• Title/Summary/Keyword: trend oriented

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A Study on the Development of Apron Design for Cultural Tourism Souvenirs - Focused on Jeonju Makgeolli Research Center - (관광 기념품용 앞치마 디자인 개발 - 전주막걸리연구센터 사례를 중심으로 -)

  • Kim, Juyeon;Lee, Hyojin;Yang, Arang
    • Korean Journal of Human Ecology
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    • v.21 no.6
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    • pp.1161-1172
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    • 2012
  • The recent trend in tourism souvenirs has shifted from traditional products to modern, practical, and budget oriented products. As a result, tourism souvenirs that meet the changing demands of consumers need to be studied and developed. Aprons are one of the most important accessories worn for housework, and are also an important part of uniforms worn at restaurants and hotels. As a result, aprons typify the characteristics of makgeolli - practical products that meet the needs of modern consumers. Therefore, the development of tourism souvenirs targeting tourists that seek Jeonju Makgeolli is expected to bring substantial social and economic benefits. The purpose of the study is to develop designs for aprons for promotional and tourism souvenirs for the Jeonju Makgeolli Research Center. The research has been conducted with a survey on design preferences of aprons, design proposals, production of actual aprons, and selection of the final design. The study is empirical in nature and realistic in scope since it is anticipated that the trial and manufacture of aprons will be commercialized as tourism souvenirs. It is expected that aprons, which can be produced at low cost, will meet the needs of recent consumers who prefer elegant, modern, and practical goods as compared to simple and bland folk crafts or traditional products. More studies and research on the development of designs of aprons as tourism souvenirs is expected to be conducted based on this study.

A Study on the implementation Strategy of the Next Generation Cadastral Information Service - Focus on the Case of Korea Cadastral Survey Corporation - (차세대 지적정보서비스 구현 전략 연구 - 대한지적공사 사례를 중심으로 -)

  • Lee, Bo-Mi;Lee, Yong-Mun
    • Spatial Information Research
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    • v.16 no.1
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    • pp.101-112
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    • 2008
  • This study aims to show why we have to introduce SOA paradigm in the Cadastral Information System for coping with domestic and foreign IT environments flexibly and strengthening inner capability. We search the trend of up-to-date IT paradigm such as Enterprise GIS, SOA and etc. from this, we worked out the concept of Cadastral Information System. we also could see the introduction case of the domestic and foreign next generation Cadastral Information System, there is implications for us. also, we analysis the general condition about information system which KCSC(Korea Cadastral Survey Corporation) own in a general way and estimate the SOA level degree for each information system. and on that base, we set up SOA loadmap for implementation the next generation of Cadastral Information Service. This is an important step for building ideal future information systems which KCSC hope to be. For realizing this, we focus our inner capability on integration without duplicate and re-using the inner information infra.

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The Impact of Value Creation and Appropriation Elements on Performance (가치 창조 및 전유 요소가 기업의 성과에 미치는 영향)

  • Kim, Chul-Min;Park, Kwang-Ho
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.40 no.4
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    • pp.1-9
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    • 2017
  • Companies must capture value for sustainable growth. Capturing value is a critical task for companies, particularly when operating own businesses and organizations or starting new business. The business strategy of many companies focuses on capturing the maximum value from customers and other stakeholders. Even though a wide range of studies on value creation and appropriation has been conducted in the strategic management field, most of studies are still conceptual and theoretical. Thus more empirical studies are required to suggest future-oriented value strategy. This study reveals the value creation and appropriation elements in the aviation industry of Korea. The purpose of this study is to understand the trend of value creation and appropriation in the industry. In addition, the relationship between the elements and firm's performance are tested. The firm's performance is defined by that past and future point of views. The sample were collected from Korean Air and Asiana Air. The empirical test shows that the elements of value creation-appropriation have significant impact on firm's performance. Further, the element of value appropriation to customer has a positive impact both on firm's past and future performance. Our results show that investors acknowledge a value-based strategy as a sign of stock valuation. The results of this test correspond with the earlier one, showing that maximizing customers value rather than shareholder value does deliver impressive returns. The finding suggest that companies need to change their strategy to efficiently manage performance. With the test results, we propose a value-based strategy to maximize firm's future financial and stock performance.

