• Title/Summary/Keyword: two-step interpolation

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NUMERICAL SIMULATION OF SCOUR BY A WALL JET

  • A.A.Salehi Neyshabouri;R.Barron;A.M.Ferreira da Silva
    • Water Engineering Research
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    • v.2 no.3
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    • pp.179-185
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    • 2001
  • The time consuming and expensive nature of experimental research on scouring processes caused by flowing water makes it attractive to develop numerical tools for the predication of the interaction of the fluid flow and the movable bed. In this paper the numerical simulation of scour by a wall jet is presented. The flow is assumed to be two-dimensional, and the alluvium is cohesionless. The solution process, repeated at each time step, involves simulation of a turbulent wall jet flow, solution of the convection-diffusion of sand concentration, and prediction of the bed deformation. For simulation of the jet flow, the governing equations for momentum, mass balance and turbulent parameters are solved by the finite volume method. The SIMPLE scheme with momentum interpolation is used for pressure correction. The convection-diffusion equation is solved for sediment concentration. A boundary condition for concentration at the bed, which takes into account the effect of bed-load, is implemented. The time rate of deposition and scour at the bed is obtained by solving the continuity equation for sediment. The shape and position of the scour hole and deposition of the bed material downstream of the hole appear realistic.

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Numerical modelling for evaluating the TMD performance in an industrial chimney

  • Iban, A.L.;Brownjohn, J.M.W.;Belver, A.V.;Lopez-Reyes, P.M.;Koo, K.
    • Wind and Structures
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    • v.17 no.3
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    • pp.263-274
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    • 2013
  • A numerical technique for fluid-structure interaction, which is based on the finite element method (FEM) and computational fluid dynamics (CFD), was developed for application to an industrial chimney equipped with a pendulum tuned mass damper (TMD). In order to solve the structural problem, a one-dimensional beam model (Navier-Bernoulli) was considered and, for the dynamical problem, the standard second-order Newmark method was used. Navier-Stokes equations for incompressible flow are solved in several horizontal planes to determine the pressure in the boundary of the corresponding cross-section of the chimney. Forces per unit length were obtained by integrating the pressure and are introduced in the structure using standard FEM interpolation techniques. For the fluid problem, a fractional step scheme based on a second order pressure splitting has been used. In each fluid plane, the displacements have been taken into account considering an Arbitrary Lagrangian Eulerian approach. The stabilization of convection and diffusion terms is achieved by means of quasi-static orthogonal subscales. For each period of time, the fluid problem was solved and the geometry of the mesh of each fluid plane is updated according to the structure displacements. Using this technique, along-wind and across-wind effects have been properly explained. The method was applied to an industrial chimney in three scenarios (with or without TMD and for different damping values) and for two wind speeds, showing different responses.

A Fast Processing Algorithm for Lidar Data Compression Using Second Generation Wavelets

  • Pradhan B.;Sandeep K.;Mansor Shattri;Ramli Abdul Rahman;Mohamed Sharif Abdul Rashid B.
    • Korean Journal of Remote Sensing
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    • v.22 no.1
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    • pp.49-61
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    • 2006
  • The lifting scheme has been found to be a flexible method for constructing scalar wavelets with desirable properties. In this paper, it is extended to the UDAR data compression. A newly developed data compression approach to approximate the UDAR surface with a series of non-overlapping triangles has been presented. Generally a Triangulated Irregular Networks (TIN) are the most common form of digital surface model that consists of elevation values with x, y coordinates that make up triangles. But over the years the TIN data representation has become an important research topic for many researchers due its large data size. Compression of TIN is needed for efficient management of large data and good surface visualization. This approach covers following steps: First, by using a Delaunay triangulation, an efficient algorithm is developed to generate TIN, which forms the terrain from an arbitrary set of data. A new interpolation wavelet filter for TIN has been applied in two steps, namely splitting and elevation. In the splitting step, a triangle has been divided into several sub-triangles and the elevation step has been used to 'modify' the point values (point coordinates for geometry) after the splitting. Then, this data set is compressed at the desired locations by using second generation wavelets. The quality of geographical surface representation after using proposed technique is compared with the original UDAR data. The results show that this method can be used for significant reduction of data set.

