• Title/Summary/Keyword: texture design

검색결과 637건 처리시간 0.029초

컴퓨터 그랙픽을 이용한 커피숍 녹시율에 관한 시뮬레이션 실험연구 (An Experimental Study on the Greenery Ratio of coffee Shop based the Computer Graphics)

  • 안옥희
    • 한국실내디자인학회논문집
    • /
    • 제17호
    • /
    • pp.60-64
    • /
    • 1998
  • The results of simulation on greenery ratio using CG are as follows: arrangement type of optimal condition and greenery ratio were summarized as below as dispersion type and 5% ratio greenery for 20 pairs of assessment items and these assessment items were classified into 5 factors as a result of factor analysis,. These factors were Harmony Animation Atmosphere texture Peculiarity. Verification results of factors differences according to each condition can be. there was no apparent difference among factors in accordance with gender, In case of arrangement type dispersion type was higher than concentration type in all factors. Based on the above results dispersion type was assessed higher than concentration type the most suitable condition of Harmony Factor was 5% dispersion type Animation Factor was 5% dispersion type Animation Factor was 7% dispersion type Atmosphere Factor was 10% dispersion type Texture Factor was 5% concentration type and $\ulcorner$Peculiarity Factor$\lrcorner$was 7% concentration type.

  • PDF

결함이 있는 점집합 곡면의 형상 및 외관 수정 (Shape and Appearance Repair for Incomplete Point Surfaces)

  • 박세연;;신하용
    • 한국CDE학회논문집
    • /
    • 제12권5호
    • /
    • pp.330-343
    • /
    • 2007
  • In this paper, we present a new surface content completion system that can effectively repair both shape and appearance from scanned, incomplete point set inputs. First, geometric holes can be robustly identified from noisy and defective data sets without the need for any normal or orientation information. The geometry and texture information of the holes can then be determined either automatically from the models' context, or manually from users' selection. After identifying the patch that most resembles each hole region, the geometry and texture information can be completed by warping the candidate region and gluing it onto the hole area. The displacement vector field for the exact alignment process is computed by solving a Poisson equation with boundary conditions. Out experiments show that the unified framework, founded upon the techniques of deformable models and PDE modeling, can provide a robust and elegant solution for content completion of defective, complex point surfaces.

A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
    • /
    • 제11권2호
    • /
    • pp.397-402
    • /
    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구 (A Study on the Application of 3D Digital Technology for Fashion Design)

  • 김지언
    • 복식
    • /
    • 제57권2호
    • /
    • pp.45-58
    • /
    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.

대학생의 셔츠용 소재에 대한 선호도 조사연구 (A Research on the Preference to Textiles for Shirts of College Students)

  • 김희숙;나미희
    • 한국생활과학회지
    • /
    • 제11권3호
    • /
    • pp.263-271
    • /
    • 2002
  • This research was designed to investigate the preference to textiles for shirts of college students. 105 subjects majored in fashion design were surveyed and SPSS WIN 11.0 program was used for statistical analysis. The results of this study were as follows: 1. Design was the primary factor in purchasing a clothing and college students considered color and texture as important factors for clothing materials. 2. There were significant differences in preference to textiles for winter shirts, especially grade and resident area. 3. College students preferred plain wool two and two check foremost as a textile for spring and fall. 4. Plain cotton poplin was the most preferred material for summer. 5. Twill cotton drill was the most preferred textile for winter. 6. Textiles for winter were thicker and heavier than others and natural fiber were preferred such as cotton and wool. 7. Plain weave was preferred for spring. fall and summer, and twill weave for winter. 8. College students preferred plain texture foremost and blue shaded light color was preferred for spring. fall and summer and brown shaded dark color was for winter.

  • PDF

꽃의 형태미를 응용한 의상디자인 연구 - 난(Orchid) 모티프를 중심으로 - (The Study of Costume Design Applying the Shape Beauty of Flower - Concentrating on the Orchid Motif -)

  • 박현주;양취경
    • 복식
    • /
    • 제52권3호
    • /
    • pp.61-73
    • /
    • 2002
  • The purpose of this study lies in pursuing the unique plastic arts with the orchid motif which has the graceful colors and a variety of shapes beauty. Another aspect of this study intends to crease the modern costume design with the high added value by expressing the texture according to the material and tissue development for the continual improvement and promotion of the modern costume design in the handicraft art area. The results through the theoretical survey and the work production are as follows : First, the orchid which has the various shapes and colors provides the designers with the unique plastic arts and the possibilities for the unlimited expressions as the design motives. Second, we can see the creation of cubic plastic beauty in the moving line, as the material which has the flexible and brilliant shape fixation, used for expressing the shape beauty of the orchid. Third, this study reveals the extension of expression areas as a characteristic of the plastic arcs by applying handicraft techniques such as dyeing, corded tuck, flounce, crochet, weaving, beads embroidery, and art flower to the costumes for developing the unique material and texture. Finally, the possibility is suggested that the desires of the moderns searching for their own individualities can be met by creating the costumes with the added vague as the exposure of esthetic consciousness through the handicraft expression techniques.

