• Title/Summary/Keyword: u-Button

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Smart Lighting Control System using u-Button (u-Button을 활용한 스마트 조명 제어시스템)

  • Choi, Hyeong-Do;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.12
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    • pp.2966-2975
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    • 2013
  • Everything has been simplified and abbreviated. The stream of times can be found through the smart phones since the ubiquitous world has be mentioned by Mark Webber. Judging by the flow of times, it's easy to predict that it will be more developed in the future. There are several ways of the development and one of them is to click a button in everything. For this study, the MaKey of MIT MELIALAB shows the possibility. As applying the study of clicking a button in everything, this paper proposes the Smart Lighting Control System using the u-Button. For the actual implementation, u-Button Module with MICAz and various sensors, Actuator Node composed of ZigBeX and LED Module are produced.

Monitoring System of Blind Areas in a Skiing Resort using a USN (USN을 이용한 스키장 사각 지역 감시 시스템)

  • Lee, Hyung-Bong;Jung, Ui-Min;Park, Lae-Jeong;Moon, Jung-Ho;Chung, Tae-Yun
    • The KIPS Transactions:PartD
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    • v.16D no.2
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    • pp.249-256
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    • 2009
  • This paper introduces an efficient USN (ubiquitous sensor network) for monitoring blind areas in a skiing resort, developed as a part of u-Sport showcase project of Gangwon Province. Blind areas of a skiing resort are dangerous and/or steep areas located aroud ski slopes, which are rarely traveled and not easily seen by a ski patrol. If an accident occurs in such a blind area, the main control center of the sking resort can hardly recognize the accident and provide first aid and rescue services promptly. The blind area monitoring system proposed in this paper monitors a blind area of a skiing resort using five battery-powered sensor nodes each of which has an image sensor on it and wirelessly transmits images around the blind area to the main control center on a regular basis, therebly allowing real-time monitoring of the blind area and prompt rescue services in case of accidents. Additionally, the monitoring system provides an emergency button which skiers injured in the blind area can push. If the button is pushed, an image around the button and an alarm signal are transmitted to the main control center and therefore the main control center can take prompt actions for rescuing the injured skiers.

User-interface Considerations for the Main Button Layout of the Tactical Computer for Korea Army (한국군 전술컴퓨터의 인간공학적 메인버튼 설계)

  • Baek, Seung-Chang;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.147-154
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    • 2009
  • The tactical computer is currently being developed and installed in armored vehicles and tanks for reinforcement. With the tactical computer, Korea Army will be able to grasp the deployment status of our forces, enemy, and obstacles under varying situations. Furthermore, it makes the exchange of command and tactical intelligence possible. Recent studies showed that the task performance is greatly affected by the user interface. The U.S. Army is now conducting user-centered evaluation tests based on C2 (Command & Control) to develop tactical intelligence machinery and tools. This study aims to classify and regroup subordinate menu functions according to the user-centered task performance for the Korea Army's tactical computer. Also, the research suggests an ergonomically sound layout and size of main touch buttons by considering human factors guidelines for button design. To achieve this goal, eight hierarchical subordinate menu functions are initially drawn through clustering analysis and then each group of menu functions was renamed. Based on the suggested menu structure, new location and size of the buttons were tested in terms of response time, number of error, and subjective preference by comparing them to existing ones. The result showed that the best performance was obtained when the number of buttons or functions was eight to conduct tactical missions. Also, the improved button size and location were suggested through the experiment. It was found in addition that the location and size of the buttons had interactions regarding the user's preference.

A Design of X-Band Tile Type Active Transmit/Receive Module (X 대역 타일형 능동 송수신 모듈 설계)

  • Ha, Jung-Hyen;Moon, Ju-Young;Lee, Ki-Won;Nam, Byung-Chang;Yun, Sang-Won
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.21 no.12
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    • pp.1467-1474
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    • 2010
  • A tile type active T/R(Transmit/Receive) module for X-band active array radar is demonstrated in this paper. Proposed tile type structure based on fuzz button solderless vertical interconnection shows wide band characteristic of about 30 % bandwidth in X-band with insertion loss of below 0.6 dB and input and output VSWR of less than 1.7. Moreover, the mismatching generally appeared in the vertical interconnection which shown wide band characteristic can also be minimized and, therefore, good gain flatness can be achieved.

Enhancing Immersiveness in Video see-through HMD based Immersive Model Realization (Video see-through HMD 기반 실감 모델 재현시의 몰입감 향상 방법론)

  • Ha, Tae-Jin;Kim, Yeong-Mi;Ryu, Je-Ha;Woo, Woon-Tack
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.685-686
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    • 2006
  • Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing robust augmentation and immersive realization of virtual objects. A robust augmentation technology is developed for various lighting conditions and a partial solution is proposed for the hand occlusion problem that occurs when the virtual objects overlay the user' hands. It provides more immersive or natural images to the users. Finally, vibratory haptic cues by page motors as well as button clicking force feedback by modulating pneumatic pressures are proposed while interacting with virtual widgets. Also our system reduces gabs between modeling spaces and user spaces. An immersive game-phone model is selected to demonstrate that the users can control the direction of the car in the racing game by tilting a tangible object with the proposed augmented haptic and robust non-occluded visual feedback. The proposed methodologies will be contributed to the immersive realization of the conventional AR system.

