• 제목/요약/키워드: ubiquitous devices

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M2M Architecture: Can It Realize Ubiquitous Computing in Daily life?

  • Babamir, Seyed Morteza
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권2호
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    • pp.566-579
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    • 2012
  • Ubiquitous computing called pervasive one is based on the thought of pervading ability of computation in daily life applications. In other words, it aims to include computation in devices such as electronic equipment and automobiles. This has led to disengagement of computers from desktop form. Accordingly, the notice in ubiquitous computing being taken of a world steeped in remote and wireless computer-based-services. Handheld and wearable programmed devices such as sense and control appliances are such devices. This advancement is rapidly moving domestic tasks and life from device-and-human communication to the device-and-device model. This model called Machine to Machine (M2M) has led to acceleration of developments in sciences such as nano-science, bio-science, and information science. As a result, M2M led to appearance of applications in various fields such as, environment monitoring, agricultural, health care, logistics, and business. Since it is envisaged that M2M communications will play a big role in the future in all wireless applications and will be emerged as a progressive linkage for next-generation communications, this paper aims to consider how much M2M architectures can realize ubiquitous computing in daily life applications. This is carried out after acquainting and initiating readers with M2M architectures and arguments for M2M. Some of the applications was not achievable before but are becoming viable owing to emergence of M2M communications.

System Design Considerations for a ZigBee RF Receiver with regard to Coexistence with Wireless Devices in the2.4GHz ISM-band

  • Seo, Hae-Moon;Park, Yong-Kuk;Park, Woo-Chool;Kim, Dong-Su;Lee, Myung-Soo;Kim, Hyeong-Seok;Choi, Pyung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제2권1호
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    • pp.37-49
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    • 2008
  • At the present time the task of designing a highly integrated ZigBee radio frequency (RF) receiver with an excellent coexistence performance is still very demanding and challenging. This paper presents a number of system issues and design considerations for a ZigBee RF receiver, namely IEEE 802.15.4, for coexistence with wireless devices in the 2.4-GHz ISM-band. With regard to IEEE 802.15.4, the paper analyzes receiver performance requirements for; system noise figure (NF), system third-order intercept point (system-IIP3), local oscillator phase noise and selectivity. Based on some assumptions, the paper illustrates the relationship between minimum detectable signal (MDS) and various situations that involve the effects of electromagnetic interference generated by other wireless devices. We infer the necessity of much more stringent specification requirements than the published standard for various wireless communication field environments

유비쿼터스 서비스의 역기능 분석 및 방지를 위한 제언 (A Proposal on Analyzing and Preventing Adverse Effects of Ubiquitous Services)

  • 강민철;곽수환;김창수
    • 한국정보시스템학회지:정보시스템연구
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    • 제19권4호
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    • pp.87-109
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    • 2010
  • The ubiquitous computing & technology is to make passive IT machinery as the smart-object to solve the problems of information management. These ubiquitous devices can be a concierge of humans lives. In addition, the ubiquitous computing & technology added with Pro-Active processing technology is the intellectual automatic process capacity that probably enhance quality of human's life. Although the social influencing power of ubiquitous computing technology is so critical, research on the social impact of ubiquitous has been studied insufficiently. And, we also need the countermeasures to protect the societies from the side effect of the ubiquitous computing technology. The purpose of this research is to minimize the loss which comes from the new ubiquitous society, by presenting the technological and systematic alternatives and by researching the various side effects. This research suggests the proper alternatives by reviewing and by researching the adverse effects of the ubiquitous computing technology.

