• 제목/요약/키워드: ubiquitous devices

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Higher-Order Countermeasures against Side-Channel Cryptanalysis on Rabbit Stream Cipher

  • Marpaung, Jonathan A.P.;Ndibanje, Bruce;Lee, Hoon Jae
    • Journal of information and communication convergence engineering
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    • 제12권4호
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    • pp.237-245
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    • 2014
  • In this study, software-based countermeasures against a side-channel cryptanalysis of the Rabbit stream cipher were developed using Moteiv's Tmote Sky, a popular wireless sensor mote based on the Berkeley TelosB, as the target platform. The countermeasures build upon previous work by improving mask generation, masking and hiding other components of the algorithm, and introducing a key refreshment scheme. Our contribution brings improvements to previous countermeasures making the implementation resistant to higher-order attacks. Four functional metrics, namely resiliency, robustness, resistance, and scalability, were used for the assessment. Finally, performance costs were measured using memory usage and execution time. In this work, it was demonstrated that although attacks can be feasibly carried out on unprotected systems, the proposed countermeasures can also be feasibly developed and deployed on resource-constrained devices, such as wireless sensors.

u-Manufacturing needs M2M (Machine to Machine) for Ubiquitous Computing World

  • Cha, Suk-Keun;Song, Jun-Yeob;Choi, Jin-Seok
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1112-1114
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    • 2005
  • Core position of the M2M (Machine to Machine) is device integration fusion using an emerging wireless and next internet technologies as well as IEEE 802.x, Bluetooth, Zigbee, DMB, Wibro etc. for ubiquitous environment that is complementary with IT839 strategy from Ministry of Information & Communication. This paper define and deploy about major functional requirements of M2M devices and middleware for how to it works, worldwide M2M technology trend & activities with its current & future application in manufacturing area that is called u-Manufacturing (Ubiquitous Manufacturing).

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유비쿼터스 환경에서 상황 데이터 기반 모바일 콘텐츠 서비스를 위한 추천 기법 (Recommendation Method for Mobile Contents Service based on Context Data in Ubiquitous Environment)

  • 권준희;김성림
    • 디지털산업정보학회논문지
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    • 제6권2호
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    • pp.1-9
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    • 2010
  • The increasing popularity of mobile devices, such as cellular phones, smart phones, and PDAs, has fostered the need to recommend more effective information in ubiquitous environments. We propose the recommendation method for mobile contents service using contexts and prefetching in ubiquitous environment. The proposed method enables to find some relevant information to specific user's contexts and computing system contexts. The prefetching has been applied to recommend to user more effectively. Our proposed method makes more effective information recommendation. The proposed method is conceptually comprised of three main tasks. The first task is to build a prefetching zone based on user's current contexts. The second task is to extract candidate information for each user's contexts. The final task is prefetch the information considering mobile device's resource. We describe a new recommendation.

가상공학 서비스를 위한 유비쿼터스 및 상황인식 컴퓨팅 프레임워크 (A Framework for Supporting Virtual Engineering Services Using Ubiquitous and Context-Aware Computing)

  • 서동우;김현;김광수;이재열
    • 한국CDE학회논문집
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    • 제10권6호
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    • pp.402-411
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    • 2005
  • Context-aware engineering services in ubiquitous environments are emerging as a viable alternative to traditional engineering services. Most of the previous approaches are computer-centered rather than human-centered. In this paper, we present a Ubiquitous and Context-Aware computing Framework for collaborative virtual Engineering $(U-CAF\acute{E})$ services. The proposed approach utilizes BPEL-based (Business Process Execution Language) process templates for engineering service orchestration and choreography and adopts semantic web-based context-awareness for providing human-centered engineering services. The paper discusses how to utilize engineering contexts and share this knowledge in support of collaborative virtual engineering services and service interfaces. The paper also discusses how Web services and JINI (Java Intelligent Network Infrastructure) services are utilized to support engineering service federations and seamless Interactions among persons, devices, and various kinds of engineering services.

