• Title/Summary/Keyword: user's discomfort

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Designing a Snow-removing Tool Through Ergonomic Approach

  • Jung, Kwang Tae;Nam, Jung Min
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.5
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    • pp.439-447
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    • 2016
  • Objective: The purpose of this study is to design a snow-removing tool using an ergonomic approach. Background: It is necessary to remove snow on the garden of a house or side street to prevent a fall hazard. When a user removes snow using a snow-removing tool, he or she experiences lots of physical discomfort. Therefore it is necessary to design a snow-removing tool to reduce a user's physical discomfort. Method: In this study, a new design for a snow-removing tool was developed considering user needs. The design prototype was compared with an existing tool through electromyography and subjective evaluation. Results: From the comparison evaluation, significant differences between the new design and the existing tool were identified in both muscle fatigue and subjective rating of discomfort. Conclusion: The result showed that the new design is better from the aspect of easing physical discomfort. Application: A new snow-removing tool can be developed using the design so that it can reduce a user's physical discomfort.

The Design Procedure of Automobile Headlamp Considering User Experience (User Experience를 고려한 자동차 전조등 설계 방안)

  • Kim, Jung-Yong;Yoon, Sang-Young;Min, Seung-Nam;Lee, Ho-Sang
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.575-584
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    • 2010
  • The aim of study is to suggest the design procedure of automobile headlamp by considering driver's experience in regard of the visibility and glare during nighttime driving. The characteristics of driver were investigated in terms of the drivers' cognitive ability and reaction time, headlamp specification and visibility, light source and glare. And, the degree of visual discomfort was categorized and recognized as a tool to represent the subjective user experience. The UX point of view was stated when the existing results were seemingly lacking of it. The visual comfort and safety of elderly drivers were also discussed by reviewing the studies of ageing regarding the visibility and driving responses. Finally, this study suggested how to reduce the negative effect of nighttime driving due to the height of headlamp, angle of lighting, color spectrum, discomfort glare, source of light by using the UX perspective and methodology.

Correlation Between the Height and the Subjective Discomfort Ratings and Muscle Performance at performing the Lower Arm's Pronation and Supination according to the Changes in Height of Working Table

  • Yoo, Kyung Tae;Choi, Jung Hyun;Kim, Hee Jung;Lee, Bom;Jung, Jea Wook;Choi, Wan Suk;Yun, Young Dae;Kim, Soon Hee
    • Journal of International Academy of Physical Therapy Research
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    • v.3 no.2
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    • pp.469-474
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    • 2012
  • The purpose of this study is to analyze the correlation between the stature and the muscle performance ratings and the subjective discomfort rations at performing lower arm's pronation and supination according to change sin the height of working table for more efficient performance at designing a working table and performing a work. For the purpose, this study conducted an experiment targeting 40 people in their 20s, who were classified into 4 groups each group composing 10 people at intervals of 5cm from the standard stature of 166.5cm. The experiment measured the maximum isometric pronation and the supination muscular power, and at measuring the factors, the heights of working tables were set as 800mm, 850mm, and 900mm. From the measurement results, it was found that the stature and the maximum muscular power was correlated. That is, as the experiment groups's average stature is higher, the maximum muscular power was higher. For the correlation between the motion patterns(pronation and supination) and the maximum muscular power, it was seen that the maximum muscular power was higher at performing the pronation than the supination. In the correlation between motion patterns and the subjective discomfort ratings, it was seen that the subjective discomfort rating was higher at performing the supination than the pronation. For the correlation between height adjustment and the subjective discomfort ratings, as the height of working table was lower, the subject discomfort rating was lower. Therefore there was no difference in the maximum muscular power according to the height changes of working table, but it was found that as the working table was higher, the user felt more comfortable.

The Relationship between User's Emotions and the overall Satisfaction of the Product

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.18 no.4
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    • pp.47-58
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    • 2015
  • Due to recent interest in user experience and its significance, much research surrounding this theme is now being conducted. If user experience is defined as the emotions and satisfaction the user feels while using the product, how much of such experience will contribute to the overall satisfaction of using the product? In this research, user experience during usage of a product and the satisfaction acquired by it were investigated. The same experiment was conducted in South Korea and the United States of America in order to get more generalized experimental results. Amongst the six representative user emotions expressed while using a product, 'Satisfaction in Usability', 'Discomfort or Displeasure', and 'Excellence' correlated the most. The above three factors were found to be of the most influence concerning satisfaction of the product. The significance of this finding is that aside from focusing on the attractiveness of the product's exteriors and design, one should be concerned on the ease of usage and effectiveness as well as usability of the product, all of which contribute to how efficiently a consumer will utilize the product.

Analysis of User Experience for the Development of Smart Golf-wear (스마트 골프웨어 개발을 위한 사용자경험 분석)

  • Sin, Sunmi;Do, Wolhee
    • Fashion & Textile Research Journal
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    • v.23 no.1
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    • pp.98-105
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    • 2021
  • This study investigates and analyzes user preferences for golf wear with a sense of wear and smart function for the development of smart golf wear based on user convenience. A survey was conducted on 124 males in the age range of 40-60s that consisted of professional golfers, amateur golfers and the public with golf experience (such as major golf consumers) from August 1 to August 30, 2019 (IRB NO. 1040198-190617-HR-057-03); consequently, a 117 copies were accepted for analysis. The findings are as follows. The elbow (4.3%) of golf wear is unsatisfactory. The important part of the golf swing motion is the shoulder (39.3)>, elbow (30.8%)>, and wrist (6.8%). In addition, the unsatisfactory wearing of golf wear due to golf swing movements indicated that the shoulder or elbow area was pulled or the bottom of the top was raised during the back swing movements. The survey results on the expected discomfort when wearing smart wear are 'discomfort of obstruction when wearing' (53.8%), 'discomfort of washing' (17.1%), and 'weight of attached machine' (13.7%). Opinions such as 'Will not feel good when the sensor is attached' were investigated. The examination of the preference for golf wear equipped with smart functions indicated that a posture correction function to correct the golf swing posture is the most desired quality that is also considered important when correcting posture.

