• 제목/요약/키워드: university major education

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대학 소비자교육 교양강좌의 실태조사와 요구도 조사를 통한 교과모형개발 (A Development of Consumer General Education Program for University Students through Assessment of Need and Actual Condition)

  • 이경옥;김영숙
    • 한국생활과학회지
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    • 제18권2호
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    • pp.363-379
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    • 2009
  • The purpose of this study is to provide a meaningful thought to professionals and administrators of Korea working for Consumer General Education development at their Universities. Also, tips for organizing and meaning Consumer General Education Curriculum effectively are provided. Finally, the study suggests essential elements to improve qualities of Consumer General Education in Korea Universities. This study's method are content analysis through web site and survey. The subjects of this survey were 257 students. The data were collected by questionnaire developed by researcher and analyzed by frequencies, correlation Analysis, One Way Anova, Duncan Test, Factor Analysis, Multiple Regression Analysis. The major findings were as follows: University students's satisfaction level about General Education was low and the needs level about Consumer General Education was high. And the education service quality showed factors to be administrative service element, professor service element, classroom environment element, communication element. And Multiple Regression Analysis on each of the education service quality factors had been significant effects for find out the differences in the degree of satisfaction.

Reforming Accounting Education Content to Fulfill Business Environment Needs

  • Salehi, Mahdi;Zadeh, Farzaneh Nassir;Saei, Mohammad Javad;Rostami, Vahab
    • 산경연구논집
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    • 제4권2호
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    • pp.5-11
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    • 2013
  • Purpose - Considering the importance of education as the base for countries' development, the results of various studies show that accounting education is not reconciled to business environment changes with huge defects in methods of education and knowledge transition. Research design, data, and methodology - By reviewing current research and considering the effect of 12 factors, the study traces and detects why accounting education is far from the business environment from viewpoints of academic and practitioner bodies. After testing for validity and reliability, 225 questionnaires were administrated among representatives of three groups. Results - Respondents were not satisfied with lack of specification of various scientific areas of accounting, that less attention is paid to accounting software education, and about the rarity of workshops for performing accounting skills and discordance between accounting education and standard rules. Conclusion - These findings agreed with Albrecht and Sack (2001) who stated that the current style of accounting education is very cluttered and incomplete and needs major adjustments: subjects of accounting education must be based on the grounds of work needs not on willing academics.

골프 드라이브 스윙 시 압축 밴드를 적용한 기능성 의류가 신체의 운동역학적 변인에 미치는 영향 (The Effect of Wear ing Spandex Wear with Compression Band on Biomechanical Parameters during a Golf Drive Swing)

  • 채원식;강년주
    • 한국운동역학회지
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    • 제21권3호
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    • pp.345-352
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    • 2011
  • The purpose of this study was to determine how spandex wear with compressive band affects biomechanical parameters during a golf swing. Nine male golf players, each with at least 6 years golf experienc(handy 4.5${\pm}$5.4), were recruited as the participants. Eight pairs of surface electrodes were attached to the left and right side of the body to monitor the pectoralis major(PM), external abdominal oblique(AO), erector spinae(ES), and vastus lateralis(VL). This study showed that the angular velocity of the club in EG were increased during the down swing phase but X-Factor and X-factor Stretch were reduced. Average and maximum nEMG (normalized EMG) values of the left AO(external abdominal oblique) were less in EG(experimental group) compared with CG(control group) during the back swing, whereas those of left PM(pectoralis major) in EG were greater than CG. It is more likely that EG performed effectively golf swing without excess muscle activity. Thus, the spandex wear with compressive band played an important role in improving swing performance with injury prevention. This has led to suggestions of the need for further kinetic and kinematic analyses to evaluate its function.

초등학생의 '증거' 사용에 따른 '과학적 정당화' 활동의 분석 (Analysis of Elementary Students' Scientific Justification Activities based on Evidence)

  • 장신호;정수진
    • 한국초등과학교육학회지:초등과학교육
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    • 제29권4호
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    • pp.414-426
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    • 2010
  • For this study, inquiry-based learning program was developed for promoting elementary students' scientific justification activities based on their uses of scientific evidences. The program was applied to the 5th grade science class to examine the types of evidences and major features of scientific justification activities. Analysis of the data showed that the evidences used by students were classified into knowledge-based evidence, experience-based evidence and authority-based evidence. As for students' justification features, this study reports three major cases: a case evolving evidence and justification to become more valid and logical, as inquiry activities progressed, other case maintaining less valid and illogical evidence and justification, and final case revealing passive and reluctant participation in the inquiry activities. Overall, students' participation in scientific justification process became more valid and relevant, while there were some students who were unable to make the relevant relations between evidences and claims they made. The educational implications were discussed to consider more effective ways to improve the scientific classroom environment through social knowledge construction.

