• Title/Summary/Keyword: technical design and production

Search Result 266, Processing Time 0.028 seconds

Review of Deepwater Petroleum Exploration & Production (심해석유 탐사 및 개발의 검토)

  • Choi, Han-Suk
    • Journal of Ocean Engineering and Technology
    • /
    • v.22 no.4
    • /
    • pp.72-77
    • /
    • 2008
  • General aspects of deepwater petroleum exploration and production were identified and related technical challenges were addressed. Historical perspectives, insight, processes, and engineering applications are reviewed to enhance the design capability of the domestic offshore industry. The technical challenges and unique aspects of deepwater exploration and production were identified. The assessment of deepwater exploration, drilling, and production systems is a key stage for performing the front end engineering design (FEED). The global trends in deepwater development, including the feasibility for Korea, were reviewed.

Fashion technical design education models applying the constructivism learning theory (구성주의 학습이론을 적용한 패션 테크니컬 디자인 교육 모형)

  • Im, Min-Jung
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.21 no.1
    • /
    • pp.115-129
    • /
    • 2019
  • This study aimed to develop methods for technical design education that can be intimately connected to the industrial field. For this, technical design jobs performed in the fields of the domestic and foreign fashion industries and their required competences were examined, and educational methods based on constructivism were proposed. Korean fashion technical designers' works were identified, and then the fashion technical designer's responsibilities and qualifications were collected and analyzed from global employment sites. On the basis of the collection and analysis, hands-on staff members and education experts were interviewed about required competences for the actual business and possible suitable methods for education. The results of research showed that in the case of the US, job systems and relevant duties for technical designers were clearly defined by clothing brands, whereas in Korea, businesses were systematized around vendors, not brands, and as a result the businesses of technical package composition and specification proposals were not performed properly. This study organized the contents of technical design education into fit development and specification, the composition of technical design packages, the evaluation and approval of samples, fit schedule management and fitting, block pattern setting and pattern correction, sewing specifications appropriate for styles and materials, grading, technical terms, and production management. As for the technical design education models, the cognitive apprenticeship model, resource-based learning, the problem-based and anchored model, and the problem-based and resource-based models were proposed.

Work Involvement Study of Each Job on Technical Design in Garment Development Process in South Korea (국내 의류상품개발과정에서 직종별 업무관여도 비교 - 테크니컬 디자인 업무 중심으로 -)

  • Kim, Bo Ah;Nam, Yun Ja;Lee, Jaeil;Yoon, Mi Kyung
    • Fashion & Textile Research Journal
    • /
    • v.18 no.5
    • /
    • pp.658-667
    • /
    • 2016
  • The purpose of this study is 1) to research how practitioners in fashion industry in South Korea perceive concepts of Technical Design/Designer, 2) to compare and analyze issues at work by occupation, 3) to research specific works in garment development process, and 4) to compare and analyze work involvement by occupation, type of a company and etc, and 5) to propose the role of Technical Designers in apparel companies in South Korea. There were two methods to conduct this study, which were in-depth interview and survey. Both methods were conducted to designers, merchandisers, pattern makers, technical designers, and production coordinators. Frequency analysis, ANOVA, Duncan test, and Factor analysis were performed to get results by using SPSS 18.0 program. The results are following. There were 50 works during garment development process from the result of in-depth interview, and 6 factors were obtained from the result of Factor analysis, which were 'Works about Sample in Sample Development Process', 'Works about Product's Pattern and Size Spec', 'Works about Development of Garment's Design', 'Works about Planning of Product Development and Management of Product in Stock', 'Works about Production Process', and 'Preparation Works for Sample Development'. In conclusion, technical designer in apparel companies in South Korea should be in charge of works about sample in sample development process and decision making of product' size spec, which is included in works about product's pattern and size spec. Also, they should complete technical package after product is developed by designers.

