• Title/Summary/Keyword: user culture

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Analysis of Factors Affecting the Life Satisfaction of Elderly Users of Senior Citizen Centers: Focus on Senior Citizen Centers in Seoul (경로당 이용 노인 삶의 만족도에 미치는 영향 요인분석: 서울특별시 경로당을 중심으로)

  • Kang, Eun-Mi;Lee, Young-Chul
    • Journal of Convergence for Information Technology
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    • v.8 no.5
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    • pp.173-181
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    • 2018
  • The purpose of this study is to observe the influencing factors of elderly users of senior citizen centers' life satisfaction from an integrative perspecrive. In order to do so, 25 senior citizen centers located in the city of Seoul were selected as a sample on which a direct survey was conducted. A total of 448 were chosen as the final study subjects. The following are the study results. Firstly, although program satisfaction did not affect the life satisfaction of elderly users of senior citizen centers, senior citizen center user satisfaction and service quality had a positive influence on life satisfaction. Secondly, welfare satisfaction and self-worth had a positive influence on life satisfaction. Thirdly, existentiality, certainty and responsiveness had a positive influence on life satisfaction. In conclusion, this study aims to contribute to discussions for policies and the development of active programs that can improve the self-worth of elderly users by fulfillling leisure welfare satisfaction and achieving facility expansion, as well as vitalizing communication among elderly users.

Ubiquitous Service Model for Information Convergence of Jeju Island Culture, Tourism, Sport and Traffic (제주 문화·관광·체육·교통 정보를 융합한 유비쿼터스 서비스 모델)

  • Lee, Chang-Young;Yang, Jin-Seok;Kim, Do-Hyeun;An, Beongku;Kim, Nam-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.97-104
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    • 2008
  • Recently the navigation service and LBS (Location based Services) using map supports much information services on mobile terminal. Also Internet Web sites support user much information. But, the user has the difficulty for acquiring the service and the various information based on map because of searching the many Internet sites. Accordingly, this paper supports a convergence information service model of various culture, education, tourism, sport and traffic for accessing synthesizing information based on map. And we design and implement this model using 공개 API. We present a convergence information service model of culture, tourism, sport and bus line information form tour destination and cultural place of Jeju province using the model. Additionally, we develop this service model using apache web server on Linux environment, PHP and JavaScript, MySQL database and Map 공개 API. As this service model supports a convenience action of culture and tourism for Jeju islanders and tourists.

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Ontology-based Culture·Tourist Attraction Search Application (온톨로지 기반의 문화·관광지 검색 어플리케이션 구현)

  • Hwang, Tae-won;Seo, Jung-hee;Park, Hung-bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.772-774
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    • 2017
  • Currently, there are many simple searches for local culture and tourism, but systematic information retrieval using ontology technology is weak. The keyword-based search, which is an existing search method, derives a search result that is different from a user's wanted intention. On the other hand, semantic search using ontology constructs shows the information related to the search term by creating a relation between words and words. Therefore, when tourists search for cultural and tourist attractions in the area, they provide information that includes meaning relevance in the search results. If the ontology provides information on the culture, sightseeing area, transportation, Can be more easily grasped. In this paper, we propose an ontology-based retrieval system based on culture and tourist sites utilizing public institutions database by using mobile application by extending search system which relied only on existing internal database to provide accurate and reliable information to users. This efficient structure of the ontology makes it possible to provide information suitable for the user quickly and accurately.

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A Design of Topic-map based Traditional literature's Digital Ontology (토픽맵 기반의 고전문학 디지털 콘텐츠 온톨로지 설계)

  • Kim, Dong-Gun;Jeong, Hwa-Young
    • Journal of Advanced Navigation Technology
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    • v.16 no.4
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    • pp.673-678
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    • 2012
  • Traditional culture's researcher has attempting to public use as a various method. Example is design of digital archive and digital contents. However, in spite of this effort, traditional culture's researcher has difficulty to public use. Because traditional culture is hard to understand, and less interest than the other area. Especially, traditional culture has not environment that user can searching and using the culture's information due to difficult to search the data and layers. We propose a design to make an ontology using information profile for digital contents of traditional culture. Also, we use topic-map for the factors of ontology's relation, and specify their relation using topic vector.

