• Title/Summary/Keyword: teaming

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An Instruction of the Underachieved Students Based on Cooperative Learning (협력학습을 통한 수학 학습부진아 지도)

  • 홍진곤;조승래
    • The Mathematical Education
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    • v.42 no.3
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    • pp.327-335
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    • 2003
  • This study analyzes the effectiveness of cooperative learning in the instruction of the underachieved students. The result of this study showed that students who participated in the cooperative teaming tended to exert positive effects on the cognitive and affective(interest, self-confidence, motivation) domains. In the cooperative teaming, the underachieved students were encouraged in mathematics teaming and improved the efficiency of loaming in mathematics.

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Instructor Factors and Media Richness Affecting Distance Learning Student's Intention to Use and Performance (교수자 요인과 매체풍부성이 원격교육 학습자의 이용의도와 학습성과에 미치는 영향)

  • Ryu In;Shin Seon-Jin
    • The Journal of Information Systems
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    • v.15 no.3
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    • pp.35-53
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    • 2006
  • Distance teaming systems have become popular tools for teaching and learning. The purpose of this study is to analyze influence of instructor factors and media richness on student's intention th use and performance in distance teaming. We used TAM as a theoretical foundation to explain student's behavior. The model was tested using LISREL analysis on the sample of 246 users rho have experience with the distance teaming systems. The results show that instructor factors such as luぉ style and attitude have partial effects on perceived usefulness, ease of use and media richness. In addition, results also show that both TAM variables and media richness strongly predict intention In use of the distance loaming system Finally, the usage intention has a positive effect on teaming performance. Implications of these findings are discussed for researchers and practitioners.

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Design of a Web Based System for Self Directed learning (웹 기반 자기 주도적 학습 시스템의 설계)

  • 안성훈
    • The Journal of the Korea Contents Association
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    • v.2 no.2
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    • pp.1-9
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    • 2002
  • In this paper, I design a web based system for self directed leaning. I search a teaching and teaming model for self directed teaming on web. I design a pertinent mood of system to carry out a teaching and teaming model. Also, I propose a Dan which a model d system use pertinently. If a web based system for self directed teaming is used on vacation, after school or actual learning, I expect that we take the effect of instruction.

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Conceptual Change: An Interpretation by Cybernetics (II) (개념변화: 사이버네틱스 관점에 의한 해석(II))

  • Yoo Pyoung-Kil
    • Journal of Korean Elementary Science Education
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    • v.24 no.4
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    • pp.417-425
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    • 2005
  • Although there are some challenges to a view of science teaming as conceptual change, the view still occupies an important position in science teaming and teaching. Conceptual change theory implies that students' conceptions need to be exchanged for the new science conceptions. This was at the heart of conceptual change theory of Posner et al. (1982). According to this theory, cognitive conflict is known as an important factor in conceptual change even though there is still a controversial on effects on science teaming. This study is intended to interpret the cognitive conflict from cybernetics' perspective and explain difficulties of conceptual change which students have in teaming science and the conditions of conceptual change.

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A Learning Controller for Repetitive Gate Control of Biped Walking Robot (이족 보행 로봇의 반복 걸음새 제어를 위한 학습 제어기)

  • 임동철;국태용
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.538-538
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    • 2000
  • This paper presents a learning controller for repetitive gate control of biped robot. The learning control scheme consists of a feedforward learning rule and linear feedback control input for stabilization of learning system. The feasibility of teaming control to biped robotic motion is shown via dynamic simulation with 12 dof biped robot.

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The Learning Motivation Improvement Program in Children with Attention-Deficit Hyperactivity Disorder(ADHD) (주의력결핍 과잉행동장애 아동에서 학습동기증진프로그램)

  • NamKoong, Sun;Ahn, Dong-Hyun;Lee, Yang-Hee
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.18 no.1
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    • pp.58-65
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    • 2007
  • Objectives : Motivational factor is a unique contributor to the typically poor academic performance of children with ADHD. However, few study has directly intervened learning motivation in children with ADHD. We conducted this study to explore the direct effects of the learning motivation improvement program applied to children with ADHD. Method The program was designed in order to increase an interest-inducing educational intervention, an academic skills integration, a basic learning activity (reading, writing, and math), and children's self-esteem. We conducted the program twice a week (total 10 sessions) and assessed learning motivation, teaming attitude, self-esteem, academic performance, and problem behaviors of participating children. Results : After the program, teachers reported improvement in teaming motivation. In addition, parents notified sisnificant reduction of problem behaviors. Children reported improvement in a few domains of teaming motivation and learning attitude. Conclusion : While loaming motivation is regarded as an important factor in education, there have been few studies considering this issue in both educational and psychiatric fields. The teaming motivation improvement would be needed in both field in order to reduce the deficits in academic performance in children with ADHD.

