• 제목/요약/키워드: technical designer

검색결과 74건 처리시간 0.022초

국내 의류상품개발과정에서 직종별 업무관여도 비교 - 테크니컬 디자인 업무 중심으로 - (Work Involvement Study of Each Job on Technical Design in Garment Development Process in South Korea)

  • 김보아;남윤자;이재일;윤미경
    • 한국의류산업학회지
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    • 제18권5호
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    • pp.658-667
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    • 2016
  • The purpose of this study is 1) to research how practitioners in fashion industry in South Korea perceive concepts of Technical Design/Designer, 2) to compare and analyze issues at work by occupation, 3) to research specific works in garment development process, and 4) to compare and analyze work involvement by occupation, type of a company and etc, and 5) to propose the role of Technical Designers in apparel companies in South Korea. There were two methods to conduct this study, which were in-depth interview and survey. Both methods were conducted to designers, merchandisers, pattern makers, technical designers, and production coordinators. Frequency analysis, ANOVA, Duncan test, and Factor analysis were performed to get results by using SPSS 18.0 program. The results are following. There were 50 works during garment development process from the result of in-depth interview, and 6 factors were obtained from the result of Factor analysis, which were 'Works about Sample in Sample Development Process', 'Works about Product's Pattern and Size Spec', 'Works about Development of Garment's Design', 'Works about Planning of Product Development and Management of Product in Stock', 'Works about Production Process', and 'Preparation Works for Sample Development'. In conclusion, technical designer in apparel companies in South Korea should be in charge of works about sample in sample development process and decision making of product' size spec, which is included in works about product's pattern and size spec. Also, they should complete technical package after product is developed by designers.

안경 design concept의 paradigm에 관한 고찰 (A Review on the paradiam of Eyewear Design Concept)

  • 강현식;장우영
    • 한국안광학회지
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    • 제9권1호
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    • pp.189-195
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    • 2004
  • 안경은 단지 안경을 창조한 디자이너의 기술에 의해서만 결정되지 않는다. 안경을 잘 만들기 위해서는 항상 장용자의 견해를 고려해야 한다. 왜냐하면 안경은 무엇보다도 시력을 교정하는 의료용구이기 때문에 어떠한 경우에도 패션 디자이너의 절대권을 감수해서는 안된다. 그러므로 안경 디자이너의 역할은 민감한 감수성, 영감에 의한 착상, 독창성, 기능과 기술을 발전시키기 위한 노하우 및 조화성 디자인의 제작과 인체공학적 개념을 가지고 design하는 것이다. 현재 컴퓨터 그래픽과 cad/cam과 같은 컴퓨터 처리기술의 도움으로 기술적인 디자인과 신속한 견본제작(RP)을 할 수 있는 큰 변화가 진척되고 있다.

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스타일 형성에 관한 연구 - Iris Van Herpen의 스타일을 중심으로 - (A Study on the Formation of a Style - Focusing on the Style of Iris Van Herpen -)

  • 김영선
    • 패션비즈니스
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    • 제16권2호
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    • pp.124-137
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    • 2012
  • This study aims to identify the meaning and formation cause of a style, and the essential elements of style formation, through psychobiological research as well as an analysis of the designs of Iris Van Herpen, a fashion designer, who in just 6 years has developed into a world-renowned new designer. As a result, it has been found that the psychobiological causes to form a style stem from the action of 'long-term memory', which is consolidated by 'selective attention', 'perceptional subjectivity', the principle of the 'neuron's connection specificity and invariance', and the principle of a 'neuronal signal's unilateral flow'. With such action, Herpen could develop her own original composition techniques. The formative shapes created by such composition techniques are characterized by enumeration, superposition, and hanging. The study has also found that the essential elements for a designer to be able to form his/her own style include 'aesthetic originality' in which the designer views the property of a thing from his/her inherent perspective, and finds the uniqueness from the thing that only he/she can express, 'technical differences' that are creative and original, and 'formative specificity' that is summarized into one property through an impressive shape.

공동주택단지 어린이놀이시설의 설계의도와 이용형태와의 차이점 (Differences between Design Guidelines and Use Behavior abort Play Facilities of Children\\` Playguound in Multi-Family Housing Site)

  • 김홍규;노정실;고원용
    • 한국조경학회지
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    • 제24권4호
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    • pp.39-58
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    • 1997
  • This study aims to find out differences between designer's design guidelines and user's actual behavior about play facilities of children playground in multifamily housing site by using the method of Post-Occupancy Evaluation. Korea National Housing Cooperation developed the 18 play facilities and constructed them into children' playground of Bun-dong and Junggae-dong housing site in Seoul. The results are as follows: First, user's behaviors which differed from designer's guidelines were influenced by mechanical and technical problems rather than design. Second, users adjusted their brahvior to play facilities which have a little operational problems. Third. users tried to make dangrous activity instead of designer's guidelines based on the safety. It infers that users want to make creative activities from play facilities. Fourth. designers should have developed play facilities for infants and youth. Fifth. users liked to play more complicated play facilities rather than single facility.

