• 제목/요약/키워드: task design

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THE EFFECTIVENESS AND CHARACTERISTICS OF 3 POINT TASK ANALYSIS AS A NEW ERGONOMIC AND KANSEI DESIGN METHOD

  • Yamaoka, Toshiki;Matsunobe, Takuo
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2001년도 춘계학술대회 논문집
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    • pp.15-19
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    • 2001
  • This paper describes effectiveness and characteristics of 3 P(point) task analysis as a new Ergonomic and Kansei design method for extracting user demand especially. The key point in 3 P task analysis is to describe the flow of tasks and extract any problems in each task. A solution of a problem means a user demand. 3 P task analysis cal eliminate an oversight of check items by examining the users' information processing level. The suers' information processing level was divided into the following three stages for problem extraction: acquirement of information ---> understanding and judgment ---> operation. Three stages has fourteenth cues such as difficulty of seeing, no emphasis, mapping for extracting problems. To link analysis results to the formulation of a product concept. I added a column on the right side of the table for writing the requirements (user demand) to resolve the problems extracted from each task. The requirements are extracted by using seventh cues. Finally 3 P task analysis was compared with group interview to make the characteristics of 3 P task analysis, especially extracting user demand, clear.

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FMS의 실제 시간 제어에 관한 연구 (Real-time control software for flexible manufacturing system)

  • 이석희
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1986년도 한국자동제어학술회의논문집; 한국과학기술대학, 충남; 17-18 Oct. 1986
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    • pp.518-526
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    • 1986
  • This paper gives the detail of the work carried out to develop real-time control software for Flexible Manufacturing Systems. A basic design philosophy to implement such software is proposed. The major features are the partitioning of complicated control actions into simplified ones, structured programming and multi-threaded transaction-based tasks. The software operates on the basis of passing task-to-task messages via mailboxes, causing appropriate actions to be taken by each task. Each task represents a separate subprocess so that the subprocesses can be run simultaneously. The task-to-task message could be easily replaced by computer-to-computer communication, using LAN, demonstrating that the software methods developed produce a flexible designs for control software of an FMS. A method of linking such software to simulation software is suggested as a potentially powerful additional design-tool.

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Framework design for efficient Arduino program development

  • Gong, Dong-Hwan
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권1호
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    • pp.162-169
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    • 2022
  • Arduino is used in various places such as education, experimentation, and industry. Due to the easy accessibility of Arduino, it is often used by non-majors, and it is also used in media art and toy programs. Although Arduino is relatively easy to use compared to other devices, it is not easy to control various IoT components at the same time. Some tasks run independently of other tasks, while others run dependently. In this paper, I proposed the Arduino Task Framework to efficiently execute many tasks in these various situations. The design framework of this paper is largely composed of two types: synchronous execution and asynchronous execution. These two execution methods can be combined to create several independent and dependent execution routines. Asynchronous tasks are independently executed tasks and are managed by AsyncTaskGroup, while synchronous tasks are dependently executed tasks and are managed by SyncTaskGroup. AsyncTaskGroup instance and SyncTaskGroup instance are instances of the same Task and can be used in combination with another task. The Arduino framework proposed in this paper simplifies the program structure and can easily compose various tasks.

PBL수업에서 교육과정 편성 과제에 대한 동기 설계가 학습자의 교과흥미와 과제난이도 인식에 미치는 영향 (Effects of Motivational Design on Curriculum Organization Tasks on Learners' Subjects Interest and Task Difficulty Recognition in PBL)