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대학생의 성별 피임에 대한 지식정도와 교육 요구도 (Knowledge and Educational Need about Contraceptives according to Sex in College Students)

  • 송주은;채현주
    • 여성건강간호학회지
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    • 제16권4호
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    • pp.399-408
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    • 2010
  • Purpose: The purpose of this study was to investigate differences of subjective, objective knowledge and educational need about contraceptives according to sex in college students. Methods: Data were collected by a self-administered questionnaire from 84 male and 111 female college students on May, 2008. PASW 18.0 program was used for data analysis. Results: There were significant differences in age, major, grade, place of residence, and experience of sexual intercourse between male and female college students. There was a significant difference in objective knowledge about contraceptives between the two groups, but no significant difference in subjective knowledge. The positive correlation was shown between subjective and objective knowledge about contraceptives. Even when demographic variables such as age, major, grade, place of residence, and experience of sexual intercourse were controlled, sex was a significant influencing factor on subjective and objective knowledge about contraceptives. Educational need about emergency contraceptive pills was significantly different and ranking of educational need about contraceptives was also different between the two groups. Conclusion: These results suggest that different education programs according to sex are needed to maximize the effect of contraceptive education and sexual characteristics are considered to give an education to college students.

성남지역 초등학생들의 일상생활 스트레스 정도가 식품섭취패턴에 미치는 영향 (Effects of Daily Stress on Dietary Pattern among Elementary School Children in Seongnam City)

  • 김선라;계승희
    • 대한지역사회영양학회지
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    • 제22권6호
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    • pp.475-484
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    • 2017
  • Objectives: The study was conducted to investigate the relationship between several stress measures in everyday life, emotional eating behavior, and dietary pattern (snacks, fatty foods, sweet beverages, fruits and vegetables) in school-aged children. Methods: One hundred and ninety-four students of an elementary school located in Seongnam City participated in the study. The students responded to the survey questionnaire by self-report, which consisted of items regarding general characteristics, height, weight, dietary habits, frequency of consuming healthy (fruits and vegetables) and unhealthy foods (snacks, fatty foods, and sweet beverages), emotional eating behavior, and daily stress. Correlational analysis was performed to examine the relationship between stress, emotional eating behavior, and dietary pattern, and Poisson and logistic regression analyses were conducted to investigate the effects of stress on dietary pattern. Results: Positive correlations were found between all stress factors and emotional eating behavior and between the friend and personal factor (one of the stress factors) and the consumption of sweet beverages. The frequency of consuming sweet beverages was 2.6 times higher in the high stress group than in the low stress group (95% CI). Conclusions: Children's daily stress was associated with emotional eating behavior and undesirable dietary pattern such as consumption of sweet beverages.

STS 학습 프로그램 적용이 실업계 고등학생들의 과학 성취도 및 태도에 미치는 효과 (Effects of the STS Program on Vocational High School Students' Science Achievement and Attitudes)

  • 최영철;윤일희
    • 한국지구과학회지
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    • 제22권4호
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    • pp.259-267
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    • 2001
  • 이 연구의 목적은 STS 학습 프로그램의 적용이 실업계 고등학생의 과학과 관련된 태도에 미치는 효과를 찾는 것이다. 이를 위하여 고등학교 ‘공통 과학’ 중 지구과학 영역을 선택하였고, STS 학습 프로그램을 1년 간 경북 구미시의 실업고등학교 2학년 여학생 6개반(318명)을 대상으로 하여 교수-학습에 적용하였다. 이런 과정에서 STS 학습 프로그램에 필요한 학습 보조 자료들도 개발하여 활용하였다. 그 결과 STS 학습 프로그램의 적용 후가 적용 전보다는 학생들의 과학 성취도 및 태도에 긍정적인 효과를 나타낸 것으로 나타났다.

