• Title/Summary/Keyword: text genre

Search Result 76, Processing Time 0.029 seconds

Lexical Bundles in Computer Science Research Articles: A Corpus-Based Study

  • Lee, Je-Young;Lee, Hye Jin
    • International Journal of Contents
    • /
    • v.14 no.4
    • /
    • pp.70-75
    • /
    • 2018
  • The purpose of this corpus-based study was to find 4-word lexical bundles in computer science research articles. As the demand for research articles (RAs) for international publication increases, the need for acquiring field-specific writing conventions for this academic genre has become a burning issue. Particularly, one area of burgeoning interest in the examination of rhetorical structures and linguistic features of RAs is the use of lexical bundles, the indispensable building blocks that make up an academic discourse. To illustrate, different academic discourses rely on distinctive repertoires of lexical bundles. Because lexical bundles are often acquired as a whole, the recurring multi-word sequences can be retrieved automatically to make written discourse more fluent and natural. Therefore, the proper use of rhetorical devices specific to a particular discipline can be a vital indicator of success within the discourse communities. Hence, to identify linguistic features that make up specific registers, this corpus-based study examines the types and usage frequency of lexical bundles in the discipline of CS, one of the most in-demand fields world over. Given that lexical bundles are empirically-derived formulaic multi-word units, identifying core lexical bundles used in RAs, they may provide insights into the specificity of particular CS text types. This will in turn provide empirical evidence of register specificity and technicality within the academic discourse of computer science. As in the results, pedagogical implications and suggestions for future research are discussed.

Key words research of players' experience and presence in FPS genre-focusing on game play time and Steam reviews (FPS게임의 사용자 현존감과 플레이어 경험에 대한 키워드 연구 - Steam 리뷰와 게임 이용 시간을 중심으로)

  • Choi, Young-Woo;Ryu, Seoung-Ho
    • Journal of Korea Game Society
    • /
    • v.21 no.6
    • /
    • pp.13-30
    • /
    • 2021
  • This paper analyzed the user's presence experience and player experience in FPS according to game usage time using Steam's review data. Data was obtained through crawling using Python. In analysis result, it was confirmed that issues related to controllable physical presence and uncontrollable social presence emerged in the group with less game use time, and controllable physical presence was changed to controllable social presence in the group with more play timeFurthermore, through player experience analysis, it was found that the keyword "recoil," a factor in game play, was important.

Using Small Corpora of Critiques to Set Pedagogical Goals in First Year ESP Business English

  • Wang, Yu-Chi;Davis, Richard Hill
    • Asia Pacific Journal of Corpus Research
    • /
    • v.2 no.2
    • /
    • pp.17-29
    • /
    • 2021
  • The current study explores small corpora of critiques written by Chinese and non-Chinese university students and how strategies used by these writers compare with high-rated L1 students. Data collection includes three small corpora of student writing; 20 student critiques in 2017, 23 student critiques from 2018, and 23 critiques from the online Michigan MICUSP collection at the University of Michigan. The researchers employ Text Inspector and Lexical Complexity to identify university students' vocabulary knowledge and awareness of syntactic complexity. In addition, WMatrix4® is used to identify and support the comparison of lexical and semantic differences among the three corpora. The findings indicate that gaps between Chinese and non-Chinese writers in the same university classes exist in students' knowledge of grammatical features and interactional metadiscourse. In addition, critiques by Chinese writers are more likely to produce shorter clauses and sentences. In addition, the mean value of complex nominal and coordinate phrases is smaller for Chinese students than for non-Chinese and MICUSP writers. Finally, in terms of lexical bundles, Chinese student writers prefer clausal bundles instead of phrasal bundles, which, according to previous studies, are more often found in texts of skilled writers. The current study's findings suggest incorporating implicit and explicit instruction through the implementation of corpora in language classrooms to advance skills and strategies of all, but particularly of Chinese writers of English.

