• Title/Summary/Keyword: user guide

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A Study on Personalized Data Broadcasting Service using TV-Anytime Metadata (TV-Anytime 메타데이터를 이용한 맞춤형 데이터 방송 서비스에 관한 연구)

  • Kim Yong Ho;Lee Han-kyu;Choi Jin Soo;Hong Jin Woo
    • The KIPS Transactions:PartB
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    • v.12B no.6 s.102
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    • pp.655-660
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    • 2005
  • The number of broadcasting channels and contents are increasing with the arrival of digital broadcast and various broadcasting medium. However, there is a limit on searching of the program by using conventional program guide. Therefore, personalized broadcasting service to provide the environment, that user is able to consume his/her customized broadcasting contents at anytime, is standardized by TV-Anytime Forum. Especially. the structure of data broadcasting contents have different from that of AV contents. Therefore, it is necessary to new structure of the metadata for personalized data broadcasting service and new mechanism for data flow of broadcasting system. In this paper, we introduce a method for personalized data broadcasting service using TV-Anytime metadata.

A Haptic Navigation System for Visually Impaired Persons (시각장애인을 위한 햅틱 네비게이션 시스템)

  • Kim, Sang-Youn;Cho, Seong-Man
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.133-143
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    • 2011
  • This paper proposes a mobile navigation system which haptically presents the way to go to visually impaired persons. In order to convey the tactile information to the visually impaired persons, we develop a new tactile module with a solenoid, a permanent magnet and an elastic spring. Furthermore, we suggest 2D vibration flow which originates from one point and gradually propagates to other points on a surface of the haptic navigation system. The tactile module and the vibration flow method are incorporated into the proposed haptic navigation system and they stimulate the user's finger pad and palm, respectively. We conduct experiments to investigate that the proposed navigation system haptically provides the direction to the users. From the experimental results, we verify that the proposed system can generate enough tactile sensation to guide the direction to go in real-time.

A Study on Improvement of Ramp Installation Standard for BF Certification (BF 인증을 위한 경사로 설치기준 개선에 대한 연구)

  • Shin, Dong Hong
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.26 no.2
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    • pp.31-38
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    • 2020
  • Purpose: The ramp is an important facility for the barrier free access and vertical circulation of users of various buildings, including users of walker, wheelchair users, stroller users, and baggage carriers. The installation standards for ramps in Korea have various problems during construction and BF certification. It is necessary to improve the criteria for ensuring practical mobility and safety. Method: Korean standard, International Standard(ISO 21542, 2011), German Standard(DIN 18040-1, 2010), Austrian Standard(OENORM B 1600, 2017), Swiss Standard(Norm SIA 500, 2009), Canadian Standard(Building Standards Guide, 2017), American Standard(ADA Standards, 2010) were investigated and analyzed. A comprehensive improvement of the ramp installation standards is proposed. Results: The ramp is a necessary facility for the barrier free access and vertical circulation of the disabled. It shall be installed with comprehensive consideration of the appropriate slope of the ramp, the distance of the continuous slope, the handle and upstand for pedestrian safety. In order to improve convenience, setting the proper slope and limiting the length of the slope are very important, and improvements are required to the levels presented by international and foreign standards. The unclear standards of Korean law and BF certification standards should be clearly improved so as not to be misinterpreted in construction and Barrier Free Certification. Implication: International and foreign standards should be reviewed to ensure practical mobility and safety. And comprehensive improvement measures should be presented through continuous research.

Building Energy Load Estimation by a Statistical Method (통계적 방법에 의한 건물 부하 산정)

  • Chung, Mo;Park, Hwa-Chun;Im, Yong-Hoon
    • 한국태양에너지학회:학술대회논문집
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    • 2008.04a
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    • pp.342-347
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    • 2008
  • A Microsoft $Access^{(R)}$ application that estimates hourly building energy load is developed based on statistical field measurements. Hourly patterns of heating, hot water, cooling, and electricity loads are evaluated for an energy consuming community composed of various types of buildings. Popular building types such as apartments, offices, hotels and accomodations, stores, churches, schools and educational institutes are included in the model. For each type of buildings, hourly patterns for a month are measured and compiled to derive a 24-hour load distributions. Daily sum of heating, hot water, cooling, and electricity loads are also measured for the building types. The annual energy need profiles are generated by combining the 24-hour distribution and 365-day consumption patterns. The annual maximum values of the 8760 hours of a year for each load type serves as a guide for selecting a device capacity. A user-friendly interface that ushers users throughout the whole process is provided.

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Colonoscopy Training Simulator

  • Yi, S.Y.;Woo, H.S.;Kwon, J.Y.;Joo, J.K.;Lee, D.Y.
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.57-61
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    • 2005
  • This paper presents a new colonoscopy training simulator that includes a specialized haptic device and graphics algorithms to transfer haptic sensation through a long and flexible tube, and manage large number of polygons. The developed haptic device makes the colonoscope tube move along the two guiding rods in the translational direction. The torque of the roll motion is transferred by a timing belt and pulleys. A special guide is developed, which allows the force and torque from the motors to be transmitted to the user without loss. The haptic device is evaluated by physicians. One of the important skills of the colonoscopy, jiggling is incorporated for the first time by the developed sensor mechanism using photo-sensors. A colonoscope handle that shares the look, feel, and functions with the actual colonoscope, is developed with the necessary electronics inside. The number of polygons is reduced by an edge-collapse algorithm for real-time simulation. The algorithms to import CT data, to segment the colon image, to extract centerline of the colon, and to construct the colon surface, are integrated into a Colon Modeling Kit system that performs all these processes in real-time.

