• Title/Summary/Keyword: user interface

Search Result 4,567, Processing Time 0.038 seconds

An Efficient Integration of 3D User Interface Device with Tiled Display System in PC Cluster Environment (3차원 사용자 인터페이스 장비와 PC 클러스터 환경 타일 가시화 시스템의 효율적인 연동)

  • Oh, Min-Hwan;Kim, Kwang-Sik;Choi, Yun-Hyuk;Yang, Jin-Oh;Cho, Jin-Yeon
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.36 no.2
    • /
    • pp.185-194
    • /
    • 2008
  • In this paper, an efficient technique is proposed to integrate the 3D user interface with the tiled display system in PC cluster environment. In the developed 3D user interface software, various menus are provided to increase the user friendliness of the interface, including the several model-control-commands. To eliminate the noise produced from the 3D user interface devices, the box filtering algorithm is employed. Further, a communication splitting algorithm, which is a kind of asynchronous communication method, is proposed to reduce the motion delay between the 3D interface and the tiled display system, and its efficiency is validated through the benchmarking tests.

MPEG-U based Advanced User Interaction Interface System Using Hand Posture Recognition (손 자세 인식을 이용한 MPEG-U 기반 향상된 사용자 상호작용 인터페이스 시스템)

  • Han, Gukhee;Lee, Injae;Choi, Haechul
    • Journal of Broadcast Engineering
    • /
    • v.19 no.1
    • /
    • pp.83-95
    • /
    • 2014
  • Hand posture recognition is an important technique to enable a natural and familiar interface in HCI(human computer interaction) field. In this paper, we introduce a hand posture recognition method by using a depth camera. Moreover, the hand posture recognition method is incorporated with MPEG-U based advanced user interaction (AUI) interface system, which can provide a natural interface with a variety of devices. The proposed method initially detects positions and lengths of all fingers opened and then it recognizes hand posture from pose of one or two hands and the number of fingers folded when user takes a gesture representing a pattern of AUI data format specified in the MPEG-U part 2. The AUI interface system represents user's hand posture as compliant MPEG-U schema structure. Experimental results show performance of the hand posture recognition and it is verified that the AUI interface system is compatible with the MPEG-U standard.

The effects of UI(user interface) experience on product attitude and purchase intention for smartphones (스마트폰의 UI(User Interface) 경험이 제품태도와 구매의도에 미치는 영향)

  • Youm, Dong-Sup;Yu, Seung-Yeob
    • Journal of Digital Convergence
    • /
    • v.11 no.4
    • /
    • pp.129-137
    • /
    • 2013
  • Increasingly important UI(user interface) on the digital media era, and increasing awareness about the user experience. In this study, by considering these realities, what impact smartphone UI experience, this product attitudes and purchase intentions you want to check. First, the findings of the smartphone UI experience influence on product attitudes of the smartphone was confirmed. Second, the smartphone's UI experience was confirmed also in the purchase of smartphones that partially affects. Finally, attitudes were identified as affecting the purchase of products for smartphones. The results of this study, the strategies suggest the need for consideration of future marketing strategy for smart phones smartphone's UI experience. Especially valuable experience for the smartphone-focused marketing strategy, such as the administration of post-A/S system, ie, around experience than are necessary. Finally, in order to improve the consumer's purchase decision more than anything that can enhance the positive attitude of consumers for its products marketing strategies are necessary.

A Design on the Audit Framework of the User Interface for the Web Accessibility (웹 접근성 강화를 위한 유저 인터페이스 감리 프레임워크 설계)

  • Kim, Hee-Wan;Kang, So-Young;Kang, Jae-Hwa;Kim, Dong-Soo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.4
    • /
    • pp.107-118
    • /
    • 2010
  • The user interface is the medium, which provides the users to have an access to the web-based information system. The user interface is the means of improving usability and accessibility for the user, as well as being the core component in the web-based information system. In this paper, the audit framework of the user interface was developed to upgrade the usability and accessibility; it was based on the three basic components of the current audit framework in the web-based information system. At the time of an audit, the UI process of the 'Analysis', 'UI Design', 'UI Production', and 'Test' was defined, which was analyzed through the web development methodology. Also, for the area of an audit, the 'Information', 'Design', and 'Technology' were defined by the analysis of the components that makes up the user interface, From the view of an audit, the standard criteria of an assessment were set as 'Usability', 'Accessibility', and 'Cross Browsing'. Through the framework that was proposed in this paper, practical audit applies the performed examples. By this, the efficiency of the proposed framework was verified.

Effects of Easy Understanding of Library User Interface on the Use of Electronic Materials in a Virtual Academic Library (사용자인터페이스의 이해용이성이 전자도서관 자료이용에 미치는 영향)

  • Yoo, Jae-Ok
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.20 no.1
    • /
    • pp.59-72
    • /
    • 2009
  • This study investigates whether easy understanding of user interface could affect the use of electronic materials in a virtual academic library. The user interface of Duksung Women's University Library was analysed in terms of label description and array of menus. The frequencies of menu use were collected by analysis of use log files after modified user interface was applied. Clear label descriptions of link menus and sub-menus of electronic material searches significantly contributed to the increase of number of user clicks on the modified menus. This study reveals that the more clearly menu labels are described, the more frequently users click the menus on the academic library user interface.

