• Title/Summary/Keyword: teaming

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An Improvement of the Deviation of Response Time on Multimedia Application e-Learning (멀티미디어 활용 e-러닝에서 응답시간 편차 개선)

  • Na Yun-Ji
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.6
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    • pp.502-505
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    • 2005
  • According to use of a multimedia content being increased in an e-learning, a size deviation of a content to provide in an e-teaming system is increased. It is becoming a factor to drop efficiency of education because this makes a deviation of response time on an e-learning user. Therefore, studies about a deviation improvement of user response speed is necessary in the e-learning system that used a multimedia content. In this study, we designe the hybrid e-teaming system that used multi-layed structire. A proposed system is based on a characteristics of media and size of a content that a multimedia data had. Also, it proved superiority of performance through experimentation.

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Design and Implementation of Evaluation System for Mastery Learning (완전학습을 위한 평가시스템 설계 구현)

  • 박재현;박덕원
    • Journal of the Korea Computer Industry Society
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    • v.5 no.4
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    • pp.481-490
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    • 2004
  • Today, most education activities in the junior or senior schools are connected with evaluation. In fact, the evaluation to be accomplished is not the practice of college or university entrance examination but the evaluation analysis of studies accomplishment. In this program, students process their teaming contents according to their level, and they evaluate the accomplishment of learning by themselves. Through the various analysis of evaluation, students who are not in the appropriate level get into the learning plan of low level course. This study makes them notice the lack of teaming ability in time and proposes proper evaluation system which offers right feedbacks and various analysis information for themselves.

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A Study of Virtual Educational System Using WMT (WMT를 이용한 WWW상에서의 가상교육시스템 연구)

  • 오규남;장민석
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.700-703
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    • 2003
  • In recent years, amount of studies on application of wetbased educational system are proceeding in educational field. This study proposes design and implementation for web-based learning system using WMT in order to practise assistance learning between teacher and students on the web. For system design and implementation, this study utilizes Windows 2000 Server and Windows Media Technology. Using WMT, we make teaming materials and put them in web-based educational system. It should be possible to make teaming in accordance with Windows Media Player for a long-distance students. As a result, this study expects to accomplish a web-based learning between teacher and student on the web.

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(A Study on Intelligent Distance Learning) (실시간 지능형 원격교육에 관한 연구)

  • 황보택근;홍기천
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1157-1166
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    • 2002
  • Current distance loaming or cyber teaming offers learner the same level of contents regardless of learner's degree of understanding and the progress of learning also may be controlled by learner freely. In this paper we improve the several problems of distance teaming and cyber learning, and propose new real-time intelligent distance learning. First, we provide learners with the contents of lectures that are appropriate to learner's level. After that we analyze md judge the degree of understanding of learners, the results are informed to instructors for further uses. Due to the diagnosis result instructors know the frail part of learners and let them understand that, and highlight the efficiency of learning. Session with instructor and learner is performed with multimedia communication using Internet, and all the educational materials are shared by instructor and learner at the same time.

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Adaptive Hypermedia for eLearning: An Implementation Framework

  • Dutta, Diptendu;Majumdar, Shyamal;Majumdar, Chandan
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.676-684
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    • 2003
  • eLearning can be defined as an approach to teaching and teaming that utilises Internet technologies to communicate and collaborate in an educational context. This includes technology that supplements traditional classroom training with web-based components and learning environments where the educational process is experienced online. The use of hypertext as an educational tool has a very rich history. The advent of the internet and one of its major application, the world wide web (WWW), has given a tremendous boost to the theory and practice of hypermedia systems for educational purposes. However, the web suffers from an inability to satisfy the heterogeneous needs of a large number of users. For example, web-based courses present the same static teaming material to students with widely differing knowledge of the subject. Adaptive hypermedia techniques can be used to improve the adaptability of eLearning. In this paper we report an approach to the design a unified implementation framework suitable for web-based eLearning that accommodates the three main dimensions of hypermedia adaptation: content, navigation, and presentation. The framework externalises the adaptation strategies using XML notation. The separation of the adaptation strategies from the source code of the eLearning software enables a system using the framework to quickly implement a variety of adaptation strategies. This work is a part of our more general ongoing work on the design of a framework for adaptive content delivery. parts of the framework discussed in this paper have been imulemented in a commercial eLearning engine.

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Implementation of Artificial Hippocampus Algorithm Using Weight Modulator (가중치 모듈레이터를 이용한 인공 해마 알고리즘 구현)

  • Chu, Jung-Ho;Kang, Dae-Seong
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.5
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    • pp.393-398
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    • 2007
  • In this paper, we propose the development of Artificial Hippocampus Algorithm(AHA) which remodels a principle of brain of hippocampus. Hippocampus takes charge auto-associative memory and controlling functions of long-term or short-term memory strengthening. We organize auto-associative memory based 4 steps system (EC, DG CA3, and CA1) and improve speed of teaming by addition of modulator to long-term memory teaming. In hippocampus system, according to the 3 steps order, information applies statistical deviation on Dentate Gyrus region and is labeled to responsive pattern by adjustment of a good impression. In CA3 region, pattern is reorganized by auto-associative memory. In CA1 region, convergence of connection weight which is used long-term memory is learned fast a by neural network which is applied modulator. To measure performance of Artificial Hippocampus Algorithm, PCA(Principal Component Analysis) and LDA(Linear Discriminants Analysis) are applied to face images which are classified by pose, expression and picture quality. Next, we calculate feature vectors and learn by AHA. Finally, we confirm cognitive rate. The results of experiments, we can compare a proposed method of other methods, and we can confirm that the proposed method is superior to the existing method.