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Navigation System Using Drone for Visitors (드론을 활용한 방문객 길 안내 시스템)

  • Seo, Yeji;Jin, Youngseo;Park, Taejung
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.109-114
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    • 2017
  • In our modern society, the utilization of the advanced drone which is capable of performing variety of tasks has been gradually increasing. In this paper, we present an application, similar to the prototype "Skycall" that had been introduced in the MIT Senseable City. To assess this concept, we have implemented a prototype of drone-based pedestrian navigation depending on the Android smartphone. Our system is not only able to guide the user in a very complicated place, where buildings are compacted, but also to block unauthorized visitors from accessing the facilities. And we discuss some problems we found and suggest the direction to address them.

Perception based video anticipation generation (선택적 주의 기법 기반의 영상의 기대효과 자동생성)

  • Yoon, Jong-Chul;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.3
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    • pp.1-6
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    • 2007
  • Anticipation effect has been used as a traditional skill to enhance the dynamic motion of the traditional 2D animation. Basically, anticipation means the action of opposite direction which performs before the real action step. In this paper, we propose the perception-based video anticipation method to guide a user's visual attention to the important region. Using the image based attention map, we calculate the visual attention region and then combine this map with temporal saliency of video. We apply the anticipation effect in these saliency regions using the blur kernel. Using our method, we can generate the dynamic video motion which has attentive guidance.

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Intelligent Navigation System Using Fuzzy Logic (퍼지 로직을 이용한 지능형 네비게이션 시스템)

  • Lee Bong-Woo;Choi Woo-Kyung;Jeon Hong-Tae
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.67-72
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    • 2006
  • A car became that is essential already, and enjoy convenient benefit still more according as car skill is developed in modern's life. But, threaded other additional systems to use a car little more conveniently and representative thing is Navigation. Current Navigation system is not escaping greatly in mechanical system that do only unilateral guidance. Wish to propose about intelligence style Navigation that foretell driver's inclination and guide correct route to him because this treatise takes advantage of fuzzy logic. Verify algorithm that propose oriented Navigation algorithm the future that do path guidance by user's inclination within extent that do not escape greatly in most important final cause fast path proposition of Navigation and is proposed through an experiment.

Continuous Perspective Query Processing for 3D Objects on Road Networks (도로네트워크 기반의 3차원 객체를 위한 연속원근질의처리)

  • Kim, Joon-Seok;Li, Ki-Joune;Jang, Byung-Tae;You, Jae-Joon
    • Spatial Information Research
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    • v.15 no.2
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    • pp.95-109
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    • 2007
  • Recently people have been offered location based services on road networks. The navigation system, one of applications, serves to find the nearest gas station or guide divers to the shortest path based 2D map. However 3D map is more important media than 2D map to make sense friendly for the real. Although 3D map's data size is huge, portable devices' storage space is small. In this paper, we define continuous perspective queries to support 3D map to mobile user on road networks and propose this queries processing method.

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Implementation of VR User Environment for UHD TV (UHD 가상현실 사용자 환경 구현)

  • Yang, Ki-Sun;Lee, Yong-Gun;Suh, Young-Woo;Kim, Chang-Hun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.11a
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    • pp.8-10
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    • 2017
  • 지상파 UHD 방송은 시청자에게 기존 HD 방송화면보다 4배 더 선명한 영상 서비스를 제공하며, 광대역 통신망과 결합한 홈포탈(Home Portal) 서비스를 통해서 다양한 부가서비스를 지상파 방송과 함께 제공할 수 있다. 본 논문에서는 지상파 UHD TV 방송과 연계된 360도 가상현실(VR; Virtual Reality) 부가서비스 시스템과 이를 효과적으로 시청하기 위한 사용자환경을 제안한다. 방송의 ESG(Electronic Service Guide)를 통해 시청자는 VR 부가서비스임을 확인하고 스마트 단말기 또는 HMD(Head Mount Display) 등을 이용하여 마치 현장에 있는 듯한 체험을 즐길 수 있다. 제안한 부가서비스는 앱 형태로 스마트 단말기에 설치하여 실행하며 지상파 UHD TV의 ESG 정보로부터 프로그램 편성과 VR 지원여부를 확인한다. 이를 통해, 실시간 방송 뿐 아니라 VOD 형태로 제공되는 다양한 비디오 및 오디오 콘텐츠를 극장에서 보는 것과 같은 빅스크린 모드, 360도 VR 모드, 오디오 청취모드 등 다양한 시청환경에서 감상할 수 있다. 제안한 사용자 환경은 게임엔진을 기반으로 개발되어 가상의 시청 공간에서 장소를 이동하며 영상, 음향 등 미디어 콘텐츠를 감상할 수 있다. 전용컨트롤러를 이용하면 다양한 인터액티브 콘텐츠를 효과적으로 운용하여 감상할 수 있으며, 일반적으로 통용되는 VR 기기 제어 모드도 지원하여 HMD나 일반 스마트 단말기 어느 것을 이용해서도 용이하게 사용자 메뉴를 선택할 수 있다. 제안된 시스템의 시제품은 IBC 2017 및 평창 ICT 체험관을 통해 발표되었다.

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