• Title/Summary/Keyword: usage situations

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A Study on the Multi-functional Clothing Design (복합기능(Multi-functional) 의상의 디자인에 관한 연구)

  • 이정희
    • The Research Journal of the Costume Culture
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    • v.7 no.1
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    • pp.100-116
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    • 1999
  • The specific purpose of this was to investigate if ir was feasible to design and execute garments that were multi-functional in purpose for women living in an expended world of social and occupational interaction which rerequired flexibility and convenience in their clothing appropriate to their multiple roles in society. The study was to carry out based on the selected situations(business situation-social situation and private situation-social situation) and designs deduced from the situations. The garments could permit flexibility in style through adjustable features which could be attached to, or detached from, the garment depending on the occasion and need of the wearer. As the results of the study, the characteristics of multi-functional garments were found as follows : First, the garments could bring about flexibility in garment formation through adjustable details, overlay and patch, in order to increase the multi-functional usage of the garments. Second, the style of garments could be expressed design images to meet the needs of flexibility and convenience for the various occassions. Third, the multi-functional garments could meet the needs for time and economic values for the women who play multple roles.

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A Study on the Classification and Versatility of Sarong (사롱의 유형과 가변성에 관한 연구)

  • Shin, Heysung;Lee, Eunjin
    • Journal of the Korean Society of Costume
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    • v.63 no.5
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    • pp.35-50
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    • 2013
  • This thesis is based on the study of formativeness and versatility of Sarong. For the aim of the research, Sarongs were classified into two types: rectangular and tube, using its original form as the basis. These two types of Sarongs were divided into more detailed groups depending on the purposes of attire, such as skirts, dresses, and capes. To look into the formativeness and versatility of Sarong, the usage of wear and expression methods were observed based on these categories. The following results were found regarding the versatility of Sarong: First, Sarong has a wide degree of versatility in terms of usage. It can be worn as a skirt, a head scarf, a dress, a cape, or used as a carrier or even a sleeping bag, based on one's intention. The change of usage is often accompanied with the change of forms, as can be shown by the longyi of Myanmar, the tube type Sarong, which is used as briefs. Second, Sarong has a wide degree of versatility in terms of function. Variations of instrumental and expressive function of Sarong are observed simultaneously. The physical function sometimes coincides with the changes of usage as mentioned above. The way that Sarong's are expressed in different social situations changes depending on the wearer's social status, religion, or origin. So by looking at the way a Sarong is worn, others can tell if a person is going to social events such as festivals and weddings. Third, Sarong has a wide degree of versatility in terms of design. However, even if same usage and function is pursued, the design can be different based on an individual. This is because the external change of Sarong is affected by individuality or aesthetic sense of the wearer.

Structural Analysis of Scientific Information Usage (해사관계 연구자의 문헌정보 이용에 관한 구조분석)

  • 이철영
    • Journal of the Korean Institute of Navigation
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    • v.4 no.2
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    • pp.7-38
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    • 1980
  • Nowadays researchers attach a great importance to the problems concerned with scientific information in the field of science and engineering. There are some reasons for it, that is, ⅰ) the amount of scientific information increases in proportion to the activities of scientists and engineers, so it is difficult to pick up a real valuable information ⅱ) it becomes more important to use a variety of information in proportion to the spread ofthe branch of science ⅲ) since the medium of scientific information is mostly technical papers, it is very difficult to mechanically transact these papers and to keep all documents and scientific informations for a long time. To cope with these difficult situations, many technical skills have been developed, for example, data-base, automatic information retrieval, micro-film and so on. But there are comparatively few investigation on the matter how the researchers who are users and producers think about the systematization of scientific information usage, so this paper investigates the thought and information needs of researchers, and proposes a basis of a method for systematization of scientific information usage. The author inspects the actual conditions of scientific information, reconsider the method which has been used and investigates the matter of how researchers whose interest is closely related to the study of marine affairs think about problems of scientific information usage by thequestionarie of Fuzzy-DEMATEL method. Also, FSM which is method for structuring hierarchy for the several complex problems on the basis of fuzzy sets theory is adopted as a tool of analysis. We can understand the key problems and make a story to solve the systematization of scientific information usage from the results of the analysis and those results will be directly applicable to construct a new system for scientific information usage.

