• Title/Summary/Keyword: the objects of the connection

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A Study on the Design Characteristics of Communal Spaces in Vertical Urban Multi-Family Housing Community -Focused on the Territories of a Unit Boundary, Building Interior and Exterior Boundary- (수직적 도시 공동주거 커뮤니티에 적용된 공유공간의 계획특성 연구 -단위세대 경계부와 주거동 내부 및 경계부 영역을 중심으로-)

  • Cho, Min-Jung
    • KIEAE Journal
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    • v.11 no.5
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    • pp.55-67
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    • 2011
  • The purpose of this research is to find applicable design characteristics and methods of communal spaces in vertical urban multi-family housing. With this goal, several overseas' multi-family housing projects are selected and their communal spaces are identified. The design characteristics of the communal spaces are analyzed with a special focus on the territories such as an individual unit boundary, building interior and exterior boundary. In terms of the framework for analysis, territoriality, openness, and unique characteristics are reviewed. As a result, the communal spaces are created using various spatial composition methods such as addition, subtraction, connection, extension, accumulation, and isolation. The communal space programs are integrated in plans and sections throughout the buildings. Visual openness and connection with surrounding urban environments are articulated by void spaces, transparent and translucent building materials, green spaces, and applications of graphical images. Communal identities and aesthetics are emphasized by unique building forms and space arrangements. The uses of finish materials, colors, objects, and images add strong characters to the communal spaces. For a further research, it is necessary to combine a design method study with residents' behaviors and community interactions.

Two Populations in Young Radio Galaxies

  • Woo, Jong-Hak;Son, Dong-Hoon;Kim, Sang-Chul;Park, Dae-Seong;Kawakatu, Nozomu
    • The Bulletin of The Korean Astronomical Society
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    • v.37 no.1
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    • pp.33.1-33.1
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    • 2012
  • We investigate the disk-jet connection of Young Radio Galaxies (YRGs) by comparing emission-line properties with radio luminosity and jet size. By combining new optical spectra for 21 objects with SDSS archival data for 15 objects, we selected a sample of 36 low-redshift YRGs at z < 0.4. We find that YRGs are classified in high- and low-excitation galaxies based on the relative strength of high-to-low excitation line strengths, suggesting that there are two populations in YRGs as similarly found in large radio galaxies, i.e., FRIs and FRIIs. High-excitation galaxies (HEGs) have higher emission line luminosities than low-excitation galaxies (LEGs) at fixed black hole mass and radio luminosity, suggesting that the Eddington ratio is higher in HEGs than in LEGs and that for given radio activity HEGs have higher accretion activity than LEGs. The difference between HEGs and LEGs is probably due to either mass accretion rate or radiative efficiency.

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On the Automatic Generation of Illustrations for Events in Storybooks: Representation of Illustrative Events (동화책에서의 삽화 자동 생성 -삽화를 위한 사건 표현)

  • Baek, Seung-Cheol;Lee, Hee-Jin;Park, Jong-C.
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.390-396
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    • 2008
  • Storybooks, especially those for children, may contain illustrations. An automated system for generating illustrations would help the production process of storybook publishing. In this paper, we propose a method for automatically generating layouts of objects during generating illustrations. In generated layouts, it is preferred to avoid unnecessary overlap between objects, corresponding to the spatial information in storybooks. We first define a representation scheme for spatial information in natural language sentences using tree structures and predicate-argument structures. Unification of tree structures and Region Connection Calculus are then used to manipulate the information and generate corresponding illustrations.

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Education Method for Basic Programming Subject through Physical Computing (피지컬 컴퓨팅을 통한 기초 프로그래밍 교육 방법)

  • Hur, Kyeong;Sohn, Won-Sung
    • Journal of Practical Engineering Education
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    • v.9 no.2
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    • pp.139-148
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    • 2017
  • As the connection between objects and computers becomes easier, learning using physical computing is presented as a good alternative to solve the problems raised in programming education for beginners. In this paper, we propose a training method that can be applied to basic programming courses for beginners. To do this, we will proceed with a basic programming lecture based on the physical computing method. Currently, physical computing courses focus on various input sensor connection methods and output device control. However, the content of programming education using physical computing materials is lacking. In this paper, we proposed and tested a teaching method that is used in programming education by using low cost materials used in physical computing.

