• Title/Summary/Keyword: use of digital devices

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Effects of edcuation about dental hygiene devices on their use (구강위생용품 관련 교육이 구강위생용품 사용에 미치는 영향)

  • Lee, Kyeong-Hee;Jung, Eun-Seo
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.245-256
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    • 2015
  • In this study, to provide the implications of dental health care training direction in the future after researching the effect on the use of dental hygiene devices, data were collected from 320 patients who visited dental clinics located in Seoul and Gyeonggi-do for about 6 months between December 2013 and May 2014. Among them, the following results were obtained by analyzing 299 copies accounting for 93.4% of the collected data after excluding 21 copies lacking in answer. It was shown that education about dental hygiene devices had statistically significant effects on the dependent variables, perception of dental hygiene devices (p<0.001). Based upon the results above, it is considered that for the sake of prevention of oral diseases, more opportunities to learn correct knowledge and usage of suitable dental hygiene devices for individual oral conditions should be provided for patients, and active patient education as well as the development, implementation and publicity of systematic and popular oral health education programs will contribute to improved oral health.

A Convergent Study on the Design and Technology for the Production of Turn Signals for Personal Mobility Devices Using Gyroscope Sensors (퍼스널 모빌리티 제품용 자이로스코프 센서를 이용한 방향지시등 제작을 위한 디자인과 기술에 관한 융복합 연구)

  • Kang, Hee-Ra
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.373-379
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    • 2016
  • As the five-day workweek has been implemented in Korea many people are focusing their attention on hobbies, leisure activities or camping to enjoy the weekend. Recently many workers are purchasing personal mobility devices for commute, due to the launch of cheap personal mobility devices by Xiaomi. Under such circumstances, this study aimed to develop turn signals by using gyroscope sensors for safe use of personal mobility devices or for leisure activities. This study focused on previous cases of turn signal production for the safety during leisure activities or for personal mobility devices and analyzed their cases and identified problems. This study further presented an alternative design to overcome such problems and to develop turn signals for the safety of users. This is ring shape and included LED and then it expresses user's direction for backside. This study is one of the solution for safety of personal mobility product user.

An Exploratory Study on Future Economic Activity of Digital Convergence Generation (디지털 컨버전스 세대의 미래경제활동 특성에 관한 연구)

  • Kim, Yeon-Jeong;Park, Ki-Ho
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.33-46
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    • 2011
  • This research focus on the economic activity as consumer and producer traits of future customers in the convergence age. We assess level of convergence for digital devices and services respectively by questionnaire survey and interview for 14 professions. And then, for evaluating convergence level and usage of digital services of each respondents, we conducted the questionnaire survey for 343 samples. Findings of our research hold that the group who showed higher level of convergence tends to use the socialized digital services more. Convergence generation were heavy users in appstore on smart-phone and wireless game and more participating. In digital service area, facebook/cyworld, twitter, UCC, portal, internet community in digital service. Convergence generation are global network communication, buying decision making activity, actively opinion expression, prosumer attitude, dependency on digital device, experience based purchase behavior, enthusiastic information sharing.

The Effect of the User Attitude towards Digital Device of the Middle and Older Adults on Life Satisfaction: Mediating Effect of the Utilization Performance of Digital Device (장노년층의 디지털기기 이용태도가 삶의 만족도에 미치는 영향 : 디지털기기 이용성과의 매개효과)

  • Kim, Su Kyoung;Shin, Hye Ri;Kim, Young Sun
    • The Journal of Information Systems
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    • v.30 no.1
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    • pp.85-104
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    • 2021
  • Purpose This study aims to verify the mediating effect of the utilization performance of digital device on the relationship between user attitude and life satisfaction. Design/methodology/approach Using the data of 2018 Digital Divide Survey conducted by the National Information Society Agency(NIA), the mediating effect was verified by Baron & Kenny (1986)'s 3 step process, targeting 1,662 adults older than 55. Findings The result is as follows: first, the user attitude of middle and older aged people has a positive effect on their life satisfaction. Second, the effect of user Attitude towards Digital Device of middle and older citizens is partially mediated by the utilization performance of digital device. The results of this study indicate that when providing informatization education in the local community to promote the use of digital devices for the elderly, efforts should be made to grasp the level and inclination of informatization individually, and furthermore present improvements for wireless devices that the elderly can easily access in their daily lives. This study is expected to be a groundwork for a practical intervention to boost positive attitude towards using digital device to enhance the utilization performance of digital device and the life satisfaction of middle and older aged people.

Properties of the Interface using Elements of the Architectural Space - Analyzing Properties of the Interface on the Digital Artwork Practices since 2011 - (건축공간요소를 활용한 인터페이스 사례 분석 - 2011년 이후 디지털아트 작품 사례의 인터페이스 특성 분석 -)

  • Kim, Mi-Yun;Seo, Dong-Jo
    • Journal of Korea Multimedia Society
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    • v.17 no.12
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    • pp.1511-1520
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    • 2014
  • After 2011, with the spread of smart devices, large interfaces using the architectural space elements here and there in the cities. Recently the desire for the data has increased, and, following the increase of the range of use by the users, the communication utilizing various forms of interfaces is expected to become more active. In the past, certain range of architecture or parts of the facilities were as the interfaces, but, recently, the development of media technology and the display of various contents forced the utilization of many elements of architectural space in the interface aspects that were not used in the past. Accordingly, the research compare the relationship of the purpose, media environments, interface technology, data form and so on and consider the characteristic of what elements of architectural space are used in order to analyze the characteristic of interfaces used in digital art works. Especially,the research will consider the possibility of commercializing the trends in the interfaces of digital art works in the mediation region of city information services, and propose how to apply such possibility.