Discoveries, Voiceovers, and Greek Poetry: the Colonization of Lands, Languages, and Literatures in James Joyce's Ulysses and Anne Carson's Autobiography of Red

  • Omnus, Wiebke
    • Journal of English Language & Literature
    • /
    • v.56 no.6
    • /
    • pp.1027-1045
    • /
    • 2010
  • What does an Irish modernist have in common with a contemporary Canadian classicist? The present paper attempts an unlikely comparison to bring out previously unnoticed facets of meaning by analyzing James Joyce's Ulysses (1922) and Anne Carson's Autobiography of Red: A Novel in Verse (1998) together. While Joyce and Carson write at different times and in different places, I suggest that they are also remarkably similar. First, both of these authors can be said to have re-invented the genre of the novel in the two aforementioned works. Second, they both set themselves the task of re-writing a Greek text, in Joyce's case Homer's Odyssey, in Carson's case Stesichoros's Geryoneis, transferring it to their own present reality. The focus of the article is to read Ulysses and Autobiography of Red together in light of their engagement with colonialism. This concept is central to both novels, as literary critics have noted. However, rather than examining the concept in the traditional sense, I use it as a platform to examine the roles that sociolinguistic colonialism, and what I call literary colonialism, play in these two innovative and groundbreaking novels. Finally, I analyze the ways in which these authors position themselves against the tradition. Comparing works by Carson and Joyce allows me to arrive at conclusions that transcend their time and apply to humanity in general.

A study of expressing social agenda in feature film (Focusing on the Coen brother's film "A big lebowski (1998)) (상업 영화 속 사회의제 표현에 대한 분석 (코엔형제의 영화 "위대한 레보스키(1998)"를 중심으로))

  • Lee, Tae-hoon
    • Journal of Digital Convergence
    • /
    • v.15 no.6
    • /
    • pp.399-406
    • /
    • 2017
  • Contrary to the fact that the old films contain artistic and include contemporary literature, religion, and philosophy, latest films are produced with focusing on external interesting composition and sensational scene. A good movie emotionally express the directors' topic message exuding from an interesting story, and empathize with the social agenda which shows a sharp look of the directors' on contemporary social aspect. In the movies of the Coen brothers, it seems like an entertainment movie as typical black comedy genre through irony and happening, but in fact, it inserts a lot of social problems in the film to show that they cynically express their social agenda from a contemplative view. In their movie "The Big Lebowski (1998)", it seems like they are creating comical content through the main characters' unaffected attitude. However, it is director's excellent director of the sub-text that expresses American social issues such as Vietnam war, post-modernism and an obscurantist policy and au fond the comedy about the historical facts of mass production of social maladjustment into black comedy. We expect to contribute to make a step forward in the Korea film industry by analyzing such movies that has the cultural power of influence.

A study on the usage patterns of Yun Dong-ju's poetry in the musical (- 창작가무극 <윤동주, 달을 쏘다>에 나타난 윤동주 시 활용 양상 연구)

  • Son, Mi-young
    • The Journal of the Convergence on Culture Technology
    • /
    • v.5 no.3
    • /
    • pp.85-92
    • /
    • 2019
  • Yun Dong - ju's poetry and his representations are used in various visual and dramatic media. According to its medium and genre characteristics, Yoon Dong - ju's representations and his poems are selected and changed. It is also the process of reading what the text is trying to convey to the public through a single person. In this study, Yoon Dong - joo's poetry was compared with other poetry of poetry. Particularly, the discussion was focused on the creative actor . If the creative drama is transmitting the feelings of Yoon Dong-ju through the city, the film conveys the poem of Yoon Dong-ju. Gamuplays are more restrictive than the movies because of their genre. As a result, the emotional expressions of the characters are more intense, the progress of the narrative is also dramatic, and the aspect of Yun Dong - ju, a poem illuminated by the movie and the drama, also differs. If the film aims to portray poet Yoon Dong-ju as a genuine literary youth, the creative poet reinterprets Yun's poetry as having a meaning of resistance.

Aspects of Realization of the Korean Poetry Genre Based on Chohan-gosa (초한고사를 소재로 한 국문시가 장르의 실현 양상)

  • Yook, Min-su
    • (The)Study of the Eastern Classic
    • /
    • no.54
    • /
    • pp.183-211
    • /
    • 2014
  • This article is to search the aspects of realization and the characteristics of Gasa, Sijo, Japga among the Korean poetry genre based on Chohan-gosa. Chohan-gosa is a basic literary and historic discourse for the medieval intellectuals. The story had been realized its own literary value at almost every genres such as Chinese literature, novels, Gasa, Japga and Sijo etc. I focused on Gasa, Sijo and Japga among the genres in this article. First of all, I subjected to Wumiin-ga enjoyed in a area of boudoir culture from Gasa based on Chohan-gosa. I catch the meaning that the text has a characteristic that popularized history and normative ideology are mingled in through it. In the case of Sijo, I focused on the Sijo which Xiang Yu is appeared in because Xiang Yu has been most quoted person from people of Chohan-gosa. Xiang Yu was described as a strong man[hero] or a man who part with the beauty Wu. I understand that this point is caused by the theatricalized characteristic of the place where Sijo have been played. For the last time, Japga is played with the characteristic of stimulative reediting of the familiar normative ideology. Chohan-ga is based on contexts of former discourse eohan-yeonui but it was not plagiarized. Chohan-ga was organized for the way which attracted the interest of the public and stimulated the emotion of the public through using popular imagery or intensifying the sorrow.