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A Recent Development of Haptic Devices for Temematics Control Units (텔레매틱스 단말기에서 사용가능한 Haptic 디바이스 개발 동향)

  • Ma, Jin-Suk;Kim, Hung-Nam
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.406-409
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    • 2004
  • Recently, many auto makers and OEM are now developing various telematics control units(TCU). TCU has an embedded OS and many user-friendly services inherently and frequently the driver operates the TCU on driving a car. Although the TCU has some accident resistive functions, secondhand accidental problem arose. Current Korean domestic TCUs have some interfaces such as push-button, touch screen, voice recognition and etc. But, because of operational complexity, technical limitation, it has not sufficient user-friendly interface. In this paper, to overcome this problem, haptic devices are considered. We present haptic devices and applications on the basis of that of U.S. Immersion co. and also BMW's iDrive technology.

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Emission test of a domestic fabricated cathode with higher current density

  • Ju, Yeong-Do;Gong, Hyeong-Seop;Kim, Seung-Hwan;Tanwar, Anil;Seok, Yeong-Eun;Lee, Byeong-Jun;Hong, Yong-Jun;Sin, Jin-U;So, Jun-Ho
    • Proceedings of the Korean Vacuum Society Conference
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    • 2016.02a
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    • pp.205.2-205.2
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    • 2016
  • The emission test a domestic fabricated cathode is conducted using an easy-replaceable-emitter-type test bench. A simple cylindrical button type cathode is dropped vertically into a cathode cup holder. The cathode is heated by a tungsten wire heater located around the cup holder. The cathode temperature is measured by an optical pyrometer. A high voltage pulse power supply gives the anode-cathode gap voltage up to 20 kV with the pulse width of 15 us. The emitted current from the cathode is captured at a faraday cup and is measured using current transformer and oscilloscope. The test bench is installed in the vacuum chamber with easy access door and, therefore, the cathode can be easily replaceable. We confirmed the emission current density of $15A/cm^2$ and $80A/cm^2$ with a domestic fabricated B-type cathode and a Scandate cathode, respectively. The detailed test result for the cathode will be presented.

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Development of a Prototype System for Active Emergency Call Services (능동적 응급 호출 서비스 시스템 프로토타입 개발)

  • Han, Won-Hee;Song, Eun-Ha;Han, Sung-Kook;Jeong, Young-Sik
    • Journal of Korea Multimedia Society
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    • v.11 no.7
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    • pp.1016-1024
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    • 2008
  • In this paper, we designed and implemented the ACE(ACtive Emergency call service system) system for emergency call service actively. ACE system has two physical components; E-Device(Emergency Mobile Device) and E-Server(Emergency Server). The role of E-Device is the mobile device in order to call emergency by using mild handi-capped, the elderly and children who are able to communicate theirs intention to another. E-Server is the server for management E-devices with realtime monitering. E-Device will be developed to the portable size for easily mild handi-capped, the elderly and children. When they need the service of emergency call, the button of E-device can be used and the call signal is transmitted to the emergency office and the guardian through Internet and CDMA. E-server should be developed the integrated control system for management of E-Devices basically. And it also supported to realtime monitoring of E-devices with respect to high quality of emergency call service for rise the efficiency.

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A Case Study on the Development of Patient Clothes Designs -Focused on General Patient Pajamas and Obstetrics and Gynecology Gowns of Korea University Medical Center- (환자복 디자인 개발에 관한 사례 연구 -고려대학교 의료원의 일반 환자복과 산부인과용 가운을 중심으로-)

  • Lee, Yhe-Young;Lee, Yoon-Jung;Seong, Hwa-Kyung
    • Journal of the Korean Home Economics Association
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    • v.44 no.12
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    • pp.9-18
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    • 2006
  • A case study was conducted on the development of patient clothes designs at the Korea University Medical Center, in order to provide an example of patient clothes designs which meet the hospital identity and the demands of patients and nurses. In this study, we focused on general patient pajamas and one-piece gowns worn in the obstetrics and gynecology department. A scientific and systematic design approach consisting of the following four steps was conducted in the designing process: needs assessment, design direction establishment, design presentation, and final decision. For the first step, focused group interviews and a survey were conducted to identify the needs of the patients and nurses. According to the results of the first step, 3 fabric patterns with light, modern, rhythmic, modest and ordinary images were designed utilizing the university and hospital symbols and logotypes. Fixed forms with realistic and geometric characteristics and colors, including white, yellow, blue, grey, and pink were selected to deliver the preferred image. Each fabric pattern was made in male and female versions of the color sets. The following styles of patient clothes were made with the 3 fabric samples: general patient pajamas with a U-neckline, 9/10-length sleeves and ankle-length pants, a full-length sleeved gown with openings for breast-feeding, and a gown with a deep back-neckline and button fastening. Different sizing systems for males and females were recommended for the production.