• Title/Summary/Keyword: tour-based approach

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An Analysis of Choice Behavior for Tour Type of Commercial Vehicle using Decision Tree (의사결정나무를 이용한 화물자동차 투어유형 선택행태 분석)

  • Kim, Han-Su;Park, Dong-Ju;Kim, Chan-Seong;Choe, Chang-Ho;Kim, Gyeong-Su
    • Journal of Korean Society of Transportation
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    • v.28 no.6
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    • pp.43-54
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    • 2010
  • In recent years there have been studies on tour based approaches for freight travel demand modelling. The purpose of this paper is to analyze tour type choice behavior of commercial vehicles which are divided into round trips and chained tours. The methods of the study are based on the decision tree and the logit model. The results indicates that the explanation variables for classifying tour types of commercial vehicles are loading factor, average goods quantity, and total goods quantity. The results of the decision tree method are similar to those of logit model. In addition, the explanation variables for tour type classification of small trucks are not different from those for medium trucks', implying that the most important factor on the vehicle tour planning is how to load goods such as shipment size and total quantity.

A Genetic Algorithm Based Approach to the Profitable Tour Problem with Pick-up and Delivery

  • Lee, Hae-Kyeong;Ferdinand, Friska Natalia;Kim, Tai-Oun;Ko, Chang-Seong
    • Industrial Engineering and Management Systems
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    • v.9 no.2
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    • pp.80-87
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    • 2010
  • As express courier market expands rapidly, companies are exposed to fierce competition. To cope with struggle for their survival, they are continuously making efforts to improve their service system. Even if most of service centers are directly linked to a consolidation terminal in courier service network, some of them with regional disadvantages are operated in milk run type from/to the consolidation terminal, which is a traditional PDP (Pick-up and Delivery Problem). This study suggests an approach to solve the PDP with the objective of maximizing the incremental profit, which belongs to PTP (Profitable Tour Problem) class. After the PTP is converted to TSP (Traveling Salesman Problem) with the same objective, a heuristic algorithm based on GA (Genetic Algorithm) is developed and examined through an example problem in practice of a courier service company in Korea.

Effect of Bundling Strategy on Tourists' Evaluation of Tour Packages (여행 패키지의 묶음판매 전략에 관한 연구)

  • Kim, Seung Lee;Lee, Dong Hee
    • International Area Studies Review
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    • v.16 no.1
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    • pp.53-74
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    • 2012
  • The bundling of multiple products/services at a set price has become a popular marketing strategy. However, little is known on how effects of bundling strategy influence tourists' evaluation of tour packages. Tourists evaluate a tour package based on the trade-off between the perceived benefits and costs involved in purchasing the tour package. In other words, the perceived value of the tour package influenced whether tourists to purchase a tour package or not. This study tested a tour package based on the theory of bundling, taking a moderating approach with perceived value. The data for this study wascollected by subjects who live Seoul Metropolitan Area and Gyeonggi Province and 4234 respondents, potential tourists to northeastern U.S.A/Canada. Results show that bundling taken by travel agencies include how many product items to put in a tour package and what degree of discount for the tour package. Also explaining functional relationship among product items in the tour package. Result show that tourists expect a discount, large or small, from purchasing a tour package. And the larger the number of products in a tour packages, the larger the discount size, and low functional relationship among items tourists expect to get.

Implementation of Digital Game-based Learning Feature for Package Tour Management Application (패키지 투어 관리 애플리케이션을 위한 디지털 게임 기반의 학습 기능 구현)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.7
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    • pp.1004-1012
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    • 2022
  • This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group.

Design and Implementation of Digital Game-based Contents Management System for Package Tour Application (패키지 투어 애플리케이션을 위한 디지털 게임 기반 콘텐츠 관리 시스템의 설계 및 구현)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.6
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    • pp.872-880
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    • 2022
  • This paper present a design and implementation of a Contents Management System (CMS) to be integrated into a game that uses a Digital Game-based Learning (DGBL) approach for helping tourists learn about tourism spots as a part of the Package Tour Application. In terms of design, this paper shows a system architecture that consists of a database to store the game's content such as tourism spot information, score and question configuration, score history, et cetera, a web application to manage the content and a Rest API to delivers the content to the mobile game. Meanwhile, in terms of implementation, MySQL database and PHP programming language are used. Moreover, a time response performance evaluation is conducted which resulted in between 0.77 s to 1.4 s from CMS to the database. Once successfully integrated with the game, the CMS will allow the game to be played on multiple tours simultaneously, without having to rebuild the game for every package tour group.