유비쿼터스 학습공간과 OWL 상황 모델 설계를 통한 상황 인식 학습 시스템 구현 (Implementation of Context aware Learning System by Designing Ubiquitous Learning Space and OWL Context Model)

  • 홍명우;이용환
    • 한국컴퓨터정보학회논문지
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    • 제16권6호
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    • pp.99-109
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    • 2011
  • 유비쿼터스 컴퓨팅 기술은 유비쿼터스 학습 즉 u-러닝의 출현을 이끌며 미래 학교 교육의 개선 방향으로 제시되고 있다. 유비쿼터스 학습 환경에서는 우선 사용자들이 언제 어디서나 학습을 위해 다양한 내장형 컴퓨터들을 활용할 수 있도록 이러한 기기들을 도처에 편재시키고 네트워크를 통한 상호작용을 지원하는 것이다. 다음 단계는 지능적인 학습 서비스를 지원하는 것으로, 상황 정보를 이해하고 이를 공유하도록 상황 지식과 상황 추론이 가능한 상황 인식 서비스를 도입하는 것이다. 그러나 아직까지 실제 학교를 대상으로 상황 인식 서비스를 지원하기 위한 온톨로지 상황 모델 설계 및 적용에 대한 연구결과는 미비한 상태이다, 이에 본 논문은 상황 인식 기반의 유비쿼터스 학습 서비스를 지원하기 위해, 기존 LAN 환경에서 이루어지는 학교 네트워크를 대상으로 USN을 활용한 유비쿼터스 학습 공간을 제안하고, OWL을 사용해 유비쿼터스학교 환경에대한온톨로지기반의상황모델을설계한다. 또한제안한유비쿼터스학습공간과온톨로지상황모델이 유비쿼터스 학습 환경에 적합함을 확인하기 위해 유비쿼터스 환경에서의 상황 인식 학습 서비스들을 구현한다.

Survey on Informatization Status of Farmers for Introducing Ubiquitous Agriculture Information System

  • Kwon, TaeHyeong;Kim, JoonYong;Lee, Chungu;Park, Gun-Hwan;Ashtiani-Araghi, Alireza;Baek, Seung Hwan;Rhee, Joong-Yong
    • Journal of Biosystems Engineering
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    • 제39권1호
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    • pp.57-67
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    • 2014
  • Purpose: The modern IT can give enormous impacts on the agricultural production and consumption. However, farmer's ability to use IT devices has been known as one of the critical factors on success of IT in agriculture. This survey study was performed to evaluate the informatization status of farmers and to draw a strategy to develop and distribute a ubiquitous agricultural information system. Methods: A survey questionnaire with 19 questions on the degree of IT devices such as computers and smartphones and their utilization were developed. The survey was questioned 3 groups of farmers in Gyounggi Province and analyzed statistically by the ${\chi}^2$ test. Results: The order of IT devices distribution were computers, smartphones, smart TVs and tablet PCs in all groups. The ratios of ownerships of the devices are 97.7, 78.6%, 31.4%, 17.8% respectively. The active farmers in this survey showed higher informatization level than that of native and the general farmers. Conclusions: The ubiquitous agricultural information system was judged to be developed for the computer because spread and use of it exceeds the other devices. Also, the information system based on the smartphone could be a complementary way if the rapid of the smartphones continues and proper education on use of the phone is provided.

모바일 기기에서의 전자해도 표출을 위한 디스플레이 모듈의 개선 (Improvements of ENC display module on mobile devices)

  • 임용민;박근홍;박대원;박수현
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 추계학술대회
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    • pp.252-254
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    • 2015
  • 해양 분야에서는 선박의 안전 항해를 지원하기 위해 데스크톱 기반의 전자해도 시스템 및 전자해도 기반 서비스가 활용되고 있다. 모바일 기기 기반의 해양 정보서비스의 요구가 증가함에 따라, 해양 정보서비스의 기반이 되는 전자해도 시스템이 모바일 기기에 적용될 필요가 있다. 모바일 기기의 프로세스 관리, 메모리 관리 등 시스템 운용 환경 및 방식은 데스크톱 기기와는 다르므로, 데스크톱 환경 기반의 전자해도 시스템을 모바일 기기로 직접적인 적용이 어렵다. 본 논문에서는 안드로이드 기반의 모바일 기기의 특성을 분석하고, 이를 바탕으로 데스크톱 기반의 전자해도 시스템을 안드로이드 기반의 모바일 기기 특성을 고려하여 디스플레이 모듈을 개선하여 적용하였다.

