• 제목/요약/키워드: three-dimensional display system

검색결과 158건 처리시간 0.026초

Hole-filling Method to Enhance Viewing Characteristics for Multilayer Type 3D Display System U sing a DMD

  • Baek, Hogil;Choi, Sungwon;Kim, Hyunho;Choi, Hee-Jin;Min, Sung-Wook
    • Current Optics and Photonics
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    • 제4권6호
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    • pp.545-550
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    • 2020
  • We propose a hole-filling method to solve discontinuous depth representation and to reduce the visible seams and cracks that cause the limitation of the viewing angle of the three-dimensional (3D) image in the multilayer type 3D display system. The occlusion and the disocclusion regions between layers, such as the visible seams and cracks, are a major bottleneck of the multilayer type 3D display system to represent a volumetric 3D image by stacking multiple images. As a result, in the reconstructed 3D image, the visible seams and cracks appear as brighter overlapping and undesirable cut-off. In order to resolve the problems above, we applied the depth-fused effect to the sub-depth map generating algorithm and improve the viewing characteristics of the multilayer type 3D display. The experimental demonstrations are also provided to verify the proposed scheme.

3차원 영상처리를 이용한 안면마비 평가시스템 개발 (Development of Facial Palsy Grading System with Three Dimensional Image Processing)

  • 장민;신상훈
    • 재활복지공학회논문지
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    • 제9권2호
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    • pp.129-135
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    • 2015
  • 본 연구에서는 3차원 영상처리와 노팅험 스케일을 이용하여 안면마비 평가 시스템을 개발하였다. 시스템은 측정부, 영상처리부, 연산부, 그리고 안면마비 평가 및 출력부로 구성되어 있다. 두 개의 웹캠을 사용하여 안면부의 8곳에 부착된 마커의 3차원 위치를 계산하였으며, 이를 이용하여 노팅험 스케일을 계산하고 화면에 보여준다. 피험자의 자세변화와 측정방식이 노팅험 스케일에 미치는 영향을 조사하였다. 측정방식은 2차원과 3차원을 비교하였으며, 피험자자세는 정면응시와 $11^{\circ}$ 측면응시를 비교하였다. 측면응시한 피험자를 2차원 방식으로 측정한 경우의 오차가 가장 컸다. 3차원 측정방식이 피험자의 자세변화에 따른 오차에 가장 덜 민감하였다.

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Optical Scanning Holographic Approach to Three-Dimensional Television

  • Poon, Ting-Chung
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2002년도 International Meeting on Information Display
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    • pp.281-284
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    • 2002
  • We first review a real-time holographic recording technique called optical scanning holography (OSH) and discuss holographic reconstruction using spatial light modulators (SLMs). We then present how the overall system can be used for three-dimensional (3-D) holographic television (TV) system and address some of the issues encountered. Finally, we suggest some techniques to alleviate the issues encountered in such a 3-D holographic TV.

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기능성 편광필름을 이용한 2차원/3차원 전환가능 변형 집적 영상 시스템 (Two-dimensional / Three-dimensional convertible modified integral imaging system using functional polarizing film)

  • 송병섭;박순기;민성욱
    • 한국광학회:학술대회논문집
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    • 한국광학회 2009년도 창립 20주년기념 특별학술발표회
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    • pp.6-7
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    • 2009
  • We proposed the two-dimensional (2D) / three-dimensional (3D) convertible modified integral imaging system using functional polarizing film named $imazer^{TM}$, which transfer or scatter the incident light ray according to the polarizing direction of ray. When the incident light rays transfer to $imazer^{TM}$, the rays generate 3D image through the process of the modified integral imaging system. However, the scattered light rays generate 2D image through the simple backlight scheme when the incident rays are scattered by the film. The proposed method can be implemented the partial 3D display system without any mechanical movements. In this paper, we propose and verify our system using some basic experiments and its results.

