• Title/Summary/Keyword: usage behavior

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안드로이드에서 앱 사용과 터치 정보를 이용한 행위 기반 사용자 인증 기술 연구 (A Study of Behavior Based Authentication Using Touch Dynamics and Application Usage on Android)

  • 김민우;김승연;권태경
    • 정보보호학회논문지
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    • 제27권2호
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    • pp.361-371
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    • 2017
  • 스마트폰 기기 내에 저장되는 사용자 정보가 다양화되어 개인정보에 대한 위협도 함께 증가하고 있다. 패턴 잠금, 지문 인식 등 다양한 사용자 인증 기술이 스마트폰에 적용되어 있으나 사용자 의존적, 거부감 유발 등의 한계점을 보이고 있다. 최근 주목받고 있는 행위 기반 인증은 기기 사용과 동시에 인증이 가능하여 사용자에게 높은 편의성을 제공하나 타 인증 기술에 비해 정확도가 낮아 이를 개선하기 위한 연구가 꾸준히 수행되고 있다. 본 연구에서는 이전 연구에서 고려되지 않았던 앱 사용 정보를 새로운 인증 요소로 활용하는 방법을 제안한다. 또한 실제 앱 사용 상황을 고려한 데이터 수집 및 분석을 통해 제안 기술의 성능을 상세하게 분석한다.

시간강사들의 교육학술정보 이용행태 분석 (Analysis of Usage Behavior for the Educational and Academic Information of Part-time Instructors)

  • 오선경
    • 한국문헌정보학회지
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    • 제54권3호
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    • pp.237-262
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    • 2020
  • 대학에서 시간강사는 교육과 연구를 통해 유능한 인재 배출, 연구 경쟁력 강화, 그리고 국가와 사회의 지식 및 학문 발전에 기여하고 있다. 그러므로 시간강사를 위한 국가 및 대학의 학술연구정보서비스는 그들의 교육·연구 활동에 필수적이다. 이에 본 연구는 시간강사를 대상으로 설문조사 방식을 적용하여 그들이 처한 정보환경과 정보요구 그리고 교육학술정보에 대한 인식도와 이용행태 등을 조사·분석하여 효율적인 교육학술정보서비스를 제공하기 위한 방안을 제시하였다.

비대면셀프서비스 이용자의 e-라이프스타일이 키오스크 사용요인과 만족요인에 미치는 영향에 관한 연구 (A Study on the Effect of e-Lifestyle on the Use Factors and Satisfaction of Self-Service Kiosk)

  • 이은미
    • 무역학회지
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    • 제45권2호
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    • pp.121-135
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    • 2020
  • This study was to identify the effects of four types of e-Lifestyle(life-friendly lifestyle, development-oriented lifestyle, sociality-oriented lifestyle, information-oriented lifestyle) on sustainable behavior (usage and satisfaction) of Kiosk service. The study was based on convenience sampling of 222 consumers, who have at least three months experience of kiosk system use. Results showed that all of the four types of e-Lifestyle had not significant effect on ease of use. However, development-oriented lifestyle and sociality-oriented lifestyle had a positive effects on usefulness of Kiosk service. Results also indicated that e-Lifestyle had significant and positive effects on customer satisfaction and recommendation. In particular, life-friendly lifestyle had an effect on customer satisfaction, and sociality-oriented lifestyle and information-oriented lifestyle had statistically significant effects on recommendation. Since e-lifestyle could potentially influence sustainable behavior for using Kiosk, this study investigated the distribution of usage and consumer satisfaction for every lifestyle type, so as to understand the attitudinal and behavioral evaluation as sustainable behavior in the use of kiosk services. These findings allow researchers and marketers to identify the needs and expectations of specific types of kiosk users.

조직시민행동이 정보시스템 사용성과에 미치는 영향: 흡수능력의 매개역할을 중심으로

  • 길진호;곽기영
    • 한국경영정보학회:학술대회논문집
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    • 한국경영정보학회 2008년도 춘계학술대회
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    • pp.525-540
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    • 2008
  • With the competitive pressure and the development of information and communication technology, many organizations have introduced various kinds of enterprise-wide systems like enterprise resource planning (ERP) systems as strategic tools for the purpose of improving organizational performance. Despite their promised strategic benefits, however, their implementation has suffered from a high failure rate and difficulty in realizing the anticipated benefits. Previous studies have indicated that one of the most critical failure reasons is the lack of knowledge sharing and utilization across organizations. As a consequence, many information systems (IS) researchers have paid attention to examining the effect of absorptive capacity closely associated with knowledge sharing and transferring on IS usage performance. ERP systems implementation involves changes not only in systems but also in processes and other social dimensions, which can be related to organizational citizenship behavior (OCB) requiring appropriate communications and interactions among organizational members. A lack of communications and interactions due to a lack of OCB might lead to weak absorptive capacity and thus negatively influence knowledge sharing across organizations, because OCB facilitates a successful collaboration among functional units and positively impacts individual's attitude toward radical organizational change. With this motivation, this study has two research objectives. First, it introduces and tests a theoretical model accounting for the relationships among performance of ERP system usage, absorptive capacity, and OCB. Second, it examines a mediating role of absorptive capacity between OCB and performance of EPR system usage. Theoretical and practical implications of the study ware discussed, along with its limitations.