A study on the Exit Areas in Vertical Type of Multiplex Cinema (수직형 복합상영관의 퇴장공간에 관한 연구)

  • Lee, Mi-Suk;Kwak, Jae-Hoon;Han, Hae-Ryon
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.05a
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    • pp.60-65
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    • 2004
  • This dissertation is focalized on examining research on the actual condition and problem in the exit-space-form of Multiplex Cinema and mutual relation of user and finding more efficient and reasonable project method through valuation of design elements which the user can feel. In result, 4 place which is newly opened after 1990's is analyzed in Seoul. It is researched that Many user feel inconvenience and discomfort when they recognize exit-space. In order to improve itthey want to feel at ease naturally with light-embeded sign and landscape space. The exit-space should be recognized that it is a part of cinema which have to be developed and planed for the inner part of cinema and security of user. Not death-space.

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3D Stereoscopic Navigation of Buildings Considering Visual Perception (시각적 인지를 고려한 건축물의 3D 스테레오 내비게이션)

  • Shin, Il-Kyu;Yoon, Yeo-Jin;Choi, Jin-Won;Choi, Soo-Mi
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.2
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    • pp.63-72
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    • 2012
  • As BIM(Building Information Modeling) is widely used in the construction process the need for exploring building models realistically is also growing. In this paper, we present a 3D stereoscopic navigation method for virtual buildings considering virtual perception. We first find out factors that may cause virtual discomfort while navigating stereoscopic building models, and then develop a method for automatically adjusting the range of virtual camera separation. In addition, we measure each user's JND(Just Noticeable Difference) in depth to adjust virtual camera separation and movement. The presented method can be used for various architectural applications by creating user-customized 3D stereoscopic contents.

Two-factor Authentication technology based on Key-Stroke (Key-Stroke 기반 Two-Factor 인증 기술)

  • An, Jun-Yeon;Ko, Gwang-Feel;Lee, Tae-jin
    • Convergence Security Journal
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    • v.20 no.3
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    • pp.29-37
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    • 2020
  • Password based authentication technology is yet certain and id to provide a level of security being used in most systems, but already a myriad of personal information exposure to the accident. Above all, and once exposed, it is difficult to recover the password. Thus, the various authentication techniques - factor two was introduced, but they are expensive and discomfort to users, to lead. In this paper, the existing unique to users in such a single accreditation process / password id key - stroke, user authentication and cost effectively and at the same time. And not cause discomfort, suggested technologies that can also ensure high security exposure, password id. This paper's proposals and determine the effectiveness of the system to build model.

Trends and Prospects in Super-realistic Metaverse Visualization Technologies (초실감 메타버스 시각화 기술 동향과 전망)

  • W.S. Youm;C.W. Byun;C.M. Kang;K.J. Kim;Y.D. Kim;D.H. Ahn
    • Electronics and Telecommunications Trends
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    • v.39 no.2
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    • pp.24-32
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    • 2024
  • Wearable metaverse devices have sparked enthusiasm as innovative virtual computing user interfaces by addressing a major source of user discomfort, namely, motion-to-photon latency. This kind of latency occurs between the user motion and screen update. To enhance the realism and immersion of experiences using metaverse devices, the vergence-accommodation conflict in stereoscopic image representation must be resolved. Ongoing research aims to address current challenges by adopting vari-focal, multifocal, and light field display technologies for stereoscopic imaging. We explore current trends in research with emphasis on multifocal stereoscopic imaging. Successful metaverse visualization services require the integration of stereoscopic image rendering modules and content encoding/decoding technologies tailored to these services. Additionally, real-time video processing is essential for these modules to correctly and timely process such content and implement metaverse visualization services.

Analysis on User Sensitive Evaluations of Disposable and Reusable Sanitary Pads (일회용 및 다회용 생리대의 소비자 사용 평가)

  • Moon, Jeehyun;Jeon, Eunkyung
    • Science of Emotion and Sensibility
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    • v.17 no.2
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    • pp.77-84
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    • 2014
  • Menstruation being an inevitable phenomenon for every women, reducing the discomfort during the menstruation period is one of the important issues for women's well-being. This study was conducted through user evaluations on disposable pads and reusable pads to comprehend the discomfort factors of the sanitary pads and to provide basic information for improvement. Negative symptoms of the reponses on menstruation outnumbered the positive aspects, and the results suggested that menstruation period was perceived as a painful experience to women. There were difference between the negative and positive responses regarding the designs, functions, fittings, wearing sensations. and disposabilities of disposable pads and reusable pads. While disposable pads had the strength of convenient use, it had the weakness of wearing sensation, and while reusable pads had the strength of wearing sensation, it had the weakness of inconvenient keeping. When designs reflecting these results are made, it is expected to bring a synergy effect by bringing both a more pleasant menstruation period for the consumers and eventual profit to the manufacturers.