• Title/Summary/Keyword: the virtual

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Forest Digital Twin Implementation Study for 3D Forest Geospatial Information Service (3차원 산림공간정보 서비스를 위한 산림 디지털트윈 구현 연구)

  • In-Ha Choi;Sang-Kwan Nam;Seung-Yub Kim;Dong-Gook Lee
    • Korean Journal of Remote Sensing
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    • v.39 no.5_4
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    • pp.1165-1172
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    • 2023
  • Recently, Korea has declared carbon neutrality by 2050. The Korea Forest Service is promoting the precision and high technology of forest resource surveys. As such, the demand for forest resource management is increasing, and the need to build a digital twin of forest space is increasing. However, to date, digital twin has only built and provided virtual city services, which are city and nationwide digital twin environments. Three-dimensional digital twin services targeting forest space are not operated and provided. Therefore, in this study, we aimed to implement a forest digital twin environment to provide 3D forest spatial information services corresponding to vertical information such as tree-level height and thorax diameter. By lightweighting realistic 3D tree models and applying 3D Tiles, we confirmed the feasibility of implementing a forest digital twin environment for 3D forest spatial information services. Through continuous research, we plan to implement a forest digital twin that can deploy and service 3D tree models for trees nationwide, including street trees in urban areas. This is expected to enable the development of forest digital twin services for forest resource management.

Federated learning-based client training acceleration method for personalized digital twins (개인화 디지털 트윈을 위한 연합학습 기반 클라이언트 훈련 가속 방식)

  • YoungHwan Jeong;Won-gi Choi;Hyoseon Kye;JeeHyeong Kim;Min-hwan Song;Sang-shin Lee
    • Journal of Internet Computing and Services
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    • v.25 no.4
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    • pp.23-37
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    • 2024
  • Digital twin is an M&S (Modeling and Simulation) technology designed to solve or optimize problems in the real world by replicating physical objects in the real world as virtual objects in the digital world and predicting phenomena that may occur in the future through simulation. Digital twins have been elaborately designed and utilized based on data collected to achieve specific purposes in large-scale environments such as cities and industrial facilities. In order to apply this digital twin technology to real life and expand it into user-customized service technology, practical but sensitive issues such as personal information protection and personalization of simulations must be resolved. To solve this problem, this paper proposes a federated learning-based accelerated client training method (FACTS) for personalized digital twins. The basic approach is to use a cluster-driven federated learning training procedure to protect personal information while simultaneously selecting a training model similar to the user and training it adaptively. As a result of experiments under various statistically heterogeneous conditions, FACTS was found to be superior to the existing FL method in terms of training speed and resource efficiency.

Esthetic restoration of maxillary anterior teeth considering facial features in digital diagnostic wax-up: a case report (디지털 진단 왁스업을 통하여 안모를 고려한 상악 전치부 심미수복 증례)

  • Sung-Ji Gong;Sang-Won Park;Hyun-Pil Lim;Kwi-dug Yun;Chan Park;Woohyung Jang
    • Journal of Dental Rehabilitation and Applied Science
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    • v.40 no.3
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    • pp.179-188
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    • 2024
  • To enhance the predictability of aesthetic treatment outcomes in aesthetic prosthetic restorations, considerations must include analysis of facial features, the relationship between teeth and lips, proportions of tooth width/length, gingival form, and more. Traditional diagnostic wax-ups have limitations in considering the patient's facial features and are unable to facilitate rapid form modifications. With recent advancements in digital technology, it is now possible to digitize the patient's facial features in three dimensions, enabling the design of restorations that harmonize with facial features. These digital workflows not only improve efficiency but also provide patients with faster visualization of treatment outcomes, thereby enhancing motivation. Therefore, in this case, a treatment plan is devised to utilize digital diagnostic wax-ups considering the patient's facial features for the final prosthetic design.

Synthetic Trajectory Generation Tool for Indoor Moving Objects (실내공간 이동객체 궤적 생성기)

  • Ryoo, Hyung Gyu;Kim, Soo Jin;Li, Ki Joune
    • Journal of Korean Society for Geospatial Information Science
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    • v.24 no.4
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    • pp.59-66
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    • 2016
  • For the performance experiments of databases systems with moving object databases, we need moving object trajectory data sets. For example, benchmark data sets of moving object trajectories are required for experiments on query processing of moving object databases. For those reasons, several tools have been developed for generating moving objects in Euclidean spaces or road network spaces. Indoor space differs from outdoor spaces in many aspects and moving object generator for indoor space should reflect these differences. Even some tools were developed to produce virtual moving object trajectories in indoor space, the movements generated by them are not realistic. In this paper, we present a moving object generation tool for indoor space. First, this tool generates trajectories for pedestrians in an indoor space. And it provides a parametric generation of trajectories considering not only speed, number of pedestrians, minimum distance between pedestrians but also type of spaces, time constraints, and type of pedestrians. We try to reflect the patterns of pedestrians in indoor space as realistic as possible. For the reason of interoperability, several geospatial standards are used in the development of the tool.

