• Title/Summary/Keyword: texture images

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Color Image Analysis of Histological tissue Sections (해부병리조직에 대한 칼라 영상분석)

  • Choe, Heung-Guk
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.253-260
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    • 1999
  • In this paper, we suggest a new direct method for mage segmentation using texture and color information combined through a multivariate linear discriminant algorithm. The color texture is computed in nin 3${\times}$3 masks obtained from each 3${\times}$3${\times}$3 spatio-spectral neighborhood in the image using the classical haralick and Pressman texture features. Among these 9${\times}$28 texture features the best set was extracted from a training set. The resulting set of 10 features were used to segment an image into four different regions. The resulting segmentation was Compared to classical color and texture segmentation methods using both box classifiers and maximum likelihood classification. It compared favourably on the test image from a Fastred-Lightgreen stained prostatic histological tissue section based on visual inspection. The classification accuracy of 97.5% for the new method obtained on the training data was also among the best of the tested methods. If these results hold for a larger set of images, this method should be a useful tool for segmenting images where both color and texture are relevant for the segmentation process.

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Image Retrieval based on Color-Spatial Features using Quadtree and Texture Information Extracted from Object MBR (Quadtree를 사용한 색상-공간 특징과 객체 MBR의 질감 정보를 이용한 영상 검색)

  • 최창규;류상률;김승호
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.692-704
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    • 2002
  • In this paper, we present am image retrieval method based on color-spatial features using quadtree and texture information extracted from object MBRs in an image. Tile proposed method consists of creating a DC image from an original image, changing a color coordinate system, and decomposing regions using quadtree. As such, conditions are present to decompose the DC image, then the system extracts representative colors from each region. And, image segmentation is used to search for object MBRs, including object themselves, object included in the background, or certain background region, then the wavelet coefficients are calculated to provide texture information. Experiments were conducted using the proposed similarity method based on color-spatial and texture features. Our method was able to refute the amount of feature vector storage by about 53%, but was similar to the original image as regards precision and recall. Furthermore, to make up for the deficiency in using only color-spatial features, texture information was added and the results showed images that included objects from the query images.

An Image Coding Algorithm for the Representation of the Set of the Zoom Images (Zoom 영상 표현을 위한 영상 코딩 알고리듬)

  • Jang, Bo-Hyeon;Kim, Do-Hyeon;Yang, Yeong-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.5
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    • pp.498-508
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    • 2001
  • In this paper, we propose an efficient coding algorithm for the zoom images to find the optimal depth and texture information. The proposed algorithm is the area-based method consisting of two consecutive steps, i) the depth extraction step and ii) the texture extraction step. The X-Y plane of the object space is divided into triangular patches and the depth value of the node is determined in the first step and then the texture of the each patch is extracted in the second step. In the depth extraction step, the depth of the node is determined by applying the block-based disparity compensation method to the windowed area centered at the node. In the second step, the texture of the triangular patches is extracted from the zoom images by applying the affine transformation based disparity compensation method to the triangular patches with the depth value extracted from the first step. To improve the quality of image, the interpolation is peformed on the object space instead of the interpolation on the image plane.

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A New Watermarking Algorithm for 3D Stereoscopic Image based on Depth and texture images (깊이 및 텍스쳐 영상 기반의 3D 입체 영상을 위한 워터마킹 알고리즘)

  • Seo, Young-Ho;Kim, Bo-Ra;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.551-561
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    • 2014
  • Since the depth and texture images have been widely used for generating 3-dimensional stereoscopic image, the security of them have been focused. In this paper, we propose a new watermarking technique for copyright of stereo and multiview images which is generated in an arbitrary viewpoint by depth and texture image. After the mark space is selected for preserving watermark through DIBR (depth-image-based rendering) process which uses 3D warping, the texture image is transformed to the frequency coefficient using 2D DCT (discrete cosine transform). Some parts of them are quantized, which is the corresponding process to watermarking. The embedded watermark is not conformed by eyes, so we identified the invisibility of the proposed method. In case of appling attacks of general image process, we also identified the robustness of it.

Color Texture Analysis as a Tool for Quantitative Evaluation of Radiation-Induced Skin Injuries

  • Sung Young Lee;Jin Ho Kim;Ji Hyun Chang;Jong Min Park;Chang Heon Choi;Jung-in Kim;So-Yeon Park
    • Journal of Radiation Protection and Research
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    • v.48 no.3
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    • pp.144-152
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    • 2023
  • Background: Color texture analysis was applied as a tool for quantitative evaluation of radiation-induced skin injuries. Materials and Methods: We prospectively selected 20 breast cancer patients who underwent whole-breast radiotherapy after breast-conserving surgery. Color images of skin surfaces for irradiated breasts were obtained by using a mobile skin analyzer. The first skin measurement was performed before the first fraction of radiotherapy, and the subsequent measurement was conducted approximately 10 days after the completion of the entire series of radiotherapy sessions. For comparison, color images of the skin surface for the unirradiated breasts were measured similarly. For each color image, six co-occurrence matrices (red-green [RG], red-blue [RB], and green-blue [GB] from color channels, red [R], green [G], blue [B] from gray channels) can be generated. Four textural features (contrast, correlation, energy, and homogeneity) were calculated for each co-occurrence matrix. Finally, several statistical analyses were used to investigate the performance of the color textural parameters to objectively evaluate the radiation-induced skin damage. Results and Discussion: For the R channel from the gray channel, the differences in the values between the irradiated and unirradiated skin were larger than those of the G and B channels. In addition, for the RG and RB channels, where R was considered in the color channel, the differences were larger than those in the GB channel. When comparing the relative values between gray and color channels, the 'contrast' values for the RG and RB channels were approximately two times greater than those for the R channel for irradiated skin. In contrast, there were no noticeable differences for unirradiated skin. Conclusion: The utilization of color texture analysis has shown promising results in evaluating the severity of skin damage caused by radiation. All textural parameters of the RG and RB co-occurrence matrices could be potential indicators of the extent of skin damage caused by radiation.

