• Title/Summary/Keyword: theme of research

Search Result 1,132, Processing Time 0.028 seconds

The Development and the Application of a Collaborative Design Prototyping Tool for Digital Products (디지털 제품의 협동적 디자인을 위한 프로토타이핑 도구 개발 및 활용 사례 연구)

  • Nam, Tek-Jin
    • Archives of design research
    • /
    • v.17 no.4
    • /
    • pp.119-128
    • /
    • 2004
  • There is a lack of user centered design methods that support effective collaboration between designers and end-users for designing hardware and software integrated digital products. This paper presents the application of Collaborative Design and a new collaborative design prototyping tool for interactive digital product design projects. The tool consists of STCtools(State Transition Chart tools) software, hardware modeling materials, and physical interface toolkits for integrating software and hardware. STCtools allow users to create and edit States, to compose Events describing transitions between States, and to run intermediate or final results of STC. Using the hardware modeling materials and the physical interface toolkit, designers and end-users can collaborately examine the hardware and software integrated concepts in an early stage of the design process. Three collaborative design workshops of designing a portable digital guide for a theme park were accomplished to examine the feasibility of the tool. The results suggested that the tool supported iterative concept development and interactions between designers and end users. Although several user interface problems of STCtools were identified, the participants gave positive feedback on the role of the tool in collaborative concept generation and deployment. It is expected that the results of this study contribute not only to the collaboration between designers and end users, but also to the collaboration between designers, and between designers and other professionals.

  • PDF

The World View of the Middle Ages Fantasy Game (중세 판타지 게임의 세계관 연구)

  • Seo, Seong-Eun
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.9
    • /
    • pp.114-124
    • /
    • 2009
  • 73 percent of online games in Korea hold perspectives of medieval times in them. So far in history, about a millennium in medieval times is said to be a period of darkness and savagery, but it is newly revived in the digital virtual world. Such phenomenon is paradoxical and meaningful to often bring out 'medieval times' as a theme for online games, which are revealed by up-to-date technologies in present days. This research examines the background of views of medieval times appeared in online games and how they are realized. Medieval fantasy games have appeared because people dream about escaping from pre-modem times and have fantasy about medieval times. Moreover, perspectives of medieval times have enormously influenced background epics, quest stories, creation of characters in a game scenario. The dual structure having coexistence of nature and super naturalness acts an important role to set up the epic for medieval fantasy games. And medieval romance literature, which has a three-step quest narrative of 'targeting - adventure and fight - achievement' is reflected in a quest story of medieval fantasy games. The strict pyramid system represented by feudalism forms a meaningful metaphor for designing characters, and players organize communities for online games through horizontal collective consciousness in such vertical system of history at the same time.

A Study on the Experience of Hands-on Workers' Case Management in the Organization for Preventing Prostitution (성매매방지기관 실무자의 사례관리 경험에 대한 연구)

  • Yuk, Hea-Ryeon;Nam, Mi-Ae
    • Korean Journal of Social Welfare Studies
    • /
    • v.47 no.1
    • /
    • pp.233-259
    • /
    • 2016
  • The purpose of this study is to investigate the problems brought about by applying the case management of prostitution in practice, considering its special characteristics. The study is based on the actual experience and understanding of the hands-on workers toward its case management, who are working at the organization for preventing prostitution. To do this, data collected for the research is analyzed by an inductive approache. Participants are selected in the Counseling Centers for Prostitution, General Supporting Facilities, Supporting Centers for Self-help, and Youth Facilities. Three organizations in each type of the centers or facilities are respectively chosen. Twelve participants are composed of six hands-on workers in charge of the case management and six managers supervising it(called the director of the Center in some Centers). According to the analysis, the main issues of their case management experiences are divided into 5 topics and then sub-divided into 12 ones in 3 areas. Each theme of the topics is 'Steady & ordinary, not special tasks', 'Co-existence of a burden & thrilling', 'Sad, but pretending to be serene', 'Know-hows through practical experiences', 'Nevertheless, fill my future with hopes'. On the basis of the result, some policies and instructions necessary to actively revitalize the case management are suggested: expanding professional training centers based on the field, preparing government level customized-services in medical treatments and laws, creating jobs & intensifying job training, setting up various cooperative systems with local organizations via active networking, establishing super-vision systems, and so on.