Organization of the optimal integrated environment for surface mounting machines (표면실장기계의 최적 통합환경 구성)

  • 이성한;홍지민;김대원;전명수;이범희
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.1117-1122
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    • 1993
  • The environment for surface mounting machines plays an important role in a throughput. An approach to organize the optimal integrated environment for surface mounting machines is presented to increase a throughput. An optimization problem is divided into a feeder setting problem and a task sequencing problem. Two algorithms for each problem are proposed. The feeder setting problems is optimized by an algorithm based on heuristic methods. The task sequencing problem is modeled as a TSP(Traveling salesman problem). An algorithm based on a heuristic tour-to-tour improvement method for TSP is proposed to optimize the task sequencing problem. A simulation is carried out to test developed algorithms.

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Seamless Image Blending based on Multiple TIP models (다수 시점의 TIP 영상기반렌더링)

  • Roh, Chang-Hyun
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.30-34
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    • 2003
  • Image-based rendering is an approach to generate realistic images in real-time without modeling explicit 3D geometry, Especially, TIP(Tour Into the Picture) is preferred for its simplicity in constructing 3D background scene. However, TP has a limitation that a viewpoint cannot go far from the origin of the TIP for the lack of geometrical information. in this paper, we propose a method to interpolating the TIP images to generate smooth and realistic navigation. We construct multiple TIP models in a wide area of the virtual environment. Then we interpolate foreground objects and background object respectively to generate smooth navigation results.

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The Life Cycle of Tour Destination Hot Spring in Korea (한국 온천관광목적지의 수명주기)

  • Cho, Sung-Ho;Lee, Kyung-Ja
    • Journal of the Korean association of regional geographers
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    • v.4 no.2
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    • pp.165-182
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    • 1998
  • When tour site is being used by people for the destination of tour, it has a life, or it will lose its life as a tour site. Therefore this paper aims to, based on Butler's theory, has chosen 46 hot spring spots in Korea which are legally assigned and presently running, and tried to analyze the life cycles, the stage of dispositional characteristics, and visitors' favoritism, and to try to find activating method which is not decline. Out of 46 spots, 29 Places were found on the stage of development, which took high percentage, 4 were on the growing stage, 5 were on the mature stage, 5 were on the stagnation or decline stage and the rest 3 were on the stage of rejuvenation. Geographically, Korean hot springs were located on the plain or mountainous areas mostly, and less of them were on hills and coast lines. In water quality, most of places had simple water while the places with salt and sulfur contained water were marked low rate. The temperatures of hot spring water were variable between $25^{\circ}C{\sim}78^{\circ}C$, but the older hot springs were hotter than new ones. After observing the relationship between disposition characteristics and life cycles, the geographical locations and the matter of approach were found as majour influential factors to the life cycles of them. The type of mountainous areas were observed slow progress in life cycle, due to traffic problem, until the road expansion or pavement work were done. Meanwhile, the suburban ones adjacent to big cities were favored by hot spring tourists due to their easy approach and easy traffic. The new born hot springs with such conditions have shown the fast growth. As studied above, since the hot springs were supposed to be for recuperation and vacational, a hot spring with better recreational and accommodational facilities was more favored by tourists than the one with pretty interior decorations. It was because the tour purpose of people has been switched from single purpose to multi one. Thus, the suggestion for activating a declining hot spring and bringing people in them is to develop new and attractive tour resources, expanding the related area, maintaining good quality of water, developing a complex site for long-term tour, developed traffic routs, hot spring festivals, utilizing adjacent tour resources, preparing public water supply system, and assigning as special tour zone.

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Multiple TIP Images Blending for Wide Virtual Environment (넓은 가상환경 구축을 위한 다수의 TIP (Tour into the Picture) 영상 합성)

  • Roh, Chang-Hyun;Lee, Wan-Bok;Ryu, Dae-Hyun;Kang, Jung-Jin
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.1
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    • pp.61-68
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    • 2005
  • Image-based rendering is an approach to generate realistic images in real-time without modeling explicit 3D geometry. Especially, owing to its simplicity, TIP(Tour Into the Picture) is preferred to constructing a 3D background scene. Because existing TIP methods have a limitation in that they lack geometrical information, we can not expect a accurate scene if the viewpoint is far from the origin of the TIP. In this paper, we propose the method of constructing a virtual environment of a wide area by blending multiple TIP images. Firstly, we construct multiple TIP models of the virtual environment. Then we interpolate foreground and background objects respectively, to generate a smooth navigation image. The method proposed here can be applied to various industry applications, such as computer game, 3D car navigation, and so on.