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Video Production Method using Match Moving Technique (매치무빙 기법을 활용한 모션그래픽 영상제작에 관한 연구)

  • Lee, Junsang;Park, Junhong;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.4
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    • pp.755-762
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    • 2016
  • Motion graphic is the recently emerged technique which extends the ways of expression in video industry. Currently, it is worldwide trends that the image design gets more attention in the field of movie, advertisement, exhibition, web, mobile, games and new media, etc. With the development of computer's new technologies, VFX methods for the visual content is dynamically changed. Such production methods combine the real scenary and CG(Computer Graphic) to compose realistic scenes, which cannot be pictured in the ways of ordinary filming. This methods overcome the difference between the real and virtual world, maximize the expressive ways in graphics and real space. Match moving is technique of accurate matching between real and virtual camera to provide realistic scene. In this paper we propose the novel technique for motion graphic image production. In this framework we utilize the match moving methods to get the movements of the real camera into 3D layer data.

Patterns of Observation Type of Elementary Science-gifted Students in Visit Activities of the Science Museum (과학박물관 탐방활동에서 나타난 초등 과학 영재 학생들의 관찰 유형 분석)

  • Kim, Mimoa;Jeong, Jinwoo;Kim, Hyoungbum
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.57-67
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    • 2015
  • The aim of this study was to categorize and analyze the patterns of the observation type in the experiential learning through the science museum for elementary gifted students in science. Ten science-gifted students were included and analyzed in this study and during experiential learning in the science museum, the participants freely expressed their observation of their own languages and all observations and dialogue were recorded. The results are listed below. The cognitive aspect, especially question and response activity without their personal opinion, was the most frequently used item. Among the affective aspects, item for 'recommendation' was often used. In accordance to observation type, most participants overall observed single object independently of time. Also, participants mostly observed objects visually using qualitative method without manipulation. Therefore verbal interaction through question might have a positive effect on frequency and diversity of observation. Project learning, such as particular exhibition hall, exploratory time of concentration by students, or study paper will be capable of creating a effective observation learning in order to induce a variety of observation of science gifted students in the experiential learning through the science museum.

North Korean military provocations and the corresponding direction - Focus on the threat that resulted in unequal power wood box mines provocation - (북한군의 군사적 도발 및 대응방향 - 목함 지뢰 도발에 이어진 비대칭전력 위협을 중심으로-)

  • Kim, Gyu Nam
    • Convergence Security Journal
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    • v.15 no.6_1
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    • pp.59-67
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    • 2015
  • Our vision is to see the North and there is a large visual target that the two exchanges and cooperation and unity that put the main enemy of enemies in mind in need. North Korea is the main enemy was illegal invasion June 25, 1950 July 27, 1953 has continued after the armistice join the illegal provocations and cease fire violations so far. August 4, 2015, North Korea was operating by the power differential that operate on an all-out war and declared the initial state after the exhibition gave another provocative DMZ wood box mines. US-ROK military was in the process of real-time detection of the North Korean power operation and the results were broadcast live through the media. Looking at these military provocations on the threat of asymmetrical power of North Korea's military threat, we would like to present how to respond.

A report of 35 unrecorded bacterial species isolated from sediment in Korea

  • Han, Ji-Hye;Baek, Kiwoon;Hwang, Seoni;Nam, Yoon Jong;Lee, Mi-Hwa
    • Journal of Species Research
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    • v.9 no.4
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    • pp.362-374
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    • 2020
  • A total of 35 bacterial strains were isolated from various sediment samples. From 16S rRNA gene sequence similarities higher than 98.7% and the formation of a robust phylogenetic clade with the closest species, it was determined that each strain belonged to independent and predefined bacterial species. No previous official reports have described these 35 species in Korea. The unrecorded species were assigned to 6 phyla, 10 classes, 18 orders, 23 families, and 31 genera. At the genus level, the unrecorded species were affiliated with Terriglobus of the phylum Acidobacteria, as well as with Mycobacterium, Rhodococcus, Kineococcus, Phycicoccus, Agromyces, Cryobacterium, Microbacterium, and Arthrobacter; Catellatospora of the class Actinomycetia; Lacibacter of the class Chitinophagia; Algoriphagus and Flectobacillus of the class Cytophagia; Flavobacterium and Maribacter of the class Flavobacteriia; Bacillus, Cohnella, Fontibacillus, Paenibacillus, Lysynibacillus, and Paenisporosarcina of the class Bacilli; Bradyrhizobium, Gemmobacter, Loktanella, and Altererythrobacter of the class Alphaproteobacteria; Acidovorax of the class Betaproteobacteria; Aliiglaciecola, Cellvibrio, Arenimonas, and Lysobacter of class Gammaproteobacteria; and Roseimicrobium of the class Verrucomicrobia. The selected strains were subjected to further taxonomic characterization, including Gram reaction, cellular and colonial morphology, and biochemical properties. This paper provides detailed descriptions of the 35 previously unrecorded bacterial species.

The Surrealist Expression of Buddhist Symbolism Using 3D Computer Animation (3D 애니메이션을 이용한 불교 상징성의 초현실주의적 표현)

  • Lee, Hyun-Seok
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.93-101
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    • 2014
  • My artwork, '1000 years', in the form of an animation film has been exhibited in the '2011 Haein Art project' of a special exhibition at the Haeinsa monastery compound. The '1000 years' represents the marvels of sacredness and Buddhist symbols using the surrealist expression of computer animation. This paper would argue how Buddhist idea can be explored by the surrealist expression of 3D computer animation. In the light of this, animation and surrealist expression will be reviewed by the epistemological approach and based on this, I would attempt to reveal how this computer animation film represents the meaning of Buddhist symbols which exist in the monastery compound. This research is processed by the case study related to my artwork as the form of art practice based research.