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관광경험에서의 스마트폰 활용 행태와 사용자 임파워먼트와의 관계에 관한 연구: 중국인을 대상으로 (A study of Relationship Smartphone use behavior and User empowerment in Tour experience : Focusing on Chinese people)

  • 구철모;유문정;전유희;이지민;정남호
    • 지식경영연구
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    • 제17권1호
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    • pp.155-174
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    • 2016
  • Recent years, a smartphone has been playing a role of searching, booking, and decision-makings in the tourism industry through tourists' user experiences and engagements. This study investigated the tourists' behavior toward smartphone usage regarding Chinese visitors who were ranked in Korea inbound tourism. This research model formulated two types of usage which identified explorlative use and exploitive use and the antecedent relationships of user empowerment including user competence, user impact, usage meaning, user trust. We analyzed SmartPLS2.0 for the hypotheses and found that first, user competence has a positive influence both of exploitative use and explorative use, second, user impact has a positive influence on exploitative use, but has not influenced on explorative use, third, usage meaning has not influence on exploitive use, but has a postitive influence on explorative use, and finally user trust has influence on both of exploitive and explorative use. Based on the results we found, we suggested Chinese tourists' smartphone usages' behaviors and theoretical and practical implications.

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초등학교 남아의 인터넷 폭력게임 사용시간과 게임과몰입정도가 공격적 행동에 미치는 영향 (The Effects of Violent Internet Game Usage and Game Overindulgence on Aggressive Behavior in Elementary School-Aged Boys)

  • 정지혜;박주희;임양미
    • 아동학회지
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    • 제35권4호
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    • pp.41-59
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    • 2014
  • The purpose of this study was to examine the effects of the time spent on violent internet games and game overindulgence on aggressive behavior exhibited by elementary school-aged boys and to investigate the mediating effects of self-control on the relationship between children's game overindulgence and their aggressive behavior. The subjects of this study were 118 fourth to sixth grade boys from five elementary schools. The instruments used were the aggression subscale of the Korean-Youth Self Report (Oh, Ha, Lee, & Hong, 2001), a questionnaire of the time spent playing violent internet games developed by the authors, the Internet Game Addiction Scale for Children (Kim, Lee, Kim, Kim, & Kim, 2006) and the Self-Control Scale (Nam, 1999). The data were analyzed by means of a Structural Equation Model (SEM). The results were as follows. First, children's self-control mediated the relationship between game overindulgence and aggressive behavior. Second, the amount of time spent playing violent internet games had no effect on children's aggressive behavior.

일 지역 농촌노인의 건강증진행위와 생활만족도의 관계 (Health Promoting Behavior and Degree of Life Satisfaction in Rural Elderly People)

  • 성명숙;송병선
    • 기본간호학회지
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    • 제11권1호
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    • pp.82-91
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    • 2004
  • Purpose: The purpose of this study was to identify health promoting behavior and life satisfaction in rural elderly people. Method: The data were collected from October 1st 2002 to October 31th, 2003. The participants were 142 elderly people living in Hong Cheon, Korea. Data were collected using structured questionnaires and analyzed using the SPSS program. Result: The average score for the health promoting behavior was 2.64 (${\pm}0.34$), with a minimum of 1.48 and maximum of 3.80. The average scores for each subscale were, nutrition, 2.98, interpersonal support, 2.78, health responsibility, 2.67, self-actualization, 2.66, stress management, 2.58, and exercise, 1.93. Signifiant differences in health promoting behavior were found according to the following general characteristics: education level, religion, senior citizens center usage and allowance. The average score for life satisfaction was 2.68 (${\pm}0.42$), with a minimum of 1.38 and a maximum of 3.85. Senior citizens center usage was the only general characteristics that showed a significant difference for life satisfaction. There was a significant positive correlation between health promoting behavior and life satisfaction (r= 0.5783, p=0.001). Self-actualization and stress management had statistically significant casual effects on life satisfaction ($R^2$=0.3961). Conclusion: Effective methods to enhance life satisfaction of rural elderly should emphasize self-actualization and stress management.

