• 제목/요약/키워드: teaming

검색결과 684건 처리시간 0.026초

초등학교 수학 교실에서의 수학화를 위한 신문 활용 방안에 관한 연구 (A Study on the Use of Newspaper Articles for Mathematising in the Primary School Mathematics)

  • 임정열;송상헌
    • 대한수학교육학회지:학교수학
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    • 제4권2호
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    • pp.261-282
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    • 2002
  • This study intended to search for the way of NIE use as follows: 1) Setting up theoretical base about the way of NIE use to math loaming in primary school. 2) Analyzing the course mathematising through NIE use in math learning in practice. 3) Searching for the way of NIE use to aim at mathematising. As the result, this presented NIE model for mathematising according to the character of each step of the mathematising course. This paper says two things : The first, the way for using learning materials as reonstructing articles of newspapers to teach math learning 1) is searched for each information, scrapped to materialize. 2)is to extract the contents of NIE teaming available to the field and the unit of math curriculum. 3) searches for and applies the model for math NIE teaming. 4) makes up learning materials for each level using articles and presents the matters of deepening and supplement suitable for students. The second, the way for teaching math NIE with a view to helping students' mathematising during the course of teachers' math teaming. 1) reconstructs materials chosen by students' reality. 2) should offer students' communication and abundant context materials which mathematical model is possible. 3)needs to guide students to have motivation teaming so that they can mathematise their real matters by rediscovery 4) progresses mathematical activity using newspapers so that they can apply to new reality by applying informed Idea.

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e-Learning 시스템의 성공요인에 대한 탐색적 연구 (Exploring the Success Factors of the e-Learning Systems)

  • 이문봉;김종원
    • 한국정보시스템학회지:정보시스템연구
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    • 제15권4호
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    • pp.171-188
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    • 2006
  • Information technology and the Internet have had a dramatic effect on education method and individual life. Universities and companies we making large investments in e-Learning applications but are hard to pressed to evaluate the success of their e-Learning systems. e-Learning can be seen as not only one of Internet based information systems which can provide education services but also one of teaching-teaming methods which can implement self-directed teaming. This paper tests the updated model of information system success proposed by Delone and McLean using a field study of a e-Learning. The five dimensions - information quality, system quality, service quality, user satisfaction, net benefit - of the updated model are parsimonious framework for organizing the e-learning success metrics identified in the literature. Questionaires are collected from 107 students who are enrolling a e-learning class using online survey. The model is tested using SPSS and LISREL. The results show that information quality and service quality are significant predictors of user satisfaction with the e-Learning system but system quality is not. Also user satisfaction is found to be a strong predictor of the learning performance. This strong association between user satisfaction and teaming performance suggests that user satisfaction may serve as a valid surrogate for teaming performance. Empirical testing of the updated DeLone & McLean model should therefore be extended to cover a wider variety of systems.

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웹 기반 학습평가를 위한 학습자 중심 문제추천 시스템 (A Learner Tailoring Question Recommendation System for Web based Learning Evaluation System)

  • 정화영;김은원;홍봉화
    • 전자공학회논문지 IE
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    • 제45권4호
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    • pp.68-73
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    • 2008
  • 본 연구는 웹 기반 학습평가를 위한 학습자 중심의 문제추천 시스템을 제안하였다. 문제추천 과정을 위하여 문항난이도가 이용되었으며, 각 문제들은 문제은행에 저장 및 관리되었다. 문항난이도는 학습과정 중 재 산출되며 다음 학습에서 피드백되었다. 학습자 중심 문제추천을 위해, 학습자는 학습 전 학습단원을 선택할 수 있으며 학습난이도를 설정할 수 있도록 하였다. 제안방법의 적용결과 대부분의 학습자들이 학습난이도 조절로 인하여 성적이 향상됨을 알 수 있었다.

적응학습 퍼지-신경회로망에 의한 IPMSM의 최대토크 제어 (Maximum Torque Control of IPMSM with Adaptive Learning Fuzzy-Neural Network)

