• Title/Summary/Keyword: theory of generation

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Probabilistic Power Flow Studies Incorporating Correlations of PV Generation for Distribution Networks

  • Ren, Zhouyang;Yan, Wei;Zhao, Xia;Zhao, Xueqian;Yu, Juan
    • Journal of Electrical Engineering and Technology
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    • v.9 no.2
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    • pp.461-470
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    • 2014
  • This paper presents a probabilistic power flow (PPF) analysis method for distribution network incorporating the randomness and correlation of photovoltaic (PV) generation. Based on the multivariate kernel density estimation theory, the probabilistic model of PV generation is proposed without any assumption of theoretical parametric distribution, which can accurately capture not only the randomness but also the correlation of PV resources at adjacent locations. The PPF method is developed by combining the proposed PV model and Monte Carlo technique to evaluate the influence of the randomness and correlation of PV generation on the performance of distribution networks. The historical power output data of three neighboring PV generators in Oregon, USA, and 34-bus/69-bus radial distribution networks are used to demonstrate the correctness, effectiveness, and application of the proposed PV model and PPF method.

An Investigation into the Relationship between Metaverse Usage Patterns and Cultural Tastes: A Study of Avatar Formation among Generation Z

  • Hyun Ah Park;Kyung Han You
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.6
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    • pp.1675-1691
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    • 2024
  • The metaverse is an emerging interactive domain that enables people to participate in an array of activities utilizing cutting-edge technologies. Generation Z perceives no substantial distinction between their virtual and actual identities, regarding the virtual world as an extension of reality. As an attempt to apply Bourdieu's theory of cultural taste and cultural capital to the area of the metaverse avatar, investigates the impact of users' cultural tastes on the avatars they create and experience in the metaverse. The research employed both focus group interviews and individual in-depth interviews with users of Generation Z. The study demonstrated that Generation Z users exhibit unrestricted engagement in the metaverse, although their behavior is significantly affected by their economic situation. One's cultural tastes, influenced by diverse interactions with their parents, greatly impact how they engage in cultural activities in the metaverse. Three categories were identified from the perception of avatars: Idealized Self-Representation Avatars, Atypical Self-Representation Avatars, and Integrated Self-Representation Avatars. Perceiving avatars as an extension of the self was associated with higher cultural capital. Participants held divergent perspectives on the metaverse, with certain individuals regarding it as a realm of imagination or a limitless arena for activities.

Multi-Stage Generation Allocation Game Considering Ramp-rate Constraints (경쟁적 전력시장에서 발전기 증감발률을 고려한 다중시간 발전량 배분 게임)

  • Park, Yong-Gi;Park, Jong-Bae;Roh, Jae-Hyung;Kim, Hyeong-Jung;Shin, Jung-Rin
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.60 no.3
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    • pp.509-516
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    • 2011
  • This paper studies a novel method to find the profit-maximizing Nash Equilibriums in allocating generation quantities with consideration of ramp-rates under competitive market environment. Each GenCo in a market participates in a game to maximize its profit through competitions and play a game with bidding strategies. In order to find the Nash equilibriums it is necessary to search the feasible combinations of GenCos' strategies which satisfy every participant's profit and no one wants various constraints. During the procedure to find Nash equilibriums, the payoff matrix can be simplified as eliminating the dominated strategies. in each time interval. Because of the ramp-rate, generator's physically or technically limits to increase or decrease outputs in its range, it can restrict the number of bidding strategies of each generator at the next stage. So in this paper, we found the Nash Equilibriums for multi-stage generation allocation game considering the ramp-rate limits of generators. In the case studies, we analyzed the generation allocation game for a 12-hour multi-stage and compared it with the results of dynamic economic dispatch. Both of the two cases were considered generator's ramp-rate effects.

Application of AIG Implemented within CLASS Software for Generating Cognitive Test Item Models

  • SA, Seungyeon;RYOO, Hyun Suk;RYOO, Ji Hoon
    • Educational Technology International
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    • v.23 no.2
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    • pp.157-181
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    • 2022
  • Scale scores for cognitive domains have been used as an important indicator for both academic achievement and clinical diagnosis. For example, in education, Cognitive Abilities Test (CogAT) has been used to measure student's capability in academic learning. In a clinical setting, Cognitive Impairment Screening Test utilizes items measuring cognitive ability as a dementia screening test. We demonstrated a procedure of generating cognitive ability test items similar as in CogAT but the theory associated with the generation is totally different. When creating cognitive test items, we applied automatic item generation (AIG) that reduces errors in predictions of cognitive ability but attains higher reliability. We selected two cognitive ability test items, categorized as a time estimation item for measuring quantitative reasoning and a paper-folding item for measuring visualization. As CogAT has widely used as a cognitive measurement test, developing an AIG-based cognitive test items will greatly contribute to education field. Since CLASS is the only LMS including AIG technology, we used it for the AIG software to construct item models. The purpose of this study is to demonstrate the item generation process using AIG implemented within CLASS, along with proving quantitative and qualitative strengths of AIG. In result, we confirmed that more than 10,000 items could be made by a single item model in the quantitative aspect and the validity of items could be assured by the procedure based on ECD and AE in the qualitative aspect. This reliable item generation process based on item models would be the key of developing accurate cognitive measurement tests.

