• 제목/요약/키워드: user interface components

검색결과 202건 처리시간 0.029초

SINGLE OBJECTIVE LAYOUT DESIGN OF USER INTERFACE COMPONENTS WITH MULTIPLE QUALITATIVE FACTORS

  • Peer, S.K.;Sharma, Dinesh-K.
    • Journal of applied mathematics & informatics
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    • 제14권1_2호
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    • pp.353-363
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    • 2004
  • The purpose of this paper is to present a model to design the layout of the user interface components that handles many numbers of qualitative factors. An alternate rating system is also proposed for the closeness relationship ratings between the various pairs of components evaluated by using GOMS (goals, operators, methods and selection rules) technique. The proposed model is applied to the design of the part of the user interface in order to obtain the best layout of the components. The results of the proposed model are compared with that of an existing model, which handles single qualitative factor applied to obtain the layouts of user interface components.

적응형 유전알고리즘을 이용한 사용자 인터페이스 설계 방법 개발 (Development of an User Interface Design Method using Adaptive Genetic Algorithm)

  • 정기효
    • 대한산업공학회지
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    • 제38권3호
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    • pp.173-181
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    • 2012
  • The size and layout of user interface components need to be optimally designed in terms of reachability, visibility, clearance, and compatibility in order for efficient and effective use of products. The present study develops an ergonomic design method which optimizes the size and layout of user interface components using adaptive genetic algorithm. The developed design method determines a near-optimal design which maximizes the aggregated score of 4 ergonomic design criteria (reachability, visibility, clearance, and compatibility). The adaptive genetic algorithm used in the present study finds a near-optimum by automatically adjusting the key parameter (probability of mutation) of traditional genetic algorithm according to the characteristic of current solutions. Since the adaptive mechanism partially helps to overcome the local optimality problem, the probability of finding the near-optimum has been substantially improved. To evaluate the effectiveness of the developed design method, the present study applied it to the user interface design for a portable wireless communication radio.

교육용 소프트웨어 설계자를 위한 사용자 인터페이스 설계지침 개발 (Development of User Interface Design Guidelines for Education Software Designers)

  • 윤철호
    • 대한인간공학회지
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    • 제22권3호
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    • pp.45-56
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    • 2003
  • This study was conducted to develop user interface design guidelines for those who design education software products (web sites or CD-ROM titles). To establish this guideline scheme, international standards, commercial design guidelines, and research papers were surveyed. Especially, ISO 9241 was referred as a basic model of a guideline scheme. First, the research group developed draft guidelines. After that, education software developers, designers, and a user group reviewed the draft and the draft was revised with their commentations. Five components were selected as a primary class of guideline scheme: general principle, dialogue design, user guidance, visual interface, and information presentation. Each component was divided several components as a secondary class. Finally, 45 items were selected as user interface design guidelines for the education software design.

음성기반 멀티모달 사용자 인터페이스의 사용성 평가 방법론 (Usability Test Guidelines for Speech-Oriented Multimodal User Interface)

  • 홍기형
    • 대한음성학회지:말소리
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    • 제67호
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    • pp.103-120
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    • 2008
  • Basic components for multimodal interface, such as speech recognition, speech synthesis, gesture recognition, and multimodal fusion, have their own technological limitations. For example, the accuracy of speech recognition decreases for large vocabulary and in noisy environments. In spite of those technological limitations, there are lots of applications in which speech-oriented multimodal user interfaces are very helpful to users. However, in order to expand application areas for speech-oriented multimodal interfaces, we have to develop the interfaces focused on usability. In this paper, we introduce usability and user-centered design methodology in general. There has been much work for evaluating spoken dialogue systems. We give a summary for PARADISE (PARAdigm for Dialogue System Evaluation) and PROMISE (PROcedure for Multimodal Interactive System Evaluation) that are the generalized evaluation frameworks for voice and multimodal user interfaces. Then, we present usability components for speech-oriented multimodal user interfaces and usability testing guidelines that can be used in a user-centered multimodal interface design process.

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Glanceable and Informative WearOS User Interface for Kids and Parents

  • Kim, Siyeon;Yoon, Hyoseok
    • Journal of Multimedia Information System
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    • 제8권1호
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    • pp.17-22
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    • 2021
  • This paper proposes a wearable user interface intended for kids and parents using WearOS smartwatches. We first review what constitutes a kids smartwatch and then design UI components for watchfaces to be used by kids and parents. Different UI components ranging from activity, education, voice search, app usage, video, location, health, and quick dial are described. These components are either implemented as complications or on watchfaces and may require on-device standalone function, cross-device communication, and external database. We introduce a theme-based amusing UI for kids whereas simple and easily accessible components are recommended to parents' watchface. To illustrate use cases, we present 3 scenarios for enhancing communication between parents and child. To show feasibility and potential of our approach, we implement our proof-of-concept using commercial smartwatches, smartphones, and external cloud database. Furthermore, performance of checking app usages on different devices are presented, followed by discussion on limitations and future work.