Impact of Digital Divide on Online Political Participation: With Focus on the Gap of Operational Skills of Digital Device Users (온라인 정치참여에서 디지털 정보격차의 영향: 디지털 기기 이용자의 기기 운용 기술 격차를 중심으로)

  • Jang, Changki;Sung, WookJoon
    • Informatization Policy
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    • v.27 no.1
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    • pp.36-54
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    • 2020
  • This study empirically analyzes the impact of digital divide between digital device usage motivation and operational skills on online political participation. The analysis was performed using the National Information Society Agency's 2018 digital divide survey data from September to December 2018 and applying the Heckman selection model to control the sample selection bias that may occur between internet users and non-users. The result shows the gap in motivation and device operational skills of individual citizens using digital devices has significant impact on online political participation. In socio-economic terms, it shows the age, education level and regional factors also have significant impact on online political participation, while gender and income levels do not. This study holds significance in that there are different patterns of digital divide between digital devices, identifying the motivation to use a digital device as an important factor for mobile device users, and the device operational skills, for personal computer users.

Cloud-Based DRM Service Model for Secure Contents Service (안전한 콘텐츠 서비스를 위한 클라우드 기반 DRM 서비스 모델)

  • Lee, Hyejoo;Seo, Changho;Shin, Sang Uk
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.465-473
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    • 2012
  • The mobile devices and cloud computing technology introduced new content services such as N-Screen service. The DRM techniques have been developed to support interoperability and multi-platform for new environment of content service. Nevertheless, it is still inconvenient for the consumers to purchase a new DRM-supported device or to migrate some purchased contents into new device due to the change of the subscription of service. Therefore, in this paper, cloud-based DRM model which is referred as DRMaaS (DRM-as-a-Service) model, is proposed to allow the consumer to freely use and move some DRM-protected contents in various smart devices regardless of subscription of service.

Copyright Protection using Encryption of DCT Coefficients and Motion Vector in Video Codec of Mobile Device (모바일 기기내의 비디오 코덱에서 DCT 계수와 움직임 벡터의 암호화를 이용한 저작권 보호)

  • Kwon, Goo Rak;Kim, Young Ro
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.4 no.1
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    • pp.41-46
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    • 2008
  • With widespread use of the Internet and improvements in streaming media and compression technology, digital music, video, and image can be distributed instantaneously across the Internet to end-users. However, most conventional Digital Right Management are often not secure and fast enough to process the vast amount of data generated by the multimedia applications to meet the real-time constraints. In this paper, we propose the copyright protection using encryption of DCT coefficients and motion vector in MPEG-4 video codec of mobile device. This paper presents a new Digital Rights Management that modifies the Motion Vector of Macroblock for mobile device. Experimental results indicate that the proposed DRM can not only achieve very low cost of the encryption but also enable separable authentication to individual mobile devices such as Portable Multimedia Player and Personal Digital Assistants. The performance of the proposed methods have low complexity and low increase of bit rate in overhead.

A Study on a Reactive Power Control using Digital Filtering (디지털 필터링을 이용한 무효전력 제어에 관한 연구)

  • 우천희;강신준;이덕규;우광방;이성환
    • Journal of Institute of Control, Robotics and Systems
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    • v.4 no.4
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    • pp.517-524
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    • 1998
  • This paper discusses the development of a reactive power controller using digital signal processing. Digital Signal Processing is the technique of using digital devices to Process continuous signals or data, often in real-time. And DSP algorithms are associated with a discrete time interval between input samples. When one designs a digital filter, one can use a Laplace transform to determine the continuous time frequency response. The corresponding discrete time transform is called Z transform and depends upon discrete samples of the input spaced equally in time. The objectives of this paper are to minimize real power losses and improve the power factor of a given system. Also, the implementation of a direct-form non recursive filter on the TMS320C31 has been described. The application of this microprocessor-based controller using DSP on test system reveals its numerous advantages. Performance and features of the controller for the reactive power control are analyzed.

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Augmented Reality Framework for Efficient Access to Schedule Information on Construction Sites (증강현실 기술을 통한 건설 현장에서의 공정 정보 활용도 제고 방안)

  • Lee, Yong-Ju;Kim, Jin-Young;Pham, Hung;Park, Man-Woo
    • Journal of KIBIM
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    • v.10 no.4
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    • pp.60-69
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    • 2020
  • Allowing on-site workers to access information of the construction process can enable task control, data integration, material and resource control. However, in the current practice of the construction industry, the existing methods and scope is quite limited, leading to inefficient management during the construction process. In this research, by adopting cutting edge technologies such as Augmented Reality(AR), digital twins, deep learning and computer vision with wearable AR devices, the authors proposed an AR visualization framework made of virtual components to help on-site workers to obtain information of the construction process with ease of use. Also, this paper investigates wearable AR devices and object detection algorithms, which are critical factors in the proposed framework, to test their suitability.