21세기 유럽 해항도시의 롤 모델로서의 하펜시티 함부르크

  • Jeong, Jin-Seong;Jo, Hyeon-Cheon
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2011.06a
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    • pp.376-378
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    • 2011
  • Hamburg is going with the HafenCity Project to create new urban space for city's bustling central district. HafenCity will add an additional 155 hectares to Hamburg's central urban area, increasing its total area by some 40 percent. The new developments in HafenCity will be oriented towards the River Elbe and the great seaport. Its centre will have a close relation to water. They will be used for the construction of a fascinating mix of residential accommodation, offices, cultural and leisure amenities, retail facilities and restaurants set in a framework of an elaborate urban layout. This study is focusing on the purpose of the project goals, the task of the Hamburg authorities and GHS (Gesells chaft f$\ddot{u}$r Hafen und Standortentwicklung) and an urban planning ideas competition (draft masterplan). Regarding of the new trend of the reurbanisation in Europe, the aim of this study will be to find out, in which way Hafencity is trying to develope the new city district as a model for the European inner city of the 21st century.

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Evaluation Model for the Stability of the Diagnostic Information System Incorporating the Quantitative Evaluation (정량적 평가를 도입한 정보시스템 안정성 진단 평가 모델)

  • Im, Hyeong-Do;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.313-316
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    • 2016
  • Highly probable cause of the current turmoil critical national infrastructure and private enterprise information systems failures or national event of an accident, it is inevitable huge hit in corporate business as well as a significant impact on the national benefit. This is a trend subject to the stability of the national management information system has a significant impact on people and society, such as banking, telecommunications, transport and energy, which can be extended into a private institution. However, public and private ICT business through the development of Information system Audit or CMMI(Capability Maturity Model Integration) certification check the quality of the target system, but quality check on the reliability of the information system operations after construction is either not promoting met for some safety test results a situation that does not enabled by insufficient. By preventing the disorder or an accident of this study, the diagnostic reliability information systems through inspection and evaluation system development of information systems being established, and to minimize service confusion and study ways to ensure customer - oriented service.

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A Study on Cognition, Job Utilization and Satisfaction in Beauty Education (미용교육과정 인식과 직무활용도 및 직무만족도 관련 연구)

  • You, Soo-Yeon;Li, Shun-Hua
    • Journal of Convergence for Information Technology
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    • v.10 no.8
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    • pp.239-249
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    • 2020
  • In this study, 205 graduates of beauty majors were surveyed for the purpose of the study to analyze the differences between factors in each major by examining the impact of the perception of beauty education courses on site utilization, job utilization, and job satisfaction. The study found that practical skills were required as a supplemental major subject, and the theory

A Study on the Changes of Social Meaning of Androgynous Image in Fashion Magazine(I) -Focused Fashion Item and Adornment- (패션잡지에 나타난 양성이미지의 사회적 의미변화에 관한 연구(I) -의복품목과 장식을 중심으로-)

