• 제목/요약/키워드: terrain

검색결과 2,154건 처리시간 0.029초

유역인자 분석에서 DTED의 효용성 분석 (A Usefulness Analysis of DTED in the analysis of a watershed factor)

  • 양인태;천기선;박재훈
    • 산업기술연구
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    • 제18권
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    • pp.35-41
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    • 1998
  • A watershed terrain factor is known to the very important in studies of a stream and a watershed. We have obtained the terrain factor in map directly or we have generated it in a digitalized map. In this study, DTED(Digital Terrain Elevation Data) offering in DMA(Defense Mapping Agency) was used to create a stream and a watershed and to extract the terrain factor. As comparison of the factors gererated in digitalized map the terrain factors extracted in DTED, DTED could be used to extract a terrain factor for a watershed management.

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DCT 특징을 이용한 지표면 분류 기법 (A Method for Terrain Cover Classification Using DCT Features)

  • 이승연;곽동민;성기열
    • 한국군사과학기술학회지
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    • 제13권4호
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    • pp.683-688
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    • 2010
  • The ability to navigate autonomously in off-road terrain is the most critical technology needed for Unmanned Ground Vehicles(UGV). In this paper, we present a method for vision-based terrain cover classification using DCT features. To classify the terrain, we acquire image from a CCD sensor, then the image is divided into fixed size of blocks. And each block transformed into DCT image then extracts features which reflect frequency band characteristics. Neural network classifier is used to classify the features. The proposed method is validated and verified through many experiments and we compare it with wavelet feature based method. The results show that the proposed method is more efficiently classify the terrain-cover than wavelet feature based one.

공간정보 기반의 무인비행체 시뮬레이터 지형 구축에 관한 연구 (A Study on Terrain Construction of Unmanned Aerial Vehicle Simulator Based on Spatial Information)

  • 박상현;홍기호;원진희;허용석
    • 한국멀티미디어학회논문지
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    • 제22권9호
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    • pp.1122-1131
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    • 2019
  • This paper covers research on terrain construction for unmanned aerial vehicle simulators using spatial information that was distributed by public institutions. Aerial photography, DEM, vector maps and 3D model data were used in order to create a realistic terrain simulator. A data converting method was suggested while researching, so it was generated to automatically arrange and build city models (vWorld provided) and classification methods so that realistic images could be generated by 3D objects. For example: rivers, forests, roads, fields and so on, were arranged by aerial photographs, vector map (land cover map) and terrain construction based on the tile map used by DEM. In order to verify the terrain data of unmanned aircraft simulators produced by the proposed method, the location accuracy was verified by mounting onto Unreal Engine and checked location accuracy.

한반도 산악 지역의 지형분산 스펙트럼과 중규모 수치모의에서의 효과 분석 (The Analysis of Terrain Height Variance Spectra over the Korean Mountain Region and Its Impact on Mesoscale Model Simulation)

  • 안광득;이용희;장동언;조천호
    • 대기
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    • 제16권4호
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    • pp.359-370
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    • 2006
  • Terrain height variance spectra for the Korean mountain region are calculated in order to determine an adequate grid size required to resolve terrain forcing on mesoscale model simulation. One-dimensional spectral analysis is applied to specifically the central-eastern part of the Korean mountain region, where topographical-scale forcing has an important effect on mesoscale atmospheric flow. It is found that the terrain height variance spectra in this mountain region has a wavelength dependence with the power law exponents of 1.5 at the wavelength near 30 km, but this dependence is steeply changed to 2.5 at the wavelength less than 30 km. For the adequate horizontal grid size selection on mesoscale simulation two-dimensional terrain height spectral analysis is also performed. There is no directionality within 50% of spectral energy region, so one-dimensional spectral analysis can be reasonably applied to the Korea Peninsula. According to the spectral analysis of terrain height variance, the finer grid size which is higher than 6 km is required to resolve a 90% of terrain variance in this region. Numerical simulation using WRF (Weather Research and Forecasting Model) was performed to evaluate the effect of different terrain resolution in accordance with the result of spectral analysis. The simulated results were quantitatively compared to observations and there was a significant improvement in the wind prediction across the mountain region as the grid space decreased from 18 km to 2 km. The results will provide useful guidance of grid size selection on mesoscale topographical simulation over the Korean mountain region.

