• 제목/요약/키워드: three-dimensional video

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동작분석 시스템을 이용한 골프 스윙 분석 기초 알고리즘 개발 (The Development of A Basic Golf Swing Analysis Algorithm using a Motion Analysis System)

  • 서재문;이해동;이성철
    • 한국운동역학회지
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    • 제21권1호
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    • pp.85-95
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    • 2011
  • Three-dimensional(3D) motion analysis is a useful tool for analyzing sports performance. During the last few decades, advances in motion analysis equipment have enabled us to perform more and more complicated biomechanical analyses. Nevertheless, considering the complexity of biomechanical models and the amount of data recorded from the motion analysis system, subsequent processing of these data is required for event-specific motion analysis. The purpose of this study was to develop a basic golf swing analysis algorithm using a state-of-the-art VICON motion analysis system. The algorithm was developed to facilitate golf swing analysis, with special emphasis on 3D motion analysis and high-speed motion capture, which are not easily available from typical video camera systems. Furthermore, the developed algorithm generates golf swing-specific kinematic and kinetic variables that can easily be used by golfers and coaches who do not have advanced biomechanical knowledge. We provide a basic algorithm to convert massive and complicated VICON data to common golf swing-related variables. Future development is necessary for more practical and efficient golf swing analysis.

댄스스포츠 룸바 Forward Walk 시 숙련도에 따른 운동학적 특성 (Kinematic Character istics to Skill Degree during Dance Sports Rumba Forward Walk)

  • 서세미;김태삼
    • 한국운동역학회지
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    • 제20권3호
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    • pp.293-301
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    • 2010
  • The purpose of this study was to investigate the kinematic difference between skilled and less skilled group for the forward walk at dance sports rumba. Six female players(skilled group: 3, less skilled group: 3) were participated as the subjects. To obtain the three-dimensional location coordinates in the joints and segments, it shot with 100Hz/s using 8 video cameras. Step length, shoulder rotation angle, orientation angle and angular velocity of pelvis were analyzed for each trail. The skilled group showed a bigger movement than the less skilled group at the shoulder rotation angle and ROM. The skilled group showed a bigger movement than the less skilled group at the up/down obliquity and internal/external rotation movement for pelvis. And the skilled group showed a bigger movement than the less skilled group at Maximum angle (down obliquity) of P2 and Maximum angle (up obliquity) of P3 to pelvis ROM. The skilled group showed a faster angular velocity than the less skilled group at P2 (+ direction, posterior) of anterior & posterior tilt, P2 & P3 (- direction, up) of up & down obliquity, and P2 (+ direction, external) of internal & external rotation.

3차원 콘텐츠 제작을 위한 깊이 정보 획득 기술 (Depth Acquisition Techniques for 3D Contents Generation)

  • 장우석;호요성
    • 스마트미디어저널
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    • 제1권3호
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    • pp.15-21
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    • 2012
  • 깊이 정보의 획득은 다양한 3차원 콘텐츠 제작을 위해서 필수적이다. 깊이 획득은 깊이 정보를 어떻게 획득하느냐에 따라서 크게 두 가지 방식(능동적, 수동적 깊이 센서 방식)으로 나뉜다. 본 논문에서는 몇 가지 측면에서 깊이 정보를 획득하는 방법을 살펴보고, 이들 방식을 통해 깊이를 획득하는 방법뿐 아니라, 각 방식의 약점을 보완하기 위해 두 가지 접근 방법을 혼합하여 깊이 정보를 획득하는 방법도 제시한다. 또한 3차원 비디오에서 매 화면마다 독립적으로 깊이 정보를 추정하여 생기는 깜빡거림 현상과 시각적 피로도를 줄이기 위해서 시간적 상관도를 고려하여 정합 에너지 함수를 정의하는 방법과 후처리하는 방법도 제시한다.