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Effects of Interactivity and Usage Mode on User Experience in Chatbot Interface (챗봇 기반 인터페이스의 상호작용성과 사용 모드가 사용자 경험에 미치는 영향)

  • Baek, Hyunji;Kim, Sangyeon;Lee, Sangwon
    • Journal of the HCI Society of Korea
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    • v.14 no.1
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    • pp.35-43
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    • 2019
  • This study examines how interactivity and usage mode of a chatbot interface affects user experience. Chatbot has rapidly been commercialized in accordance with improvements in artificial intelligence and natural language processing. However, most of the researches have focused on the technical aspect to improve the performance of chatbots, and it is necessary to study user experience on a chatbot interface. In this article, we investigated how 'interactivity' of an interface and the 'usage mode' referring to situations of a user affect the satisfaction, flow, and perceived usefulness of a chatbot for exploring user experience. As the result, first, the higher level of interactivity, the higher user experience. Second, usage mode showed interaction effect with interactivity on flow, although it didn't show the main effect. In specific, when interactivity is high in usage mode, flow was the highest rather than other conditions. Thus, for designing better chatbot interfaces, it should be considered to increase the degree of interactivity, and for users to achieve a goal easily through various functions with high interactivity.

A Study On The Users Flow Planning Design of Senior Welfare Center (노인종합복지관 시설 사용자의 동선계획에 관한 연구)

  • Jang, Young-Woo;Lee, Jong-Kuk
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2009.11a
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    • pp.72-76
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    • 2009
  • Along with the heightening development of modern medical technology in the world, the economy and quality of lifestyle has contributed to the increase in the average lifespan. Therefore the issue to deal with the aging population is becoming an important social issue. As aging population becomes a serious social problem, the issue of supporting the senior citizens is confronted with a more difficult situation. From the perspective of senior citizen's physical and social and economic situations, there are great difficulties to deal with, like lowered physical ability compared to the rest of population. Therefore the supply of senior welfare facility that is based on senior citizen's physical characteristics yet provides the opportunity to be independent needs to provided rather than just planning a simple facility that provides living accommodations. This research examines thereinto welfare center's usage of residential circulation system from the senior welfare facilities' type classification to understand the actual usage problem and presents a circulation plan that will resolve the problem.

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Effects of Situational Variables and Consumer Characteristics on Apparel Buying Behavior (의복구매행동에 대한 소비자특성과 상황변수의 영향)

  • 박은주
    • The Research Journal of the Costume Culture
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    • v.4 no.2
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    • pp.145-155
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    • 1996
  • The purpose of this study was to investigate the casual relationships of situational variables and consumer characteristics on apparel buying behavior. data were collected via a questionnaire developed on the previous studies from 534 housewives living at Seoul and Pusan, and analyzed by Path analysis. Results indicated that consumers were affected directly by the buying situation and the usage situation, and indirectly by the communication situation and the consumer characteristics on apparel buying behavior. The buying situation was a variable that most affected consumers'apparel buying behavior. Apparel consumers showed the common situational effects on apparel buying behavior as did on consumer behavior of the other consumer goods. The casual relationships of apparel buying behavior were significantly different on the types of usage situations.

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Hybrid Product Recommendation for e-Commerce : A Clustering-based CF Algorithm

  • Ahn, Do-Hyun;Kim, Jae-Sik;Kim, Jae-Kyeong;Cho, Yoon-Ho
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2003.05a
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    • pp.416-425
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    • 2003
  • Recommender systems are a personalized information filtering technology to help customers find the products they would like to purchase. Collaborative filtering (CF) has been known to be the most successful recommendation technology. However its widespread use in e-commerce has exposed two research issues, sparsity and scalability. In this paper, we propose several hybrid recommender procedures based on web usage mining, clustering techniques and collaborative filtering to address these issues. Experimental evaluation of suggested procedures on real e-commerce data shows interesting relation between characteristics of procedures and diverse situations.