High Frequency Noise Reduction in ECG using a Time-Varying Variable Cutoff Frequency Lowpass Filter (시변 가변차단주파수 저역통과필터를 이용한 심전도 고주파 잡음의 제거)

  • 최안식;우응제;박승훈;윤영로
    • Journal of Biomedical Engineering Research
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    • v.25 no.2
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    • pp.137-144
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    • 2004
  • ECG signals are often contaminated with high-frequency noise such as muscle artifact, power line interference, and others. In the ECG signal processing, especially during a pre-processing stage, numerous noise removal techniques have been used to reduce these high-frequency noise without much distorting the original signal. This paper proposes a new type of digital filter with a continuously variable cutoff frequency to improve the signal quality This filter consists of a cutoff frequency controller (CFC) and variable cutoff frequency lowpass filter (VCF-LPF). From the noisy input ECG signal, CFC produces a cutoff frequency control signal using the signal slew rate. We implemented VCF-LPF based on two new filter design methods called convex combination filter (CCF) and weight interpolation fille. (WIF). These two methods allow us to change the cutoff frequency of a lowpass filter In an arbitrary fine step. VCF-LPF shows an excellent noise reduction capability for the entire time segment of ECG excluding the rising and falling edge of a very sharp QRS complex. We found VCF-LPF very useful and practical for better signal visualization and probably for better ECG interpretation. We expect this new digital filter will find its applications especially in a home health management system where the measured ECG signals are easily contaminated with high-frequency noises .

Stereo-To-Multiview Conversion System Using FPGA and GPU Device (FPGA와 GPU를 이용한 스테레오/다시점 변환 시스템)

  • Shin, Hong-Chang;Lee, Jinwhan;Lee, Gwangsoon;Hur, Namho
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.616-626
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    • 2014
  • In this paper, we introduce a real-time stereo-to-multiview conversion system using FPGA and GPU. The system is based on two different devices so that it consists of two major blocks. The first block is a disparity estimation block that is implemented on FPGA. In this block, each disparity map of stereoscopic video is estimated by DP(dynamic programming)-based stereo matching. And then the estimated disparity maps are refined by post-processing. The refined disparity map is transferred to the GPU device through USB 3.0 and PCI-express interfaces. Stereoscopic video is also transferred to the GPU device. These data are used to render arbitrary number of virtual views in next block. In the second block, disparity-based view interpolation is performed to generate virtual multi-view video. As a final step, all generated views have to be re-arranged into a single image at full resolution for presenting on the target autostereoscopic 3D display. All these steps of the second block are performed in parallel on the GPU device.

Assessment of liquefaction potential of the Erzincan, Eastern Turkey

  • Duman, Esra Subasi;Ikizler, Sabriye Banu;Angin, Zekai;Demir, Gokhan
    • Geomechanics and Engineering
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    • v.7 no.6
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    • pp.589-612
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    • 2014
  • This study includes determination of liquefaction potential in Erzincan city center. Erzincan Province is situated within first-degree earthquake zone on earthquake map of Turkey. In this context, the earthquake scenarios were produced using the empirical expressions. Liquefaction potential for different earthquake magnitudes (6.0, 6.5, 7.0) were determined. Liquefaction potential was investigated using Standard Penetration Test (SPT). Liquefaction potential analyses are determined in two steps: geotechnical investigations and calculations. In the first steps, boreholes were drilled to obtain disturbed and undisturbed soil samples and SPT values were obtained. Laboratory tests were made to identify geotechnical properties of soil samples. In the second step, liquefaction potential analyses were examined using two methods, namely Seed and Idriss (1971), Iwasaki et al. (1981). The liquefaction potential broadly classified into three categories, namely non-liquefiable, marginally liquefiable and liquefiable regions. Additionally, the liquefaction potential index classified into four categories, namely non-liquefiable, low, high and very high liquefiable regions. In order to liquefaction analysis complete within a short time, MATLAB program were prepared. Following the analyses, liquefaction potential index is investigated by Iwasaki et al. (1982) methods. At the final stage of this study, liquefaction potential maps and liquefaction potential index maps of the all study area by using IDW (inverse distance weighted) interpolation method in Geostatistical Analyst Module of ArcGIS 10.0 Software were prepared for different earthquake magnitudes and different depths. The results of soil liquefaction potential were evaluated in ArcGIS to map the distributions of drillings with liquefaction potential. The maps showed that there is a spatial variability in the results obtained which made it difficult to clearly separate between regional areas of high or low potential to liquefy. However, this study indicates that the presence of ground water and sandy-silty soils increases the liquefaction potential with the seismic features of the region.