  • 유홍식;황선진
    • The Research Journal of the Costume Culture
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    • v.11 no.6
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    • pp.852-866
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    • 2003
  • The purpose of this study is to analyze how the women's fashion with the androgynous image(fashion item, adornment) which has appeared on our specialized fashion magazine from 1986 through 2000. As a result of this study I drew the following conclusion. First, masculine image led the market in the first stage of mid 1980 in a men's wear oriented trend that the woman wear masculine style jacket, pants and blouse. In hair style, the short hair of the masculine image was used habitually but the make-up was tend to be made heavily. The ambivalence of the sex was also showed up by expressing the feminine image on the masculine image using the accessories like necklace, earing and bracelet. Second, unlike the first stage, it showed that more and more feminine image was accepted in the second stage of early 1990. The jacket, blouse and pants were rooted as the basic item in women's fashion. The feminine style of long hair and natural make-up with the androgynous image were increased. Third, in the third stage of the late 1990, the fashion items to the comfortable dress of light weight as the life style pursuits the activity and convenience. The feminine image were appeared naturally with a long hair style and natural make-up with the androgynous image. The remarkable features in the fashion accessories were that boots and low shoes were preferred by the increase of the masculine image shoes and the sneakers were seen a lot by the effect of the sports boom.

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Design and Implementation of RFID Based u-SCM System for Fiber and Apparel Industry (섬유 및 의류산업의 RFID 기반 u-SCM 시스템의 설계 및 구현)

  • Moon, Il-Whan;Ahn, Jae-Geun;Kim, Sam-Keun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.8B
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    • pp.986-995
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    • 2011
  • Recently, the market of fiber and apparel industry is rapidly changing from producer to consumer oriented. This trend emphasizes the necessity of SCM systems being able to do flexible correspondences to the market changing through synthetically reflecting consumers' various needs and a variety of patterns. However, because traditional SCMs manage their supply chains being based on bar code systems from the production to the distribution, they are suffering from the needs of real time information sharing and have their essential restrictions in the response to the environmental changes of the market and consumers' needs. This paper suggests a new RFID based u-SCM system optimized into the fiber and apparel industry. The proposed system has the benefits that through basing on RPID can collect information of the production and the distribution real time and make better use of it and connect to the legacy systems organically via Web services and rapidly respond to the market changing and consumers' needs. Through implementation, it is demonstrated that the proposed system can effectively facilitate them.

Development of a 3-D Immersion Type Training Simulator

  • Jung, Young-Beom;Park, Chang-Hyun;Jang, Gil-Soo
    • KIEE International Transactions on Power Engineering
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    • v.4A no.4
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    • pp.171-177
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    • 2004
  • In the current age of the information oriented society in which we live, many people use PCs and are dependant on the databases provided by the network server. However, online data can be missed during the occurrence of a blackout and furthermore, power failure can greatly effect Power Quality. This has resulted in the trend of using interruption-free live-line work when trouble occurs in a power system. However, 83% of the population receives an electric shock experience when a laborer is performing interruption-free live-line work. In the interruption-free method, education and training problems have been pinpointed. However, there are few instructors to implement the necessary training. Furthermore, the trainees undergo only a short training period of just 4 weeks. In this paper, to develop a method with no restrictions on time and place and to ensure a reduction in the misuse of materials, immersion type virtual reality (or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by performing the equivalent action in a safe environment. Thus, it can be valuable to apply this training system to such dangerous work as 'Interruption-free live-line work exchanging COS (Cut-Out-Switch)'. In this program, the user carries out work according to instructions displayed through the window and speaker and cannot perform other tasks until each part of the task is completed in the proper sequence. The workers using this system can utilize their hands and viewpoint movement since they are in a real environment but the trainee cannot use all parts and senses of a real body with the current VR technology. Despite these weak points, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has high potentiality.

4PBL model proposal for education of Game Design (게임 교과목 교육을 위한 4PBL모델 제안 연구)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.93-102
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    • 2018
  • This article aims to present an effective and systematic learning methodology of game curriculum which is oriented convergence education. In particular, I will present the 4PBL model reflecting the trend of the changing times from teacher-centered learning to learner-centered learning environment. The 4PBL model consists of Personal based Learning, Problem based Learning, Project based learning and Performance based Learning. In this article, I will explain the concepts and characteristics of PBLs at each stage by providing concrete examples of game education courses. Such an attempt may have a meaningful value in that it can suggest a learning environment in which knowledge can be structured subjectively in a changing educational paradigm.