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An Empirical Study on the Usage and Performance of Electronic Commerce in Northeast Asian Nations (동북아지역 국가들의 전자상거래 활용과 성과에 관한 실증적 연구)

  • Choi, Seok-Beom;Choi, Hyuk-Jun
    • International Commerce and Information Review
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    • v.10 no.1
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    • pp.3-31
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    • 2008
  • Northeast Asia is expected to be on economic bloc which is competed with other economic blocs such as EU, NAFTA. E-Commerce based on IT and networking results in paradigm shift in Northeast Asian Nations, that is, Korea, China, Japan, Taiwan etc. There are the similarities and differences in e-Commerce situations in these nations. The differences are the gaps in e-Commerce infrastructures such as Internet, e-Commerce solution, e-payment system and e-logistics system etc. A number of interorganizational, intraorganizational and usage level factors influences the performances of all firms using e-Commerce tools. As result of this empirical study, China records low level of e-Commerce in terms of environmental aspects, usage and performance while Korea and Japan record relatively high levels. It is also found that non-economic performance is higher than economic performance in Northeast Asian firms. The purpose of this paper contributes to resolve the digital divide in Northeast Asia and to improve e-Commerce infrastructures in Northeast Asia by estimating current e-Commerce levels of Northeast Asian countries and suggesting future development strategies of those countries through e-Commerce cooperation.

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Power Tracing Method for Transmission Usage Allocation Considering Reactive Power

  • Han Choong-Kyo;Park Jong-Keun;Jung Hae-Sung
    • KIEE International Transactions on Power Engineering
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    • v.5A no.1
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    • pp.79-84
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    • 2005
  • In many countries, the electric power industry is undergoing significant changes known as deregulation and restructuring. These alterations introduce competition in generation and retail and require open access to the transmission network. The competition of the electric power industry causes many issues to surface. Among them, unbundling of the transmission service is probably the most complicated as it is a single and integrated sector and the transmission revenue requirement must be allocated to market participants in a fair way. In these situations, it is valuable to research the methodologies to allocate transmission usage. The power tracing method offers useful information such as which generators supply a particular load or how much each generator (load) uses a particular transmission line. With this information, we can allocate required transmission revenue to market participants. Recently, several algorithms were proposed for tracing power flow but there is no dominant power tracing method. This paper proposes a power tracing method based on graph theory and complex-current distribution. For practicability, the proposed method for transmission usage allocation is applied to IEEE 30 buses and compared with the method proposed by Felix F.Wu.

Effects of interactivity and usage mode on user satisfaction, usefulness, and intetion to use in text information presentation in mobile environment (모바일 환경에서의 텍스트 표현 방식의 상호작용성과 사용모드가 사용자의 만족도, 유용성, 사용의도에 미치는 영향)

  • Baek, Hyunji;Lee, Sangwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.223-226
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    • 2017
  • With the development of information technology, users are provided with information they want through mobile device in various situations. When users communicate with information, there is interaction through gesture activities such as tapping and experience in the process. Experience through interaction in mobile affect the user's psychology. This is important because it is related to the behavior of the user in the future. Various types of information presentation methods have been researched in mobile environment. However, there are more research focusing on functional interactivity. The purpose of this study is to investigate the effect of interaction and usage mode on satisfaction, usefulness, and intention to use for sound text presentation that is user-centered. As variables for my study, there are two factors which are interactivity and usage mode. The interactivity type is composed of two ways that are: High and Low depending on modality and message interactivity; and the usage mode is composed of Action mode and Goal mode depending on whether user has a task or not. The experimental design is $2{\times}2$. The same content is provided in (a) only Modality interactivity, and (b) Modality and Message interactivity are provided. Depending on usage mode, (a) Action mode is processed without a specific task, and (b) Goal mode is performed with a specific task to participants. The experimental study demonstrated that there is a difference in satisfaction, usefulness, and intention to use depending on the difference of interaction and usage mode when providing information in mobile environment. The results of this study are summarized as follows: interaction and usage mode have significant influence on mobile user's satisfaction, usefulness, intention to use.

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