  • 이은철
    • 한국콘텐츠학회논문지
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    • 제20권1호
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    • pp.334-344
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    • 2020
  • 본 연구는 PBL(Problem Based Learning) 수업에서 학생들에 수행하는 과제에 켈러의 ARCS에 의해 동기설계를 반영하였을 때, 학습자의 교과흥미와 과제난이도 인식 수준에 미치는 영향을 탐색하기 위해서 수행되었다. 이를 위해서 일반교직을 전공하는 대학생 79명을 대상으로 수행되었다. 연구를 위해서 실험집단과 비교집단을 구성하였다. 교과 흥미와 과제난이도 인식 수준의 사전 수준을 측정하기 위해 1차 PBL 과제를 수행하였다. 다음으로 동기 설계가 반영된 과제의 영향을 검증하기 위해 2차 PBL 활동 수행하였다. 실험집단은 동기설계가 반영된 과제를 수행하였고, 비교집단은 동기설계가 반영이 되지 않은 과제를 수행하였다. 2차 PBL 활동이 종료된 후에 교과흥미와 과제난이도 인식 수준을 측정하였다. 수집된 자료는 사전 수준을 공변량으로 선정하여 ANCOVA를 사용하여 자료를 분석하였다. 그 결과 실험집단의 교과흥미 수준이 통계적으로 유의미하게 향상되었고, 과제난이도 인식 수준은 통계적으로 유의미하게 낮아진 것으로 검증되었다.

Online Flow: Effects of Perceived Challenges Measured Before and After a Shopping Task

  • Shim, Soo In;Kwon, Wi-Suk
    • Fashion, Industry and Education
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    • 제14권1호
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    • pp.10-17
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    • 2016
  • The purpose of this study is to examine the difference between perceived challenges measured before and after shopping online for fashion products and their effects in leading to flow. An online survey including an online shopping task was conducted with a national sample of 500 adult consumers recruited in the U.S.A. The paired t-test results show that perceived challenge measured before the task is significantly higher than perceived challenge measured after the task. ANOVA results further show that the interaction effect between skill and challenge on flow is significant only when perceived challenge is measured after that task. Implications of the findings and recommendations for further research are also discussed.

Empirical Evaluation of Optimal User-Centered LED Lighting Environments in Residential Bathrooms

  • Lee, Jeongmin;Choi, Kyungah;Suk, Hyeon-Jeong
    • 감성과학
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    • 제16권3호
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    • pp.305-310
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    • 2013
  • This user-centered research aims to empirically evaluate color temperature (K) and illuminance (lx) of residential bathroom lightings to determine the most optimal lighting conditions for productive task performance as well as for satisfying users' emotional needs. Using 3 LED lighting fixtures, 4 types of lighting contexts were investigated; main lighting, task lighting, shower lighting, and bath lighting. Two lightings were installed parallel to the vertical edges of the main bathroom mirror to be used as main and task lighting, while another fixture was installed above the bathtub to be used for shower and bathing. For each lighting context, subjects (N=54) were instructed to perform a few tasks during which time the users were exposed to different lighting conditions with color temperature ranging from 2700 K ~ 6500 K and illuminance ranging from 100 lx ~ 700 lx. Upon completing the given tasks, subjects were asked to evaluate the lighting conditions and their applicability for performing the given tasks. Based on the user evaluations, the most optimal lighting conditions for the different lighting scenarios are as follow: 1) 3500 K ~ 4300 K and 150 lx for main lighting, 2) 3500 K ~ 4300 K and 500 lx ~ 700 lx for task lighting, and 3) 2700 K ~ 3500 K and 100 lx ~ 150 lx for shower/bath lighting. These results can be used to adjust the lighting standards suggested by KS, as well as be utilized by both engineers and designers in designing new types of user-centered bathroom lightings.

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The Effects of Job Crafting on Task and Contextual Performance: Focusing on the Mediating Effect of Work Engagement