Study on the Direction of Communication Design for Social Issue - Focusing on Gender Equality Storytelling - (사회적 이슈 커뮤니케이션 디자인 방향에 관한 연구 - 성평등 주제의 스토리텔링을 중심으로 -)

  • Moon, Da-Young;Kim, Boyeun
    • Journal of Digital Convergence
    • /
    • v.17 no.4
    • /
    • pp.279-284
    • /
    • 2019
  • The purpose of this study is to investigate the direction of communication design through in-depth interviews on the topic of gender equality, which is an active theme of social issue happening worldwide, and to suggest a direction to provide better social issue communication direction. In order to do so, firstly, I researched case studies and investigated the characteristics of gender magazines such as If, Ferm and Womankind. Secondly, I conducted an empirical study of in-depth interviews to identify the emotional adjectives by women and men by different age groups from gender equality storytelling magazine experience. As a result, I was able to grasp two points necessary. First of all, for the gender equality content messages closely related to everyday stories level down the barrier and become easier to empathize with. Second of all, the more complex the social issues are, the more sustainable and credible if the content developed steadily and contingently. This study is meaningful in that it suggested a series of directions for communicating gender equality issues. Future research should complement the suggested directions for gender equality communication design and contribute to guiding further directions.

Exploring the Applicability of Protocol to Improve Curriculum Literacy for Special Education Pre-Teachers (예비특수교사들의 특수교육교육과정 문해력 향상을 위한 프로토콜 적용 가능성 탐색)

  • Lee, Okin;Park, Eun-Young
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.3
    • /
    • pp.179-185
    • /
    • 2021
  • We performed to explore the applicability of protocol to improve the curriculum literacy for special education pre-teachers. For this, protocol of Park et al (2018), which can be used in the educational field, was partially modified and applied to enhance the special education curriculum expertise of pre-teachers. The literacy protocol of the special education curriculum was applied as Protocols 1 and 2, and Protocol 1 was focused on adaptation the 2015 special education curriculum and understanding literacy. Protocol 2 consisted of reorganizing the subject level centering on the five subjects presented in the special education curriculum, and establishing an integrated theme setting and reorganization plan. We applied the research design during a total of 15 weeks of special education curriculum subjects. The class format was flipped learning (e.g, pre-video lectures, theory lectures (E-Sheets), and learner-led activities (W-Sheets) for each topic was carried out. We found that pre-teachers' thought that the academic achievement and satisfaction of students with disabilities could be increased by adaptation the curriculum. Pre-teachers reported that the experience of reorganizing each subject/intersection helped improve their literacy but found it difficult.

Phenomenological Case Study of the Experience of Telehealth Digital Art Therapy in a Self-quarantined Person before Confirmed with COVID-19 (코로나19 자가격리자의 원격 디지털 미술치료 체험에 대한 현상학적 사례연구)

  • Shon, Chang-Bea;Lee, Ji-Yeon
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.12
    • /
    • pp.646-658
    • /
    • 2020
  • This study assessed the experience of telehealth digital art therapy with a phenomenological case study method based on the need for a psychotherapeutic intervention of caring for the psychological health of self-quarantined people before confirmed with COVID-19. The research participant was a 17-year-old adolescent (girl) from Canada, who participated in seven sessions in a structured telehealth digital art therapy program for 90~120 minutes per session while she was self-quarantining. The analysis of the data was conducted in the process of assessing significant statements through content analysis and drawing themes based on the researcher's pre-understanding and epoche. As a result, 34 themes were drawn, which were classified into 10 common theme clusters and finally into three theses, including "psychology and emotions during self-quarantine", "limitation of remote digital art therapy', and 'positiveness of remote digital art therapy." This study is the case study of telehealth digital art therapy conducted first with a self-quarantined person before confirmed with COVID-19, and at the center of the crisis of COVID-19, hopefully, this study would provide important implications for "psychological quarantine," active self-care for self-quarantined people's psychological health.

A Study on the Effects of Storytelling-linked Integrated Math Programs on Young Children's Mathematical Disposition and Self-efficacy (스토리텔링 통합 수 프로그램이 유아의 수학적 성향 및 자기효능감에 미치는 영향)

  • Jung, Dan Be;Kim, Ji Eun
    • Korean Journal of Childcare and Education
    • /
    • v.11 no.2
    • /
    • pp.151-175
    • /
    • 2015
  • This study configured an integrated math program in which young children can directly participate through storytelling, a teaching technique that has recently earned great popularity. The purpose of the study is to have a positive effect on their mathematical disposition and self-efficacy through the adoption of this program. The program consists of the following five themes: 'understanding of the basic concept of numbers and calculation', 'understanding of the basic concept of space and figure', 'basic measurement', 'understanding of rules' and 'basic data collection and result representation'. The specific activities for each theme planned and executed according to a detailed plan were designed for 20 classes including integrated activities such as story sharing, fine arts and games. The study's participants were 48 five-year old children. The result of the research was that the experimental group's mathematical disposition and self-efficacy score was significantly higher than the control group. The Storytelling-Integrated Math Program was effective in young children's cultivating mathematical disposition and improving self-efficacy. Considering the reality that there has been some confusion and difficulty in carrying out storytelling math and an integrated math program based on the NURI curriculum, it appears that this study could provide a specific and effective teaching-learning program to teachers who want to introduce a program like this.g

