• Title/Summary/Keyword: texture features

Search Result 495, Processing Time 0.023 seconds

Identification of Transformed Image Using the Composition of Features

  • Yang, Won-Keun;Cho, A-Young;Cho, Ik-Hwan;Oh, Weon-Geun;Jeong, Dong-Seok
    • Journal of Korea Multimedia Society
    • /
    • v.11 no.6
    • /
    • pp.764-776
    • /
    • 2008
  • Image identification is the process of checking whether the query image is the transformed version of the specific original image or not. In this paper, image identification method based on feature composition is proposed. Used features include color distance, texture information and average pixel intensity. We extract color characteristics using color distance and texture information by Modified Generalized Symmetry Transform as well as average intensity of each pixel as features. Individual feature is quantized adaptively to be used as bins of histogram. The histogram is normalized according to data type and it is used as the signature in comparing the query image with database images. In matching part, Manhattan distance is used for measuring distance between two signatures. To evaluate the performance of the proposed method, independent test and accuracy test are achieved. In independent test, 60,433 images are used to evaluate the ability of discrimination between different images. And 4,002 original images and its 29 transformed versions are used in accuracy test, which evaluate the ability that the proposed algorithm can find the original image correctly when some transforms was applied in original image. Experiment results show that the proposed identification method has good performance in accuracy test. And the proposed method is very useful in real environment because of its high accuracy and fast matching capacity.

  • PDF

Development of Mobile 3D Urban Landscape Authoring and Rendering System

  • Lee Ki-Won;Kim Seung-Yub
    • Korean Journal of Remote Sensing
    • /
    • v.22 no.3
    • /
    • pp.221-228
    • /
    • 2006
  • In this study, an integrated 3D modeling and rendering system dealing with 3D urban landscape features such as terrain, building, road and user-defined geometric ones was designed and implemented using $OPENGL\;{|}\;ES$ (Embedded System) API for mobile devices of PDA. In this system, the authoring functions are composed of several parts handling urban landscape features: vertex-based geometry modeling, editing and manipulating 3D landscape objects, generating geometrically complex type features with attributes for 3D objects, and texture mapping of complex types using image library. It is a kind of feature-based system, linked with 3D geo-based spatial feature attributes. As for the rendering process, some functions are provided: optimizing of integrated multiple 3D landscape objects, and rendering of texture-mapped 3D landscape objects. By the active-synchronized process among desktop system, OPENGL-based 3D visualization system, and mobile system, it is possible to transfer and disseminate 3D feature models through both systems. In this mobile 3D urban processing system, the main graphical user interface and core components is implemented under EVC 4.0 MFC and tested at PDA running on windows mobile and Pocket Pc. It is expected that the mobile 3D geo-spatial information systems supporting registration, modeling, and rendering functions can be effectively utilized for real time 3D urban planning and 3D mobile mapping on the site.

Target Detection Using Texture Features and Neural Network in Infrared Images (적외선영상에서 질감 특징과 신경회로망을 이용한 표적탐지)

  • Sun, Sun-Gu
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.47 no.5
    • /
    • pp.62-68
    • /
    • 2010
  • This study is to identify target locations with low false alarms on thermal infrared images obtained from natural environment. The proposed method is different from the previous researches because it uses morphology filters for Gabor response images instead of an intensity image in initial detection stage. This method does not need precise extracting a target silhouette to distinguish true targets or clutters. It comprises three distinct stages. First, morphological operations and adaptive thresholding are applied to the summation image of four Gabor responses of an input image to find out salient regions. The locations of extracted regions can be classified into targets or clutters. Second, local texture features are computed from salient regions of an input image. Finally, the local texture features are compared with the training data to distinguish between true targets and clutters. The multi-layer perceptron having three layers is used as a classifier. The performance of the proposed method is proved by using natural infrared images. Therefore it can be applied to real automatic target detection systems.

