• Title/Summary/Keyword: transformation geometry

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Teaching-Learning Method for Plane Transformation Geometry with Mathematica (평면변환기하에 있어서 Mathematica를 이용한 교수-학습방법)

  • 김향숙
    • The Mathematical Education
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    • v.40 no.1
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    • pp.93-102
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    • 2001
  • The world we live in is called the age of information. Thus communication and computers are doing the central role in it. When one studies the mathematical problem, the use of tools such as computers, calculators and technology is available for all students, and then students are actively engaged in reasoning, communicating, problem solving, and making connections with mathematics, between mathematics and other disciplines. The use of technology extends to include computer algebra systems, spreadsheets, dynamic geometry software and the Internet and help active learning of students by analyzing data and realizing mathematical models visually. In this paper, we explain concepts of transformation, linear transformation, congruence transformation and homothety, and introduce interesting, meaningful and visual models for teaching of a plane transformation geomeoy which are obtained by using Mathematica. Moreover, this study will show how to visualize linear transformation for student's better understanding in teaching a plane transformation geometry in classroom. New development of these kinds of teaching-learning methods can simulate student's curiosity about mathematics and their interest. Therefore these models will give teachers the active teaching and also give students the successful loaming for obtaining the concept of linear transformation.

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Teaching method of the ellipse in Transformation Geometry (변환 기하학적 관점에서 본 타원의 지도 방안)

  • Cho, Cha-Mi
    • School Mathematics
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    • v.14 no.3
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    • pp.331-355
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    • 2012
  • All the method used in teaching the ellipse was to have students draw the points which have the same sum of distances from the two points so that they can confirm the shapes of the ellipse before showing them the definition of ellipse. In this process, students would not get an opportunity to think or make the definition of ellipse for themselves. This deductive way can hinder students from having clear understanding of why such definition was made. This paper introduces a method of defining the ellipse based on the similarity between a circle and an ellipse, leading into the equation. This method is possible by introducing Analytic Geometry taught in current school mathematics and Transformation Geometry. By doing so, this paper will discuss a fundamental understanding about the ellipse and the feature of the ellipse expandable by intuition. Furthermore this paper will also show various advantages which can be given by defining the ellipse in Transformation Geometry.

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Improved Image Matching Method Based on Affine Transformation Using Nadir and Oblique-Looking Drone Imagery

  • Jang, Hyo Seon;Kim, Sang Kyun;Lee, Ji Sang;Yoo, Su Hong;Hong, Seung Hwan;Kim, Mi Kyeong;Sohn, Hong Gyoo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.5
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    • pp.477-486
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    • 2020
  • Drone has been widely used for many applications ranging from amateur and leisure to professionals to get fast and accurate 3-D information of the surface of the interest. Most of commercial softwares developed for this purpose are performing automatic matching based on SIFT (Scale Invariant Feature Transform) or SURF (Speeded-Up Robust Features) using nadir-looking stereo image sets. Since, there are some situations where not only nadir and nadir-looking matching, but also nadir and oblique-looking matching is needed, the existing software for the latter case could not get good results. In this study, a matching experiment was performed to utilize images with differences in geometry. Nadir and oblique-looking images were acquired through drone for a total of 2 times. SIFT, SURF, which are feature point-based, and IMAS (Image Matching by Affine Simulation) matching techniques based on affine transformation were applied. The experiment was classified according to the identity of the geometry, and the presence or absence of a building was considered. Images with the same geometry could be matched through three matching techniques. However, for image sets with different geometry, only the IMAS method was successful with and without building areas. It was found that when performing matching for use of images with different geometry, the affine transformation-based matching technique should be applied.

Geometry Transformation in Spatial Domain Using Coefficient Changes in Frequency Domain toward Lightweight Image Encryption (주파수 영역에서의 계수 값 변환에 의한 공간 영역에서의 기하학적 변환과 이를 이용한 이미지 경량 암호화)

  • Joo, Jeong Hyun;Yi, Kang
    • Journal of KIISE
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    • v.42 no.2
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    • pp.162-168
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    • 2015
  • Image data is mostly stored in compressed form because of its huge size. Therefore, a series of cumbersome procedures is required to apply a transformation to image data: decompression, extraction of spatial data, transformation and recompression. In this paper, we employ DCT(Discrete Cosine Transform) coefficients to change the spatial presentation of images. DCT is commonly used in still image compression standards such as JPEG and moving picture compression standards such as MPEG-2, MPEG-4, and H.264. In this paper, we derived mathematically the relationship between the geometry transformation in the spatial domain and coefficient changes in the DCT domain and verified it with images in the JPEG file format. Because of the efficiency of transformation in the frequency domain, our findings can be utilized for light-weight partial image encryption for privacy data protection or entertainment contents protection.

