• 제목/요약/키워드: technology and art

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지속가능발전교육(ESD) 지향 생태미술활동에 관한 유아교사의 인식연구 (A Study on Early Childhood Teachers' Perceptions of ESD-Oriented Ecological Art Activities)

  • 정영란;김희정
    • 문화기술의 융합
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    • 제9권4호
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    • pp.291-301
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    • 2023
  • 본 연구는 지속가능발전교육 지향 생태미술활동에 관한 유아교사 인식에 대하여 알아보고자 하였다. 연구결과는 다음과 같다. 첫째, 유아교사는 생태미술활동의 교육적 의의에 대해 자연매체의 시각예술, 공동체적 가치추구, 사회구성원의 참여와 소통의 순으로, 실천하는데 장애요인으로는 교육환경의 어려움, 생태미술 수업자료 및 구체적 예시부족, 교사의 생태미술에 대한 이해부족의 순으로, 생태미술활동을 통해 함양할 수 있는 누리과정 예술경험영역의 핵심역량으로 자연친화적 소통능력, 생태친화적 감수성, 창의융합능력의 순으로 나타났으며, 생태미술활동을 실시하는데 예술경험영역의 자료가 충분하지 않다고 보는 것으로 밝혀졌다. 둘째, 생태미술활동과 지속가능발전교육에 대해 거의 모든 교사가 둘 간에 연관성이 있으며, 실천에 있어서 어려운 점으로 지속가능발전에 관한 인식부족, 교재교구 및 자료의 부족, 교육정책과 지원의 부족, 연수프로그램의 미흡 등의 순으로, 이러한 교육실행을 위한 지원은 교재교구 및 자료의 확충, 교육정책과 지원 확대, 지속가능발전교육에 대한 인식 확대, 연수프로그램 확대 등의 순으로 필요하다고 하였다. 또한, 생태미술활동에서 실천할 수 있는 지속가능발전교육 내용에서 교사들은 '기후변화 대응', '깨끗한 에너지', '물과 위생', '양질의 교육', '건강과 웰빙'과 '해양생태계'의 순으로 높게 인식하고 있으며, 생태미술활동 프로그램이 개발된다면 활용할 것으로 응답한 비율이 높아, ESD 지향 생태미술활동 프로그램 개발이 시급할 것으로 사료된다.

온라인 미술품 플랫폼 수용 의도에 관한 연구 (A Study on the Intent to Accept Online Art Platforms)

  • 이승행;이원부
    • 한국콘텐츠학회논문지
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    • 제22권2호
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    • pp.630-646
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    • 2022
  • 본 연구에서는 온라인 미술품 플랫폼을 새로운 정보기술의 유형으로 보고 사용자의 지각된 가치와 신기술 수용이 수용 의도에 어떤 영향을 미치는지 검증하고자 하였다. 이를 위해 온라인 미술품 플랫폼 사용자 489명을 대상으로 설문 조사를 시행하였다. 지각된 가치는 정서적 가치, 기능적 가치, 사회적 가치, 금전적 가치로 선정하였고, 통합기술수용이론에서 활용된 예상성과, 예상노력, 촉진조건을 신기술 수용변수로 선정하였다. 지각된 가치의 정서적 가치와 사회적 가치는 신기술 수용에 전체적으로 유의한 영향을 미쳤고, 기능적 가치는 촉진조건에, 금전적 가치는 수용 의도에만 영향을 미치는 것으로 확인되었다. 신기술 수용요인에서 예상성과와 촉진조건은 수용 의도에 유의한 영향을 미치는 것으로 확인되었다. 본 연구는 온라인 미술품 플랫폼 사용자의 지각된 가치와 신기술 수용 측면에서 실증하였다. 이에 플랫폼 공급자가 사용자의 요구사항을 이해하고 반영하는 기초자료로 활용할 수 있을 것으로 기대한다.

미술계뮤지엄의 다층화에 따른 동선체계의 변화에 관한 연구 - 유럽 소재 뮤지엄을 중심으로 - (A Study on Circulation System in conjunction with the multi-floored Art Museum - With reference to art museum in Europe -)