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초등학교 소프트웨어 교육에서 '정보' 영역의 성취 목표 및 교수-학습 방법에 관한 연구 (Study on the Achievement Goals and Teaching-Learning Methods of 'Information' Topic of Software Education in Elementary School)

  • 정인기
    • 정보교육학회논문지
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    • 제19권4호
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    • pp.499-508
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    • 2015
  • 정보 사회로 발전하면서 세계의 주요 나라에서는 정보 교과의 교육을 강화해 가고 있으며 최근에는 소프트웨어 교육을 확대한 정보교과 교육과정이 제시되고 있다. 따라서 한국정보교육학회에서는 소프트웨어 교육을 위한 표준 모델에 대하여 연구해서 2014년에 발표된 표준 모델을 보완하여 발표하였다. 여기에서는 소프트웨어 교육 내용을 '소프트웨어', '컴퓨터 시스템' 및 '융합 활동'의 세 영역으로 구분하는 소프트웨어 교육 표준 모델을 제시하였다. 이에 따라 본 논문에서는 한국정보교육학회에서 제시한 소프트웨어 교육 표준모델의 '소프트웨어' 대영역의 '정보' 영역에 대한 초등학교의 성취 기준을 단계별로 마련하였다. 그리고 이 성취 기준을 도달하기 위한 교수-학습 방법과 평가 방안을 단계별로 세분화하여 제시하였다. 이와 같이 본 연구에서 제시한 '정보' 영역에 대한 성취 기준, 교수 학습 방법, 평가 방법은 향후 초등학교 소프트웨어 교육 과정 개발에 기여할 것으로 기대된다.

간호대학생의 주관적 행복감에의 영향요인 (Factors Influencing Subjective Happiness in Korean Nursing Students)

  • 김은만;양영희;이해영;유미
    • 한국간호교육학회지
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    • 제22권3호
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    • pp.294-303
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    • 2016
  • Purpose: The purpose of this study was to determine subjective happiness related factors in Korean nursing students. Methods: A purposive sample of 200 nursing students was recruited for the cross-sectional survey design. The instruments were perceived stress scale, major satisfaction scale, resilience scale, and subjective happiness scale. Data were analyzed using descriptive statistics, hierarchical linear regression, and the Sobel test for testing mediating effects. Results: The mean score of stress, major satisfaction, resilience and subjective happiness was 2.21, 3.95, 3.60 and 5.03, respectively. Perceived health status, stress_positive perception, stress_negative perception, resilience_self confidence, resilience_positivity, resilience_social support had significant effects on subjective happiness. Explained variance for the subjective happiness was 53.4%. Resilience had a partial mediating effect in the relationship between stress and subjective happiness (Sobel test: Z=-5.67, p<.001). Also, resilience had a mediating effect in the relationship between major satisfaction and subjective happiness (Sobel test: Z=5.65, p<.001). Conclusion: Based on the findings of this study, nursing intervention programs focusing on improving resilience are recommended to improve subjective happiness in nursing students.

자기주도적 게임 중독 치료를 위한 모바일 게임 제어 시스템 개발 (Development of Mobile Game Control System for Self-directed Curing of Game Addiction)

  • 양승헌;이경희;조정원
    • 한국컴퓨터교육학회 학술대회
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    • 한국컴퓨터교육학회 2017년도 하계학술대회
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    • pp.231-234
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    • 2017
  • 4차 산업혁명 시대에 접어드는 중심에 살고 있는 청소년들에게 스마트미디어는 삶의 가장 중요한 일부분이다. 미래창조과학부에서 발표한 2016년 조사에서 만 6세 이상 85%(2015년 대비 2.5%p${\uparrow}$)가 스마트 기기를 보유하고 있는 것으로 나타났다. 스마트기기의 보유율 증가는 게임 플랫폼으로 접근성이 높아지는 것을 의미하고 모바일 게임에 대한 과몰입 위험도가 커진다. 많은 연구와 논쟁이 이루어지는 온라인 게임에 대한 과몰입 대비에 비해 모바일 게임 과몰입 대책은 전무한 실정이다. 본 연구에서는 게임 과몰입에 가장 취약한 중학생을 대상으로 모바일 게임 제어 시스템을 통해 학생들이 자기 주도적으로 모바일 게임 과몰입에서 벗어날 수 있게 유도하였다. 학생들이 해당 시스템을 평상시에 활용했을 때 효율성과 실제 구현에 있어 고려해야 할 사항에 대해 알아보고자 한다.

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