• 제목/요약/키워드: texture information

검색결과 1,238건 처리시간 0.024초

관심 NPC 추출을 이용한 효율적인 FPS 게임 운영에 관한 연구 (A Study on Efficient FPS Game Operation Using Attention NPC Extraction)

  • 박창민
    • 디지털산업정보학회논문지
    • /
    • 제13권2호
    • /
    • pp.63-69
    • /
    • 2017
  • The extraction of attention NPC in a FPS game has emerged as a very significant issue. We propose an efficient FPS game operation method, using the attention NPC extraction with a simple arithmetic. First, we define the NPC, using the color histogram interaction and texture similarity in the block to determine the attention NPC. Next, we use the histogram of movement distribution and frequency of movement of the NPC. Becasue, except for the block boundary according to the texture and to extract only the boundaries of the object block. The edge strength is defined to have high values at the NPC object boundaries, while it is designed to have relatively low values at the NPC texture boundaries or in interior of a region. The region merging method also adopts the color histogram intersection technique in order to use color distribution in each region. Through the experiment, we confirmed that NPC has played a crucial role in the FPS game and as a result it draws more speed and strategic actions in the game.

2D 지역푸리에변환 기반 텍스쳐 특징 서술자에 관한 연구 (Texture Feature Extractor Based on 2D Local Fourier Transform)

  • 뮤잠멜;팽소호;김현수;김덕환
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2009년도 춘계학술발표대회
    • /
    • pp.106-109
    • /
    • 2009
  • Recently, image matching becomes important in Computer Aided Diagnosis (CAD) due to the huge amount of medical images. Specially, texture feature is useful in medical image matching. However, texture features such as co-occurrence matrices can't describe well the spatial distribution of gray levels of the neighborhood pixels. In this paper we propose a frequency domain-based texture feature extractor that describes the local spatial distribution for medical image retrieval. This method is based on 2D Local Discrete Fourier transform of local images. The features are extracted from local Fourier histograms that generated by four Fourier images. Experimental results using 40 classes Brodatz textures and 1 class of Emphysema CT images show that the average accuracy of retrieval is about 93%.

An Optimized CLBP Descriptor Based on a Scalable Block Size for Texture Classification

  • Li, Jianjun;Fan, Susu;Wang, Zhihui;Li, Haojie;Chang, Chin-Chen
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제11권1호
    • /
    • pp.288-301
    • /
    • 2017
  • In this paper, we propose an optimized algorithm for texture classification by computing a completed modeling of the local binary pattern (CLBP) instead of the traditional LBP of a scalable block size in an image. First, we show that the CLBP descriptor is a better representative than LBP by extracting more information from an image. Second, the CLBP features of scalable block size of an image has an adaptive capability in representing both gross and detailed features of an image and thus it is suitable for image texture classification. This paper successfully implements a machine learning scheme by applying the CLBP features of a scalable size to the Support Vector Machine (SVM) classifier. The proposed scheme has been evaluated on Outex and CUReT databases, and the evaluation result shows that the proposed approach achieves an improved recognition rate compared to the previous research results.

니트소재의 영상정보 제시 방법에 따른 주관적 질감 비교 (The Comparison of Subjective Textures of Knit Fabric by Presentation Methods of Visual Images)

  • 주정아
    • 한국의류학회지
    • /
    • 제32권5호
    • /
    • pp.800-807
    • /
    • 2008
  • The purpose of this study is to compare the subjective texture of actual objects and their picture images on the Internet to find out a method to present visual images in order to supply information similar real objects. For this study, seven knit fabrics and four presentation methods of visual images including twice magnifications and two dimensions of 2D and 3D. The results of this study were as follows: There are significant differences among subjective textures evaluated by touching seven fabrics actually and we can verify the effects of fiber contents and loop length of knit on textures. We can find out differences of texture depending on presentation methods. In case of 2D evaluation of knits fabrics, visual images of real size present a little exact information on roughness and heaviness whereas those of twice magnification do roughness, wetness, softness and luster. And 3D images give us more exact information of textures on softness, heaviness and warmness, but rather twice enlarged 3D image can't supply an information of heaviness texture.

신경회로망과 다중스케일 Bayesian 영상 분할 기법을 이용한 결 분할 (Texture segmentation using Neural Networks and multi-scale Bayesian image segmentation technique)

  • 김태형;엄일규;김유신
    • 대한전자공학회논문지SP
    • /
    • 제42권4호
    • /
    • pp.39-48
    • /
    • 2005
  • 본 논문에서는 Bayesian 추정법과 신경회로망을 이용한 새로운 결 분할 방법을 제안한다 신경회로망의 입력으로는 다중스케일을 가지는 웨이블릿 계수와 인접한 이웃 웨이블릿 계수들의 문맥정보를 사용하고, 신경회로망의 출력을 사후 확률로 모델링한다. 문맥정보는 HMT(Hidden Markov Tree) 모델을 이용하여 구한다. 제안 방법은 HMT를 이용한 ML(Maximum Likelihood) 분할 보다 더 우수한 결과를 보여준다. 또한 HMT를 이용한 결 분할 방법과 제안 방법을 이용한 결 분할 각각에 HMTseg라고 불리는 다중 스케일 Bayesian 영상 분할 기술을 이용하여 후처리를 행한 결 분할 또한 제안 방법이 우수함을 보여준다.

