• Title/Summary/Keyword: texture map

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Comparative analysis of the deep-learning-based super-resolution methods for generating high-resolution texture maps (고해상도 텍스처 맵 생성을 위한 딥러닝 기반 초해상도 기법들의 비교 분석 연구)

  • Hyeju Kim;Jah-Ho Nah
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.5
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    • pp.31-40
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    • 2023
  • As display resolution increases, many apps also tend to include high-resolution texture maps. Recent advancements in deep-learning-based image super-resolution techniques make it possible to automate high-resolution texture generation. However, there is still a lack of comprehensive analysis of the application of these techniques to texture maps. In this paper, we selected three recent super-resolution techniques, namely BSRGAN, Real-ESRGAN, and SwinIR (classical and real-world image SR), and applied them to upscale texture maps. We then conducted a quantitative and qualitative analysis of the experimental results. The findings revealed various artifacts after upscaling, which indicates that there are still limitations in directly applying super-resolution techniques to texture-map upscaling.

Real-time Spray Painting using Rays and Texture Map (레이와 텍스처 기법을 이용한 실시간 스프레이 페인팅)

  • Kim, Dae-Seok;Park, Jin-Ah
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.8
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    • pp.818-822
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    • 2008
  • The purpose of this study is to develop realistic painting simulation in real-time as well as to represent the thickness of the deposited paint on the surface. The Gaussian model is used for a painting deposition model to calculate the thickness of paints. For a painting simulation, rather than implementing particle systems, we propose a new heuristic algorithm for painting process based on a few number of rays. After we find the collision points of the rays with an environment, we compute the painted area using flood-fill searching method on the texture map and visualize paint effects. We analyzed time complexity of our method to verify that our system is suitable for real-time VR applications.

Boundary-adaptive Despeckling : Simulation Study

  • Lee, Sang-Hoon
    • Korean Journal of Remote Sensing
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    • v.25 no.3
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    • pp.295-309
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    • 2009
  • In this study, an iterative maximum a posteriori (MAP) approach using a Bayesian model of Markovrandom field (MRF) was proposed for despeckling images that contains speckle. Image process is assumed to combine the random fields associated with the observed intensity process and the image texture process respectively. The objective measure for determining the optimal restoration of this "double compound stochastic" image process is based on Bayes' theorem, and the MAP estimation employs the Point-Jacobian iteration to obtain the optimal solution. In the proposed algorithm, MRF is used to quantify the spatial interaction probabilistically, that is, to provide a type of prior information on the image texture and the neighbor window of any size is defined for contextual information on a local region. However, the window of a certain size would result in using wrong information for the estimation from adjacent regions with different characteristics at the pixels close to or on boundary. To overcome this problem, the new method is designed to use less information from more distant neighbors as the pixel is closer to boundary. It can reduce the possibility to involve the pixel values of adjacent region with different characteristics. The proximity to boundary is estimated using a non-uniformity measurement based on standard deviation of local region. The new scheme has been extensively evaluated using simulation data, and the experimental results show a considerable improvement in despeckling the images that contain speckle.

Image Warping Using Vector Field Based Deformation and Its Application to Texture Mapping (벡터장 기반 변형기술을 이용한 이미지 와핑 방법 : 텍스쳐 매핑에의 응용을 중심으로)

  • Seo, Hye-Won;Cordier, Frederic
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.5
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    • pp.404-411
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    • 2009
  • We introduce in this paper a new method for smooth foldover-free warping of images, based on the vector field deformation technique proposed by Von Funck et al. It allows users to specify the constraints in two different ways: positional constraints to constrain the position of a point in the image and gradient constraints to constrain the orientation and scaling of some parts of the image. From the user-specified constraints, it computes in the image domain a C1-continuous velocity vector field, along which each pixel progressively moves from its original position to the target. The target positions of the pixels are obtained by solving a set of partial derivative equations with the 4th order Runge-Kutta method. We show how our method can be useful for texture mapping with hard constraints. We start with an unconstrained planar embedding of a target mesh using a previously known method (Least Squares Conformal Map). Then, in order to obtain a texture map that satisfies the given constraints, we use the proposed warping method to align the features of the texture image with those on the unconstrained embedding. Compared to previous work, our method generates a smoother texture mapping, offers higher level of control for defining the constraints, and is simpler to implement.

Extraction of Spatial Characteristics of Cadastral Land Category from RapidEye Satellite Images

  • La, Phu Hien;Huh, Yong;Eo, Yang Dam;Lee, Soo Bong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.6
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    • pp.581-590
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    • 2014
  • With rapid land development, land category should be updated on a regular basis. However, manual field surveys have certain limitations. In this study, attempts were made to extract a feature vector considering spectral signature by parcel, PIMP (Percent Imperviousness), texture, and VIs (Vegetation Indices) based on RapidEye satellite image and cadastral map. A total of nine land categories in which feature vectors were significantly extracted from the images were selected and classified using SVM (Support Vector Machine). According to accuracy assessment, by comparing the cadastral map and classification result, the overall accuracy was 0.74. In the paddy-field category, in particular, PO acc. (producer's accuracy) and US acc. (user's accuracy) were highest at 0.85 and 0.86, respectively.