Review on the Aims of Laboratory Activities in School Science (학교 과학수업에서 실험의 목적에 대한 고찰)

  • Yang Il-Ho;Cho Hyun-Jun
    • Journal of Korean Elementary Science Education
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    • v.24 no.3
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    • pp.268-280
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    • 2005
  • Teaching with laboratory activities in school science, which are distinctive characteristic, is placed from other disciplines fur teaming almost 200 hundred years ago. A number of science educators have suggested that there are rich benefits in teaming from using laboratory activities. At these time, however, some educators have begun to seriously question the effectiveness and the role of laboratory activities. There are some causes related to obscure and vague aims of laboratory activities. The purposes of this paper is to review aims of laboratory activities presented in the literatures through historical overview, and to obtain implication for school science. There are various aims of laboratory activities by a number of researchers. Overall synthesizing, there are ffur domains of aims of science teaching through laboratory activities, (a) science knowledge has two sub-domains; scientific content knowledge and procedural knowledge, (b) nature of science, (c) science attitude has two sub-domain; scientific attitude and attitude toward science, and (d) ability of scientific inquiry has two sub-domain; manipulative skills and scientific thinking. But, it is necessary to continue the following study in order to obtain the aims of laboratory activities agreed by expert community, and setting up of lists of aims of laboratory activities for students to achieve hierarchies of school science curriculums.

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Development of Polynomial Based Response Surface Approximations Using Classifier Systems (분류시스템을 이용한 다항식기반 반응표면 근사화 모델링)

  • 이종수
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.2
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    • pp.127-135
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    • 2000
  • Emergent computing paradigms such as genetic algorithms have found increased use in problems in engineering design. These computational tools have been shown to be applicable in the solution of generically difficult design optimization problems characterized by nonconvexities in the design space and the presence of discrete and integer design variables. Another aspect of these computational paradigms that have been lumped under the bread subject category of soft computing, is the domain of artificial intelligence, knowledge-based expert system, and machine learning. The paper explores a machine learning paradigm referred to as teaming classifier systems to construct the high-quality global function approximations between the design variables and a response function for subsequent use in design optimization. A classifier system is a machine teaming system which learns syntactically simple string rules, called classifiers for guiding the system's performance in an arbitrary environment. The capability of a learning classifier system facilitates the adaptive selection of the optimal number of training data according to the noise and multimodality in the design space of interest. The present study used the polynomial based response surface as global function approximation tools and showed its effectiveness in the improvement on the approximation performance.

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Implications for Developing Environmental Education Teaching Materials: Based on the Focus Group Discussion (학교 환경교육 교재 개발을 위한 시사점: 환경교사 포커스 그룰 토론 결과를 토대로)

  • Son Yeon-A;Shin Dong-Hee;Ko Hee-Ryung;Lee Dong-Yeob;Lee Kee-Young
    • Hwankyungkyoyuk
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    • v.19 no.2 s.30
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    • pp.133-146
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    • 2006
  • The purpose of this study was to examine how environmental education teachers think about environmental teaching materials of their use in primary and secondary schools. For this purpose, six primary and secondary school teachers were selected for focus group discussion on October 17th, 2005. The discussion of focus group was recorded both on video and audio tapes. Teachers' discussion could be analyzed in the perspectives of two big ideas, 'content selection' and 'content organization and presentation'. The big ideas were categorized into several areas: 1) The idea of 'content selection' was classified into 4 areas such as integration, difficulty level, locality, and timeliness, 2) The idea of 'content organization and presentation' was classified into 4 areas such as learning motivation, teaching and teaming strategy, evaluation method, application of teaching materials. This study provided meaningful ideas, which can be used in developing environmental education materials as well as effective teaching and teaming strategies for school environmental educators.

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Standardization of Pattern Design of Korean Traditional Women's Durumgi (한복 여자두루마기 원형설계의 표준화를 위한 연구)

  • Jung, Ok-Im
    • Journal of the Korean Home Economics Association
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    • v.45 no.3
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    • pp.11-21
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    • 2007
  • So far, the graphics of Korean clothing have focused on maintenance of forms without specific improvement. In particular, in the archetypal design of a Jeogori, ambiguous standards on the overlapping of left and right collars and collar strips cause problems in the teaching and teaming of Korean traditional clothing. As a result, the graphics of men's Durumagis based on a Korean Jeogori have the same problems as Jeogoris and the connection between them has not been sufficiently studied. Design of "Moo" in respect to graphics of men's Durumagis has its own calculation equation or measures, but they can not be generalized. This study therefore considers the existing graphics of men's Durumagis or approaches of Moo in different angles by reviewing the connection between Durumagis and Jeogoris. Therefore, archetypal forms of Durumagis are designed with a radius of a circle using one's height and the girth of one's chest, which contributes to symmetry of the collars and teaming effects through scientific graphics of "Moo." It is further expected that can be mass-produced through archetypal design of overcoats and graphics of "Moo" of Durumagis that can be standardized as well as connection between graphics of Jeogoris and Jeogoris.