라이브러리 기반의 Texture Mapping 기법 활용연구 (Application of Library-Based Texture Mapping Method)

  • 송정헌;박수영;임효숙;김용일
    • 한국측량학회:학술대회논문집
    • /
    • 한국측량학회 2006년도 춘계학술발표회 논문집
    • /
    • pp.369-373
    • /
    • 2006
  • 본 연구는 3차원 도시 모델링을 위해 라이브러리 기반의 texture mapping 기법을 사용하여 건물 모델을 제작하였다. 이 기법은 건물의 종류 및 특성에 따라 라이브러리 형태로 구축되어있는 texture map을 선택, 출력하여 3차원 건물 프레임에 mapping하는 과정으로 이루어진다. 이 기법의 효과적인 적용을 위해 LiDAR 데이터를 이용하여 건물을 자동적으로 분류하였고, LiDAR 데이터와 수치지도를 이용하여 단위 모델 구현을 위한 건물의 3차원 프레임을 제작하였다. 또한 사실감 있는 건물 texture를 구현하기 위해 실제 건물의 지상사진을 이용하여 texture map 라이브러리를 구축하였다.

  • PDF

Perceptual Fusion of Infrared and Visible Image through Variational Multiscale with Guide Filtering

  • Feng, Xin;Hu, Kaiqun
    • Journal of Information Processing Systems
    • /
    • 제15권6호
    • /
    • pp.1296-1305
    • /
    • 2019
  • To solve the problem of poor noise suppression capability and frequent loss of edge contour and detailed information in current fusion methods, an infrared and visible light image fusion method based on variational multiscale decomposition is proposed. Firstly, the fused images are separately processed through variational multiscale decomposition to obtain texture components and structural components. The method of guided filter is used to carry out the fusion of the texture components of the fused image. In the structural component fusion, a method is proposed to measure the fused weights with phase consistency, sharpness, and brightness comprehensive information. Finally, the texture components of the two images are fused. The structure components are added to obtain the final fused image. The experimental results show that the proposed method displays very good noise robustness, and it also helps realize better fusion quality.

구조적인 접근방법을 이용한 텍스춰 영상의 3차원 해석 (3-D analysis of textures using structural approaches)

  • 홍현기;명윤찬;최종수
    • 전자공학회논문지B
    • /
    • 제33B권8호
    • /
    • pp.96-104
    • /
    • 1996
  • In this paper, we propose a new algorithm that obtains the surfac eorientation of the texture image using structural approaches. The proposed method showed that structural approaches can be effectively used in 3-D analysis of textures as well as description and segmentation without additional information. By examining fourier power spectrum of the texture image, we detemine the tilt of the textured surface. Then, 1-D projection information of the texture in the obtained tilt direction is used to compute the slant. Using the obtained information, we can compute the vanishing point, and rearrange the textured surface with lines converging to the vanishing point and lines perpendicular to the tilt direction. In the experimental results, we have ascertained the proposed algorithm can make a rpecise 3-D analysis of structural textures.

  • PDF

A FAST ALGORITHM FOR REGION-ORIENTED TEXTURE CODING

  • Bae, Cheol-Soo;Kim, Hyun-yul
    • 한국정보전자통신기술학회논문지
    • /
    • 제7권4호
    • /
    • pp.205-211
    • /
    • 2014
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

해부병리조직에 대한 칼라 영상분석 (Color Image Analysis of Histological tissue Sections)

  • 최흥국
    • 한국정보처리학회논문지
    • /
    • 제6권1호
    • /
    • pp.253-260
    • /
    • 1999
  • 본 논문에서는 조합된 텍스쳐와 칼라 정보로부터 다변수의 선형 구별 알고리즘을 사용하여 영상분할에 대한 새로운 방법론의 개발을 제시한다. 그 칼라 텍스쳐는 칼라 영상의 공간과 색깔의 밴드로부터 한 화소가 갖는 3X3의 마스크에서 Haralick 과 Pressman의 텍스쳐 특성들을 계산했다. 모두 9X28개의 텍스쳐 특성들 중에서 학습을 기반으로 크게 식별자(classifier)에 영향을 주는 특성들을 도출하였으며 결과적으로 뽑혀진 10개의 특성이 한 영상을 4부분으로 분할하는데 사용되어졌다. 이 방법론의 결과로 얻어진 영상은 고전적인 칼라와 텍스쳐 분할 방법론의 상자식별자(Box Classifier)와 Maximum Likelihood 식별기들과 비교했다. 이것은 Fastred-Lightgreen으로 염색된 전립선암이 조직에서 얻은 영상을 통해 비교를 했을 경우에 잘 나타난다. 학습 데이터를 통해 나타난 이 새로운 방법론은 97.5%의 정확한 식별성으로 또한 검증된 최상의 방법론중의 하나이다. 이 결과들이 더 많은 영상에 사용된다면, 이 방법론은 칼라와 텍스쳐가 분할에 관련됨으로써 보다 정확한 영상을 분할하기 위한 효율적인 도구가 될 것이다.

  • PDF