• Title/Summary/Keyword: user capacity

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Development of a Windows-based Simulation Program for Selecting Equipments in Open-pit Shovel-Truck Haulage Systems (노천광산 쇼밸-트럭 운반 시스템의 장비선택을 위한 Windows용 시뮬레이션 프로그램 개발)

  • Park, Sebeom;Lee, Sungjae;Choi, Yosoon;Park, Han-Su
    • Tunnel and Underground Space
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    • v.24 no.2
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    • pp.111-119
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    • 2014
  • This study developed a Windows-based simulation program for selecting equipments in open-pit shovel-truck haulage systems. Visual Basic.NET 2012 was used to develop the graphic user interface (GUI) and the GPSS/H simulation language was utilized to implement the simulation engine of program. When users establish simulation parameters through the GUI, the program calls the simulation engine to perform the simulations repeatedly. Then, it finds the optimal fleet of equipments required for operating the open-pit shovel-truck haulage systems efficiently. Application of the program to the Ssangyong open-pit limestone mine, Gangwon-do, Korea, showed that the daily average profit of shovel-truck haulage operation can be maximized (i.e. 88,552 USD) under following conditions: (a) 4 trucks are dispatched into each loading point and (b) a crusher with capacity of 1,500tph is utilized.

Development of a Design Program for Construction of Final Closure (호안끝물막이 설계프로그램 설계프로그램(F/C DIC Ver 2.0) 개발)

  • Jeon, Tae-Myoung;Nam, Gung-Don;Song, Chi-Yong;Lee, Jong-Sung
    • Proceedings of the Korea Water Resources Association Conference
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    • 2008.05a
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    • pp.2151-2155
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    • 2008
  • In case of constructing final closure in sea having big tide variation, the velocity in gap and the seepage velocity under the revet are faster because of inner and outer water level difference of the revet. Thus, the rubbles for final closure lose and the original ground is scoured by piping. There are several difficulties from the view of construction efficiency and safety. This study finds hydraulic phenomena in final closing construction area, develops a program for final closing simulation, minimizes the error during design and construction, and supports the engineering capacity for efficient and safe construction. The existing design method for final closure only considers the flow in gap, but the developed program considers the seepage in revet and flow in closure gap. This developed program chooses the suitable rock size for final closing design and establishes the proper method for final closing construction.

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A Method of Efficient SIP Messages Processing for Conference Focus (컨퍼런스 포커스를 위한 효율적인 SIP 메시지 처리 방법)

  • Jo, Hyun-Gyu;Lee, Ky-Soo;Jang, Choon-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.187-192
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    • 2007
  • Conference focus maintains and manages SIP(Session Initiation Protocol) signal connections with total conference participants, and it plays core functions of conference server. When the number of conference participants increases, conference focus restricts scalability of conference as increasing quantify of messages for processing. In this paper, to solve this problem. we propose a user system(conference information agent), which receives conference information from the conference focus and transfers them to the participants it manages. And we design and implement the total system including conference focus. When the conference information agent subscribe to the conference focus, it shows its possession of agent capability and capacity by using SIP SUBSCRIBE message. The conference focus informs to the other party by SIP response message that it was chosen as a conference information agent, and after that the conference focus sends all conference notification messages to it. So load of the conference focus can be reduced by this method. Finally, we have analyzed the performance of our system by experiments.

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A study on the Implementation Extended Concept of GTS in IEEE 802.15.4 (IEEE 802.15.4에서 GTS의 확장개념에 관한 연구)

  • Jeon, Dong-Keun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.3
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    • pp.319-325
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    • 2015
  • Remarkable advances in wireless communication technology have enabled communications among people who are far away from each other. In recent, the needs of local area voice communication using a wireless system based on low-cost and simple hardware are rapidly rising. However, since these applications require that the multi-users communicate on the same wireless channel in a small area, the existing voice technologies are not suitable for directly applying to these applications. Therefore, in this paper I propose a novel idea enabling multi-user voice communication. In particular, as a short range wireless solution, I employ the IEEE 802.15.4 based on low power and low cost. However, since originally the standard is not developed for voice communication, we extend the original scheme to be suitable for the voice communication by utilizing the extended concept of GTS. The capacity and validity of the proposed scheme are evaluated through quantitative analysis in various voice compression rates.

A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.300-303
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    • 2011
  • Owing to the improvement in CPU processing speed of Phones (hardware of smartphone), 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly. Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.

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cdma2000 Physical Layer: An overview

  • Willenegger, Serge
    • Journal of Communications and Networks
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    • v.2 no.1
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    • pp.5-17
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    • 2000
  • cdma2000 offers several enhancement as compared to TIA/EIA-95, although it remains fully compatible with TIA/EIA-95 systems and allows for a smooth migration from one to the other-Major new capability include:1)connectivity to GSM-MAP in addition to IP and IS-41 networks; 2) new layering with new LAC and MAC architectures for improved service multiplexing and QoS management and efficient use of radio resource ;3) new bands and band widths of operation in support of various operator need and constraints, as well as desire for a smooth and progressive migration to cdma 2000; and 4) flexible channel structure in support of multiple services with various QoS and variable transmission rates at up to 1 Mbps per channel and 2 Mbps per user. Given the phenomenal success of wireless services and desire for higher rate wireless services. improved spectrum efficiency was a major design goal in the elaboration of cdma2000. Major capacity enhancing features include; 1) turbo coding for data transmission: 2)fast forward link power control :3) forward link transmit diversity; 4) support of directive antenna transmission techniques; 5) coherent reverse link structure; and 6) enhanced access channel operation. As users increasingly rely on their cell phone at work and at home for voice and data exchange, the stand-by time and operation-time are essential parameters that can influence customer's satisfaction and service utilization. Another major goal of cdma2000 was therefore to enable manufacturers to further optimize power utilization in the terminal. Major battery life enhancing features include; 1) improved reverse link performance (i.e., reduced transmit power per information bit; 2) new common channel structure and operation ;3) quick paging channel operation; 4) reverse link gated transmission ; and 5) new MAC stated for efficient and ubiquitous idle time idle time operation. this article provides additional details on those enhancements. The intent is not to duplicate the detailed cdma2000 radio access network specification, but rather to provide some background on the new features of cdma2000 and on the qualitative improvements as compared to the TIA/EIA-95 based systems. The article is focused on the physical layer structure and associated procedures. It therefore does not cover the MAC, LAC, radio resource management [1], or any other signaling protocols in any detail. We assume some familiarity with the basic CDMA concepts used in TIA/EIA-95.