A Study on the Facial Image Synthesis Using Texture Mapping and Shading Effect (명암효과와 질감매핑을 이용한 얼굴영상 합성에 관한 연구)

  • 김상현;정성환;김신환;김남철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.7
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    • pp.913-921
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    • 1993
  • Texture mapping is mostly used as an image synthesis method in the model-based coding system. An image synthesis using this method uses only the texture information of a front face-view. Therefore, when the model is rotated, texture mapping may produce an awkward image in point of shading. In this paper. a new texture mapping method considering shading effect is studied, and also the ear's wireframe and changes of hair are suplemented for the relation. The experimental results show that the proposed method yields the synthesized images with reasonably natural quality.

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Microstructure and Mechanical Properties of Nanocrystalline TiN Films Through Increasing Substrate Bias (기판 바이어스 인가에 따른 나노결정질 TiN 코팅 막의 미세구조와 기계적 성질변화)

  • Chun, Sung-Yong
    • Journal of the Korean Ceramic Society
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    • v.47 no.6
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    • pp.479-484
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    • 2010
  • Microstructural and mechanical properties of the TiN films deposited on Si substrates under various substrate bias voltages by a reactive magnetron sputtering have been studied. It was found that the crystallographic texture, microstructural morphology and mechanical property of the TiN films were strongly depended on the substrate bias voltage. TiN films deposited without bias exhibited a mixed (200)-(111) texture with a strong (200) texture, which subsequently changed to a strong (111) texture with increasing bias voltage. It is also observed that the crystallite size decreases with increasing bias voltage, which corresponds to the increasing diffraction peak width of XRD patterns. The average surface roughness was calculated from AFM images of the films; these results indicated that the average surface roughness was increased with an increase in the bias voltage of the coatings.

Temporal Texture modeling for Video Retrieval (동영상 검색을 위한 템포럴 텍스처 모델링)

  • Kim, Do-Nyun;Cho, Dong-Sub
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.50 no.3
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    • pp.149-157
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    • 2001
  • In the video retrieval system, visual clues of still images and motion information of video are employed as feature vectors. We generate the temporal textures to express the motion information whose properties are simple expression, easy to compute. We make those temporal textures of wavelet coefficients to express motion information, M components. Then, temporal texture feature vectors are extracted using spatial texture feature vectors, i.e. spatial gray-level dependence. Also, motion amount and motion centroid are computed from temporal textures. Motion trajectories provide the most important information for expressing the motion property. In our modeling system, we can extract the main motion trajectory from the temporal textures.

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Discriminatory Projection of Camouflaged Texture Through Line Masks

  • Bhajantri, Nagappa;Pradeep, Kumar R.;Nagabhushan, P.
    • Journal of Information Processing Systems
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    • v.9 no.4
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    • pp.660-677
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    • 2013
  • The blending of defective texture with the ambience texture results in camouflage. The gray value or color distribution pattern of the camouflaged images fails to reflect considerable deviations between the camouflaged object and the sublimating background demands improved strategies for texture analysis. In this research, we propose the implementation of an initial enhancement of the image that employs line masks, which could result in a better discrimination of the camouflaged portion. Finally, the gray value distribution patterns are analyzed in the enhanced image, to fix the camouflaged portions.

Texture Comparison with an Orientation Matching Scheme

  • Nguyen, Cao Truong Hai;Kim, Do-Yeon;Park, Hyuk-Ro
    • Journal of Information Processing Systems
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    • v.8 no.3
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    • pp.389-398
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    • 2012
  • Texture is an important visual feature for image analysis. Many approaches have been proposed to model and analyze texture features. Although these approaches significantly contribute to various image-based applications, most of these methods are sensitive to the changes in the scale and orientation of the texture pattern. Because textures vary in scale and orientations frequently, this easily leads to pattern mismatching if the features are compared to each other without considering the scale and/or orientation of textures. This paper suggests an Orientation Matching Scheme (OMS) to ease the problem of mismatching rotated patterns. In OMS, a pair of texture features will be compared to each other at various orientations to identify the best matched direction for comparison. A database including rotated texture images was generated for experiments. A synthetic retrieving experiment was conducted on the generated database to examine the performance of the proposed scheme. We also applied OMS to the similarity computation in a K-means clustering algorithm. The purpose of using K-means is to examine the scheme exhaustively in unpromising conditions, where initialized seeds are randomly selected and algorithms work heuristically. Results from both types of experiments show that the proposed OMS can help improve the performance when dealing with rotated patterns.