의복 조형요소에 따른 클래식이미지 분류 (Classic Image Classification by Clothing Design Elements)

  • 이경림;박숙현;권미정
    • 한국의류학회지
    • /
    • 제33권1호
    • /
    • pp.160-171
    • /
    • 2009
  • The purpose of this study was to classify the classic image by clothing design elements. This research was done by survey method with 20 kinds of classic image photos selected in fashion magazines. The data was analyzed by Reliability Analysis, Factor Analysis, ANOVA, Duncan's test and MDS. The results of this study are as follows: 1. Classic image was classified by 4 factors. Those were retro-classic, mannish-classic, elegant-classic and contemporary-classic images. 2. Retro-classic image was well-expressed by A silhouette and chromatic and chromatic color coordinations. Mannish-classic image was well-expressed by H silhouette, chromatic and achromatic color coordinations and hard texture. Elegant-classic image was well-expressed by fitted silhouette and chromatic and chromatic color coordinations. Contemporary-classic image was well-expressed by achromatic and achromatic color coordinations and hard texture. 3. Classic image was positioned into mostly retro and masculine on image scale.

파라메트릭 디자인 방법론을 적용한 바이오모픽 의상조각 모델링 프로세스와 구성요소 분석 (A study of parametric design methodology for 3D modeling parameters of biomorphic clothing sculpture)

  • 유영선;조민진
    • 한국의상디자인학회지
    • /
    • 제21권2호
    • /
    • pp.109-122
    • /
    • 2019
  • The purpose of this study is to examine the clothing component information and attributes as the control parameters for the 3D modeling process of the biomorphic clothing sculpture using a parametric methodology. The 3D modeling parameters of biomorphic clothing sculpture were identified as exaggerated silhouette, surface texture, and digital color. The types of exaggerated silhouettes were shoulder and hip exaggeration, shoulder exaggeration, hip exaggeration, vertical exaggeration, and horizontal exaggeration. The types of surface texture were embossed, lacy, furry, and complex textures. The types of digital color were chrome, blur, blend, and acid colors. The characteristics of morphological representation due to the attributes of these control variables were identified as morphological variation, organic morphology, organizational morphology, and realistic morphology. As a result, it was found that the parameter attributes were applied to the biomorphic clothing sculpture parametric design process and developed into various shapes.

패션소재의 감성표현요소 선호도와 패션이미지 선호도의 관련성 (Relationships between preferences of sensibility expression factors for utilized fabrics and preferences of fashion images)

  • 김여원;박용;최종명
    • 복식문화연구
    • /
    • 제24권1호
    • /
    • pp.27-40
    • /
    • 2016
  • This study investigated the preference of sensibility expression factors regarding fashion materials, such as the color, pattern and texture of fabric. Moreover, this study analyzed the relationship between the preference of sensibility expression factors and the preference of fashion images by identifying the preference of fashion images. The survey subjects were 312 women ranging in age from 20 to 40 years old. This study utilized a questionnaire as a measurement tool. First, this study performed a factorial analysis on the preference of sensibility expression factors of fashion materials. In regards to color preference, this study considered color depth such as light tone color, moderate tone color, dark tone color and vivid tone color. In regards to pattern preference, this study examined: geometric pattern, floral pattern, animal skins pattern, check pattern and symbolical pattern. In regard to preference of the texture, this study assessed: roughness, luster, flatness and lightness. Second, this study performed a factorial analysis on the preference of fashion images. This study examined five factors: dignity, uniqueness, femininity, activity and simplicity. Third, this study analyzed the effects of the preference of sensibility expression factors of fashion materials on the preference of fashion images. As a result, the color preference was related to the image preference associated with dignity, femininity and simplicity, whereas the pattern preference was related to the images of uniqueness, femininity, activity and simplicity. Moreover, the preference of texture image was related to the images of dignity, uniqueness, femininity and activity.

체크리스트법에 의한 창의적인 패션디자인의 조형적 특성 (The Formative Characteristic of Creative Fashion Design by the Checklist Method)

  • 남미영;김윤경;이경희
    • 한국의류학회지
    • /
    • 제36권8호
    • /
    • pp.849-859
    • /
    • 2012
  • This study contributes to the development of a creative fashion design and provides concrete data regarding the process of creative ideas through an analysis of the characteristics of the fashion design idea and the characteristics of fashion design from a formative perspective according to Osborn's checklist method. The data collection involved 466 pages that focused on the work of 30 designers (2005 S/S-2009 F/W) extracted from the websites style.com and ifb.co.kr. In the cases of pictures collected, a content analysis was applied based on statistical analysis and design analysis criteria. First, as a result of the examination of the characteristics of ideas for fashion design based on the checklist, it turned out that elimination method is most frequently employed, followed by addition, conversion, limit and combination. In addition, every idea showed a significant difference in terms of the applied item, expression method, and balance. Second, due to the study of the formative characteristics of fashion design (based on the checklist), it turned out that square-shaped silhouette, achromatic and chromatic colors, combined tones, identical color combination, complex texture, and identical texture combination are frequently used. In addition, every idea showed a significant difference in terms of form, color, and fabric. We believe that the use of the checklist is useful for the development of a creative design because formative characteristics vary based on the characteristic of ideas of fashion design.