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Performance Analysis of Multiuser MIMO Systems with Zero Forcing Receivers (Zero Forcing 수신기를 결합한 다중사용자 다중안테나 시스템의 성능 분석)

  • Sung, Chang-Kyung;Moon, Sung-Hyun;Park, Eun-Sung;Lee, In-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8A
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    • pp.592-599
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    • 2009
  • In this paper, we consider multiuser multi-input/multi-output antenna systems with zero-forcing receivers in downlink. In this case, to exploit multiuser diversity, spatial-division multiple access (SDMA) system allows to assign different users to a part of transmit antennas at the base station whereas spatial-division multiplexing (SDM) system assigns all antennas to single user's data stream. In this paper, we present analytical frameworks to evaluate performance of these systems. We first analyze the performance of these two systems by deriving closed-form expressions of achievable throughput. Numerical results show that the derived expressions are very tight. In addition, we approximate the capacity expression of SDM and SDMA systems and compare the SDM with the optimal case.

Research on a Development of Power System Analysis Software Considering User Convenience (사용자 편의성을 고려한 전력계통 해석 프로그램 개발 연구)

  • Ko, Baekkyeong;Song, Jiyoung;Han, Sangwook;Lee, Jaegul;Shin, Jeonghoon;An, Youngho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.1
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    • pp.31-39
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    • 2016
  • Power system engineers use power systems solution programs such as PSS/E, DSATool, Power World simulators for power system analysis. In this reason, KEPCO has begun to develop independent power system program, KW-PSS(KEPCO World Power system Solution) since 2002 and KW-PSS ver2.0 development was completed in 2011. However, it did not have much better functions compared with other programs. Therefore, we focused on the development of the practical and specialized functions. Consequently, PAZ(Power system AnalyZer) ver3.0 has been developed and it realized a differentiation than previous version. In other words, previous version focused on the basic function of power system analysis, PAZ ver3.0 has implemented many automated functions for power system operators were driven maximize operational efficiency. The unique feature of the implementation is as follows : Automated check for exceeding the breaker capacity, Scheduled outage automation, Control-file wizard for various voltage stability analysis, Scenario-based multiple transient stability analysis and Auto calculation of transmission line impedance. As shown in these functions, Those functions provide to use power system analysis easily by automation and simplification for power system engineers. We will secure national expertise through PAZ ver3.0. In addition it will be able to gain competitive edge through the steady development in the world market.

A Study on Effective Revenue Model for Virtual World - Focusing on Payment Method of In-Game Assets in Social Virtual World (가상 세계를 위한 효과적인 수익 모델 연구 - 생활형 가상 세계에서 게임 내 자산 판매 방식을 중심으로 -)

  • Kim, Ha-Jung;Oh, Gyu-Hwan
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.29-43
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    • 2008
  • The virtual world is a cyber gaming space where a player interacts with others through their avatars. It is now mainly developed in foreign countries including USA, Canada, and Europe and many experts say that the market capacity of virtual world will be continually expanded in worldwide. The virtual world will mostly be made such that a user accesses the world for free and pays for in-game activities. But it is hardly that we find the effective methodology of payment system for such virtual world due to its' short development history. In the case of Korea, various payment methods of selling in-game assets have been tested in online games. The paper propose an effective revenue model for social virtual world focused on selling in-game assets. The guideline of the proposed revenue model will be expected to contribute creating revenue focused on selling in-game assets, effectively for social virtual world.

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A Novel Transmission Scheme for Compressed Health Data Using ISO/IEEE11073-20601

  • Kim, Sang-Kon;Kim, Tae-Kon;Lee, Hyungkeun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.5855-5877
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    • 2017
  • In view of personal health and disease management based on cost effective healthcare services, there is a growing need for real-time monitoring services. The electrocardiogram (ECG) signal is one of the most important of health information and real-time monitoring of the ECG can provide an efficient way to cope with emergency situations, as well as assist in everyday health care. In this system, it is essential to continuously collect and transmit large amount of ECG data within a given time and provide maximum user convenience at the same time. When considering limited wireless capacity and unstable channel conditions, appropriate signal processing and transmission techniques such as compression are required. However, ISO/IEEE 11073 standards for interoperability between personal health devices cannot properly support compressed data transmission. Therefore, in the present study, the problems for handling compressed data are specified and new extended agent and manager are proposed to address the problems while maintaining compatibility with existing devices. Extended devices have two PM-stores enabling compression and a novel transmission scheme. A variety of compression techniques can be applied; in this paper, discrete cosine transformation (DCT) is used. And the priority of information after DCT compression enables new transmission techniques for performance improvement. The performance of the compressed signal and the original uncompressed signal transmitted over the noisy channel are compared in terms of percent root mean square difference (PRD) using our simulation results. Our transmission scheme shows a better performance and complies with 11073 standards.