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코로나19 발생 전·후 대학도서관 열람실 이용행태 비교 연구 - J대학교 중앙도서관 이용 로그를 기반으로 - (A Comparative Study on the Usage Behavior of University Libraries Before and After the Outbreak of COVID-19: Based on the Reading Room Log of J University Central Library)

  • 허상덕;오효정
    • 한국비블리아학회지
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    • 제33권4호
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    • pp.207-228
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    • 2022
  • 학업 및 취업 준비에 대부분의 시간을 쏟는 20대 대학생에게 있어 학습 공간으로써 대학도서관의 역할은 필수적이다. 본 연구의 궁극적인 목적은 코로나19 시기의 이용 행태 변화를 통해 도출된 이용자의 요구를 대학도서관 열람실 공간에 반영하여 활용도를 높일 수 있는 방안을 제시하기 위함이다. 이를 위해 먼저 코로나19 전·후의 대학도서관 열람실 이용 행태를 비교하여 변화와 특성을 확인하였다. 연구 대상으로는 지역 거점 국립대학교인 J대학교를 선정, 중앙도서관의 코로나19 전·후 3개년도에 해당하는 2019~2021학년도의 열람실 이용로그 579,555건을 수집하여 열람실 활용도를 분석하였다. 또한 120,090건의 자료 이용 데이터를 기반으로 도서관 이용 방문 목적을 비교하였고 각 열람실별 특성과 이용률과의 관련성을 분석하였다. 본 연구 결과가 팬데믹 이후 뉴노멀 시대에 대응하기 위한 도서관 열람실 운영 및 공간 재구성 정책 수립 시 기초자료로 활용되길 고대한다.

모바일 애플리케이션 전략: 모바일 쇼핑 앱 사용 효과 실증 연구 (A Mobile App Strategy: An Empirical Study on the Effect of the Mobile Shopping App Usage)

  • 최진선;김승현
    • 지식경영연구
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    • 제20권4호
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    • pp.169-183
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    • 2019
  • The growth of mobile commerce (m-commerce) has been accelerated around the world. Why do e-retailers have to put a great deal of effort for the distribution of their mobile apps? The literature has paid little attention to the influence of the introduction of an e-commerce app on shopping behaviors of consumers. By analyzing the dataset of 2,342 users in Korea, this study aims to broaden our understanding of mobile shopping app usage across competing e-retailers and different channels. We found that a user's prior usage of a specific e-commerce mobile app increases her subsequent usage of its website through a mobile web browser. Thus, mobile apps do not cannibalize the mobile web channel, and there could be a complementary relationship. We also found that a user's usage of competitors' apps is positively associated with her subsequent usage of a specific e-commerce app. Because many consumers search products and compare prices across multiple e-retailers, having a mobile app helps an e-retailer be exposed to more potential consumers. This study is among the first to study the role of mobile apps in e-commerce by showing the dynamics of cross-channel and cross-vendor usage by a user.

중학교 여학생의 스마트폰 장시간 사용 관련요인 및 고위험군 특성 (The Factors related to Long Hours of Smartphone Usage and the Characteristics of High-risk Group in Female Middle School Students)

  • 박성희;이지선
    • 한국학교보건학회지
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    • 제31권3호
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    • pp.135-145
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    • 2018
  • Purpose: The study aimed to investigate the factors associated with long hours of smartphone usage and to identify the characteristics of the high-risk group among female middle school students in South Korea. Methods: The study analyzed the data of 13,648 female middle school students using their own smartphone extracted from the 13th Youth Health Behavior Online Survey (2017). The factors related to using smartphones for a long time was analyzed by binomial logistic regression. The characteristics of the high-risk group was defined by a decision tree analysis. Results: The average hours spent on smartphone usage was 269.54 minutes per day. The significant factors associated with the long hours of smartphone usage were grade, living with parents, perceived household economic status, perceived academic achievement, stress, sadness and hopelessness, the main purpose of smartphone usage, drinking, body mass index, breakfast, and satisfaction with sleep quality. The subjects showing low academic performance and having breakfast four times a week or less were more likely to use their smartphone for a long time. Conclusion: Based on the results of the research, we need to establish intervention strategies focusing on the factors influencing long-time usage of smartphone. Particularly, the subjects who show poor academic performance and skip breakfast frequently should be considered as the high-risk group for spending long hours on smartphone usage.