A Study on Good Pose in Pose to Pose (포즈 투 포즈 방식 애니메이션에서 포즈 선별에 대한 연구)

  • Kim, Young-Chul
    • Cartoon and Animation Studies
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    • s.41
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    • pp.57-73
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    • 2015
  • A pose is an important component in the animation with timing and spacing. Pose is the key to describe the story-telling or how the animation behavior. Key animation method is Straight Ahead and pose to pose method. Many animaters have been using these two methods, or by a mix of two ways. It is possible that computer animation make a pose using interpolation between keyframes. The many animators of computer animation are using pose to pose in their work. It is depend on good and strong pose that make audience understand a story or a situation. This makes animators to be efficient of inefficient operation. In this study, according to the effective good pose to catch proposes four ways. There are four methods of making pose that are stretch and squash, the height of the character, the center of weight, step. The law of 12 kinds of Disney Animation is a good reference for the study.

Comparative Study on Sloshing Impact Flows between PIV and CFD (슬로싱 충격현상 해석을 위한 모형실험과 수치해석 적용에 관한 비교 연구: PIV vs. CFD)

  • Yang, Kyung-Kyu;Kim, Jieung;Kim, Sang-Yeob;Kim, Yonghwan
    • Journal of Ocean Engineering and Technology
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    • v.29 no.2
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    • pp.154-162
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    • 2015
  • In this study, experimental and numerical methods were applied to observe sloshing impact phenomena. A two-dimensional rectangular tank filled with water and air was considered with a specific excitation condition that induced a hydrodynamic impact without an air pocket at the top corner of the tank. High-speed cameras and a pressure measurement system were synchronized, and a particle image velocimetry (PIV) technique was applied to measure the velocity field and corresponding pressure. The experimental condition was implemented in a numerical computation to solve incompressible two-phase flows using a Cartesian-grid method. The discretized solution was obtained using the finite difference and constraint-interpolation-profile (CIP) methods, which adopt a fractional step scheme for coupling the pressure and velocity. The tangent of the hyperbola for interface capturing (THINC) scheme was used with the weighed line interface calculation (WLIC) method to capture the interface between the air and water. The calculated impact pressures and velocity fields were compared with experimental data, and the relationship between the local velocity and pressure was investigated based on the computational results.