Object Image Classification Using Hierarchical Neural Network (계층적 신경망을 이용한 객체 영상 분류)

  • Kim Jong-Ho;Kim Sang-Kyoon;Shin Bum-Joo
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.11 no.1
    • /
    • pp.77-85
    • /
    • 2006
  • In this paper, we propose a hierarchical classifier of object images using neural networks for content-based image classification. The images for classification are object images that can be divided into foreground and background. In the preprocessing step, we extract the object region and shape-based texture features extracted from wavelet transformed images. We group the image classes into clusters which have similar texture features using Principal Component Analysis(PCA) and K-means. The hierarchical classifier has five layes which combine the clusters. The hierarchical classifier consists of 59 neural network classifiers learned with the back propagation algorithm. Among the various texture features, the diagonal moment was the most effective. A test with 1000 training data and 1000 test data composed of 10 images from each of 100 classes shows classification rates of 81.5% and 75.1% correct, respectively.

  • PDF

Image Retrieval Using Spacial Color Correlation and Local Texture Characteristics (칼라의 공간적 상관관계 및 국부 질감 특성을 이용한 영상검색)

  • Sung, Joong-Ki;Chun, Young-Deok;Kim, Nam-Chul
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.42 no.5 s.305
    • /
    • pp.103-114
    • /
    • 2005
  • This paper presents a content-based image retrieval (CBIR) method using the combination of color and texture features. As a color feature, a color autocorrelogram is chosen which is extracted from the hue and saturation components of a color image. As a texture feature, BDIP(block difference of inverse probabilities) and BVLC(block variation of local correlation coefficients) are chosen which are extracted from the value component. When the features are extracted, the color autocorrelogram and the BVLC are simplified in consideration of their calculation complexity. After the feature extraction, vector components of these features are efficiently quantized in consideration of their storage space. Experiments for Corel and VisTex DBs show that the proposed retrieval method yields 9.5% maximum precision gain over the method using only the color autucorrelogram and 4.0% over the BDIP-BVLC. Also, the proposed method yields 12.6%, 14.6%, and 27.9% maximum precision gains over the methods using wavelet moments, CSD, and color histogram, respectively.

Study of Feature Based Algorithm Performance Comparison for Image Matching between Virtual Texture Image and Real Image (가상 텍스쳐 영상과 실촬영 영상간 매칭을 위한 특징점 기반 알고리즘 성능 비교 연구)

  • Lee, Yoo Jin;Rhee, Sooahm
    • Korean Journal of Remote Sensing
    • /
    • v.38 no.6_1
    • /
    • pp.1057-1068
    • /
    • 2022
  • This paper compares the combination performance of feature point-based matching algorithms as a study to confirm the matching possibility between image taken by a user and a virtual texture image with the goal of developing mobile-based real-time image positioning technology. The feature based matching algorithm includes process of extracting features, calculating descriptors, matching features from both images, and finally eliminating mismatched features. At this time, for matching algorithm combination, we combined the process of extracting features and the process of calculating descriptors in the same or different matching algorithm respectively. V-World 3D desktop was used for the virtual indoor texture image. Currently, V-World 3D desktop is reinforced with details such as vertical and horizontal protrusions and dents. In addition, levels with real image textures. Using this, we constructed dataset with virtual indoor texture data as a reference image, and real image shooting at the same location as a target image. After constructing dataset, matching success rate and matching processing time were measured, and based on this, matching algorithm combination was determined for matching real image with virtual image. In this study, based on the characteristics of each matching technique, the matching algorithm was combined and applied to the constructed dataset to confirm the applicability, and performance comparison was also performed when the rotation was additionally considered. As a result of study, it was confirmed that the combination of Scale Invariant Feature Transform (SIFT)'s feature and descriptor detection had the highest matching success rate, but matching processing time was longest. And in the case of Features from Accelerated Segment Test (FAST)'s feature detector and Oriented FAST and Rotated BRIEF (ORB)'s descriptor calculation, the matching success rate was similar to that of SIFT-SIFT combination, while matching processing time was short. Furthermore, in case of FAST-ORB, it was confirmed that the matching performance was superior even when 10° rotation was applied to the dataset. Therefore, it was confirmed that the matching algorithm of FAST-ORB combination could be suitable for matching between virtual texture image and real image.