스마트 폰의 사용자 경험 증진을 위한 컨트롤 구조개선 (Improved control structure to enhance user experience of smart phone)

  • 이영주
    • 디지털산업정보학회논문지
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    • 제13권4호
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    • pp.163-170
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    • 2017
  • As the usage of smart phones continues to increase, the control UI, which users have to continue to use, sometimes finds a heavy burden on users. Therefore, in this study, we have studied the control user interface structure along with the theoretical background of the control user interface, and we have studied the role and usage of the control component based on it. Typical commonly used controls are button controls for transmission, selection controls for various selections, link controls for navigation, text controls for inputting characters, indicator controls for feedback on progress, A message control that displays information about warnings and errors, and a window control such as a dialog box. The structure of the control should be designed according to the use of the separated control to help the user efficiently use the control user interface. Based on the analysis of the theoretical usage of representative components belonging to the separated controls, we presented a new and correct way to use the control to improve the user experience. The use of improved control components will help to design the control structure efficiently and to improve the user experience.

사용자 인터페이스 구성요소의 레이아웃을 위한 SLP 적용 및 검증 (SLP Application and Validation for the Layout of User Interface Components)

  • 신현봉;정광태
    • 산업공학
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    • 제18권4호
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    • pp.485-493
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    • 2005
  • In this study, a method that can objectively and systematically design the layout of user interface components was developed. In order to explain its application method, the method was applied to the layout design of facsimile. In particular, in order to validate the suitability of the method, comparison tests were performed for the case of facsimile. Computer simulators for layout design were made using Micromedia Flash and comparison evaluation for an existing layout and a new layout was performed in three aspects. The first comparison method was to measure and compare its movement distance when carrying out a task in two layout models. The second one was to measure and compare users' performance. The last one was to measure and compare users' subjective satisfaction after using two models. As the result, new layout design was better than the existing design in all comparison tests. The movement distance of the new layout design model was shorter than the existing model. And, its performance including task completion time and error frequency was better and users' satisfaction was higher than the existing. In conclusion, the method that was developed in this study can be very effectively used in the layout design of user interface components.

사용자 인터페이스의 직관적인 인식 및 일관성 부여를 위한 인터페이스 매핑 및 생성 기법 (Interface Mapping and Generation Methods for Intuitive User Interface and Consistency Provision)

  • 윤효석;우운택
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.135-139
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    • 2009
  • 본 논문에서는 대상기기 및 서비스의 물리적 인터페이스 영상에 기반을 둔 인터페이스인 INCUI (Intuitively Natural and Consistent User Interface)를 제시한다. 물리적 인터페이스의 영상과 XML 형식으로 기술 되는 INCUI의 개념을 소개하고, 정의된 INCUI 템플릿을 통해 사용자 인터페이스 요소간 일관성 있는 매핑을 수행하는 방법을 설명한다. 또한 INCUI 형태의 사용자 인터페이스간 매핑을 위해 도메인 크기, 소스 및 타겟 인터페이스의 유형에 따라 선택적으로 세부 매핑 알고리즘을 선택하는 새로운 매핑 구조를 제안한다. 특히 기존 문자열 기반의 LCS (Longest Common Subsequence) 알고리즘의 단점을 보완하여 접두사/접미사/동의어 정보를 활용하는 확장된 유사도 계산 알고리즘을 적용하였다.

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웹 접근성 강화를 위한 유저 인터페이스 감리 프레임워크 설계 (A Design on the Audit Framework of the User Interface for the Web Accessibility)

  • 김희완;강소영;강재화;김동수
    • 한국컴퓨터정보학회논문지
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    • 제15권4호
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    • pp.107-118
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    • 2010
  • 웹 기반 정보시스템에서의 유저 인터페이스는 사용자가 시스템에 접할 수 있는 매개체이다. 유저 인터페이스는 정보시스템의 접근성과 사용성을 높이는 수단이며, 웹 기반 정보시스템에서의 중요한 핵심 구성요소이다. 이에 본 논문은 웹 기반 정보시스템에서 사용성과 접근성을 강화하는 유저 인터페이스 감리 프레임워크를 기존 정보시스템 감리점검 프레임워크의 3대 축을 준용하여 개발하였다. 먼저 감리시점으로는 국내 주요 웹 개발방법론의 단계 비교 분석을 통해 도출된 분석, UI설계, UI제작, 테스트의 UI중심 프로세스를 정의하였다. 감리영역은 유저 인터페이스를 구성하는 요소의 분석을 통하여 정보, 디자인, 기술로 정의하였고, 감리관점 점검기준은 사용성, 접근성, 호환성으로 정의하였다. 본 논문에서 제안한 프레임워크를 통해 도출된 점검항목을 실제감리가 수행된 사례에 적용해 봄으로써 제안된 프레임워크를 검증하였다.

백색광 및 X선 미세탐침 빔라인용 실시간 제어시스템 개발 (Development of Real-time Control System for White bBamline and Microprobe Beamline)

  • 윤종철;이진원;고인수
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.748-751
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    • 1997
  • The White Beamline of the Pohang Accelerator Laboratory(PAL) consists of main and second slits, a microprobe system, two ion chambers, a video-microscope, and a Si(Li) detector. These machine components must be controlled remotely through computer system to make user experiments precise and speedy. A real-time computer control system was developed to control and monitor these machine components. A VNIEbus computer with OS-9 real-time operating system was used for low-level data acquisition and control. VME I/O modules were used for step motor control and scaler control. The software has modular structure for maximum performance and easy maintenance. We developed database, I/O driver, and control software. We used PC/Window95 for data logging and operator interface. Visual C++ was used graphical user interface programming. RS232C was used for communication between VME and PC.

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