A study on 3D Modeling Process & Rendering Image of CAD Program-With Case study on Cellular Phone Design- (캐드에 의한 3차원 모델링 제작과정과 렌더링 이미지 연출에 관한 연구-무선 이동 전화기 디자인 사례를 중심으로-)

  • 이대우
    • Archives of design research
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    • no.18
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    • pp.25-34
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    • 1996
  • Industrial design development methods and processes have changed in accordance with Industrial Information Age. These days, problems are created by existing methods and evaluation of design value , all problems concerned with time and finances sitaution have been made a subject of discussion. Development of design processes have been changed by the development of problem recognition and solving tools, and dpsign tpchnulugy havp hppn replaced by computer technology,Thus. software design processes linking thoughtware to hardware are used in the solution of design problems with many parts. In this study, 3D Modeling samples are presented, 3D Modeling can realise ' Ideas' to '3Dimentional Virtual Ohjects'. These effect and value are anle to decisively influence the process of design problem conference-ebealuation-solution.Proxesses of actual modeling and rendering are made as follows. By compusition of simple 20 drawings and shaping them into 30 objects, 30 solid models can be made. To prssent effectivley, we can make a sample model by varying camera views,light sourses,materials and colours etc. This sample is evaluated by various cumposition, methods and PERT(Program Evaluation and Review Technique). This cuncrete sample (tentative plan)is changed within the CAD SYSTEM by design evaluation, and then converted to flowchart of mass productive conception through refined data. So, that tentative plan can be conformed to design desire actuillly, to the utmost degree. Finally, this design process can be proposed as il new method in cuntrast with current methods. The aim of this study is to suggest effective evaluation methods of design outcome among many evaluating elements.

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A Data Model for an Object-based Faceted Thesaurus System Supporting Multiple Dimensions of View in a Visualized Environment (시각화된 환경에서 다차원 관점을 지원하는 객체기반 패싯 시소러스 관리 시스템 모델의 정형화 및 구현)

  • Kim, Won-Jung;Yang, Jae-Dong
    • Journal of KIISE:Software and Applications
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    • v.34 no.9
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    • pp.828-847
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    • 2007
  • In this paper we propose a formal data model of an object-based thesaurus system supporting multi-dimensional facets. According to facets reflecting on respective user perspectives, it supports systematic construction, browsing, navigating and referencing of thesauri. Unlike other faceted thesaurus systems, it systematically manages its complexity by appropriately ing sophisticated conceptual structure through visualized browsing and navigation as well as construction. The browsing and navigation is performed by dynamically generating multi-dimensional virtual thesaurus hierarchies called "faceted thesaurus hierarchies." The hierarchies are automatically constructed by combining facets, each representing a dimension of view. Such automatic construction may make it possible the flexible extension of thesauri for they can be easily upgraded by pure insertion or deletion of facets. With a well defined set of self-referential queries, the thesauri can also be effectively referenced from multiple view points since they are structured by appropriately interpreting the semantics of instances based on facets. In this paper, we first formalize the underlying model and then implement its prototype to demonstrate its feasibility.

The Item Distribution Method for the Party System in the MMORPG Using the Observer Pattern (Observer 패턴을 적용한 MMORPG의 파티 시스템 아이템 배분 방법)

  • Kim, Tai-Suk;Kim, Shin-Hwan;Kim, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.1060-1067
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    • 2007
  • We need various methods to develop MMORPG that is game genre which many users use among various game genre using Internet. Specially, to heighten efficiency of distributing work, Object-oriented language such as C++ is used and we need design techniques that can take advantage of enough object-oriented concept when making large-scale game. There is various pattern that can apply in software breakup design in GoF's design pattern for these design techniques. If you apply Observer pattern to Party System Design for forming community between game users, you can easily add new class and maintain system later. Party Play is one of the important system that is used to form game users' community in MMORPG games. The main point that must be considered in Party-Play-System is to divide evenly experience value and acquisition that is got by Party-Play among users according to each user's level. To implement Party Play System that consider maintenance of system, in this paper, we propose a method using GoF's Observer-Pattern, showing you that proposed method which has advantage to dynamic memory allocation and to virtual method call can be used usefully to change object to real time at program run and to add new class and to maintain system new.