Development of 3D Terrain Visualization for Navigation Simulation using a Unity 3D Development Tool

  • Shin, Il-Sik;Beirami, Mohammadamin;Cho, Seok-Je;Yu, Yung-Ho
    • Journal of Advanced Marine Engineering and Technology
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    • 제39권5호
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    • pp.570-576
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    • 2015
  • 3D visualization of navigation simulation is to visualize the environment conditions (e.g. nearby ships, dynamic characteristics, environment, terrain, etc) for any users on ships at sea. Realistic 3D visualization enables the users to be immersed to it and guarantees the reliability of the simulation. In particular, terrain visualization contains many virtual objects, so it is time and cost-intensive for object modelling. This paper proposes a 3D terrain visualization method that can be realized in a short time and with low cost by using the Unity 3D development tool. The 3D terrain visualization system requires bathymetric and elevation terrains, and Aids to Navigations (AtoNs) to be realized. It also needs to include 3D visualization objects including bridges, buildings and port facilities for more accurate simulation. Bathymetric and AtoN elements are acquired from ENC, and the elevation element is acquired from SRTM v4.1 digital elevation chart database developed by NASA. Then, the bathymetric and elevation terrains are generated, and the satellite images are superposed by using this terrain information. The longitudinal and latitudinal information of the AtoNs are converted to the 3-axis information to position the AtoN locations. The 3D objects such as bridges, buildings and port facilities are generated and the terrain visualization is completed. The proposed method realizes more realistic 3D terrain visualization of Busan Port.

다항식비례모형을 이용한 위성영상의 활용에 관한 연구 (Application of Satellite Image Using RFM)

  • 손홍규;유형욱;박정환
    • 한국지형공간정보학회:학술대회논문집
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    • 한국지형공간정보학회 2002년도 추계학술대회
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    • pp.73-80
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    • 2002
  • 다항식비례모형(Rational Function Model)은 센서의 종류에 상관없이 적용이 가능한 범용적 모델이다. 다항식비례모형계수를 결정하기 위해서는 고르게 분포된 다수의 지상기준점이 필요한데 기준점의 취득 방법에 따라 크게 terrain-independent solution과 terrain-dependent solution 두 가지로 나눌 수 있다. 최근에 이루어진 대부분의 연구는 terrain-independent solution에 집중되어 있다. 그러나 비전문가 집단에서의 위성영상 활용성을 증가시키기 위해서는 terrain-dependent solution 방법을 적용한 정확도 향상에 관한 연구가 필요하다. 따라서 이번 연구에서는 KOMPSAT 입체영상에 대하여 terrain-dependent solution을 이용해 다항식비례모형계수를 구하였으며 상관도 분석을 통해 정확도를 향상시켰다. 또한 이를 이용해 영상정합을 수행하고 수치고도모형을 생성하였다. 엄밀 센서모델을 통해 제작한 수치고도모형과 비교해 정확도를 검증해본 결과 두 수치고도모형사이에 각각의 방향별로 dx=18.11m, dy=32.29m, dz=34.58m의 표준편차를 나타내었다. 또한 서로 다른 위성영상으로부터 상관도 분석을 통해 다항식비례모형계수를 구하고 3차원 위치결정을 한 후 검사점과 비교하여 정확도를 분석한 결과 수평방향의 평균오차는 dx=13.08m, dy=18.12m 이고 수직평균오차는 23.75m를 나타내었다.

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The appropriate shape of the boundary transition section for a mountain-gorge terrain model in a wind tunnel test

  • Hu, Peng;Li, Yongle;Huang, Guoqing;Kang, Rui;Liao, Haili
    • Wind and Structures
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    • 제20권1호
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    • pp.15-36
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    • 2015
  • Characterization of wind flows over a complex terrain, especially mountain-gorge terrain (referred to as the very complex terrain with rolling mountains and deep narrow gorges), is an important issue for design and operation of long-span bridges constructed in this area. In both wind tunnel testing and numerical simulation, a transition section is often used to connect the wind tunnel floor or computational domain bottom and the boundary top of the terrain model in order to generate a smooth flow transition over the edge of the terrain model. Although the transition section plays an important role in simulation of wind field over complex terrain, an appropriate shape needs investigation. In this study, two principles for selecting an appropriate shape of boundary transition section were proposed, and a theoretical curve serving for the mountain-gorge terrain model was derived based on potential flow theory around a circular cylinder. Then a two-dimensional (2-D) simulation was used to compare the flow transition performance between the proposed curved transition section and the traditional ramp transition section in a wind tunnel. Furthermore, the wind velocity field induced by the curved transition section with an equivalent slope of $30^{\circ}$ was investigated in detail, and a parameter called the 'velocity stability factor' was defined; an analytical model for predicting the velocity stability factor was also proposed. The results show that the proposed curved transition section has a better flow transition performance compared with the traditional ramp transition section. The proposed analytical model can also adequately predict the velocity stability factor of the wind field.