  • JIANG, Feng;WANG, Li;YAN, Lei
    • 산경연구논집
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    • 제13권5호
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    • pp.27-40
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    • 2022
  • Purpose: Research on job crafting has thus far focused on how alter job demand and resources behaviors relate to employee task performance. However, job crafting behaviors do not necessarily have an impact only on task performance, but also on employees' contextual performance, a phenomenon that has little research in job crafting research. Therefore, this study aims to investigate the effect of job crafting on task performance or contextual performance and the mediating effect of work engagement between them in the Chinese context. Research design, data and methodology: In order to achieve the above research goals and test the proposed hypotheses, we used a cross-sectional design and a self-administered questionnaire to collect quantitative data from September 8, 2021 to September 27, 2021 among knowledge workers in Shandong Province various financial companies and finally analyzed 211 questionnaires. Descriptive statistics and research model analysis were performed using SPSS 25.0 Version and AMOS 27.0 Version to test the developed hypotheses. Results: The results are as follows; firstly, the study showed that job crafting of employees had a significant positive impact on task performance and contextual performance. Secondly, the higher job crafting of employees, the higher their work engagement. Thirdly, this study showed that work engagement of employees had a positive impact on task performance and contextual performance. Fourthly, we predicted and found that work engagement of employees had a positive mediating effect between job crafting and task performance and a positive mediating effect between job crafting and contextual performance. Overall, this study showed that the proactive job crafting behaviors of employees enhance their engagement for their work, which in turn improves task performance and contextual performance. Conclusions: This paper develops job crafting research by exploring the positive impact of job crafting on employees' task performance or contextual performance through their work engagement. It also proposes that both job crafting behaviors and work engagement are important approaches to improve employees' task performance or contextual performance. Practical implications for organizations, such as increasing employee' work engagement, as well as the limitations and suggestions are concluded for the future research directions.

과업 상호의존성과 정서적 조직몰입이 구성원의 양방향 커뮤니케이션과 지식공유에 미치는 영향 (The Effects of Task Interdependence and Emotional Commitment on Employees' Two-way Communication and Their Knowledge Sharing)

  • 이승림;백승령
    • 한국정보시스템학회지:정보시스템연구
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    • 제29권4호
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    • pp.77-99
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    • 2020
  • Purpose The purpose of this study is to investigate the effect of two-way communication and knowledge sharing on the task performance of employees in the interdependent task structure in organizations. Based on the theories of social interdependence and organizational commitment, this study hypothesized the effects of task interdependency and emotional commitment on two-way communication and knowledge sharing, followed by the effects of these variables on the task performance of employees. Design/methodology/approach Survey results show that task interdependence and emotional commitment have positive effects on the degree of two-way communication and knowledge sharing. Two-way communication also has a positive impact on knowledge sharing, and knowledge sharing also improved the task performance of members. However, the relationship between two-way communication and task performance shows no significant impact. Findings Theoretically, this study is meaningful in that the process of task interdependence in relation to emotional commitment leading to task performance is theorized. In practice, this research suggests it is important to improve employees' two-way communication and knowledge sharing in order to lead to increase task performance in the interdependent task environment.

조명 설계 시스템을 위한 데이터베이스 개발에 관한 연구 (A Study on the Development of Database for Lighting Design System)

  • 조성오
    • 한국실내디자인학회논문집
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    • 제13권4호
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    • pp.196-203
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    • 2004
  • In The Lighting design is important to acknowledge appearance space. Development of artificial light makes a extension to life space in the Modern life. With the rapid development of efficient light sources, have lighting design acquired the tools that allow artificial lighting to be produced with adequate illuminance levels. However, by the task of defining the objectives and methods behind discipline, of deciding on the criteria by which the artificial lighting that is now provide many available data to be anpaied. The main concern is which illuminace levels and types of lighting will ensure optimum visual performance, high productive and safety at design which are affordable. This study is support to standard design process with material reflection rate, installing the lighting fixture, task illuminance level and automatic arithmetic calculation during the lighting design. Lighting Design database can check and support other final lighting level. A quantitative light that is primarily oriented toward providing a recommended illuminance level, the criterion of develop a concept that goes beyond the requirements that would ensure productivity and safety to meet the needs of the architecture and interior space. illuminance level is compose to space task and space code according to KS A 3011. To be able to design the visual effect of an environment the central reference quantity has to provided the Database.

Using Evolutionnary algorithms to Design Mobile Manipulators

  • Keigo, Watanabe;Lee, Min-Cheol
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.44.4-44
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    • 2001
  • A new approach to design and control mobile manipulators is presented in this paper, associating genetic algorithm to multicriteria optimization to generate and value the robots according to the constraints and aims of the task. Then the first step of this approach is detailed, as topologies and configurations of manipulators that can assume position, trajectory, speed or force task are studied.

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