A Study on the Analysis of Structure and Type of the Reading Programs in the Secondary School Library by Modulized Educational Activities (교육 활동의 모듈화를 통한 중등 학교도서관 독서 프로그램의 구조와 유형 분석에 관한 연구)

  • So, Byoung-Moon
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.4
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    • pp.293-313
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    • 2021
  • The aim of this study is to classify the structure levels and types of the reading program in the secondary school library. The object of analysis is the practice case of the reading program included in 'Occupying School Library by 1318 Bookworms' for recently 10 years. There are 375 cases. According to the analysis result, most of the reading programs have three layers made up of 'blend title- reading activities- educational activities'. And there are classified into eight types (lecture, viewing, presentation, exhibition, making sth, debating, answering a quiz, experience) of the reading activities. The type of reading program depend on how to combine to the educational activities(reading, writing, listening, watching, speaking, making). This attribute of educational activities match up with modularity, completeness itself and organizing system. Through modular process of educational activities, it's possible to design their own reading programs based on the reading activity by adding, compensating other educational activities.

A Study on Digital Displays for Digital Restoration (디지털 복원을 위한 디지털 디스플레이 전시의 형태)

  • Kim, See Eun;Choi, Seung-Won
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.145-155
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    • 2021
  • Recently because of development of technology the old cultural properties and damaged artworks are stored as digital information using digital technology and produced related contents as well as moving images or digital contents. The regenerated information and contents through digital technology conveys correct information of ancient art and helps audiences appreciate it, as well as it also stores accurate information and can be used for restoration and preservation of the work. In this study, the range of digital restoration was defined in three directions, and the exhibition of digital content with an ancillary role that can be useful the understanding of the heritage of nature and mankind using digital technology was defined as the range of digital restoration. In addition, the Ojukheon Museum in Kangneung and The Museum of Natural History in New York, which installed various digital displays to analyze and compare the types of digital display exhibitions used for digital restoration of the range, were described as examples. Through this, it was discovered that digital display exhibitions for digital restoration can effectively deliver information and stimulate participation and interest of visitors in the museums, which is able to be a positive way to preserve the heritage of nature and mankind.

Research on the War Records of Hamyang-gun, Gyeongsangnam-do, during the Korean War: With a Focus on the Military Records of the Korean Army during the 6.25 War (한국전쟁기 경남 함양군 전쟁 기록 연구 : 육군의 6·25 전쟁 군사기록물을 중심으로)

  • Sunyoung Byun
    • Journal of Korean Society of Archives and Records Management
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    • v.23 no.3
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    • pp.137-163
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    • 2023
  • In 2020, the digitization of the previously partially researched "6.25 War military records" was completed and transitioned to public access, allowing anyone to utilize the digitized materials. Following concerns regarding the effective utilization of these records and the creation of historical value, this study analyzed issues found in the specific region of Hamyang in Gyeongsangnam-do based on the management status and utilization information of the National Archives of Korea, War Memorial of Korea, and Army Records and Information Management System that primarily managed the records. Furthermore, it proposes developing the metadata elements to address the issues, constructing a digital archive, enhancing the interconnectedness of war records, providing educational and exhibition services, and offering various forms of research materials.

Exploring Students Competencies to be Creative Problem Solvers With Computational Thinking Practices

  • Park, Young-Shin;Park, Miso
    • Journal of the Korean earth science society
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    • v.39 no.4
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    • pp.388-400
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    • 2018
  • The purpose of this study was to explore the nine components of computational thinking (CT) practices and their operational definitions from the view of science education and to develop a CT practice framework that is going to be used as a planning and assessing tool for CT practice, as it is required for students to equip with in order to become creative problem solvers in $21^{st}$ century. We employed this framework into the earlier developed STEAM programs to see how it was valid and reliable. We first reviewed theoretical articles about CT from computer science and technology education field. We then proposed 9 components of CT as defined in technology education but modified operational definitions in each component from the perspective of science education. This preliminary CTPF (computational thinking practice framework) from the viewpoint of science education consisting of 9 components including data collection, data analysis, data representation, decomposing, abstraction, algorithm and procedures, automation, simulation, and parallelization. We discussed each component with operational definition to check if those components were useful in and applicable for science programs. We employed this CTPF into two different topics of STEAM programs to see if those components were observable with operational definitions. The profile of CT components within the selected STEAM programs for this study showed one sequential spectrum covering from data collection to simulation as the grade level went higher. The first three data related CT components were dominating at elementary level, all components of CT except parallelization were found at middle school level, and finally more frequencies in every component of CT except parallelization were also found at high school level than middle school level. On the basis of the result of CT usage in STEAM programs, we included 'generalization' in CTPF of science education instead of 'parallelization' which was not found. The implication about teacher education was made based on the CTPF in terms of science education.

360° Projection Image Analysis Method for the Calibration (보정을 위한 고해상도 360° 프로젝션 영상 분석 방법)

  • Han, Jung-Soo;Kim, Gui-Jung
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.203-208
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    • 2015
  • Image degradation will occur depending on hardware characteristics according to the lapse of time between beam projectors when multivision system is installed in the Theme park/Exhibition/Science Museum. In this paper, we have researched the 10-bit High-depth and high-resolution $360^{\circ}$ projection image analysis technique to solve the problems of quality and the maintenance of the theater. The goal is to minimize the economic losses and the development of special theater calibration system that can efficiently support a quality of an image. We proposed the method of image analysis technology, and explained the detailed functions and evaluation methods for image analysis technique. Evaluation method included the performance items, and proposed reasonable value to the experimental method and the goal value.