Development of Photogrammetric Rectification Method Applying Bayesian Approach for High Quality 3D Contents Production (고품질의 3D 콘텐츠 제작을 위한 베이지안 접근방식의 사진측량기반 편위수정기법 개발)

  • Kim, Jae-In;Kim, Taejung
    • Journal of Broadcast Engineering
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    • v.18 no.1
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    • pp.31-42
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    • 2013
  • This paper proposes a photogrammetric rectification method based on Bayesian approach as a method that eliminates vertical parallax between stereo images to minimize visual fatigue of 3D contents. The image rectification consists of two phases; geometry estimation and epipolar transformation. For geometry estimation, coplanarity-based relative orientation algorithm was used in this paper. To ensure robustness for mismatch and localization error occurred by automation of tie point extraction, Bayesian approach was applied by introducing several prior constraints. As epipolar transformation perspective transformation was used based on condition of collinearity to minimize distortion of result images and modification for input images. Other algorithms were compared to evaluate performance. For geometry estimation, traditional relative orientation algorithm, 8-points algorithm and stereo calibration algorithm were employed. For epipolar transformation, Hartley algorithm and Bouguet algorithm were employed. The evaluation results showed that the proposed algorithm produced results with high accuracy, robustness about error sources and minimum image modification.

The Effects of Cooperative Learning on Children's Understanding of Geometry (협동학습활동이 유아 기하 학습에 미치는 영향)

  • Kwon, Young-Re;Lee, Kyung-Jin;Shin, Ok-Ja
    • Korean Journal of Child Studies
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    • v.32 no.2
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    • pp.71-85
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    • 2011
  • This study was carried out in order to better understand how cooperative learning effects the geometric understanding of young children. The geometry tasks used in the study included the geometric relationship between two dimensional shapes and three dimensional shapes, coordination, symmetry and transformation visualization and spacial reasoning. The subjects were composed of children aged five years and were taken from two kindergartens in a relatively new city close to Seoul. The experimental group of children the comparative learning in geometry. The comparative group of children were enrolled in a kindergarten that uses an the intergrated curriculum. The results indicated that cooperative learning impacted positively on the children's understanding of geometry. The specific results are as follows : The scores that the experimental acquired were higher in terms of p < .001 level. than the scores of the comparative group studying the geometric relationships between two dimensional shapes and three dimensional shapes, coordination, symmetry and transformation visualization & spacial reasoning.

A Design of Vector Processing Based 3D Graphics Geometry Processor (벡터 프로세싱 기반의 3차원 그래픽 지오메트리 프로세서 설계)

  • Lee, Jung-Woo;Kim, Ki-Chul
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.989-990
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    • 2006
  • This paper presents a design of 3D Graphics Geometry processor. A geometry processor needs to cope with a large amount of computation and consists of transformation processor and lighting processor. To deal with the huge computation, a vector processing structure based on pipeline chaining is proposed. The proposed geometry processor performs 4.3M vertices/sec at 100MHz using 11 floating-point units.

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A design of Floating Point Arithmetic Unit for Geometry Operation of Mobile 3D Graphic Processor (모바일 3D 그래픽 프로세서의 지오메트리 연산을 위한 부동 소수점 연산기 구현)

  • Lee, Jee-Myong;Lee, Chan-Ho
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.711-714
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    • 2005
  • We propose floating point arithmetic units for geometry operation of mobile 3D graphic processor. The proposed arithmetic units conform to the single precision format of IEEE standard 754-1985 that is a standard of floating point arithmetic. The rounding algorithm applies the nearest toward zero form. The proposed adder/subtraction unit and multiplier have one clock cycle latency, and the inversion unit has three clock cycle latency. We estimate the required numbers of arithmetic operation for Viewing transformation. The first stage of geometry operation is composed with translation, rotation and scaling operation. The translation operation requires three addition and the rotation operation needs three addition and six multiplication. The scaling operation requires three multiplication. The viewing transformation is performed in 15 clock cycles. If the adder and the multiplier have their own in/out ports, the viewing transformation can be done in 9 clock cycles. The error margin of proposed arithmetic units is smaller than $10^{-5}$ that is the request in the OpenGL standard. The proposed arithmetic units carry out operations in 100MHz clock frequency.

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Name, Quilt and Transformation Geometry

  • Lee Brenda
    • Research in Mathematical Education
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    • v.9 no.3 s.23
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    • pp.285-294
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    • 2005
  • The author has been teaching with an instructional module consisting of many mathematical concepts, based on designs formed by personal names or words to arouse students' interesting in learning mathematics. This module has been growing since it was first used as a supplementary lesson for calculus students. Now it consists of concepts that connect with mathematical topics such as number sense, algebraic thinking, geometry, and statistical reasoning, as well as other subjects such as art and quilt design. With its content we can provide our students the basic mathematical knowledge needed for further study in their own fields. In this article, we will demonstrate the latest development of this instructional module, which makes connections between mathematical knowledge and the design of personal quilt patterns. We will exhibit a 'Quilt of Nations' which consists of the designed quilt blocks of different countries, such as USA, Japan, Taiwan, Korea and others, as well as a quilt design using the abbreviation of this seminar. Then we will talk about how the connections are built, and how to design these mathematically rich, uniquely created, beautifully designed, and personalized quilt block patterns.

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