  • 고재섭;최정식;이정호;정동화
    • 한국조명전기설비학회:학술대회논문집
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    • 한국조명전기설비학회 2006년도 춘계학술대회 논문집
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    • pp.309-314
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    • 2006
  • Interior permanent magnet synchronous motor(IPMSM) has become a popular choice in electric vehicle applications, due to their excellent power to weight ratio. This paper proposes maximum torque control of IPMSM drive using adaptive learning fuzzy neural network and artificial neural network. This control method is applicable over the entire speed range which considered the limits of the inverter's current md voltage rated value. For each control mode, a condition that determines the optimal d-axis current $i_d$ for maximum torque operation is derived. This paper considers the design and implementation of novel technique of high performance speed control for IPMSM using adaptive teaming fuzzy neural network and artificial neural network. The hybrid combination of neural network and fuzzy control will produce a powerful representation flexibility and numerical processing capability. Also, this paper proposes speed control of IPMSM using adaptive teaming fuzzy neural network and estimation of speed using artificial neural network. The back propagation neural network technique is used to provide a real time adaptive estimation of the motor speed. The proposed control algorithm is applied to IPMSM drive system controlled adaptive teaming fuzzy neural network and artificial neural network, the operating characteristics controlled by maximum torque control are examined in detail. Also, this paper proposes the analysis results to verify the effectiveness of the adaptive teaming fuzzy neural network and artificial neural network.

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웹 기반 학습을 위한 학습 시간 예측 모델 (Learning Time Prediction Model for Web-based Instruction)

  • 김창화;장기영
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제30권10호
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    • pp.983-991
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    • 2003
  • 인터넷 상의 웹기반교육은 시$.$공간을 초월하여 많은 학습자들에게 관련 정보와 지식을 제공하고 있다. 그러나 웹 기반교육에서는 학습자의 학습진행상태를 단지 시험을 통해서만 확인 할 수 있는 문제가 있다. 본 논문은 웹기반교육에서 학습자의 학습 과정에 문제가 있는지를 검사하고, 문제가 있는 학생들을 발견할 수 있는 웹 모니터링 기법을 소개한다. 그 기법에서 본 논문은 이전 학을 단위들에 대한 학습자의 학습시간과 형성평가점수들에 기초하여 다음에 진행할 학습 단위에 대한 학습 시간을 예측할 수 있는 학습 시간 예측 모델을 제안한다. 이 기법은 교수자에게 학습자의 학습진행상태를 제공한다. 이 방법은 만약 학습자가 예측학습시간을 초과하였을 경우에는 자동으로 경고 메시지를 보내어 학습자가 다시 학습 과정에 잘 임하도록 독려하는데 이용될 수 있다. 학습시간 예측모델을 이용한 웹 모니터링에 관한 사례 연구를 통해 측정한 결과, 학습진행상태가 원만하지 않는 학습자의 대부분은 형성평가 점수가 저조하였다. 또한, 그들은 학습진행상태가 원만하지 않는 자신의 학습 습관을 그대로 유지하고 있는 것으로 나타났다.

초등 과학영재수업의 교수ㆍ학습 실태 분석 (Analysis of Science Teaching and Learning for the Gifted at Elementary School Level)

  • 서혜애;이선경
    • 한국초등과학교육학회지:초등과학교육
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    • 제23권3호
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    • pp.219-227
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    • 2004
  • This study aims to investigate science teaching and learning for the gifted in comparison with regular classrooms in elementary schools. A questionnaire was developed to survey gifted and general students' perceptions to elementary science teaching and teaming with employing a teaching and learning model for the gifted by Maker and Neilson (1995, 1996). The 28 item questionnaire consisted of four categories of content, teaching and teaming process, student product, and learning environment, and each category included six to nine items. Randomly selected 114 students from gifted classes and 99 students for regular classes responded to the questionnaire through the use of five-point Likert scale. It was found that there are significant differences between gifted and regular classes of science at all four categories of the teaching and learning model for the gifted. Therefore, science teaching and teaming for the gifted seemed to be differentiated from regular classes and emphasized students' creativity. However, no differences were appeared in a few items: study of gifted people and research methods (gifted=3.0; regular=.21 F=2.54), students' freedom of choice for topics of lessons, tasks, etc., (gifted=3.1; regular=3.0, F=0.31), student product addressed to real audience (gifted=2.8, regular=2.6, F=0.96), and students' high mobility to seek for data in library, etc. during class periods (gifted=2.3, regular= 2.3, F=0.01). It was concluded that science education for the gifted in Korea calls for quality improvement in terms of teaching and teaming in various aspects.