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A Historical Study of Cooperative Learning for Mathematics (수학 협동학습의 역사적 고찰)

  • Lee Joong Kwoen
    • Journal for History of Mathematics
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    • v.18 no.2
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    • pp.55-74
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    • 2005
  • This research studied loaming model for the purpose of renovation of mathematics teaching methods. Especially, this research classified the types of cooperative teaming, the theoretical background for cooperative learning, the need of cooperative learning in school mathematics, and the differences between cooperative teaming and traditional small group learning. This research also suggested special features of cooperative learning and various types of cooperative learning models. The main types of cooperative loaming which this research supported are TAI(Team-Assisted Individualization, JIGSAW cooperative loaming, JIGSAW II cooperative teaming, JIGSAW III cooperative teaming, STAD(Student Team-Achievement division) cooperative learning, and TGT (Teams - Games - Tournament).

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Adaptive Learning Control of Neural Network Using Real-Time Evolutionary Algorithm (실시간 진화 알고리듬을 통한 신경망의 적응 학습제어)

  • Chang, Sung-Ouk;Lee, Jin-Kul
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.6
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    • pp.1092-1098
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    • 2002
  • This paper discusses the composition of the theory of reinforcement teaming, which is applied in real-time teaming, and evolutionary strategy, which proves its the superiority in the finding of the optimal solution at the off-line teaming method. The individuals are reduced in order to team the evolutionary strategy in real-time, and new method that guarantee the convergence of evolutionary mutations are proposed. It is possible to control the control object varied as time changes. As the state value of the control object is generated, applied evolutionary strategy each sampling time because of the teaming process of an estimation, selection, mutation in real-time. These algorithms can be applied, the people who do not have knowledge about the technical tuning of dynamic systems could design the controller or problems in which the characteristics of the system dynamics are slightly varied as time changes. In the future, studies are needed on the proof of the theory through experiments and the characteristic considerations of the robustness against the outside disturbances.

Collaboration Management Strategies and Product Development Performance (여러 공급업체와 공동개발에서의 협업전략과 제품개발 성과)

  • Hong, Yunsook
    • Journal of the Korean Operations Research and Management Science Society
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    • v.39 no.3
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    • pp.93-115
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    • 2014
  • In collaborative product development with multiple suppliers, buyers must manage the suppliers' activities. This empirical research investigates the performance impacts of three strategies that buyers use to manage suppliers who design interdependent components. These strategies are: Instructionism (giving clear instructions to suppliers), Teaming (forming an interactive development team with suppliers), and Delegation (transferring component development responsibilities to suppliers). Data were collected through a cross-industry web-based survey of buying firms in manufacturing industries whose products require multiple, interdependent components. A path analysis utilizing 318 survey responses indicates that Instructionism has a positive effect on design quality, and Teaming has a positive effect on design quality and component innovation. The use of Delegation is not related to any of the performance indicators. The practical implication of this research for product development managers is that both Instructionism and Teaming can be effective strategies. For the purpose of assuring design quality, a buyer should give clear instructions in detailed specifications or work closely with suppliers in development teams. If competitive priority is product innovativeness, however, the buyer should work closely with its suppliers during component development processes using a Teaming strategy.

The Design and Implementation of On-Line Quiz Game Learning System for Learning Motivation (학습동기 유발을 위한 온라인퀴즈게임형 학습시스템의 설계 및 구현)

  • 한병래;구정모
    • Journal of the Korea Computer Industry Society
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    • v.4 no.12
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    • pp.911-922
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    • 2003
  • Nowadays, we can easily find student who study through computer in e-teaming environment. But, although e-teaming system has strong point that overcomes limitation of distance and time, many students give up their study through on-line learning. In this study, we developed On-Line learning motivation model, and designed and developed on-line quiz game loaming system. Thus we can find student's teaming motivation was grow up through student's interaction. Also, we find on-line quif game learning system had many information that explain student's status about their knowledge.

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