• Title/Summary/Keyword: three-dimensional display system

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Hole-filling Method to Enhance Viewing Characteristics for Multilayer Type 3D Display System U sing a DMD

  • Baek, Hogil;Choi, Sungwon;Kim, Hyunho;Choi, Hee-Jin;Min, Sung-Wook
    • Current Optics and Photonics
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    • v.4 no.6
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    • pp.545-550
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    • 2020
  • We propose a hole-filling method to solve discontinuous depth representation and to reduce the visible seams and cracks that cause the limitation of the viewing angle of the three-dimensional (3D) image in the multilayer type 3D display system. The occlusion and the disocclusion regions between layers, such as the visible seams and cracks, are a major bottleneck of the multilayer type 3D display system to represent a volumetric 3D image by stacking multiple images. As a result, in the reconstructed 3D image, the visible seams and cracks appear as brighter overlapping and undesirable cut-off. In order to resolve the problems above, we applied the depth-fused effect to the sub-depth map generating algorithm and improve the viewing characteristics of the multilayer type 3D display. The experimental demonstrations are also provided to verify the proposed scheme.

Development of Facial Palsy Grading System with Three Dimensional Image Processing (3차원 영상처리를 이용한 안면마비 평가시스템 개발)

  • Jang, M.;Shin, S.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.2
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    • pp.129-135
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    • 2015
  • The objective grading system for the facial palsy is needed. In this study, the facial palsy grading system was developed with combination of three dimensional image processing and Nottingham scale. The developed system is composed of 4 parts; measurement part, image processing part, computational part, facial palsy evaluation & display part. Two web cam were used to get images. The 8 marker on face were recognized at image processing part. The absolute three dimensional positions of markers were calculated at computational part. Finally, Nottingham scale was calculated and displayed at facial palsy evaluation & display part. The effects of measurement method and position of subject on Nottingham scale were tested. The markers were measured with 2-dimension and 3-dimension. The subject was look at the camera with $0^{\circ}$ and $11^{\circ}$ rotation. The change of Scale was large in the case of $11^{\circ}$ rotation with 2-dimension measurement. So, the developed system with 3-dimension measurement is robust to the orientation change of subject. The developed system showed the robustness of grading error originated from subject posture.

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Optical Scanning Holographic Approach to Three-Dimensional Television

  • Poon, Ting-Chung
    • 한국정보디스플레이학회:학술대회논문집
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    • 2002.08a
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    • pp.281-284
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    • 2002
  • We first review a real-time holographic recording technique called optical scanning holography (OSH) and discuss holographic reconstruction using spatial light modulators (SLMs). We then present how the overall system can be used for three-dimensional (3-D) holographic television (TV) system and address some of the issues encountered. Finally, we suggest some techniques to alleviate the issues encountered in such a 3-D holographic TV.

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Two-dimensional / Three-dimensional convertible modified integral imaging system using functional polarizing film (기능성 편광필름을 이용한 2차원/3차원 전환가능 변형 집적 영상 시스템)

  • Song, Byeong-Seop;Park, Sun-Gi;Min, Seong-Uk
    • Proceedings of the Optical Society of Korea Conference
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    • 2009.10a
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    • pp.6-7
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    • 2009
  • We proposed the two-dimensional (2D) / three-dimensional (3D) convertible modified integral imaging system using functional polarizing film named $imazer^{TM}$, which transfer or scatter the incident light ray according to the polarizing direction of ray. When the incident light rays transfer to $imazer^{TM}$, the rays generate 3D image through the process of the modified integral imaging system. However, the scattered light rays generate 2D image through the simple backlight scheme when the incident rays are scattered by the film. The proposed method can be implemented the partial 3D display system without any mechanical movements. In this paper, we propose and verify our system using some basic experiments and its results.