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수치지형정보를 애용한 지형의 3차원 표현 software 개발 (Development of the Three Dimensional Landform Display Software Using the Digital Terrain Model)

  • 이규석
    • 한국조경학회지
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    • 제17권3호
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    • pp.1-8
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    • 1990
  • The digital terrain model (DTM) or digital elevation model (DEM) is commonly used in representing the continuous variation of relief over space. One of the most frequent applications is to display the three dimensional view of the landform concerned. In this paper, the altitude matrices-regular grid cell format of the elevation in Mt. Kyeryong National Park were used in developing the three dimensional view software for the first time in Korea. It required the removal of hidden lines or surfaces. To do this, it was necessary to identify those surfaces and line segments that are visible and those that are invisible. Then, only the visible portions of the landform were displayed. The assumption that line segments are used to approximate contour surfaces by polygons was used in developing the three dimensional orthographic view. In order to remove hidden lines, the visibility test and masking algorithms were used. The software was developed in the engineering workstation, SUN 3/280 at the Institute of Space Science and Astronomy using 'C' in UNIX operating system. The software developed in this paper can be used in various fields. Some of them are as follows : (1) Landscape design and planning for identifying viewshed area(line of sight maps) (2) For planning the route selection and the facility location (3) Flight simulation for pilot training (4) Other landscape planning or civil engineering purposes

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가상현실 시스템에서의 3차원 입력장치의 인간성능 평가 (Human performance evaluation of the three-dimensional input devices in virtual environment system)

  • 박재희;박경수
    • 대한인간공학회지
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    • 제19권1호
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    • pp.49-61
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    • 2000
  • An experiment was designed to evaluate Fitts' law for the three-dimensional virtual pointing task and to compare the three input devices; Spaceball, Spacemouse, and 3D-Mouse. The result showed that Fitts law fitted poorly for the three-dimensional pointing tasks with relatively low coefficients of determinant. Three reasons, high degree-of-freedom, dynamic egocentric viewpoint change, and clutching problem were discussed to explain the poor fitness of Fitts' law. In terms of device comparison, the 3D-Mouse was superior to the other input devices. Also, the stereoscopic display significantly increased the performance. The results of this study can be used for the design of virtual control tasks and the selection of suitable input devices.

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A Wide-field-of-view Table-ornament Display Using Electronic Holography

  • Daerak Heo;Hosung Jeon;Sungjin Lim;Joonku Hahn
    • Current Optics and Photonics
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    • 제7권2호
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    • pp.183-190
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    • 2023
  • Three-dimensional (3D) displays provide a significant advantage over traditional 2D displays by offering realistic images, and table-style displays in particular are ideal for generating 3D images that appear to float above a table. These systems are based on multiview displays, and are typically operated using temporal or spatial multiplexing methods to expand the viewing zone (VZ). The VZ is an expanded space that results from merging the sub-viewing zones (SVZs) from which an individual view is made. To increase the viewing angle, many SVZs are usually required. In this paper, we propose a table-ornament electronic holographic display that utilizes 3f parabolic mirrors. In holography, the VZ is not simply expanded but synthesized from SVZs to implement continuous motion parallax. Our proposed system is small enough to be applied as a table ornament, in contrast to traditional tabletop displays that are large and not easily portable. By combining multiview and holographic technologies, our system achieves continuous motion parallax. Specifically, our system projects 340 views using a time-multiplexing method over a range of 240 degrees.

Non-glasses Stereoscopic 3D Floating Hologram System using Polarization Technique

  • Choi, Pyeongho;Choi, Yoonhee;Park, Misoo;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.18-23
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    • 2019
  • The image projected onto the screen of the floating hologram is no more than a two-dimensional image. Although it creates an illusion that an object appears to float in space as it moves around while showing its different parts. This paper has proposed a novel method of floating 3D hologram display to view stereoscopic three-dimensional images without putting on glasses. The system is comprised of a sharkstooth scrim screen, projector, polarizing filter for the projector, and a polarizing film to block the image projected from the sham screen. As part of the polarization characteristics, the background image and the front object have completely been separated from each other with the stereoscopic 3D effect successfully implemented by the binocular disparity caused by the distance between the two screens.

Super-multiview windshield display for driving assistance

  • Urano, Yohei;Kashiwada, Shinji;Ando, Hiroshi;Nakamura, Koji;Takaki, Yasuhiro
    • Journal of Information Display
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    • 제12권1호
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    • pp.43-46
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    • 2011
  • A three-dimensional windshield display (3D-WSD) can present driving information at the same depth as the objects in the outside scene. Herein, a super-multiview 3D-WSD is proposed because the super-multiview display technique provides smooth motion parallax. Motion parallax is the only physiological cue for perceiving the depth of a 3D image displayed at a far distance, which cannot be perceived by vergence and binocular parallax. A prototype system with 36 views was constructed, and the discontinuity of motion parallax and accuracy of depth perception were evaluated.