의 요구에 대한 명확한 요구분석은 성공적인 소프트웨어 개발의 필수 요건이다. 그리하여, 개발될 소프트웨어 구성에 큰 영향용 준다. 기존의 많은 소프트웨어들이 인터넷의 급격한 발전과 함께 웹 기반으로 변화 되었다. 웹 애플리케이션이 복잡해지고 사용자의 요구가 증가되면서 많은 비용과 인력이 개발에 소요되고 있다. 그러나 아직까지 웹 애플리케이션에 대한 정확한 개발환경의 정의가 잘 되어있지 않다. 개발에 있어서도 사용자의 요구사항을 반영하지 못하여 사용자가 자유롭게 정보에 접근하는 기능의 설계가 어렵게 되었다. 본 논문에서는 소프트웨어 요구분석 프로세스를 수정하고, 요구사항을 분석하여 식별할 수 있는 방법을 제안하였다.

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DEVS 모델과 사용자 요구사항의 일관성 검증 방법론 및 환경 구현 (Method and Implementation (or Consistency Verification of DEVS Model against User Requirement)

  • 김도형;김탁곤
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2005년도 춘계학술대회 논문집
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    • pp.100-105
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    • 2005
  • Development of complex discrete event simulators requires cooperation between domain experts and modeling experts who involve the development. With the cooperation the domain experts derive user requirement and modeling experts transform the requirement to a simulation model. This paper proposes a method for consistency verification of simulation model in DEVS formalism against the user requirement in UML diagrams. It also presents an automated tool, called VeriDEVS, which implements the proposed method. Inputs of VeriDEVS are three UML diagrams, namely use case, class and sequence diagrams, and DEVS Graph, all in Visio; outputs of a verification result is represented in PowerPoint files.

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Guiding Requirement Formulation Using Scenarios : Grammar-based Convergent Approach

  • Gyeung-min Kim
    • 정보기술응용연구
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    • 제3권1호
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    • pp.91-108
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    • 2001
  • Participatory Design (PD) community recognized that identification of use case scenarios describing possible uses of the future system is beneficial for users to identify their system requirements. However, brainstorming is a typical methodology for users to create use case scenarios during PD session, which heavily depend on the people skill and experiences of the analysts. The objective of this study is to develop a theoretical framework for automatic generation of requirement scenarios. Automatically generated scenarios serves as a menu of the possible user requirements from which user group can start to generate ideas about their requirements. The convergent approach taken here is novel in that the generated scenarios describe system requirements as well as the business process requirements in which the system operates. A context-sensitive grammar is used to generate the context relevant requirement scenarios.

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건축재료설계시 사용자의 요구와 요구기능 도출 및 요구등급설정에 관한 연구 (A Study on the Setting Functional Grading of the Functional Requirement for Designing Systematic Method of Selecting Building Materials)

  • 윤정식;김상헌;지석원;최수경;서치호
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2011년도 춘계 학술논문 발표대회 1부
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    • pp.43-44
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    • 2011
  • Building materials are used in combination and new materials are appearing every moment. Although the performance of building materials influence on whole building performance critically, there is no obvious classification. In this study, the term 'user requirement, functional requirement' is define. This research provides leveling performance of requirement and functional requirement.

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사용자 요구분석을 통한 리모델링방법 선정에 관한 연구 -공동주택을 중심으로- (A Study on the Selection of Remodeling Method by User's Request Analysis -Focused on Apartment House-)

  • 윤여완;박도경;양극영
    • 한국건축시공학회지
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    • 제4권2호
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    • pp.119-128
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    • 2004
  • Lately construction industry tends to prefer remodeling of existing buildings rather than new construction or reconstruction of buildings due to strengthening of several restriction related to real estates along with prolonged depression. And also, remodeling of building costs less and creates less wastes compared to reconstruction and so it is more profitable in financial and environmental view. However remodeling is process of creating new environment with existing building. Therefor remodeling must follow the procedure realizing problem and fix the problem based on through investigation on existing building and users requirement must be faithfully reflected. Specially in case of apartment houses, since vagueness on ownership and management authority on common parts exists. Hereupon, in this study we are to present the procedure of analyzing apartment house remodeling method through user requirement by approaching to several considerable factors in user request side.