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Q-value Initialization을 이용한 Reinforcement Learning Speedup Method (Reinforcement learning Speedup method using Q-value Initialization)

  • 최정환
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(3)
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    • pp.13-16
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    • 2001
  • In reinforcement teaming, Q-learning converges quite slowly to a good policy. Its because searching for the goal state takes very long time in a large stochastic domain. So I propose the speedup method using the Q-value initialization for model-free reinforcement learning. In the speedup method, it learns a naive model of a domain and makes boundaries around the goal state. By using these boundaries, it assigns the initial Q-values to the state-action pairs and does Q-learning with the initial Q-values. The initial Q-values guide the agent to the goal state in the early states of learning, so that Q-teaming updates Q-values efficiently. Therefore it saves exploration time to search for the goal state and has better performance than Q-learning. 1 present Speedup Q-learning algorithm to implement the speedup method. This algorithm is evaluated. in a grid-world domain and compared to Q-teaming.

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수학 학습 능력 향상을 위한 자기 주도적 학습 프로그램 개발 (A Developing of Self-directed Learning Program to Improve Abilities for Learning Mathematics)

  • 이중권
    • 한국수학교육학회지시리즈A:수학교육
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    • 제44권3호
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    • pp.397-408
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    • 2005
  • This research developed self-directed teaming program for students who learn mathematics to improve their abilities for learning mathematics. A small-group cooperative teaming model was based on the self-directed loaming program which this research developed. The main target of this program was the second grade students of middle school. The program was consisted with three developing parts. The part 1 of program developing was consisted with analyzing and reconstructing mathematics curriculum, devising small-group cooperative learning program, and structuring teaching and teaming plans. The part 2 included the management of small-group cooperative Loaming and how to use the materials which this research developed. The part 3 provided various cooperative learning opportunities for students to improve their abilities for loaming mathematics.

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효율적인 학습을 위한 에이전트의 학습 순서 제어에 관한 연구 (A Study on Learning Sequence Control of Agent for Effective teaming)

  • 한금주;곽덕훈
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2003년도 추계학술발표대회(하)
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    • pp.880-883
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    • 2003
  • 본 연구에서는 효율적인 e-teaming 학습을 학습자에게 적합한 학습 환경의 학습 순서로 제공하기 위한 튜터(코치) 기능의 에이전트 시스템을 제안하고자 한다. 본 연구에서 제안하는 튜터 기능의 에이전트는 다양한 학습자 환경과 학습 수준에 따른 학습자의 학습파일과 선수 학습 자료를 데이터베이스로 저장하여 학습자에게 적합한 학습 순서의 제공을 목적으로 한다. 학습자와 에이전트의 지속적인 상호작용으로 효율적인 e-teaming 학습이 유지될 수 있도록 한다. 본 연구에서는 학습자의 선수(기초) 학습이나 학습 진행 상황, 결과 등의 정보를 저장하고 이를 이용하여 학습자에게 최적의 학습 순서를 제공할 수 있도록 튜터(코치) 기능의 에이전트와 협력 학습이 이루어질 수 있도록 한다. 그 방법의 하나로 학습자의 학습 진행 상황을 저장하고 학습자들의 학습 순서와 시스템에서 제안하는 학습 순서를 비교하여 학습자에게 보다 적합한 학습 순서(courseware)를 제안할 수 있도록 한다. 본 연구의 결과로 학습 순서를 제안하는 튜터 에이전트 시스템은 학습 시스템이 제안하는 학습 순서와 학습자가 학습하고자 하는 학습 순서를 학습자의 학습 진행에 따라 학습 순서를 재구성하고 평가 전에 학습자의 학습 순서 경로를 다시 한번 반복 학습하게 함으로써 학습자가 최대의 학습 효과를 얻을 수 있도록 하는 효과를 나타낼 수 있다.

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비선형 시스템에 적용가능한 피드백 사용형 2차 반복 학습제어 알고리즘 (A Second-Order Iterative Learning Algorithm with Feedback Applicable to Nonlinear Systems)

  • 허경무;우광준
    • 제어로봇시스템학회논문지
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    • 제4권5호
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    • pp.608-615
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    • 1998
  • In this paper a second-order iterative learning control algorithm with feedback is proposed for the trajectory-tracking control of nonlinear dynamic systems with unidentified parameters. In contrast to other known methods, the proposed teaming control scheme utilize more than one past error history contained in the trajectories generated at prior iterations, and a feedback term is added in the learning control scheme for the enhancement of convergence speed and robustness to disturbances or system parameter variations. The convergence proof of the proposed algorithm is given in detail, and the sufficient condition for the convergence of the algorithm is provided. We also discuss the convergence performance of the algorithm when the initial condition at the beginning of each iteration differs from the previous value of the initial condition. The effectiveness of the proposed algorithm is shown by computer simulation result. It is shown that, by adding a feedback term in teaming control algorithm, convergence speed, robustness to disturbances and robustness to unmatched initial conditions can be improved.

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