A Study of Theory and Form of Storytelling User Interface - Establishing Theory by Study of the Game Interface - (스토리텔링 유저인터페이스의 이론과 형태연구 - 게임인터페이스 연구를 통한 이론 정립 -)

  • Lee, Dae-Young;Sung, Jung-Hawn
    • Journal of Korea Game Society
    • /
    • v.8 no.3
    • /
    • pp.43-50
    • /
    • 2008
  • UI design is growing in meaning and form itself through the development of hardware and contents. And it makes users accept its interface as a extension of the body and mind because of the substantial rapport of the user and contents with developing of device and graphic. In this study, we analyzed user interface in a view of digital storytelling by observing of its role within user and contents. Not only this, classifying and investigating story elements in the games for forming the theoretical basis of storytelling UI are enforced. For the case study of UI, we choose the game, Diablo, Half-Life, and Homeworld because the game is suitable for the application of node-type storytelling and effectively uses graphic and input unit. This analysis explains the interface has the contents data that divided or shared and it means the interface performs its part of story nodes, which are extracted from the story, and choice. And we analogized that the story elemental can be substituted and used practically for interface because the stories made through the thing that users and developers are in the space of coexistence by the interface. Storytelling UI will be a good way to make a most intriguing piece as a joyful spontaneous complex that use story node. It is worth by reason of making by user and discovering live inner story so that it can approach to the substance of the story.

  • PDF

The Development of User Interface Design Principles for Improving the Usability of University Course Management System (대학 강의지원시스템 이용성 향상을 위한 이용자 인터페이스 설계 원칙 개발)

  • Chae, Hyun-Soo;Lee, Jee-Yeon
    • Journal of the Korean Society for information Management
    • /
    • v.29 no.3
    • /
    • pp.123-144
    • /
    • 2012
  • The study goal is to develop the user interface design principles to improve the usability of university course management systems. To achieve the goal, a usability study was conducted using a survey questionnaire and usability test. Eleven user interface design principles for university course management system were developed based on the usability study. This study has significance in that student opinions were incorporated directly into the user interface design principles of university course management system.

Human factors guidelines for designing anchors in the moving pictures on multimedia systems (멀티미디어 시스템의 동영상 노드를 위한 앵커의 인간공학적 설계지침)

  • Han, Sung-H.;Kim, Mi-Jeong;Kwahk, Ji-Young
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.22 no.2
    • /
    • pp.265-276
    • /
    • 1996
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the forms of multimedia encyclopedia CD-ROMs, benefited from various media for their ability to present information in an efficient and complete way. But using several media, on the other hand, may cause end users' confusion and furthermore, poorly designed user interface often exacerbates the situation. In this study, the multimedia systems were studied from the standpoint of usability. The conceptual framework of the user interface of the multimedia system was newly defined. And 100 initial variables for user interface design of general multimedia systems were suggested through literature survey and expert opinions based upon the framework developed. Among various application areas, the multimedia information retrieval systems were chosen for investigation, and 36 variables particularly relevant to user interface of the multimedia information retrieval systems were selected. According to the sequential research strategy, the variables that were considered to be most important were finally selected through a screening stage. A part of selected variables were verified through a human factors experiment as the first step of sequential research. Based upon the result of the experiment, guidelines for user interface design were provided. For future study, the variables remained will be Investigated and the study will expand to another application areas.

  • PDF

Object-Oriented Graphical User Interface Model for Visualization of Ship Conceptual Design (객체지향 개념과 가시화 기법에 의한 선박 개념설계용 그래픽 사용자 인터페이스 모델)

  • Kyung-Ho Lee;Soon-Hung Han;Dong-Kon Lee;Kyu-Yeul Lee
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.29 no.4
    • /
    • pp.27-35
    • /
    • 1992
  • By the help of computer graphics and rapid development of hardwares. GUI(Graphic User Interface) represented by WYSIWYG(What You See Is What You Get) changed user interface from liguistic model(e.g : command, etc.) to spatial model(e.g : pulldown menu, scroll bar, icon, itc.). This graphical user interface model for the ship conceptual design(MBASWIN) adopted event-driven programming technique and object-oriented concepts. Different from traditional design programs, MBASWIN is separate from the design program completely and controls all design modules. This enable a designer to accomplish a flexible designs.

  • PDF

A study on Real-time Graphic User Interface for Hidden Target Segmentation (은닉표적의 분할을 위한 실시간 Graphic User Interface 구현에 관한 연구)

  • Yeom, Seokwon
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.17 no.2
    • /
    • pp.67-70
    • /
    • 2016
  • This paper discusses a graphic user interface(GUI) for the concealed target segmentation. The human subject hiding a metal gun is captured by the passive millimeter wave(MMW) imaging system. The imaging system operates on the regime of 8 mm wavelength. The MMW image is analyzed by the multi-level segmentation to segment and identify a concealed weapon under clothing. The histogram of the passive MMW image is modeled with the Gaussian mixture distribution. LBG vector quantization(VQ) and expectation and maximization(EM) algorithms are sequentially applied to segment the body and the object area. In the experiment, the GUI is implemented by the MFC(Microsoft Foundation Class) and the OpenCV(Computer Vision) libraries and tested in real-time showing the efficiency of the system.