A Study of Theatre without its Three Elements : Focused on Performance and Experiment (연극의 3요소가 없는 연극에 대한 연구 : 공연과 실험을 중심으로)

  • Park, Yi-Seul
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.2
    • /
    • pp.83-97
    • /
    • 2021
  • This study started with curiosity about theatre without its three elements and would reveal its possibility through performance and experiment and promote the expansion of each element and the development of a new form at the same time. After the occurrence of COVID-19, theatre has come up against a big limitation of contact-free, untact communication due to its inherent characteristic of 'presence.' For the survival of theatre in the rapidly changing world, it is desperately necessary to check the existing performance method and to be concerned about its development for the future. Thus, this researcher started from a more fundamental exploration of theatre focused on an "experiment of theatre without its three elements" and would sort out the three elements (actors, audience, and a play) from a macroscopic perspective. Also, the researcher would investigate the impacts of these elements on the performance and the possibility of theatre even after removing the elements through performance and experiment. This study consists of one performance and two experiments and is based on the interviews and progress details conducted by the planner and experimenter and the survey with the experiment participants. The significance of this study is its reflection on the essence of the genre, theatre, and the roles of all elements constituting that, not from a narrow perspective that would simply define the concepts of the elements but through the expansion and change of them. Furthermore, hopefully, it will be connected to the discovery of a new theatrical format that has not been considered through its combination with another genre.

Convergence Characteristics of Contemporary Musical Vocal Techniques - Focusing on the Analysis of 'The Girl in 14G' - (현대 뮤지컬 보컬 테크닉의 융합적 특징 - 'The Girl in 14G' 분석을 중심으로 -)

  • Lee, Eun-Hye
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.4
    • /
    • pp.157-166
    • /
    • 2021
  • The purpose of this study is to understand the characteristics of contemporary vocalization and songs in order to learn various vocal methods in musical vocal classes and apply them to students. Musical vocalization methods change and evolve according to the demands of the times. Today, the characteristics of contemporary musicals cannot be limited to anyone genre, and the genre of music as well as the style of work are derived from several genres and coexist. 'The Girl in 14G,' the subject of this study, is a song that appeared in the album of Kristin Chenoweth, a famous American musical actress who uses various vocal techniques. Jeanine Tesori composed this song with various vocal techniques such as Classical, Jazz, Belting, and Mixed Voice to express New York's representative music genres of Broadway Musical, Metropolitan Opera and East Village Jazz. The development of the song consists of a difficult process in which one actor has to act across three different characters in three musical styles and singing methods. Singing 'The Girl in 14G' requires a lot of effort and practice as it is necessary to acquire various vocal techniques, which makes it a good text for students and actors in the educational perspective. As a result, this study confirmed that this song is a representative piece with a solid musical and dramatic composition and is a good example that shows the convergence characteristics of contemporary musical vocal techniques.

A Study on VR Convergence Contents Creation Process ink painting (수묵화를 이용한 VR 융합콘텐츠 제작공정 연구)

  • Hou, Zheng-Dong;Choi, Chul-Young
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.7
    • /
    • pp.193-198
    • /
    • 2018
  • Applying VR technology to animation areas is emerging as a trend of recent years. So if you use this VR technology in traditional ink animation, 2D art piece is expected to be equipped with a new narrative style and visual and auditory language, making it a new animation genre. There's a lot of technical difficulties in putting the existing 2D ink image on a 360 degree display. VR ink animation has been created that gives depth to VR space by using layer extraction method based on depth of distance and placing layers extracted on curved surface that is aligned with depth in 360-degree space in the image of ink painting, which is the background of traditional ink animation. In the text, we took an overview on problems generated in extracting layers of distant view, close-range view and middle distant view from the existing image of ink painting and made suggestions of an effective way to approach them.