유비쿼터스 컴퓨팅 서비스의 분류 및 평가지표에 대한 연구 (A Study on Classification and Evaluation Criteria of Ubiquitous Computing Service)

  • 한정섭;김형원;이남용;김종배
    • 디지털콘텐츠학회 논문지
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    • 제11권4호
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    • pp.473-478
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    • 2010
  • 유비쿼터스 컴퓨팅 기술을 적용한 서비스들이 지속적으로 발전하고 있으며, 이를 사용하기 위한 다양한 기기들 또한 발전하고 있다. 그러나 유비쿼터스 컴퓨팅 서비스(UCS)에 대한 분류가 모호하고 어떠한 평가지표로써 UCS를 평가해야 할지 판단하기 어렵다. 그러므로 본 연구에서는 UCS의 특징과 분류를 정의하고 이에 기반한 평가지표를 도출한다. 또한 도출한 평가지표의 체크리스트를 제안함으로써 UCS를 사용하기 위한 사용자의 선택을 지원한다.

차세대 가스안전관리를 위한 RFID/USN 이벤트 모니터링 시스템의 설계 (The Design of an RFID/USN Event Monitoring System for N ext Generation Gas Safety Management)

  • 이찬근;박재화
    • 한국안전학회지
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    • 제23권5호
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    • pp.35-42
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    • 2008
  • There are many efforts toward the development of next generation gas safety management systems to improve the assurance, availability, and efficiency of the extant systems. Among them, the application of ubiquitous technology, such as RFID and USN, to the system is regarded as a promising approach for enabling such an innovation. Recently the ubiquitous technology became much affordable and available than before thanks to the reduced production cost and wide proliferation of the ubiquitous devices. In this paper, we analyze the core requirements for the next generation gas safety management systems based on the ubiquitous technology, and present an architectural design of a middleware to facilitate the realization of the system. We formally define an event model and present how to specify various situations related to gas safety management using the proposed event model.

베이지안 네트워크와 행동 선택 네트워크를 이용한 유비쿼터스 홈에서의 상황 적응적 인터페이스 생성 (Context Adaptive User Interface Generation in Ubiquitous Home Using Bayesian Network and Behavior Selection Network)

  • 박한샘;송인지;조성배
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.573-578
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    • 2008
  • 최근 가정환경의 홈 씨어터를 동작시키기 위해서는 TV, 오디오, DVD, Video, 셋탑박스 등 여러 장치를 동시에 조작해야 한다. 이 경우 사용자가 원하는 기능을 실행하기 위해서는 여러 기기에 해당하는 리모컨 버튼의 기능과 위치를 잘 알고 있어야 한다. 이러한 현실적인 문제로 인해 사용자들은 일반적으로 자신이 원하는 기능을 선택하는데 어려움을 겪는다. 더욱이 유비쿼터스 가정환경이 현실화 되어 사용자가 조작 가능한 장치들이 늘어나면, 사용자의 혼란은 가중될 것이다. 따라서 기능을 요약해서 사용자에게 제공하는 적응적 인터페이스가 필요하다. 또한, 유비쿼터스 환경에서는 조작하고자 하는 장치 뿐 아니라 사용자 인터페이스가 표시되는 컨트롤러에도 다양한 모바일 또는 고정된 장치들이 사용되므로 각 장치의 능력이나 제약 조건에 맞게 사용자 인터페이스의 형태를 조절해 줄 필요가 있다. 제안하는 시스템에서는 상황에 따라 표현되는 기능과 형태가 변경되는 적응적 사용자 인터페이스를 구현하기 위해, 유비쿼터스 가정환경을 모델링하고, 모델링된 상황 및 장치 정보를 사용한다. 상황에 맞는 장치별 필요정도를 구현하기 위해서는 베이지안 네트워크를 사용한다. 행동 선택 네트워크는 사용자의 상황과 예측된 장치별 필요도를 입력으로 사용해 장치별로 현 상황에 필요한 기능을 선택한다. 이렇게 선택된 기능들을 실제 사용자 인터페이스가 구현될 장치에 맞게 프레젠테이션 템플릿을 이용해 실제 사용자 인터페이스로 구성하여, 적응적 인터페이스를 구성한다. 실험을 위해서는 유비쿼터스 홈 시뮬레이션 환경을 구축하고, 해당 환경을 바탕으로 장치 사용기록을 시나리오를 바탕으로 생성하였다. 생성된 시나리오를 바탕으로 장치별 필요도 추론결과를 평가하여 베이지안 네트워크가 효과적으로 사용자의 요구를 예측함을 확인하였다. 마지막으로, 14명의 사용자들에게 평가된 10개의 태스크에 대해 기존의 고정된 홈 UI와 제안하는 적응적 홈 UI를 비교해 본 결과, 생성된 적응적 홈 UI가 일반적인 태스크를 고정적 홈 UI에 비해 효과적으로 처리할 수 있음을 확인하였다.

