• Title/Summary/Keyword: the epic

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A Study on the Re-examination of Theory of Pansori Originating in Chinese Tale-Song Literature (판소리 중국(中國) 강창문학(講唱文學) 기원설(起源說) 재론(再論))

  • Seo, You-seok
    • (The) Research of the performance art and culture
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    • no.36
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    • pp.103-135
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    • 2018
  • The objective of this study is to re-examine the theory of Pansori (Korean musical storytelling genre) originating in Chinese tale-song literature. The said theory, first presented by Kim Hak-ju, succeeded in confirming the common points and association between Pansori and the Chinese tale-song literature, but failed to present the supporting ground for proving that Pansori originated in the said Chinese genre by comparing the contents of works and their performance type. In actuality, it was confirmed that the common factors of Pansori and the said Chinese genre naturally resulted from the performance situation where both genres should involve one singer chanting epics and simultaneously performing various roles and functions. In addition, it was confirmed that such identity of performance environment made the Pansori clown theory and the Gosagye tale-song(鼓詞系講唱) theory very similar. In addition, it was confirmed that, for one singer to present the wide spectrum of epic to the audience, the realistic description was the main part of literary style of both tale-song literature and Pansori, and furthermore it was revealed that, in the literary style of both tale-song literature and Pansori, the mixed use of time and temporal penetration were free. If a long performance of musical storytelling can be conceptualized in terms of 'tale-song' or 'oral epic', the Chinese tale-song literature and Pansori had similarity in the bigger frame of 'tale-song' or 'oral epic' and yet developed to have their own features.

Speleotherapy in Hungary Today

  • Horvath, Tibor
    • Journal of the speleological society of Korea
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    • no.7
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    • pp.29-36
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    • 1998
  • It is written in the ancient Indian epic, the Ramayana, that Rama - deadly fatigued from the chase after the kidnappers of his wife, Sita, in the forests of the Vindhya Range - took refuge in a cave. Breathing in the balsamic cave air and gulping the crystal clear stream water, he and his companions regenerated very quickly and could soon resume their chase, successful in the end.(omitted)

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Numerical Simulation of High-Velocity Oblique Impacts of Yawed Long Rod Projectile Against Thin-Plate (Yaw 를 가진 긴 관통자와 경사판재의 고속충돌 수치해석)

  • Yoo, Yo-Han
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.7
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    • pp.1426-1437
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    • 2002
  • Using the Lagrangian explicit time-integration finite element code NET3D which can treat three-dimensional high-velocity impact problems, oblique penetration processes of long rod projectile with yaw against thin plate are simulated. Through the comparison of simulation result with experimental result and other code's computational result, the adaptability and accuracy of NET3D is evaluated under the complex situation in which yaw angle and oblique angle exist simultaneously. Main research contents to be handled in this paper include the followings. First, the accuracy and efficiency estimation of NET3D code result obtained from the oblique penetration simulations of long rod projectile with yaw against thin plate. Second, the effect of increasing impact velocity. Third, the effect of initial yaw for the spaced-plate target. Residual velocities, residual lengths, angular velocities, and final deformed configurations obtained from the NET3D computations are compared with the experimental results and other code's computational results such as Eulerian code MESA and Lagrangian code EPIC. As a result of comparisons, it has been found that NET3D code is superior to EPIC code and MESA code in the prediction capability of residual velocity and residual length of penetrator. The key features obtained from the experiment can be successfully reproduced through NET3D simulations. Throughout the study, the applicability and accuracy of NET3D as a metallic armor system design tool is verified.

Comparative Analysis of Facial Animation Production by Digital Actors - Keyframe Animation and Mobile Capture Animation

  • Choi, Chul Young
    • International journal of advanced smart convergence
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    • v.13 no.3
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    • pp.176-182
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    • 2024
  • Looking at the recent game market, classic games released in the past are being re-released with high-quality visuals, and users are generally satisfied. It can be said that the realization of realistic digital actors, which was not possible in the past, is now becoming a reality. Epic Games launched the MetaHuman Creator website in September 2021, allowing anyone to easily create realistic human characters. Since then, the number of animations created using MetaHumans has been increasing. As the characters become more realistic, the movement and expression animations expected by the audience must also be convincingly realized. Until recently, traditional methods were the primary approach for producing realistic character animations. For facial animation, Epic Games introduced an improved method on the Live Link app in 2023, which provides the highest quality among mobile-based techniques. In this context, this paper compares the results of animation produced using both keyframe facial capture and mobile-based capture. After creating an emotional expression animation with four sentences, the results were compared using Unreal Engine. While the facial capture method is more natural and easier to use, the precise and exaggerated expressions possible with the keyframe method cannot be overlooked, suggesting that a hybrid approach using both methods will likely continue for the foreseeable future.

A Study on Narrative Structure of the Hero Character in the Movie 'Captain America' Series (영화 '캡틴아메리카' 시리즈에 나타난 영웅 캐릭터의 서사구조에 관한 연구)

  • Park, Chanik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.111-118
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    • 2019
  • Chapter 1 and 2 of this study examined the methodology of modern storytelling using the hero narrative structure. This involved analyses of Joseph Campbell's monomyth structure, which is the prototype model of modern storytelling and Christopher Vogler's story structure in which the monomyth structure is classified into 3 Acts and 12 Stages. In addition, the movie 'Captain America' was analyzed based on Vogler's narrative structure theory. According to the analyses results, the hero of 'Captain America' fully follows Christopher Vogler's hero narrative structure but in some cases, he does not follow the existing hero narrative structure. It is interpreted that this is because heroes of modern tales have different birth backgrounds from mythical heroes. There is also a difference even in the stage where a hero completes all adventures and returns home between modern tales and myths due to different social backgrounds. Therefore, these findings provide a basis for modification and supplementation of a modern hero epic. Through this analysis, the modified modern hero narrative structure is evaluated to be appropriate as a basic model for modern storytelling. Further, it is expected that those who frame a film script can complete a new hero epic while following the structure of syntagmatic systems by selecting a level among Northrop Frye's paragmatic systems based on this structure and considering story themes and heroes' personality and characteristics.