A Study on Proposing an Interaction Design Prototype that Reflects User Behavior Elements for VR Collaboration Tool (VR 협업 툴을 위한 사용자 행동 요소를 반영한 인터랙션 디자인 프로토타입 제안 연구)

  • Shin, Jongeun;Kang, Jeannie
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.645-661
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    • 2024
  • Today, the development of new technologies due to the 4th industrial revolution requires work performance methods such as non-face-to-face collaboration. In response to this, various VR collaboration tools are emerging, but VR collaboration tools for brainstorming, which are used in collaboration or design development work, are not provided. Therefore, despite the advantages and possibilities of VR for non-face-to-face collaboration, there are limitations in practical use. Accordingly, the development of VR collaboration tools in a digitalized work environment is necessary, and research on UI design development for this is required. The purpose of this study is to propose a VR collaboration tool prototype by developing an interaction UI design that applies user hand behavior elements that appear during collaboration sessions through user research. This study was a qualitative study. The research method was to conduct user research through observation and in-depth interviews, and as a result of analyzing the data obtained from this, five types of user hand behavior elements were derived. In this study, an interaction UI design was developed that reflects hand gestures as behavioral elements. And using Unity and the Oculus Integration SDK Kit, we created a prototype VR collaboration tool that can be used without a controller. As a result of conducting a user evaluation of the prototype produced in this study, it was found that users had difficulty making hand gestures accurately, and it was possible to find areas for improvement in UI design. It is expected that this study will help develop interaction UI design for VR collaboration tools that can increase work efficiency.

A Case Study of the Mod: a Developmental Perspective in Game Development Process - Focusing on Customer Involvement - (게임 제작 프로세스의 발전적 측면에서 본 모드게임 예시 연구 - 소비자 참여를 중심으로-)

  • Yoo, Bo-Mee;Ryu, Seoung-Ho
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.55-62
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    • 2009
  • User participation, potentiality of modification, and interaction are some of significant features of game, and in the same sense, mod - user-created additions and modifications to an existing game - represents these aspects of game. Therefore, this study shows the possibility of customer involvement in the game development process through a case study of Half-life mod.

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Enriching Natural Monument with User-Generated Mobile Augmented Reality Mashup

  • Shin, Choonsung;Hong, Sung-Hee;Yoon, Hyoseok
    • Journal of Multimedia Information System
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    • v.7 no.1
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    • pp.25-32
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    • 2020
  • This paper proposes a mobile augmented reality mashup for cultural heritage sites such as natural monuments. Several benefits of mobile augmented reality solutions are ideal for preserving and protecting cultural heritage sites. By presenting mobile augmented reality mashup scenarios and mobile mashup framework, we introduce how user-generated multimedia contents can be added. We present two scenarios of Mashup Viewer and Mashup Maker. In Mashup Viewer mode, visitors can create new AR contents using mashup tools for memo, Twitter, images and statistical graphs. In Mashup Maker mode, other visitors also can view the user-generated multimedia AR contents using QR codes as access points. To show feasibility of our approach in mobile platforms, we compare several detection algorithms on PC and mobile platform and report on deployment of our approach in a natural monument museum. With our proposed mashup tools, visitors to the cultural heritage sites can enjoy default AR contents provided by the site administrators and also participate as active content producers and consumers.

A Development of User Protocol Converter with Modbus and NMEA0183 (Modbus와 NMEA0183간의 사용자 프로토콜 컨버터 개발)

  • Eum, Sang-hee;Hong, Sung-ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.90-92
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    • 2015
  • This study aim is to effectively reduce the time that was required for the analysis on an existing communication protocol with the industrial monitoring equipment. We analyzed the collected data with the Modbus protocol and NMEA0183, which is widely used in industrial monitoring. and User will be easy converting to data for use on each devices. The main board of the protocol converter was used AVR128, and RS232C and Ethernet was configured to enable communication.

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An Analysis of Interior Design Guidelines for User-Centered Common Space (거주자 중심의 공유공간 계획을 위한 실내디자인 지침 분석연구)

  • Yoo, Seo-Yeon;Lee, Yeun-Sook
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.165-166
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    • 2004
  • Apartment, which have become the major housing style in Korea, have contributed to the development of housing culture as well as achieved a growth in volume. However, the demands and characteristics of residents have not been reflected in the apartment, because it has been developed only for a growth in volume. In this society, housing unit was the first consideration rather than common space. Therefore, a required resident-centered common space is the domestic housing market's necessity. Under this circumstance, this study investigated previous studies on interior design guidelines for common space were analyzed using Murtha and Lee's user benefit criteria which emphasizes humanity. In-depth content analysis was employed in this study. The result showed that four categories of the model were related toward more user-centered residential environment-behavioral facilitation, physiological maintenance, perceptual maintenance, and social facilitation.

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Ensemble Engine: Framework Design for Visual Novel Game Production

  • Choi, Jong In;Kang, Shin Jin
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.5
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    • pp.11-17
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    • 2019
  • In this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.