A 6b 1.2 GS/s 47.8 mW 0.17 mm2 65 nm CMOS ADC for High-Rate WPAN Systems

  • Park, Hye-Lim;Kwon, Yi-Gi;Choi, Min-Ho;Kim, Young-Lok;Lee, Seung-Hoon;Jeon, Young-Deuk;Kwon, Jong-Kee
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.11 no.2
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    • pp.95-103
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    • 2011
  • This paper proposes a 6b 1.2 GS/s 47.8 mW 0.17 $mm^2$ 65 nm CMOS ADC for high-rate wireless personal area network systems. The proposed ADC employs a source follower-free flash architecture with a wide input range of 1.0 $V_{p-p}$ at a 1.2 V supply voltage to minimize power consumption and high comparator offset effects in a nanometer CMOS technology. The track-and-hold circuits without source followers, the differential difference amplifiers with active loads in pre-amps, and the output averaging layout scheme properly handle a wide-range input signal with low distortion. The interpolation scheme halves the required number of pre-amps while three-stage cascaded latches implement a skew-free GS/s operation. The two-step bubble correction logic removes a maximum of three consecutive bubble code errors. The prototype ADC in a 65 nm CMOS demonstrates a measured DNL and INL within 0.77 LSB and 0.98 LSB, respectively. The ADC shows a maximum SNDR of 33.2 dB and a maximum SFDR of 44.7 dB at 1.2 GS/s. The ADC with an active die area of 0.17 $mm^2$ consumes 47.8 mW at 1.2 V and 1.2 GS/s.

Annotation Method based on Face Area for Efficient Interactive Video Authoring (효과적인 인터랙티브 비디오 저작을 위한 얼굴영역 기반의 어노테이션 방법)

  • Yoon, Ui Nyoung;Ga, Myeong Hyeon;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.21 no.1
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    • pp.83-98
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    • 2015
  • Many TV viewers use mainly portal sites in order to retrieve information related to broadcast while watching TV. However retrieving information that people wanted needs a lot of time to retrieve the information because current internet presents too much information which is not required. Consequentially, this process can't satisfy users who want to consume information immediately. Interactive video is being actively investigated to solve this problem. An interactive video provides clickable objects, areas or hotspots to interact with users. When users click object on the interactive video, they can see additional information, related to video, instantly. The following shows the three basic procedures to make an interactive video using interactive video authoring tool: (1) Create an augmented object; (2) Set an object's area and time to be displayed on the video; (3) Set an interactive action which is related to pages or hyperlink; However users who use existing authoring tools such as Popcorn Maker and Zentrick spend a lot of time in step (2). If users use wireWAX then they can save sufficient time to set object's location and time to be displayed because wireWAX uses vision based annotation method. But they need to wait for time to detect and track object. Therefore, it is required to reduce the process time in step (2) using benefits of manual annotation method and vision-based annotation method effectively. This paper proposes a novel annotation method allows annotator to easily annotate based on face area. For proposing new annotation method, this paper presents two steps: pre-processing step and annotation step. The pre-processing is necessary because system detects shots for users who want to find contents of video easily. Pre-processing step is as follow: 1) Extract shots using color histogram based shot boundary detection method from frames of video; 2) Make shot clusters using similarities of shots and aligns as shot sequences; and 3) Detect and track faces from all shots of shot sequence metadata and save into the shot sequence metadata with each shot. After pre-processing, user can annotates object as follow: 1) Annotator selects a shot sequence, and then selects keyframe of shot in the shot sequence; 2) Annotator annotates objects on the relative position of the actor's face on the selected keyframe. Then same objects will be annotated automatically until the end of shot sequence which has detected face area; and 3) User assigns additional information to the annotated object. In addition, this paper designs the feedback model in order to compensate the defects which are wrong aligned shots, wrong detected faces problem and inaccurate location problem might occur after object annotation. Furthermore, users can use interpolation method to interpolate position of objects which is deleted by feedback. After feedback user can save annotated object data to the interactive object metadata. Finally, this paper shows interactive video authoring system implemented for verifying performance of proposed annotation method which uses presented models. In the experiment presents analysis of object annotation time, and user evaluation. First, result of object annotation average time shows our proposed tool is 2 times faster than existing authoring tools for object annotation. Sometimes, annotation time of proposed tool took longer than existing authoring tools, because wrong shots are detected in the pre-processing. The usefulness and convenience of the system were measured through the user evaluation which was aimed at users who have experienced in interactive video authoring system. Recruited 19 experts evaluates of 11 questions which is out of CSUQ(Computer System Usability Questionnaire). CSUQ is designed by IBM for evaluating system. Through the user evaluation, showed that proposed tool is useful for authoring interactive video than about 10% of the other interactive video authoring systems.