Third-Harmonic Generation Microscopy for Material Characterization

  • Royon, Arnaud;Bousquet, Bruno;Canioni, Lionel;Treguer, Mona;Cardinal, Thierry;Fargin, Evelyne;Kim, Dae-Geun;Park, Seung-Han
    • Journal of the Optical Society of Korea
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    • v.10 no.4
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    • pp.188-195
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    • 2006
  • Third harmonic generation microscopy is described in the frame work of the theory of harmonic generation with Gaussian focused beams inside a bulk material as well as at the vicinity of an interface. This model is then applied to characterize different types of materials in terms of electronic third-order susceptibility. Examples of bulk glasses, poled glasses, laser-induced modifications in glasses and nanoparticles in solution are given in order to give a survey of the broad application field of THG microscopy in material characterization.

The Story of Struggle for Employment of YZ Generation: Focused on Novel Collection <Call Center> (YZ세대의 취업을 위한 분전역투기(奮戰力鬪記))

  • Tchi-Wan Park
    • Global Cultural Contents
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    • no.41
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    • pp.69-97
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    • 2019
  • The novel <Call Center>, awarded the 6th Surim Literature Awards, is portraying five YZ generations who work at the call center, reveals their sorrows as irregular workers, defamation of character as a counselor, exploitation of labor and violence in the society of power trip. As of the commentaries of "precious literary truth produced by emotional labor" and "the sincere effort of the artist who tries to reach the truth of the youth of our time", this novel shows an aspect of our society, which the so-called <880,000 Won Generation> aiming for full-time employment, has been dissected by the author s microscope. In this article, we will approach the story of despair, hope, friendship, and love in the poor socio-economic environment faced by these twenties and thirties through sociological perspective not literary perspective. And then we are going to focus on the generational implication in their story of struggle. Analyzing literary works through generation theory presupposes a loot at the social function of literary works. This is why we paid attention to Call Center, and here is the message that Call Center gives. A society that neglects 'no power' socially and that tolerates the power trip of vested rights without control cannot be a healthy and just society. When the young generation is positioned as 'the leading role of the new era', not 'the social burden', such a society can be called a society with hope and bright future.

Application of Human Sensibility Ergonomics to Design of Restaurant/Cafe Signboard for New Generation (신세대를 위한 간판의 감성공학적 설계 방안)

  • Gi, Do-Hyeong;Lee, Yong-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.17 no.1
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    • pp.55-65
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    • 1998
  • This paper describes study of design specifications of restaurant/cafe signboard for new generation. Signboard is an important element in restaurant/cafe, especially for sensitive new generation, that affects image of and first impression on it. The design elements of a signboard that were chosen for analysis were background color, lettering, and letter color, which were found to have strong influences on impression of signboard in questionnaire survey. Using different combination of these design elements, fifteen samples were created for subjective evaluation. 30 pairs of adjectives which were shown to be related to signboard significantly in the first evaluation were used by fifteen subjects, twelve men and three women. Subjective evaluations were carried out by semantic differential methods, and then analyzed by using multivariate analyses. Among three design elements, the background color affected impression of signboard most significantly. The relationships between design elements (item/category) and subjective impressions were suggested using quantification theory I, which could be used as design guidelines when designing restaurant/cafe signboard with specific human sensibility ergonomic characteristics.

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Generation of Maxwell Displacement Current Across Single monolayers due to Phase transition

  • Mitsumasa Iwamoto;Wu, Chen-Xu
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1996.05a
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    • pp.6.1-10
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    • 1996
  • Starting from the Debye theory of rotational Brownian motion equation, we derive an expression for explaining the generation of Maxwell displacement current (MDC) across single monolayers on a material surface. The orientational order parameter and the dielectric relaxation the of monolayers are derived. Based on fille analyses developed here, we examine the MDC across phospholipid monolayers with thermal stimulation due to the change in the spontaneous polarization, and the generation of MDC from 4-cyano-4\`-5-alkayl-biphenyl(5CB) Langmuir-film at the onset of transition by monolayer compression

Pedestrian Navigation System Reflecting Users Subjectivity and Taste

  • Akasaka, Yuta;Onisawa, Takehisa
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.995-1000
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    • 2003
  • This paper proposes the pedestrian navigation system which deals with subjective information. This system consists of the route setting part and the instruction generation part. The route setting part chooses the route with highest subjective satisfaction degree. The instruction generation part gives users the instructions based on the users' sensuous feeling of distance with linguistic expressions. Fuzzy measures and integrals are applied to the calculation of the satisfaction degree of the route which reflects the users' taste for routes. The instruction generation part has database of users' cognitive distance. Users' cognitive distances are expressed by fuzzy sets that correspond to linguistic terms. The system generates the instructions with linguistic terms which have the highest fitness value for the users' sensuous feeling of distance. This paper also performs subjective experiments in order to confirm the validity of the present system.

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Interior Design Research for The Elderly in Three Generation Apartment (삼대가족형 아파트의 노인실 실내계획에 관한 연구)

  • 김정근
    • Korean Institute of Interior Design Journal
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    • no.3
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    • pp.18-25
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    • 1994
  • Interior design is an inerdisciplinary field that is in the early stages of theory development, it is necessary to build theoretical frame work for the research. The purpose of this study is to present interior design and guidelines in a three generation family apartment for the elderly, and to develop a theoretical framework on the basis of the human ecosystem approach for analysis of relations between elderly and environment. Analysis and investigations are done by literature review about residential environmental characteristics of the elderly based on the findings of the conceptual analysis. Environmenta elements of interor design related to elderly in a three generation family apartment are as follow ; First, Natural environmental element is orientation, site, temperature, local weather. Second, human behavioral element is privacy , interior design requirement based on physical and psychological effect, housing policy, behavior. Third, Human constructed environmental element is size of apartment space, interior design component, human dimension, aesthetic condition.

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