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Development of the Three Dimensional Landform Display Software Using the Digital Terrain Model (수치지형정보를 애용한 지형의 3차원 표현 software 개발)

  • 이규석
    • Journal of the Korean Institute of Landscape Architecture
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    • v.17 no.3
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    • pp.1-8
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    • 1990
  • The digital terrain model (DTM) or digital elevation model (DEM) is commonly used in representing the continuous variation of relief over space. One of the most frequent applications is to display the three dimensional view of the landform concerned. In this paper, the altitude matrices-regular grid cell format of the elevation in Mt. Kyeryong National Park were used in developing the three dimensional view software for the first time in Korea. It required the removal of hidden lines or surfaces. To do this, it was necessary to identify those surfaces and line segments that are visible and those that are invisible. Then, only the visible portions of the landform were displayed. The assumption that line segments are used to approximate contour surfaces by polygons was used in developing the three dimensional orthographic view. In order to remove hidden lines, the visibility test and masking algorithms were used. The software was developed in the engineering workstation, SUN 3/280 at the Institute of Space Science and Astronomy using 'C' in UNIX operating system. The software developed in this paper can be used in various fields. Some of them are as follows : (1) Landscape design and planning for identifying viewshed area(line of sight maps) (2) For planning the route selection and the facility location (3) Flight simulation for pilot training (4) Other landscape planning or civil engineering purposes

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Human performance evaluation of the three-dimensional input devices in virtual environment system (가상현실 시스템에서의 3차원 입력장치의 인간성능 평가)

  • Park, Jae-Hui;Park, Gyeong-Su
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.49-61
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    • 2000
  • An experiment was designed to evaluate Fitts' law for the three-dimensional virtual pointing task and to compare the three input devices; Spaceball, Spacemouse, and 3D-Mouse. The result showed that Fitts law fitted poorly for the three-dimensional pointing tasks with relatively low coefficients of determinant. Three reasons, high degree-of-freedom, dynamic egocentric viewpoint change, and clutching problem were discussed to explain the poor fitness of Fitts' law. In terms of device comparison, the 3D-Mouse was superior to the other input devices. Also, the stereoscopic display significantly increased the performance. The results of this study can be used for the design of virtual control tasks and the selection of suitable input devices.

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A Wide-field-of-view Table-ornament Display Using Electronic Holography

  • Daerak Heo;Hosung Jeon;Sungjin Lim;Joonku Hahn
    • Current Optics and Photonics
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    • v.7 no.2
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    • pp.183-190
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    • 2023
  • Three-dimensional (3D) displays provide a significant advantage over traditional 2D displays by offering realistic images, and table-style displays in particular are ideal for generating 3D images that appear to float above a table. These systems are based on multiview displays, and are typically operated using temporal or spatial multiplexing methods to expand the viewing zone (VZ). The VZ is an expanded space that results from merging the sub-viewing zones (SVZs) from which an individual view is made. To increase the viewing angle, many SVZs are usually required. In this paper, we propose a table-ornament electronic holographic display that utilizes 3f parabolic mirrors. In holography, the VZ is not simply expanded but synthesized from SVZs to implement continuous motion parallax. Our proposed system is small enough to be applied as a table ornament, in contrast to traditional tabletop displays that are large and not easily portable. By combining multiview and holographic technologies, our system achieves continuous motion parallax. Specifically, our system projects 340 views using a time-multiplexing method over a range of 240 degrees.

Non-glasses Stereoscopic 3D Floating Hologram System using Polarization Technique

  • Choi, Pyeongho;Choi, Yoonhee;Park, Misoo;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.18-23
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    • 2019
  • The image projected onto the screen of the floating hologram is no more than a two-dimensional image. Although it creates an illusion that an object appears to float in space as it moves around while showing its different parts. This paper has proposed a novel method of floating 3D hologram display to view stereoscopic three-dimensional images without putting on glasses. The system is comprised of a sharkstooth scrim screen, projector, polarizing filter for the projector, and a polarizing film to block the image projected from the sham screen. As part of the polarization characteristics, the background image and the front object have completely been separated from each other with the stereoscopic 3D effect successfully implemented by the binocular disparity caused by the distance between the two screens.

Super-multiview windshield display for driving assistance

  • Urano, Yohei;Kashiwada, Shinji;Ando, Hiroshi;Nakamura, Koji;Takaki, Yasuhiro
    • Journal of Information Display
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    • v.12 no.1
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    • pp.43-46
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    • 2011
  • A three-dimensional windshield display (3D-WSD) can present driving information at the same depth as the objects in the outside scene. Herein, a super-multiview 3D-WSD is proposed because the super-multiview display technique provides smooth motion parallax. Motion parallax is the only physiological cue for perceiving the depth of a 3D image displayed at a far distance, which cannot be perceived by vergence and binocular parallax. A prototype system with 36 views was constructed, and the discontinuity of motion parallax and accuracy of depth perception were evaluated.