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유비쿼터스 컴퓨팅 환경에서 로봇 자동화 서비스를 위한 계층적 아키텍처 (A Layered Architecture for Robot Automated Services on Ubiquitous Computing Environments)

  • 최종선;최재영;조용윤
    • 로봇학회논문지
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    • 제6권4호
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    • pp.353-364
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    • 2011
  • In ubiquitous computing environments, users want to receive the robot services regardless of various physical status or devices such as time, place, various sensors, and high-performance servers. Thus, the ubiquitous service robots have to provide users with automated services according to situational information that they properly recognize. Beyond these problems, robot software has to establish a foundation to support the functions with the network infrastructure that are not able to be solved by a single independent resource. On the basis of a robot middleware that is capable of minimizing dependencies among hierarchy structures, the robot software also has to provide execution environment to control the flow of robot application services. In this paper, we propose a layered architecture to provide users with automated services through ubiquitous robots. The proposed architecture is based on CAWL (Context-Aware Workflow Language) and RSEL (Robot Services Execution Language). CAWL easily represents the flow of robot services from user application service levels, and RSEL is able to support the composition and reusability of robot services through abstraction of robot device services. In our experiments, we applied the proposed architecture to an example of "booth guide robot service".

유비쿼터스 환경에서 웨어러블 컴퓨터를 위한 패션디자인 (Fashion Designs for Wearable Computer in Ubiquitous Environment)

  • 김지희
    • 한국의류산업학회지
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    • 제10권4호
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    • pp.464-472
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    • 2008
  • Wearable computer focuses on functional aspects of fashion to respond to and satisfy needs for daily availability of ubiquitous environment owing to ever-developing digital technologies. The purpose of this study is to examine in possible developmental direction of wearable computer and thereby explore more promising directions of wearable computer to enhance its adaptability to future advanced ubiquitous environment and also satisfy both esthetical and functional needs. Now the wearable computer can be classified broadly into 3 types in the aspect of functionality, i.e. computer containing 'integratability', 'convertibility' and 'interactability'. Beyond simple portability concepts based on digital devices attached on body, it will be necessary that follow-up studies on wearable computer satisfy needs for enhanced digital functionality to comply with ubiquitous environment as well as emotional needs inherent in clothing. It is expected that possibility of future wearable computer will be extended via collaborative relationships between design and functionality, and should be implemented through possible points of contact among computer, telecommunication, design and fashion. Based on the findings of this study, it is expected that follow-up researches and developments for wearable computer to meet both functionality and esthetical values in the aspect of 'fashion design combined with electronic products' will help assure the variety of fashion designs for wearable computer contributing to better life quality of human in future ubiquitous environment.

Systematic Elicitation of Proximity for Context Management

  • Kim Chang-Suk;Lee Sang-Yong;Son Dong-Cheul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제6권2호
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    • pp.167-172
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    • 2006
  • As ubiquitous devices are fast spreading, the communication problem between humans and these devices is on the rise. The use of context is important in interactive application such as handhold and ubiquitous computing. Context is not crisp data, so it is necessary to introduce the fuzzy concept. The proxity relation is represented by the degree of closeness or similarity between data objects of a scalar domain. A context manager of context-awareness system evaluates imprecise queries with the proximity relations. in this paper, a systematic proximity elicitation method are proposed. The proposed generation method is simple and systematic. It is based on the well-known fuzzy set theory and applicable to the real world applications because it has tuning parameter and weighting factor. The proposed representations of proximity relation is more efficient than the ordinary matrix representation since it reflects some properties of a proximity relation to save space. We show an experiments of quantitative calculate for the proximity relation. And we analyze the time complexity and the space occupancy of the proposed representation method.