Polygonal Model Simplification Method for Game Character (게임 캐릭터를 위한 폴리곤 모델 단순화 방법)

  • Lee, Chang-Hoon;Cho, Seong-Eon;Kim, Tai-Hoon
    • Journal of Advanced Navigation Technology
    • /
    • v.13 no.1
    • /
    • pp.142-150
    • /
    • 2009
  • It is very important to generate a simplified model from a complex 3D character in computer game. We propose a new method of extracting feature lines from a 3D game character. Given an unstructured 3D character model containing texture information, we use model feature map (MFM), which is a 2D map that abstracts the variation of texture and curvature in the 3D character model. The MFM is created from both a texture map and a curvature map, which are produced separately by edge-detection to locate line features. The MFM can be edited interactively using standard image-processing tools. We demonstrate the technique on several data sets, including, but not limited to facial character.

  • PDF

Image Retrieval Using Multiresoluton Color and Texture Features in Wavelet Transform Domain (웨이브릿 변환 영역의 칼라 및 질감 특징을 이용한 영상검색)

  • Chun Young-Deok;Sung Joong-Ki;Kim Nam-Chul
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.43 no.1 s.307
    • /
    • pp.55-66
    • /
    • 2006
  • We propose a progressive image retrieval method based on an efficient combination of multiresolution color and torture features in wavelet transform domain. As a color feature, color autocorrelogram of the hue and saturation components is chosen. As texture features, BDIP and BVLC moments of the value component are chosen. For the selected features, we obtain multiresolution feature vectors which are extracted from all decomposition levels in wavelet domain. The multiresolution feature vectors of the color and texture features are efficiently combined by the normalization depending on their dimensions and standard deviation vector, respectively, vector components of the features are efficiently quantized in consideration of their storage space, and computational complexity in similarity computation is reduced by using progressive retrieval strategy. Experimental results show that the proposed method yields average $15\%$ better performance in precision vs. recall and average 0.2 in ANMRR than the methods using color histogram color autocorrelogram SCD, CSD, wavelet moments, EHD, BDIP and BVLC moments, and combination of color histogram and wavelet moments, respectively. Specially, the proposed method shows an excellent performance over the other methods in image DBs contained images of various resolutions.

Delineating the Prostate Boundary on TRUS Image Using Predicting the Texture Features and its Boundary Distribution (TRUS 영상에서 질감 특징 예측과 경계 분포를 이용한 전립선 경계 분할)

  • Park, Sunhwa;Kim, Hoyong;Seo, Yeong Geon
    • Journal of Digital Contents Society
    • /
    • v.17 no.6
    • /
    • pp.603-611
    • /
    • 2016
  • Generally, the doctors manually delineated the prostate boundary seeing the image by their eyes, but the manual method not only needed quite much time but also had different boundaries depending on doctors. To reduce the effort like them the automatic delineating methods are needed, but detecting the boundary is hard to do since there are lots of uncertain textures or speckle noises. There have been studied in SVM, SIFT, Gabor texture filter, snake-like contour, and average-shape model methods. Besides, there were lots of studies about 2 and 3 dimension images and CT and MRI. But no studies have been developed superior to human experts and they need additional studies. For this, this paper proposes a method that delineates the boundary predicting its texture features and its average distribution on the prostate image. As result, we got the similar boundary as the method of human experts.

Bearing Multi-Faults Detection of an Induction Motor using Acoustic Emission Signals and Texture Analysis (음향 방출 신호와 질감 분석을 이용한 유도전동기의 베어링 복합 결함 검출)

  • Jang, Won-Chul;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.4
    • /
    • pp.55-62
    • /
    • 2014
  • This paper proposes a fault detection method utilizing converted images of acoustic emission signals and texture analysis for identifying bearing's multi-faults which frequently occur in an induction motor. The proposed method analyzes three texture features from the converted images of multi-faults: multi-faults image's entropy, homogeneity, and energy. These extracted features are then used as inputs of a fuzzy-ARTMAP to identify each multi-fault including outer-inner, inner-roller, and outer-roller. The experimental results using ten times trials indicate that the proposed method achieves 100% accuracy in the fault classification.