Study on Process Development of Furniture Design Class by Fusing 3D Form Study (입체조형 실습을 연계한 가구디자인 수업 개발을 위한 사례연구)

  • In, Chi Ho
    • Journal of the Korea Furniture Society
    • /
    • v.25 no.3
    • /
    • pp.165-172
    • /
    • 2014
  • 3D form study is one of basic subjects in industrial design education. There are an array of textbooks of visual art, design and architecture, most of which address basic geometrical form study and abstract forms. With the introduction of computerization, current trends are directed to reduce basic form education and students' participation in classes and their accomplishments. This study was intended to develop works under a theme of furniture design with concrete shapes and functions. This study focused on developing relevant process by fusing 3D form study and furniture design which fall into basic design and design studio subjects, respectively. Among 3D form studies, applied were a concept of 3D configuration that explores the relations between surface forms and 3D forms. Furniture design is a challenge to students at beginner or intermediate level in basic design education from initial devising stage to production in kind. To ease high level of difficulties at designing and producing stages, technical education was systematized in the process of conceptualizing, developing idea and production. This type of challenge was carried out during separate semesters, along with a case study done to develop different types of challenges. This study helped students to be motivated and actively participate in classes and well perform advanced form study and technical training from design to actual production.

  • PDF

Design Process of Robotic Cell and Layout Design Tool (로봇 셀 설계절차와 레이아웃 작업 지원 도구)

  • Guk, Geum-Hwan;Park, Jun-Mo
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.24 no.6 s.177
    • /
    • pp.1379-1389
    • /
    • 2000
  • In this study, a design process of robotic cell is presented. This paper focuses only on the automation of workpiece handling with robot. The presented design process enables us to analyze effectiv ely the original production system and to redesign it as an optimum production system with robots. An original production system is analyzed with respect to its economical and technological requirements for automation. If automation of the given production system is feasible, the conceptual design for automation is firstly derived. Next, the detail design is derived for the optimum conceptual design. Finally, an optimum system solution is determined after the economical and technical evaluation of all the derived detail designs. The all specifications of each element of the redesigned production system and its layout are determined at the detail design phase. This paper shows a low cost supporting tool for layout design of robotic cell with SCARA type robots.

The Role of Animation Technical Director of Disney's 3D Feature Animation (디즈니 극장용 3D 애니메이션에서 애니메이션 테크니컬 디렉터의 역할)

  • Paik, Jiwon;Kim, Jae-Woong
    • Cartoon and Animation Studies
    • /
    • s.37
    • /
    • pp.491-508
    • /
    • 2014
  • As number of making 3D feature animation films is increasing, 3D production pipeline become more complicated and more artists are needed than before. Major studios in foreign countries, in burden of producing high quality films with limited amount of budget and time, have been handling such difficulties by hiring technical directors in each department such as animation, rigging, cloth hair, and effect. Technical director is new occupation which appears after trend of producing animation is changed from 2D to 3D. Importance of technical director is increasing in respect to studios' needs which are related to complication in production time, manpower, budget, and production pipeline. This research is based on the researcher's work experience as an animation TD at Walt Diseny Animation Studio and Sony Pictures Imageworks, interview with working professionals, and related books and thesis. It focuses on the role of animation technical director in Disney's 3D feature animation film from two perspectives, 'Designing Production Pipeline' and 'Analyzing Problem of Shot'. Animation technical directors design and test production pipeline so that they can detect and solve problems that may arise in production process as early as possible. They not only analyze numerous problems of characters or shots limited to animation department but also in other departments such as modeling, mapping, character rigging, cloth, hair, lighting, rendering, software development in order to support artists to complete their shots according to the production schedule. In accordance with recent trend of increasing number of 3D feature animation film production in South Korea and collaboration with foreign studios outside of South Korea, it is vital to train animation technical directors who can develop production pipeline, analyze various problems of shots and characters to escalate efficiency in production.

A study on recent research trends related to infant & children's clothes (최근 유·아동복 관련 연구 동향에 관한 연구)