QFD(Quality Function Deployment)와 시스템 요구분석 기법을 이용한 지능형 병원 시스템 개념 정립 (Intelligent Hospital Concept Definition by Implementing Quality Function Deployment And System Requirement Analysis)

  • 이준호;김대홍;진경훈;함재복;이재우
    • 시스템엔지니어링학술지
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    • 제2권1호
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    • pp.24-30
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    • 2006
  • In this study, the design concepts for Intelligent Hospital are derived using the Quality Function Deployment(QFD) and System Requirement Analysis Method. First, requirements for important elements of Intelligent hospital are defined. Second, similar systems are compared and user requirement are refined. Through this process, operational requirement for Intelligent Hospital are defined by combining user requirements and similar systems. To analyze operational requirement, the QFD of the system engineering approach are implemented. Alternative design specifications are constructed by implementing the QFD results by building the Morphological Matrix. Various concepts that satisfy the system requirement are derived. Finally the best design concept are obtained using the Pugh concept selection matrix.

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전자화폐 시스템을 적용한 DRM 모델에 관한 연구 (A Study on DRM Model Using Electronic Cash System)

  • 이덕규;오형근;이임영
    • 한국멀티미디어학회논문지
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    • 제7권8호
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    • pp.1107-1119
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    • 2004
  • 전자상거래에서 중요한 지불 수단으로서 전자화폐 시스템이 있는데 전자화폐의 요구사항에는 독립성, 양도성, 분할성 등이 있다. 이는 컨텐츠에도 동일한 요구사항으로써 컨텐츠를 제공하는 데 있어 DRM에서 필요한 요구사항이 된다. 전자화폐의 요구사항이 컨텐츠 요구사항으로 이관될 수 있는 것은 컨텐츠 자체가 금전적 개념으로 볼 수 있기 때문이다. 컨텐츠에 대한 복제 및 복사, 익명 사용자의 접근 등 여러 관계에서 동일하게 적용시킬 수 있다. 본 논문에서는 전자화폐와 컨텐츠에 대해 동일한 가치로 두고, 전자화폐의 요구사항과 DRM의 요구사항을 살펴본 뒤 이를 통해 전자화폐의 개념을 적용하여 DRM 모델을 제시하고자 한다. 본 논문에서 사용되는 개념은 계층적 트리구조를 이용하여 복사 사용 권한을 두었으며 익명 사용자를 위해 컨텐츠에 대한 익명성과 사용자에 대한 익명성을 부여하였다. 마지막으로 제안된 여러 가지 방식들을 살펴보고 비교, 분석해 본다.

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요구사항 불확실성, 통제 표준화, 상호작용이 소프트웨어 품질에 미치는 영향 (The Effects of Requirement Uncertainty, Control Standardization, Interactions on Software Quality)

  • 김기윤;나관식;양동구
    • Asia pacific journal of information systems
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    • 제12권4호
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    • pp.101-120
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    • 2002
  • Risk management or risk-based approach of software project management was developed to explain the effects of requirement uncertainty, control standardization, interactions on software quality. Based on a prior theory, five hypotheses were derived and empirically tested using a survey design. Data from 117 members in 3 SI companies support for the path model, and three of five hypotheses. The results showed that decreases in requirement uncertainty and increases in control standardization were directly associated with increases in the interactions between user and project teams, which, in turn, led to increases software quality. The findings suggested that the direct effect on software quality is primarily due to the interactions between user and project teams, rather than requirement uncertainty and control standardization.

An Advanced User-Construction Requirement Within the EFD for the Development of Large-scale Information Systems

  • Park, Won-Seok;Park, Man-Gon
    • 한국멀티미디어학회논문지
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    • 제6권4호
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    • pp.723-735
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    • 2003
  • This research focuses ell an approach for the building of a requirements model for the development of large-scale information systems. It will suggest a set of requirements engineering processes as a procedure of the implementation for building the requirements model. It will also emphasise the evaluation requirements model aimed to refine and complete the requirements model by the different user groups as a cross reference. This paper provides an advanced user-construction requirements within the Event Flow Diagram as a set of requirements engineering process.

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User Requirement Analysis on Risk Management of Architectural Heritage in Virtual Reality

  • Lee, Jongwook
    • 한국컴퓨터정보학회논문지
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    • 제24권9호
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    • pp.69-75
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    • 2019
  • We propose a method to analyze user requirements to design a virtual reality-based risk management system. This paper presents surveys, interviews, prototype evaluation methods, and implementation process. Architectural heritage is easily exposed to natural and artificial dangers caused by various material combinations and structural features. So, risk management of cultural heritage plays a key role in preserving and managing cultural heritage. However, risk management has been carried out through empirical methods using distributed data. This study analyzes user requirements for designing functions and interfaces of VR-based risk management system and evaluates prototypes to overcome the above problems. As a result, most heritage managers wanted a system function to support risk analysis and response. They also found that they prefer 2D information such as existing drawings and photos rather than 3D information. The results of the user requirements analysis derived from this study will be used to create risk management applications.