Terrain Slope Estimation Methods Using the Least Squares Approach for Terrain Referenced Navigation

  • Mok, Sung-Hoon;Bang, Hyochoong
    • International Journal of Aeronautical and Space Sciences
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    • 제14권1호
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    • pp.85-90
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    • 2013
  • This paper presents a study on terrain referenced navigation (TRN). The extended Kalman filter (EKF) is adopted as a filter method. A Jacobian matrix of measurement equations in the EKF consists of terrain slope terms, and accurate slope estimation is essential to keep filter stability. Two slope estimation methods are proposed in this study. Both methods are based on the least-squares approach. One is planar regression searching the best plane, in the least-squares sense, representing the terrain map over the region, determined by position error covariance. It is shown that the method could provide a more accurate solution than the previously developed linear regression approach, which uses lines rather than a plane in the least-squares measure. The other proposed method is weighted planar regression. Additional weights formed by Gaussian pdf are multiplied in the planar regression, to reflect the actual pdf of the position estimate of EKF. Monte Carlo simulations are conducted, to compare the performance between the previous and two proposed methods, by analyzing the filter properties of divergence probability and convergence speed. It is expected that one of the slope estimation methods could be implemented, after determining which of the filter properties is more significant at each mission.

라오-블랙웰라이즈드 입자필터를 이용한 지형참조 수중항법 (Terrain-referenced Underwater Navigation using Rao-Blackwellized Particle Filter)

  • 김태윤;김진환;최현택
    • 제어로봇시스템학회논문지
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    • 제19권8호
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    • pp.682-687
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    • 2013
  • Navigation is a crucial capability for all types of manned or unmanned vehicles. However, vehicle navigation in underwater environments still remains a challenging problem since GPS signals for position fixes are not available in the water. Terrain-referenced underwater navigation is an alternative navigation technique that utilizes geometric information of the subsea terrain to correct drift errors due to dead-reckoning or inertial navigation. Terrain-referenced navigation requires the description of an undulating terrain surface as a mathematical function or table, which often leads to a highly nonlinear estimation problem. Recently, PFs (Particle Filters), which do not require any restrictive assumptions about the system dynamics and uncertainty distributions, have been widely used for nonlinear filtering applications. However, PF has considerable computational requirements which used to limit its applicability to problems of relatively low state dimensions. This study proposes the use of a Rao-Blackwellized particle filter that is computationally more efficient than the standard PF for terrain-referenced underwater navigation involving a moderate number of states, and its performance is compared with that of the extended Kalman filter algorithm. The validity and feasibility of the proposed algorithm is demonstrated through numerical simulations.

산 경사면의 기울기 변화에 따른 바람장의 민감도에 관한 WRF 수치모의 연구 (A Numerical Simulation Study on the Sensitivity of WRF Model in the Wind Field to the Steepness of Mountain Slopes)

  • 한선호;이재규
    • 대기
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    • 제17권4호
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    • pp.349-364
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    • 2007
  • The main purpose of this study is to examine the sensitivity of the WRF (Weather Research and Forecasting) in the wind field to the steepness of mountains in the case with a strong downslope wind occurred in the Yeongdong province. We conducted WRF simulations for February 13 2006. The initial and boundary data are from the NCEP/NCAR $1^{\circ}{\times}1^{\circ}$ GDAS. Arbitrary terrains of the mountains with a symmetric orography and an asymmetric one with steeper leeward slope, were introduced to examine the sensitivity of the shape of the mountains. The simulation with an asymmetric terrain results in stronger maximum surface wind by about $10ms^{-1}$ than with a symmetric terrain, especially in the narrow region from the peak to ~ 4 km away in the downstream. However, the maximum surface wind speed is weaker by $20ms^{-1}$ than with a symmetric terrain away from the narrow peak region. This indicates that the steeper slope leads to the intensification of downslope wind in the narrower region leeward. In addition, for the simulation with an asymmetric terrain, the strength of wave breaking is greater and the Lee wave is more dominant than for that with a symmetric terrain.