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의류수출업체의 3D 디자이너 직무에 대한 질적 연구 (A Qualitative Study on 3D Designer Jobs in Fashion Vendors)

  • 최영림
    • 한국의류산업학회지
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    • 제23권4호
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    • pp.504-514
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    • 2021
  • This study attempted to extract and structure the job skills required for 3D designers, which have been recently introduced to the fashion industry. The study aimed to materialize and objectify the 3D designer's job, using a focus group interview for the survey. The 3D designer has the TD task of making 3D virtual samples using the pattern files developed in Pattern CAD. Graphic design and fabric digitization are also major tasks for the 3D designer. CLO is mainly used for 3D virtual sample production, and PixPlant, Substance, Photoshop, Cinema 4D, Daz studio, and 3ds MAX are used for image and avatar editing. As per the job skills required for 3D design work, basic knowledge about patterns and sewing, skill in 3D virtual clothing technology, ability to use various software, and English skills were considered important, in that order. In particular, the need for knowledge about patterns and sewing became more important than the skill in 3D virtual clothing technology itself. To train 3D designers, it was found that not only 3D virtual clothing software, but also education on patterns and clothing construction, CAD developer's curriculum certification system, and 3D designer qualification management were required. In addition, 3D designers are recognized as an essential job in fashion vendors, and the demand for domestic brands is increasing. The biggest limitation of the 3D virtual clothing system is the perfection of the digital fabric. Also, technical improvement is needed.

구성주의 학습이론을 적용한 패션 테크니컬 디자인 교육 모형 (Fashion technical design education models applying the constructivism learning theory)

  • 임민정
    • 한국의상디자인학회지
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    • 제21권1호
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    • pp.115-129
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    • 2019
  • This study aimed to develop methods for technical design education that can be intimately connected to the industrial field. For this, technical design jobs performed in the fields of the domestic and foreign fashion industries and their required competences were examined, and educational methods based on constructivism were proposed. Korean fashion technical designers' works were identified, and then the fashion technical designer's responsibilities and qualifications were collected and analyzed from global employment sites. On the basis of the collection and analysis, hands-on staff members and education experts were interviewed about required competences for the actual business and possible suitable methods for education. The results of research showed that in the case of the US, job systems and relevant duties for technical designers were clearly defined by clothing brands, whereas in Korea, businesses were systematized around vendors, not brands, and as a result the businesses of technical package composition and specification proposals were not performed properly. This study organized the contents of technical design education into fit development and specification, the composition of technical design packages, the evaluation and approval of samples, fit schedule management and fitting, block pattern setting and pattern correction, sewing specifications appropriate for styles and materials, grading, technical terms, and production management. As for the technical design education models, the cognitive apprenticeship model, resource-based learning, the problem-based and anchored model, and the problem-based and resource-based models were proposed.

온라인 게임 초기 기획단계에서 고려될 기술 요소에 대한 연구 (A study on the technical consideration in initial game software planning of online game)

  • 이면재;김경남
    • 한국게임학회 논문지
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    • 제3권2호
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    • pp.3-11
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    • 2003
  • 게임 기획은 초기 기획과 세부 기획으로 나뉘어진다. 초기 게임 기획에는 디자인적인 요소, 기술적인 요소, 마케팅적인 요소등이 효율적으로 고려되어야 한다. 특히 기술적인 요소 즉 플랫폼, 게임 엔진, 서버 구축 및 구성등은 개발 비용과 개발 기간에 영향을 줄 수 있다. 그러므로 게임을 기획할 때 해당 게임의 기획 의도에 적합한 기술 요소를 선택해야 한다. 본 논문에서는 게임을 초기 기획할 때 고려해야 할 기술적인 요소들을 플랫폼, 게임 엔진, 게임 서비스, 그리고 네트워크 인프라를 중심으로 연구하였다.

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유통중 온습도 변화에 따른 골판지 상자의 압축강도에 대한 연구 (Effect of Relative Humidity and Temperature on the Compression Strength of Corrugated Boxes on Distribution Channel)

  • 이명훈;김종경
    • 펄프종이기술
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    • 제35권2호
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    • pp.33-38
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    • 2003
  • In order to design the high strength corrugated fiberboard containers for agricultural products that can be used for the cold chain system, a large number of individual boxes were placed in various humidity environments at two different temperature of 5 and $20^{\circ}C$. The results indicated that temperature changes do not effect on physical strength of corrugated fiberboard containers as much as humidity changes did. The main conclusion from this study was that compression strength of corrugated fiberboard containers dropped significantly at high humidity condition, but the rates varied depending on the number of walls, temperature, and perimeter of containers. The packaging designer must consider the corrugated fiberboard boxes are also greatly affected by dimensional variations such as the length versus width ratio. Based on this study, water-resistant board would not be necessary if the ambient relative humidity does not reach to a critical point, 85 percent in the cold chain system. However, the designer must count for the unexpected fluctuation of rotative humidity resulting in severe loss of the compression strength of corrugated fiberboard container.