  • 문정묵
    • 한국실내디자인학회논문집
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    • 제19권2호
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    • pp.107-116
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    • 2010
  • In Europe, traditionally the low-rised buildings for public art museum have been constructed since the 18th century like any other buildings and these are because of the technical issue for construction difficulty. Even if the low-rised art museum buildings are still continued for it's construction, gradually the high-rised art museum buildings begin to be build due to the development of contemporary technology in high-dense modern urban space. This tendency of high-rised art museum building in recent years is expected to affect on the interior space of it and most of all the spatial change in conjunction with circulation system variation is remarkable. Because the circulation system in art museum means tourist's spatial experience and it normally controls the experience of knowledge in art museum. This study is to understand how the multi-floored art museums in Europe affect to the spatial structure and how this is related to the circulation system. And also the study raised an issue on what it's social meaning is. Through these analysis the study can provide the meaning of multi-floored art museum and basic indication in art museum planning. To understand this, the study calculated the number of stories, number of vertical circulation and number of ring-structure space. Also the study tired to use space syntax tools, which are connectivity, integration value, integration value in major space, integration value in vertical circulation and intelligibility value. those tools alculated topological transfiguration of the whole space.Throughout the study, it was concluded that the influence of high-rised art museum in Europe changed the spatial structure and circulation system. The topological center of art museum that has been the grand space since 18th century changed to the vertical circulation due to the it's roll of distributing visitors to each floor. It became a starting point of spatial deployment and experience in art museum.

Multiple births conceived by assisted reproductive technology in Korea

  • Park, Young-Sil;Choi, Sun-Hee;Shim, Kye-Shik;Chang, Ji-Young;Hahn, Won-Ho;Choi, Yong-Sung;Bae, Chong-Woo
    • Clinical and Experimental Pediatrics
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    • 제53권10호
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    • pp.880-885
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    • 2010
  • Purpose: The recent trends of multiple births (MBs) conceived by assisted reproductive technology (ART) in Korea were analyzed as well as the relationship with maternal age, especially advanced maternal age. Methods: Data were obtained from the Korean Statistical Information Service and annual ART reports from the ART committee of the Korean Society of Obstetrics and Gynecology. Results: MBs increased from the early 1990s; there was a 275% increase by 2008. The number of total live births was 448,153 and MBs accounted for 10,767; the MB rate was 24.0% in 2006. Among 2,326 deliveries conceived by ART, multiple deliveries accounted for 786 (33.8%). The total number of live births with ART was 3,125 and 1,585 (50.7%) of them were MBs. During 2006, 14.7% of the entire MBs in Korea were associated with ART. The proportion of women of advanced maternal age was much higher in the ART group than in the total live birth group. Conclusion: MBs in women of advanced maternal age have been increasing in Korea with the use of ART. The results of this study showed that ART was a significant factor associated with the increase in MBs in Korea.

지자체 공연장의 천안 봉서홀과 대전 CMB엑스포 아트홀 무대 조명 시스템 운영 및 개선에 관한 연구 (A Study on the stage lighting operation and improvement of Cheonan City Hall Bongseo Hall and CMB EXPO art hall performance art hall of local self-government corporation)

  • 이장원
    • 한국실내디자인학회논문집
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    • 제18권5호
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    • pp.89-100
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    • 2009
  • Stage lighting system is very important in theater. Because basic of performing art. Recently, The stage lighting system is very close with a performing arts. The performance arts is to have an easy communication between actors and audience. All activities related to performance art take place between the stage light and auditorium. Therefore, when constructing theater the best conditions of the stage light system should be considered for the smooth progress of play. It will be method of solution that basically facility in the performance art hall. The results of this study can be used for suggesting an operation and system improvement for stage lighting system in performance art hall. Recently, changes in the progress of plays have required the perfect stage light system. As a result, performance art hall are the most advanced stage lighting system technology of changed. The following procedures were taken for this research-the literature on the development of stage lighting system and equipment, structure, and the dimmer and computer console system has been reviewed theoretically Most of all, Cheonan City Hall Bongseo Hall and CMB EXPO art hall is important a sample of lighting system. The result of this study presents operation and system improvement stage lighting system in theater, below to operation and system improvement at stage lighting system local self-government corporation performance art hall are inconsistent stage.

A Study on User Experience of the Metaverse Exhibition: Focusing on Prayer for Life Metaverse

  • Park, Ji-Su;Park, So-Jeong;Park, So-Eun;Shin, Ji-Hye;Rhee, Bo-A
    • 한국컴퓨터정보학회논문지
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    • 제27권11호
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    • pp.89-98
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    • 2022
  • 본 연구는 확장된 기술수용모델을 기반으로 <생의 찬미 메타버스>의 사용자 경험을 정량적으로 분석했다. 인지된 유용성 및 인지된 이용용이성의 경우, 일부 세부 요인만이 만족도에 유의미한 영향을 미친 반면, <생의 찬미 메타버스>의 만족도는 몰입도, 지속적 행동 이용 의도의 변인과 상관관계를 가졌다. <생의 찬미 메타버스>가 <생의 찬미 특별전>을 디지털 기술로 정교하게 재매개해서 전시물, 전시 동선, 상호작용 방식의 동일성을 관람객에게 제공했지만, 메타버스 전시가 <생의 찬미 특별전>과 동일한 가치를 획득하지 못했다. 결론적으로 <생의 찬미 메타버스>가 <생의 찬미 특별전>을 대체하기에는 한계를 갖고 있지만, 미술관 접근성이 낮은 관람객에게 학습적 유용성을 제공할 수 있다는 잠재력은 내재해 있다.