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Fluttering Characteristics of the Ropes and Nets as an Active Stimulating Device inside the Cod End of a Trawl Net

  • Kim, Yong-Hae
    • Fisheries and Aquatic Sciences
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    • 제16권2호
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    • pp.101-108
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    • 2013
  • An active stimulating device (ASD) consisting of a net panel or ropes fluttering in the turbulence inside the cod end was effective in driving fish near the cod end to reduce juvenile by-catch. The fluttering characteristics of the rope and net panel were examined by video observations and analyzed for fluttering amplitude and period in a water channel and in field experiments with a bottom trawl. The amplitude ratio of the fluttering ropes or nets in the tank test increased with the fluttering index as the diameter of the twine, mesh size, flexibility, and flow velocity changed, whereas the period decreased with the above factors. In bottom trawl experiments, the range of mean depth difference in the fluttering net panel was 12-17% of the length of the fluttering net, and the period of depth difference or three-dimensional (3D) tilt was revealed, with shorter ones ranging from 2 to 6 s. The amplitude as depth difference and period from field measurements were similar to those of nets in tank experiments and also to the period of 3D flow velocity inside the cod end. These results could be used to design an ASD that could be used for to the cod end of actual towed fishing gear to reduce juvenile by-catch.

An integrated visual-inertial technique for structural displacement and velocity measurement

  • Chang, C.C.;Xiao, X.H.
    • Smart Structures and Systems
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    • 제6권9호
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    • pp.1025-1039
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    • 2010
  • Measuring displacement response for civil structures is very important for assessing their performance, safety and integrity. Recently, video-based techniques that utilize low-cost high-resolution digital cameras have been developed for such an application. These techniques however have relatively low sampling frequency and the results are usually contaminated with noises. In this study, an integrated visual-inertial measurement method that combines a monocular videogrammetric displacement measurement technique and a collocated accelerometer is proposed for displacement and velocity measurement of civil engineering structures. The monocular videogrammetric technique extracts three-dimensional translation and rotation of a planar target from an image sequence recorded by one camera. The obtained displacement is then fused with acceleration measured from a collocated accelerometer using a multi-rate Kalman filter with smoothing technique. This data fusion not only can improve the accuracy and the frequency bandwidth of displacement measurement but also provide estimate for velocity. The proposed measurement technique is illustrated by a shake table test and a pedestrian bridge test. Results show that the fusion of displacement and acceleration can mitigate their respective limitations and produce more accurate displacement and velocity responses with a broader frequency bandwidth.

도마 유리첸코 동작 시 숙련도에 따른 운동학적 차이 (The Kinematic Difference to the Skill Level in the Yurchenko Stretch Skill of Horse Vaulting)

  • 윤창선;김태삼
    • 한국운동역학회지
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    • 제16권2호
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    • pp.135-144
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    • 2006
  • This study was to investigate the kinematic analysis to score of the Yurchenko stretch skill according to phases in a horse vaulting. For this study, 8 male national gymnasts were participated in acquiring three dimensional kinematical imagining data with four Sony PD-150 video cameras After digitizing motion, the Direct Linear Transformation(DLT) technique was employed to obtain 3-D position coordinates. The kinematic factors of the distance, velocity and angle variable were calculated for Kwon3D 3.1. The following conclusions were drawn; 1) The COG resultant velocity of the less skilled group decreased in PRF phase because the less skilled group had a larger flexion-knee angle than the skilled group in BC phase, Because the less skilled group had larger flexion-shoulder angle than the skilled group in HTO phase, At blocking movement, the body inclined a moving direction. By means of it, COG lowered 2) The skilled group had a more rapid COG's vertical velocity than the less skilled group at HTD and HTO event in HC phase, because this was performed the blocking movement with body angle and contacted on a horse vaulting small and its time short by means of contacting hands on a horse vaulting quickly. Such blocking movement made the vertical up-flight movement easy at POF phase bringing out rapid COG's vertical velocity after take off a horse vaulting.