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Cooperative Multi-Agent Reinforcement Learning-Based Behavior Control of Grid Sortation Systems in Smart Factory (스마트 팩토리에서 그리드 분류 시스템의 협력적 다중 에이전트 강화 학습 기반 행동 제어)

  • Choi, HoBin;Kim, JuBong;Hwang, GyuYoung;Kim, KwiHoon;Hong, YongGeun;Han, YounHee
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.8
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    • pp.171-180
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    • 2020
  • Smart Factory consists of digital automation solutions throughout the production process, including design, development, manufacturing and distribution, and it is an intelligent factory that installs IoT in its internal facilities and machines to collect process data in real time and analyze them so that it can control itself. The smart factory's equipment works in a physical combination of numerous hardware, rather than a virtual character being driven by a single object, such as a game. In other words, for a specific common goal, multiple devices must perform individual actions simultaneously. By taking advantage of the smart factory, which can collect process data in real time, if reinforcement learning is used instead of general machine learning, behavior control can be performed without the required training data. However, in the real world, it is impossible to learn more than tens of millions of iterations due to physical wear and time. Thus, this paper uses simulators to develop grid sortation systems focusing on transport facilities, one of the complex environments in smart factory field, and design cooperative multi-agent-based reinforcement learning to demonstrate efficient behavior control.

Pharmacophore Modeling, Virtual Screening and Molecular Docking Studies for Identification of New Inverse Agonists of Human Histamine H1 Receptor

  • Thangapandian, Sundarapandian;Krishnamoorthy, Navaneethakrishnan;John, Shalini;Sakkiah, Sugunadevi;Lazar, Prettina;Lee, Yu-No;Lee, Keun-Woo
    • Bulletin of the Korean Chemical Society
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    • v.31 no.1
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    • pp.52-58
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    • 2010
  • Human histamine H1 receptor (HHR1) is a G protein-coupled receptor and a primary target for antiallergic therapy. Here, the ligand-based three-dimensional pharmacophore models were built from a set of known HHR1 inverse agonists using HypoGen module of CATALYST software. All ten generated pharmacophore models consist of five essential features: hydrogen bond acceptor, ring aromatic, positive ionizable and two hydrophobic functions. Best model had a correlation coefficient of 0.854 for training set compounds and it was validated with an external test set with a high correlation value of 0.925. Using this model Maybridge database containing 60,000 compounds was screened for potential leads. A rigorous screening for drug-like compounds unveiled RH01692 and SPB00834, two novel molecules for HHR1 with good CATALYST fit and estimated activity values. The new lead molecules were docked into the active site of constructed HHR1 homology model based on recently crystallized squid rhodopsin as template. Both the hit compounds were found to have critical interactions with Glu177, Phe432 and other important amino acids. The interpretations of this study may effectively be deployed in designing of novel HHR1 inverse agonists.

A XML Based Framework for Automatically Generating Control and Monitoring Software (제어 및 모니터링 소프트웨어 자동 생성을 위한 XML 기반 프레임웍)

  • Yoo Dae-Seung;Kim Jong-Hwan;Yi Myeong-Jae
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.1
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    • pp.43-55
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    • 2006
  • In this paper, we present a framework which is used to develop, modify, maintain and extend a control and monitoring software easily for any kind of automatic instruments. The proposed framework is composed of three XML documents (IID, MAP, CMIML) and two tools (Virtual Instrument Wizard, Generator). Interface information of behaviors and states of instrument is written on IID. Mapping information between the interface information in IID and API of a real instrument driver is written on MAP Final information of the control and monitoring software is written on CMIML, IID, MAP and CMIML are written by XML format to provide a common usage and platform independence of the proposed framework. Vl Wizard generates CMIML intermediate platform independent document using IID and existing CMIML, and Generator generates the source code of a control and monitoring software platform dependent code automatically using CMIML and MAP. The suggested framework provides an easy development and maintenance because it automatically generates a control and monitoring software in GUI environment and it also provides common usage and platform independence in virtue of using description document of XML format. Also, reusability can be increased by reusing platform independent software description document and not reusing platform dependent software code.