  • Kim, Yun Hee;Lee, Jin Hee
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.20 no.4
    • /
    • pp.175-186
    • /
    • 2018
  • These days, due to increased income levels, lower birthrate, and increased marriage age, interest and investment in children has increased, and infant & children's clothes has become more upgraded, differentiated, and diversified. In accordance with the change of the infant & children's clothes market, Examine the research trends of the papers in the journals. Used 'KISS', 'DBpia', 'Korea Institute of Science and Technology Information', in the search system, and 137 papers were searched for by using key word, 'infant's clothes' and 'children's clothes'. The year of publication is limited to 2001 to 2017, and they are classified into 5-year units and again the papers were classified by year, by journal, by field of clothing research (Technical Design & Production, Fashion Marketing, Textile System, Fashion Design), and frequency and percentage were used as data analysis. The number of articles related to infant & children's clothes increased such as 39 in 2001~2005, 43 in 2006~2010, and 55 in 2011~2017. The distribution of articles by journals has been published mainly in the journal of the Korean Society of Clothing and Textiles, but as the journals were diversified, they were distributed evenly in other journals related to the apparel. In the presentations according to the research field by year, from 2001 to 2005, the ratio of apparel design and production was high, but since 2006, many papers related to fashion marketing and fashion design have been published. The research contents of the field of clothing research are as follows: 41 articles in design production field, focusing on dimensional system and pattern design, 40 articles in fashion design field, focusing on design development and design preferences, 46 articles in fashion marketing field, focusing on consumer behavior and marketing management. And 10 articles in apparel material system field, focusing on research on cloth science materials, but they are less well studied than others, but these studies should be actively pursued in the future.

  • PDF

A Study on a Tubular-Steel Chair Design applied to European Multipole Dwelling Space in 1920s (1920년대 유럽의 집합주택에 적용된 강관의자디자인의 특성연구)

  • 정신원;신홍경
    • Korean Institute of Interior Design Journal
    • /
    • no.17
    • /
    • pp.136-142
    • /
    • 1998
  • In early 20th Century Neo Art Movement and Fuctionalim in Europe effected to create new tendency as Modern Design and technical development through Industrial Revolution offered technical background to realize Modern Design. All these things were basic to establish 1920s and the concept as Modern Design had been established at this time in field of Architecture and design. Thubular-steel Chair which used industrial material based on social andtechnical circumstance came out as an epochal event and which symbolize Modern Design have enlarged their concept with 1920s European Dwelling Space. According to each tendency arrange characteristics as classifying on the society-cultural spatial plastic technical sides multiple dwelling house and tubular-steel chair for low income brackets have characteristic of (1) the pursuit of social functionalism design for public(socity-cultural characteristics) (2) the pursuit of simplicity based on functionalism (plastic charcteristics) (3) the standardization for mass production (technical characteristc). In conclusion the characteristics of tubular-steel chair which correspond with dwelling space in 1920's is presented a type for relation between furniture and space which correspond with formating in the formative period of Modern-design.

  • PDF

A Study on the Analysis of Technique and Artistic Expression Factors in the Process of 3D Animation Production (3D 애니메이션 제작 과정에서 기술 및 예술적 표현요소 분석에 관한 연구)

  • 백승만;조윤아
    • Archives of design research
    • /
    • v.16 no.1
    • /
    • pp.83-92
    • /
    • 2003
  • Recently 3D animation can produce animation dose to real picture owing to rapid technical development of hardware and software and is used as entertainment factors for movie, ads, game and digital pictures. The process of making 3D animation needs the various making techniques and expression factors unlike traditional animation. Production technique and expression factors in making 3D animation are not acted as individual factor, but they can achieve an animation with high perfection when they should be combined. Therefore this study analyzes the technical expression methods based on hardware and software for operation by computer process and the artistic expression factors based on aesthetic, figurative, design and pictorial factors and then seeks a method of making animation with technical perfection.

  • PDF

A Review on the paradiam of Eyewear Design Concept (안경 design concept의 paradigm에 관한 고찰)

  • Kang, Hyunshik;Jang, Woo-Yeong
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.9 no.1
    • /
    • pp.189-195
    • /
    • 2004
  • Eyewear must not be judged only by the skill of the designer who created it. For production of successful eyewear, we must always take into account the point of view of the wearer. Because eyewear is above all a means to correct of the visual acuity, it is a medical instrument. Therefore in any case, it should not submit to the dictatorship of fashion designer. The eyewear designer's role may therefore be summarized in following way: to have a subtle sensitivity and inspiration, and originality, know-how to develop a symbiosis between functionality and technical know-how, harmonious production of the design and concept of the human engineering. At present, the way of designing has undergone a big change to enabling us to supply the customer with technical design and rapid prototyping of eyewear with assistance to computer processing such as computer graphic and cad/cam.

  • PDF