Design of a Low Power MictoController Core for Intellectual Property applications (IP활용에 적합한 저전력 MCU CORE 설계)

  • Lee, Kwang-Youb;Lee, Dong-Yup
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.470-476
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    • 2000
  • This paper describes an IP design of a low-power microcontroller using an architecture level design methodology instead of a transistor level. To reduce switching capacitance, the register-toregister data transfer is adopted to frequently used register transfer micro-operations. Also, distributed buffers are proposed to reduce a input data rising edge time. To reduce power consumption without any loss of performance, pipeline processing should be used. In this paper, a 4-stage pipelined datapath being able to process CISC instructions is designed. Designed microcontroller lessens power consumption by 20%. To measure a power consumption, the SYNOPSYS EPIC powermill is used.

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Okdong Lee Seo's Historical View Examined through Yeokdaega (「역대가(歷代歌)」를 통해 본 옥동(玉洞) 이서(李漵)의 역사인식(歷史認識))

  • Yoon, Jaehwan
    • (The)Study of the Eastern Classic
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    • no.57
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    • pp.331-357
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    • 2014
  • This paper is to examine Okdong Lee Seo's historical view through analyzing Yeokdaega("歷代歌"), Okdong's full-length historical epic. As long as Okdong Lee Seo was a Confucian scholar holding moral cultivation as the highest value, his Yeokdaega is hard to explain separately from the Confucian world view. Okdong's Yeokdaega is a long old-style sino-korean poem consisting of 526 7-syllable verses, yet it considerably differs in structure from other historical epics known so far. Okdong's Yeokdaega consists of two parts: the first narrates Chinese historical facts from the beginning to the fall of Ming dynasty, and the second describes the social irrationality of the time and reveals his strong social criticism. It is very different from an ordinary historical epic piece narrating the orders and disorders and the rise and fall of historical facts. It is thought that Okdong's Yeokdaega was written based on his Confucian historical view. It seems that for Okdong the rise and fall of Chinese historical dynasties did not merely mean historical facts but functioned as a tool explaining the reason for people to persue moral cultivation. Okdong summed up his knowledge of the rise and fall of Chinese historical dynasties, his sharp criticism on social irrationality, and his stimulation about the necessity of moral cultivation, and then created a long 526-verse historical epic Yeokdaega. For the reasons, it is not easy to say that Okdong's Yeokdaega is the result of pure literary activities only for artistry. However, Okdong's Yeokdaega is not inferior to other historical epic pieces written by the time in literary value. Especially, Okdong's Yeokdaega can be said to be more meaningful since it was, over its literary value, not only a tool to strengthen his own study and will but also a educational tool for others around himself.

The Poet Kim Shi-Jong living in both Joseon and Japan: the Meaning of 'Zainichi' Expressed in Epic Poem Niigata (조선과 일본에 사는 시인 김시종 - 장편시집 『니이가타』에 표현된 '재일'의 의미)

  • Kim, Gae-Ja
    • Cross-Cultural Studies
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    • v.45
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    • pp.7-32
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    • 2016
  • This article considers the meaning of 'Zainichi (在日)' expressed in epic poem Niigata (1970) written by Korean-Japanese poet Kim Shi Jong. Kim sets two points in his creation of poetry. One is summer of liberation released from Japanese colonial domination in 1945. The other is Japan where he lives as a Korean-Japanese. These two points have made him think about the meaning of living in post-colonial era and the national division of Korea, his home country. His thought like this is well expressed in his epic Niigata. Niigata was written in 1959 when the ship returning to North Korea departed from Niigata of Japan. However, Kim couldn't return to his home country at that time. He stowed away from South Korea to Japan in 1949. He participated in antigovernment activities occurred in Jeju Island to block the national division between the south and the north after the liberation in 1945, the so-called 4.3 incident. Besides, he was having conflict with the organization of North Korea at that time because it required a doctrinaire belief and creation in Korean. Kim was writing poems in Japanese and pursued the life of existence as a Korean-Japanese. Therefore, he decided to remain in Japan instead of returning to North Korea. Of course, he could not return to South Korea because he was a refugee. Kim imagined in Niigata, the place located in an extension of the 38th parallel and the spot of national division. He could not cross the division line when he was in his home country, but he could do it in Niigata through imagination. The life as a Korean-Japanese makes it possible. 'Zainichi', which means living in Japan, has been recognized as a worse situation compared to living in Korea. However, Kim changed his way of thinking. Zainichi can embrace South Korea, North Korea, and Japan. This is the very reason why he lives there as a Korean-Japanese. His thought like this is well expressed by symbolic representations and metamorphose as well as the imagination of spatial extension.

A Note on the Fuzzy Linear Maps

  • Kim, Chang-Bum
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.4
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    • pp.506-511
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    • 2011
  • In this paper we investigate some situations in connection with two exact sequences of fuzzy linear maps. Also we obtain a generalization of the work [Theorem4] of Pan [5], and we study the analogies of The Four Lemma and The Five Lemma of homological algebra. Finally we obtain a special exact sequence.