Reusable HEVC Design in 3D-HEVC

  • Heo, Young Su;Bang, Gun;Park, Gwang Hoon
    • ETRI Journal
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    • 제38권5호
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    • pp.818-828
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    • 2016
  • This paper proposes a reusable design for the merging process used in three-dimensional High Efficiency Video Coding (3D-HEVC), which can significantly reduce the implementation complexity by eliminating duplicated module redundancies. The majority of inter-prediction coding tools used in 3D-HEVC are utilized through a merge mode, whose extended merging process is based on built-in integration to completely wrap around the HEVC merging process. Consequently, the implementation complexity is unavoidably very high. To facilitate easy market implementation, the design of a legacy codec should be reused in an extended codec if possible. The proposed 3D-HEVC merging process is divided into the base merging process of reusing HEVC modules and reprocessing process of refining the existing processes that have been newly introduced or modified for 3D-HEVC. To create a reusable design, the causal and mutual dependencies between the newly added modules for 3D-HEVC and the reused HEVC modules are eliminated, and the ineffective methods are simplified. In an application of the proposed reusable design, the duplicated reimplementation of HEVC modules, which account for 50.7% of the 3D-HEVC merging process, can be eliminated while maintaining the same coding efficiency. The proposed method has been adopted as a normative coding tool in the 3D-HEVC international standard.

압축성이 슬로싱 현상에 미치는 영향에 관한 실험적 연구 (An Experimental Study on Compressibility Effect in Sloshing Phenomenon)

  • 박준수;김현이;이기현;권순홍;전수성;정병훈
    • 한국해양공학회지
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    • 제23권4호
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    • pp.12-18
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    • 2009
  • The present study focused on the compressibility of partially filled fluids in a sloshing tank. Filling ratios ranging from 18% to 26% were used to find compressible impact on a vertical wall. The model test was for 1/25 scale of a 138 K LNGC cargo tank. To investigate the two dimensional phenomenon of sloshing, a longitudinal slice model was tested. A high speed camera was used to capture the flow field, as well as the air pocket deformation. The pressure time history synchronized with the video images revealed the entire compressible process. Three typical impact phenomena were observed: hydraulic jump, flip through, and plunging breaker. In particular, the pressure time history and flow pattern details for flip through and plunging breaker are presented.

해양과정의 컴퓨터 동주화 -지진진파(쯔나미)의 경우- (Computer Animation of Marine Process - Tsunami Events -)

  • 최병호;이호준
    • 한국해안해양공학회지
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    • 제5권1호
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    • pp.19-24
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    • 1993
  • 슈퍼컴과 워크스테이션을 사용하여 해양과정의 모델링 결과를 고화질의 컴퓨터 영상으로 제시할 수 있게 되었다. 본 연구에서는 근년에 발생한 지진진파(쯔나미)에 대한 수치모형을 적용하여 산정된 수위를 3차원적으로 연속적인 동화로서 제시하였다. 이 결과 광원, 반사 및 음영을 나타내는 최신 렌더링 기법에 의한 사진과 같은 효과를 갖는 영상들을 구축하였다. 비디오동화에 의한 수치모형의 결과는 실제적인 쯔나미의 파급거동을 잘 제시하였다.

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도마에서 Driggs 기술의 운동학적 사례-분석 (The Kinematic Analysis of Driggs Motion in Horse Vaulting - a case study)

  • 김윤지
    • 한국운동역학회지
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    • 제15권3호
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    • pp.175-183
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    • 2005
  • This study investigates the kinetic characteristics of the Driggs motion in horse vaulting by stages through the three-dimensional video analysis of YTY and TABARA who won a high score and a low score respectively from the Driggs motion in horse vaulting during the Daegu Universiade 2003, which involves putting one's hands on the horse vaulting rotating sideways, stretching and rotating backward in the air, and twisting 900 degrees, so as to help develop the techniques of Korean gymnastic athletes. From the analyses of the duration of body center, horizontality, vertical position and horizontality, vertical speed and angle factors for each of four phases from the contact of the board to the takeoff from the horse vaulting. I arrived at the following conclusions: 1. It was found that the motion of bending oneself forward while rapidly stretching the knee joint when taking off from the board increases the horizontal speed of body center and shortens the time of the first jump. 2. It was found that S1 who won a high score shortened the time of the contact and takeoff from the horse vaulting and enlarged the shoulder joint angle for full blocking motion. It was also found that horizontal speed decreased while vertical speed increased when you rapidly stretch the right elbow joint while taking off from the horse vaulting. 3. It was found that horizontal distance was shortened to increase the height and time of staying in the air during the second jump.