Soil Related Parameters Assessment Comparing Runoff Analysis using Harmonized World Soil Database (HWSD) and Detailed Soil Map (HWSD와 정밀토양도를 이용한 유출해석시 토양 매개변수 특성 비교 평가)

  • Choi, Yun Seok;Jung, Young Hun;Kim, Joo Hun;Kim, Kyung-Tak
    • Journal of The Korean Society of Agricultural Engineers
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    • v.58 no.4
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    • pp.57-66
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    • 2016
  • Harmonized World Soil Database (HWSD) including the global soil information has been implemented to the runoff analysis in many watersheds of the world. However, its accuracy can be a critical issue in the modeling because of the limitation the low resolution reflecting the physical properties of soil in a watershed. Accordingly, this study attempted to assess the effect of HWSD in modeling by comparing parameters of the rainfall-runoff model using HWSD with the detailed soil map. For this, Grid based Rainfall-runoff Model (GRM) was employed in the Hyangseok watershed. The results showed that both of two soil maps in the rainfall-runoff model are able to well capture the observed runoff. However, compared with the detailed soil map, HWSD produced more uncertainty in the GRM parameters related to soil depth and hydraulic conductivity during the calibrations than the detailed soil map. Therefore, the uncertainty from the limited information on soil texture in HWSD should be considered for better calibration of a rainfall-runoff model.

Object VR-based Virtual Textile Wearing System Using Textile Texture Mapping (직물 텍스쳐 매핑을 이용한 객체 VR 기반 가상 직물 착용 시스템)

  • Kwak, No-Yoon
    • Journal of Digital Convergence
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    • v.10 no.8
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    • pp.239-247
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    • 2012
  • This paper is related to an Object VR-based virtual textile wearing system carrying out textile texture mapping based on viewpoint vector estimation and intensity difference map. The proposed system is characterized as capable of virtually wearing a new textile pattern selected by the user to the clothing shape section segmented from multi-view 2D images of clothes model for Object VR(Object Virtual Reality), and three-dimensionally viewing its virtual wearing appearance at multi-view points of the object. Regardless of color or intensity of model clothes, the proposed system is possible to virtually change the textile pattern with holding the properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple textile pattern combinations for individual styles or entire outfits. The proposed system can provide higher practicality and easy-to-use interface, as it makes real-time processing possible in various digital environment, and creates comparatively natural and realistic virtual wearing styles, and also makes semi-automatic processing possible to reduce the manual works.

Estimating Surface Orientation Using Statistical Model From Texture Gradient in Monocular Vision (단안의 무늬 그래디언트로 부터 통계학적 모델을 이용한 면 방향 추정)

  • Chung, Sung-Chil;Choi, Yeon-Sung;Choi, Jong-Soo
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.7
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    • pp.157-165
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    • 1989
  • To recover three dimensional information in Shape from Texture, the distorting effects of projection must be distinguished from properties of the texture on which the distortion acts. In this paper, we show an approximated maximum likelihood estimation method in which we find surface orientation of the visible surface (hemisphere) in gaussian sphere using local analysis of the texture. In addition, assuming that an orthogonal projection and a circle is an image formation system and a texel (texture element) respectively, we drive the surface orientation from the distribution of variation by means of orthogonal projection of a tangent direction which exists regularly in the arc length of a circle. We present the orientation parameters of textured surface with slant and tilt in gradient space, and also the surface normal of the resulted surface orientationas as needle map. This algorithm is applied to geographic contour (artificially generated chejudo) and synthetic texture.

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Generating Face Textures for 3D Avatars from Photos (실사 영상을 사용한 3차원 아바타 얼굴 텍스쳐 생성)

  • Kim, Dong-Hee;Yoon, Jong-Hyun;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.49-58
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    • 2008
  • In this paper, we propose a texture generation scheme for 3D avatars from three or more human face photos. First, we manually mark image positions corresponding to vertices of a given UVW map. Then, a face texture is automatically generated from the photo images. The proposed texture generation scheme extremely reduces the amount of manual work compared with the classical methods such as Photoshop-based schemes. The generated textures are photorealistic since the textures fully reflect the naturalness of the original photos. The texture creation scheme can be applied to any kind of mesh structures of 3D models and mesh structures need not be changed to accommodate the given textures. We created face textures from several triplets of photos and mapped them to 3D avatar faces. Experimental results showed that visual realism of avatar faces is much enhanced by the face textures.

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Adaptive Image Content-Based Retrieval Techniques for Multiple Queries (다중 질의를 위한 적응적 영상 내용 기반 검색 기법)

  • Hong Jong-Sun;Kang Dae-Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.3 s.303
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    • pp.73-80
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    • 2005
  • Recently there have been many efforts to support searching and browsing based on the visual content of image and multimedia data. Most existing approaches to content-based image retrieval rely on query by example or user based low-level features such as color, shape, texture. But these methods of query are not easy to use and restrict. In this paper we propose a method for automatic color object extraction and labelling to support multiple queries of content-based image retrieval system. These approaches simplify the regions within images using single colorizing algorithm and extract color object using proposed Color and Spatial based Binary tree map(CSB tree map). And by searching over a large of number of processed regions, a index for the database is created by using proposed labelling method. This allows very fast indexing of the image by color contents of the images and spatial attributes. Futhermore, information about the labelled regions, such as the color set, size, and location, enables variable multiple queries that combine both color content and spatial relationships of regions. We proved our proposed system to be high performance through experiment comparable with another algorithm using 'Washington' image database.