The Position/Orientation Determination of a Mobile-Task Robot Using an Active Calibration Scheme

  • Jin, Tae-Seok;Lee, Jang-Myung
    • Journal of Mechanical Science and Technology
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    • v.17 no.10
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    • pp.1431-1442
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    • 2003
  • A new method of estimating the pose of a mobile-task robot is developed based upon an active calibration scheme. The utility of a mobile-task robot is widely recognized, which is formed by the serial connection of a mobile robot and a task robot. To be an efficient and precise mobile-task robot, the control uncertainties in the mobile robot should be resolved. Unless the mobile robot provides an accurate and stable base, the task robot cannot perform various tasks. For the control of the mobile robot, an absolute position sensor is necessary. However, on account of rolling and slippage of wheels on the ground, there does not exist any reliable position sensor for the mobile robot. This paper proposes an active calibration scheme to estimate the pose of a mobile robot that carries a task robot on the top. The active calibration scheme is to estimate a pose of the mobile robot using the relative position/orientation to a known object whose location, size, and shape are known a priori. For this calibration, a camera is attached on the top of the task robot to capture the images of the objects. These images are used to estimate the pose of the camera itself with respect to the known objects. Through the homogeneous transformation, the absolute position/orientation of the camera is calculated and propagated to get the pose of a mobile robot. Two types of objects are used here as samples of work-pieces: a polygonal and a cylindrical object. With these two samples, the proposed active calibration scheme is verified experimentally.

Automation Technique of Testing User Interface of Web Application (웹 어플리케이션의 사용자 인터페이스 테스트 자동화 기법)

  • Kwon, Young-Ho;Choi, Eun-Man
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.293-300
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    • 2003
  • As Internet has grown rapidly and been more complex by technology in connection with Web and requirement of business, qualify and reliability of Web application are getting important. It is necessary to study about testing method along with design technique specially in Web application. This paper explains automation method of user interface test to make test cases about user input form with HTML pages using by built-in browser objects. Examples shows the possibility of testing automation with Javascript objects get mapped. Overhead of writing Javascript can be reduced by making script generator. Generated test scripts are repeatedly used in regression testing Web-based application.

Study on the Analysis regarding the Connection Network of Design Inspirations pursued by Modern Fashion Designers - Focus on the Concept of Fashion Collections -

  • Kim, Young Sam;Kim, Jang Hyeon;Kim, Sung Soo
    • Fashion & Textile Research Journal
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    • v.17 no.3
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    • pp.351-363
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    • 2015
  • This research explores diachronic fashion design trends through a structure analysis of a connection network based on fashion show concepts implemented by modern fashion designers from S/S 2009 to F/W 2013. The findings from this research are as follows. First, four categories affect the inspiration and thinking of design: the experience of the designer, social atmosphere and phenomena, natural sensitivity (or formative characteristics of natural objects), and the influence and quality of other fields. Second, in cases where the designers' experiences influenced design inspiration and thinking, designers express personal memories with keywords like high school, grandmother's closet, prom, beauty and the beast, heritage, past, and reminiscence through design elements such as lines, silhouettes, materials, and colors. Third, the representative example of the social atmosphere and phenomena that influenced design inspiration and thinking was the 2008 Global Financial Crisis that reflected the social climate through design concepts of keywords such as Recession, Black, Economy, US, Depression, Gray, Dark Age, White and New York. Fourth, inspired by nature and the formative characteristics in design, the designers employed ornamental elements to collections and design concepts that focused on nature words connected to light, sun, wild, dirt, rock, moss, and trees. Fifth, the designers took their ideas from different fields of personal interest in the arts, science and humanities (sports, architecture, sculpture, painting, and literature) that were decisive in determining materials, design colors and silhouettes. The theme of architecture was analyzed as a central element that had an ongoing impact on the concepts of designers.