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BcN기반 유비퀴터스 네트워크 및 서비스 (BcN based Ubiquitous Network and Service)

  • 신용식;박용길
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2005년도 하계학술대회
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    • pp.290-296
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    • 2005
  • In this paper, we describe ubiquitous environments and the trend of convergence that is an evolution path of current telecommunication, and show the concept of broadband convergence network, service feature and evolution path. In order to converge wire and wireless communication, telecommunication and broadcasting, voice and data efficiently, broadband convergence network divides a network into service layer, control layer, transport layer, ubiquitous access and terminal layer. Broadband convergence network will be a network that can provide and control broadband multimedia services with QoS and securityof different and customized level. Then we depict characteristics and types of broadband multimedia service, and describe the characteristic of broadband convergence network. Finally, we show ubiquitous network based on the broadband convergence network to provide ubiquitous service which is a future telecommunication service. We also describe requirements of ubiquitous network such as an intelligent and context based platform, convergence terminals, ubiquitous computing devices, etc., and give various emerging technologies and those applications.

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유비쿼터스 환경에서의 보안 위협 및 대책 방법 분석 (Analyses of Detection Method and Security Threat Under Ubiquitous Surroundings)

  • 정성혁;김정태
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2005년도 춘계종합학술대회
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    • pp.868-871
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    • 2005
  • We proposed the detection method and security threat under ubiquitous surroundings. We described the problems that must be faced in the design of such a wireless protocol model. The internet is a natural and universal means of providing this interconnection. The networking of these ubiquitous computing devices is driven by the synergy between three trends. In this paper, we analysed the security model under ubiquitous surroundings.

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IP 기반 유비쿼터스 센서 네트워크에서의 침입 탐지 (Detecting Intrusion in IP-Based Ubiquitous Sensor Networks)

  • 시드 아민 오베이드;홍충선
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2008년도 한국컴퓨터종합학술대회논문집 Vol.35 No.1 (A)
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    • pp.134-137
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    • 2008
  • A novel Intrusion Detection and Response System (IDRS) for IP based Ubiquitous Sensor Networks (IP-USN) is proposed. According to the best of our knowledge this is the first security framework for any kind of IP based sensor devices. The proposed scheme is fast, lightweight in terms of computation and memory, which make it appropriate for resource constrained sensor devices.

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유비쿼터스 환경에 적합한 모바일 교실 프레임워크 설계 (Design of Framework on Mobile Classroom Suitable for Ubiquitous Environment)

  • 오병진;엄남경;우성희;이상호
    • 한국컴퓨터산업학회논문지
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    • 제6권5호
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    • pp.749-756
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    • 2005
  • 향후 도래하는 유비쿼터스 환경에서는 모든 전자기기가 유/무선 통신망으로 연결되어 사용자는 언제 어디서나 원하는 정보에 접근할 수 있다. 특히, u-러닝(Ubiquitous-Learning)은 교육학적인 측면 뿐 아니라 어디서나 접근할 수 있다는 유비쿼터스적인 측면을 통해 학습의 효과를 보다 향상시킬 수 있다. 현재까지 추진된 u-러닝의 연구사례로, 주어진 학습 컨텐츠를 PDA를 이용하여 야외에서 학습할 수 있도록 하며, 원격지 모바일 환경의 학생들을 교실 수업에 참여시키는 스마트교실 등이 있다. 그러나 기존의 연구들에서는 학습자의 상호작용이나 협동학습 등의 교육학적인 속성과 유비쿼터스의 환경적 속성을 만족시키지 못함에 따라 본 연구에서는 어디서나 교실 환경에 참여하는 유비쿼터스 환경에 적합하면서도 교육학적인 면을 만족시키는 모바일 교실 프레임워크를 제안하고자 한다.

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