A Phenomenological Study on Experience of Attempted Suicide by Maladjusted soldiers (복무 부적응 병사들의 자살 시도 경험에 관한 현상학적 연구)

  • Lee, Eun-Joo;Yoo, Eun-Kwang
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.4
    • /
    • pp.329-341
    • /
    • 2018
  • This study was a qualitative study performed to understand the nature and structure of the suicide attempt process experienced by maladjustment soldiers. The survey participants targeted 10 soldiers who entered 'Camp Green' due to lack of duty by the 00 Corps of ${\bigcirc}{\bigcirc}$ Prefecture. Data were collected by individual in-depth interviews from October 2016 to September 2017 and analyzed using Colaizzi's phenomenological method. The suicide attempt process by maladjusted soldiers was delineated into four categories such as 'A prison without bars', 'Walk on eggshells', 'A pretentious series of life', and 'A life of desperation'; 9 theme clusters; and 25 themes. As a result, maladjusted soldiers had a generally negative experience related to military culture. Soldiers who fail to adapt to military culture will show extreme behavior unless they are able to overcome their depression. Unless specific understanding of the suicide attempt process is attained, the suicide prevention policies of mission-maladjusted soldiers will be ineffective. The results of this study hope to serve as the basis for a suicide prevention and nursing intervention program.

Development and Application of Systems Thinking-based STEAM Education Program to Improve Secondary Science Gifted and Talented Students' Systems Thinking Skill (중등 과학 영재학생들의 시스템 사고력 향상을 위한 융합인재교육 프로그램의 개발 및 적용)

  • Park, Byung-Yeol;Lee, Hyonyong
    • Journal of Gifted/Talented Education
    • /
    • v.24 no.3
    • /
    • pp.421-444
    • /
    • 2014
  • In STEAM education, contents that has been extracted from a variety of areas, so it can work closely and systematically. Therefore STEAM education requires systems thinking that can be grasped effectively these different disciplines. The purposes of this study are to develop a STEAM program based on systems thinking, and apply the program to the secondary science gifted student in order to investigate the educational effect. A model of the Program developed from previous research and theoretical contents of systems thinking and STEAM. A draft of the STEAM program was developed on the theme of "rocket". A total of 113 students was participated in this study. 100 seventh and 13 eighth graders were enrolled at seigy. A single group pre-post test paired t-test was conducted on them in systems thinking skills. Result of applying the program to the students as follows. The systems thinking ability was improved after the application of the program. 'Mental Model', 'Personal Skill', 'Team Learning', and 'System Analysis', 'Shared Vision' emerged for both improved significantly. In conclusion, the STEAM program based on system thinking improves students' systems thinking skills. This program of results can be helpful in cultivate human resources with the problem solving ability based on system thinking and STEAM literacy by used in public education curriculum.

Effect of Sustainable Energy Design Project on Achievement for Engineering Freshmen at Virginia Tech in the United States (미국 버지니아텍 공대 신입생에 대한 '지속가능 에너지 설계' 프로젝트 수업의 효과)

  • Kim, Jin-Soo;Mullin, Jennifer;Lohani, Vinod
    • Journal of Engineering Education Research
    • /
    • v.10 no.1
    • /
    • pp.60-76
    • /
    • 2007
  • In this study, the effect of a sustainable energy design project on academic achievement for engineering freshmen at Virginia Tech in fall semester 2006 in the United States was examined by experimental method. The department of engineering education at Virginia Tech was opened in 2004. In this experiment the population was approximately 1200 freshmen, and 5 classes were sampled. Subject name is engineering exploration, a theme of the instruction is sustainable energy design, the project was performed throughout a 6 weeks period with one by 50 minutes lecture conducted by faculty and one 90 minutes workshop conducted by GTAs (Graduate Teaching Assistants) every week. The statistical results using SPSS (ver. 15.0) are as follows: A paired-samples t test analysis was run on the pre- and posttest to determine academic achievement, the results indicated a significant increase in 4 classes of mixed gender at .05 significance level, but there was no significance at 1 group of female class. A paired-samples t test analysis was run on the pre- and posttest to get an attitude score, the results showed, the posttest scores decreased for 5 groups even though it was not statistically significant. Finally, in responses to an open-ended question about students' perceptions of their improvement in skills, the 3 most frequently identified skills were teamwork, design process, knowledge.