A Study on 3 Dimensional Modeling of Keum-man Connection Canal using GIS and considering Hydraulic Analysis (GIS와 수리학적 해석을 고려한 금만연결수로의 3차원 모델링에 관한 연구)

  • Kim, Dae-Sik;Nam, Sang-Woon;Kim, Tai-Cheol
    • Journal of The Korean Society of Agricultural Engineers
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    • v.50 no.5
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    • pp.3-15
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    • 2008
  • This study aims to simulate the 3 dimensional (3D) model of Keum-man connection canal using geographic information system (GIS) as well as considering design in viewpoint of engineering. The canal connects from Keumkang to Mangyungkang in order to supply fresh water into Saemankeum lake. This study used 3 dimensional spatial planning model (3DSPLAM) process to generate the 3D model, which has not only several planning layers in actual process, but also their corresponding layers in modeling process to simulate 3D space of rural villages. The discharge of the canal is $20m^3/s$ on slope of 1/28,400 in the canal length of 14.2km, which consists of pipe line and open channel. This study surveyed the route of the canal and its surrounding environment for facilities to make images in the 3D graphic model. Besides, the present study developed data set in GIS for geogrphical surface modeling as well as parameters in hydraulic analysis for water surface profile on the canal using HEC-RAS model. From the data set constructed, this study performed analysis of water surface profile with HEC-RAS, generation of digital elevation model (DEM) and 3D objects, design of the canal section and route on DEM in AutoCAD, and 3D canal model and its surrounding 3D space in 3DMAX with virtual reality. The study result showed that the process making 3D canal model tried in this study is very useful to generate computer graphic model with the designed canal on the surface of DEM. The generated 3D canal can be used to assist decision support for the canal policy.

Developed Type in the Managed Structured System Programming of Hybrid Web in .NET Framework Environment-Centric of Smart Web (.net Framework 환경에서 하이브리드 웹 기반의 매니지드 구조화 시스템 프로그래밍 개발방식-스마트 웹 중심으로)

  • Jang, Seung-Young
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.141-152
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    • 2013
  • The current web implementation largely falls into process-oriented and object-oriented methods. Both ways implement the programs to be used for simple design of external outfit and auxiliary function of hybrid webs and it might lead to cost problems arising from waste of time and man-power to develop with it. Therefore, managed structural system programming which can be applied under .NET framework is suggested in a bid to solve these problems. The structural system design method under .NET environment by applying CS concept prefers to adopting the optimized design configuration suited to proper interfaces of UI configuration, which offers the environment to maintain the inheritance relationship by taking form of the balanced class allotment by domain, and continue to keep the connectivity between UX and UI which leads to application of interface of UX objects as form of objects through connection with objects in class design process. This development method enables programs to be implemented focused on representation methods of UI and UX, and helps relieve much of the burden on development costs.

Interactive Authoring Tool for Mobile Augmented Reality Content

  • Jeon, Jiyoung;Hong, Min;Yi, Manhui;Chun, Jiyoon;Kim, Ji Sim;Choi, Yoo-Joo
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.612-630
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    • 2016
  • As mobile augmented reality technologies are spreading these days, many users want to produce augmented reality (AR) contents what they need by themselves. To keep pace with such needs, we have developed a mobile AR contents builder (hereafter referred to as MARB) that enables the user to easily connect a natural marker and a virtual object with various interaction events that are used to manipulate the virtual object in a mobile environment so that users can simply produce an AR content using natural photos and virtual objects that they select. MARB consists of five major modules-target manger, virtual object manager, AR accessory manager, AR content manager, and AR viewer. The target manager, virtual object manager and AR accessory manager register and manage natural target markers, various virtual objects and content accessories (such as various decorating images), respectively. The AR content manger defines a connection between a target and a virtual object with enabling various interactions for the desired functions such as translation/rotation/scaling of the virtual object, playing of a music, etc. AR viewer augments various virtual objects (such as 2D images, 3D models and video clips) on the pertinent target. MARB has been developed in a mobile application (app) format in order to create AR contents simply using mobile smart devices without switching to a PC environment for authoring the content. In this paper, we present the detail organizations and applications of MARB. It is expected that MARB will enable ordinary users to produce diverse mobile AR contents for various purposes with ease and contribute to expanding the mobile AR market based on spread of a variety of AR contents.