한국적 요소를 활용만 아트마케팅 현황 고찰 (A Study of Art Marketing Using Korean Features)

  • 홍정영;박은경
    • 복식
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    • 제59권7호
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    • pp.140-153
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    • 2009
  • In the 21st century called an age of culture and art beyond the information and technology, many companies are developing various art marketings. Cases of the art marketing especially utilizing Korean features among art marketings are being increased recently. It is creating new values as a characteristic based on the cultures value of Korea. This thesis examined cooperative product development focusing on collaborative trends between designers, artists and companies through research on product and art marketing using Korean features. Additionally, by studying features of culture promotional event including exhibition and contest sponsorship, advertisement and packaging and the meaning of futures art marketing were discussed. Though, to date, academic researches have not been thoroughgoing enough in this field, it is considered that cultural product commercializing cultural particularity can strengthen the national image with acknowledgement of the global value as the art marketing using Korean features can contribute to improve recognition and the national image. Based upon this study, the value of Korean features on which custom culture of Korea dwells will be able to give a help to the designer and artist for progressing collaboration with companies as well as the companies for introducing new cultural characteristic to marketing, in the future-proof point of view. Additionally, it will be able to help the government planning the policy for intensifying the national image as a reference.

Innovation and Challenges of Urban Creative Products in Digital Media Art - Tourist cities in China for example

  • Ma Xiaoyu;Lee Jaewoo
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.175-181
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    • 2024
  • The paper examines the impact of digital media art on urban creative products, analyzing opportunities and challenges in the digital era. It emphasizes the development of urban cultural and creative products, highlighting their significance and future growth potential. The digital media era provides unprecedented innovation opportunities, utilizing advanced tools for efficient design, production, and marketing. Trends like personalization, customization, AI, and big data offer new expressions and market prospects. Cultural products evolve in design, marketing, and sales channels due to digital media, with tools like social media and e-commerce platforms opening new promotion avenues. Case studies illustrate digital media's role in driving innovation and enhancing user experiences. The paper addresses challenges in market competition, copyright, and technological renewal, while recognizing opportunities from AI and big data. The creative industries must adapt and innovate to remain relevant. Looking ahead, urban creative products will evolve under digitalization, relying on digital means to attract consumers and enhance brand value. Cultural products, beyond economic entities, disseminate urban culture and creative spirit. In the digital era, urban creative products demonstrate potential and necessity, prompting a reevaluation of digital technology's role. Through continuous innovation, this field contributes to cultural and economic levels, impacting urban characteristics and heritage. Urban creative products play an increasingly vital role in the global cultural and creative economy.

A Study on Retro-Technology Fashion through Floral Patterns

  • Jung, Mi-Jin;Chung, Heungsook
    • 한국복식학회:학술대회논문집
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    • 한국복식학회 2003년도 International Costume Conference
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    • pp.66-66
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    • 2003
  • The rapidly environmental alteration and technical civilization that have a direct effect on the creation of high-technology art. And spread of this kind of art influenced on material of and method of production. These lead to machine aesthetic of style of fashion.

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On the Study of Textual Classics and Artistic Creation - Taking Buddhist Art Dunhuang Grottoes as an Example

  • Liu Tingting
    • International Journal of Advanced Culture Technology
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    • 제11권3호
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    • pp.205-210
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    • 2023
  • Stone cave paintings are continuous interactions as independent mediums in places such as text, images and stone cave architecture. Unlike Buddha statues, the narrative of the text always fascinates and guides the viewer to the timeliness of the image, that is, the narrative. In particular, in Buddhist art, Buddha statues are never simple images, and murals are never simple paintings. Before the Tang Dynasty, most unknown artists were artisans, and many artists still worked on murals in temples and palaces, and independent paintings such as scrolls and sides became an important form of painting after the Tang Dynasty, changing the mechanism of painting creation. In this paper, the graphic creation process prioritizes dedication and service, but we can still feel the creativity of the painters strongly. The historical resources of how to paint these paintings, the clues to the copies, and the precursor to the foreground, encourage the painters to constantly try to resemble each other and discover problems...Therefore, in this paper, it was confirmed that reinvention and creativity are very important, and that Dunhuang Buddhist art is the basis for artists' creation and the source of vitality.