• Title/Summary/Keyword: task based design

Search Result 842, Processing Time 0.029 seconds

Design of Internet Addiction Prevention System based on User Task Inference (사용자 작업 추론에 기반한 인터넷 중독 방지 시스템 설계)

  • Lee, Sang-Hoon;Kim, Su-Yeon;Kim, Jong-Wan
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2012.05a
    • /
    • pp.282-283
    • /
    • 2012
  • 본 연구에서는 지능적으로 인터넷 중독을 방지하는 시스템 설계 방법을 제안한다. 구체적인 연구내용은 인터넷 사용시간 제한 및 유해정보 차단 분야에서 사용자 본인이 등록한 인터넷 이용 범위와 목적과의 연관성을 추론하여 사용자의 작업과 무관한 인터넷의 과도한 사용을 방지하는 사용자 작업 추론을 통한 효과적인 인터넷 중독 방지 시스템을 설계하고, 관련 특허 중심으로 비교한다.

  • PDF

MRAC방식에 의한 산업용 로보트 매니퓰레이터의 실시간 제어를 위한 견실한 제어기 설계

  • 한성현;이만형
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1989.10a
    • /
    • pp.160-165
    • /
    • 1989
  • This paper deals with the robust controller design of robotic manipulator to track a desired trajectory in spite of the presence of unmodelled dynamics in cause of nonlinearity and parameter uncertainty. The approach followed in this paper is based on model reference adaptive control technique and convergence on hyperstability theory but it does away with assumption that process is characterized by a linear model remaining time invariant during adaptation process. A computer simulation has been performed to demonstrate the performance of the designed control system in task coordinates for stanford manipulator with payload and disturbances.

  • PDF

The design of Plan based dialogue system in Task execution domain (작업수행영역에서 계획에 기반한 대화 시스템의 설계)

  • 오종건;서정연
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2000.04b
    • /
    • pp.450-452
    • /
    • 2000
  • 대화 시스템이란 자연어를 이용하여 인간과 정보를 교환하거나 업무를 수행하는 프로그램이다. 자연언어는 인간이 사용할 수 있는 쉽고 효율적인 인터페이스이기 때문에 이를 이용한 대화 시스템의 필요성이 증대되고 있다. 본 논문에서는 지금까지 주로 인식에 초점이 맞추어져 연구되어 왔던 계획 기반 대화 모델을 이용하여 발화하여 생성하는 시스템을 설계하고자 한다. 본 논문에서 설계하고자 하는 대화 시스템은 사용자의 질의에 응답할 뿐 아니라 자신의 행위를 능동적으로 수행할 수 있는 협조적 대화 시스템이다. 또한 대화의 효율성을 고려하여 사용자가 필요로 하는 정보를 능동적으로 제공하는 시스템이다. 대화의 효율성을 고려한 발화를 위해 본 논문에서는 새로운 시스템의 행위를 정의하여 실제 가능한 대화 예를 보이고자 한다.

  • PDF

Wheel/Rail Interaction and Organizational Design (차륜/레일 상호작용과 조직설계)

  • Bhang Youn-keun;Lee Heon-seok
    • Proceedings of the KSR Conference
    • /
    • 2005.11a
    • /
    • pp.1281-1286
    • /
    • 2005
  • This study shows organizational designs to increase the coordination between infrastructure and rolling stock operation organizations after rail reform based on wheel/rail interface and train/track interaction. Information sharing, face-to-face meeting, liaison role, task force, manager responsible for coordination, and team organization could help to coordinate infrastructure construction plan and train operation plan. It is necessary for the organizations to begin to study the interaction between track and train in Korean environments to make the coordination more efficient.

  • PDF

A Proposal of Educational 3D Modelling Software Development Type Via User Experience Analysis of Open Source 3D Modelling Software (무료공개 3D모델링 소프트웨어 사용자 경험 분석을 통한 교육용 3D모델링 소프트웨어 개발유형 제안)

  • Lee, Guk-Hee;Cho, Jaekyung
    • Science of Emotion and Sensibility
    • /
    • v.20 no.2
    • /
    • pp.87-102
    • /
    • 2017
  • With increasing interest in 3D printing, the interest in the 3D modelling training that should precede the 3D printing is increasing. However, the existing 3D modelling software is developed mostly by foreign brands. Thus, the interfaces are all in English. 3D modelling software training for Korean novices who are not familiar with these terms has constraints. This study aims to explore what to consider when developing a Korean model for 3D modelling educational software for 3D printing in the face of such reality. For this goal, after having novices with no experience in 3D modeling to perform a house building task using either 12D Design or Tinker CAD, we conducted a survey. It was found in the result that more users favored Tinker CAD over 123D Design, and the errors involved while working with the Tinker CAD were less than those with the 123D Design, and the ratio of people who completed the task with the Tinker CAD was higher than that with the 123D Design. In general discussion, an introductory level educational 3D modeling software development is proposed which utilize characteristics of Tinker CAD (easy modelling is possible by three-dimensional figures) and web-based method. Also, a beginner/intermediate level educational 3D modeling software development is proposed which utilize characteristics of 123D Design (with finer measurement manipulations and figure alignment) and Windows-based method.

Exploring the Technology Fit of Digital Media on Product Shopping Task (디지털 매체 기술과 제품 구매 태스크의 적합성 탐색)

  • Han, Hyun-Soo;Joung, Seok-In
    • The Journal of Society for e-Business Studies
    • /
    • v.16 no.4
    • /
    • pp.283-299
    • /
    • 2011
  • In this paper, we draw upon Task-Technology Fit theory to investigate the fit attributes which impacted on customer preference over three virtual shopping channels which included TV home shopping, Internet shopping, and broadband applications, i.e. IPTV. The fit attributes also reflected the product category contingency, which is classified based on the degree of quality assessing difficulty on the web, such as quasi-commodity, look and feel goods, and look and feel with variable quality goods. Using the collected survey data, we employed stepwise regression analysis to validate the fit attributes in the context of performing virtual shopping task via those three distinctive media technologies. Furthermore, through ANOVA test with Duncan statistics, we reported comparative intensity of the valid fit attributes across the product categories and distinct media technologies. The results validated four critical fit attributes and significant distinctions among product categories and three virtual shopping channels. The findings provide practical insights in distribution channel design exploiting digital convergence technologies.

Effects of Personalization and Types of Interface in Task-oriented Chatbot (과업형 챗봇에서 개인화와 담화 종류에 따른 인터페이스의 차이가 수용의도, 만족도에 미치는 영향)

  • Park, Sohyun;Jung, Yoonhyun;Kang, Hyunmin
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.1
    • /
    • pp.595-607
    • /
    • 2021
  • In response to increasing demand of contactless services, the overall usage of "task-oriented chatbots" in the industry is on the rise. The purpose of a task-oriented chatbot is to raise the efficiency of data sharing and workflow; in order to establish a guideline, there must be a discussion on "what" and "how" to share information. We investigate the effects of personalization and different types of the interface on 'performance expectancy', 'effort expectancy', 'intention to use', and 'satisfaction' in the context of a task-oriented chatbot. Results show that 'intention to use' and 'satisfaction' were higher when the level of personalization was higher. Within the closed-discourse interface, 'intention to use' and 'satisfaction' were higher when personalization was lower. We highlight the practical insights in the use of personalization and types of chatbot interface based on 'perceived personalization', 'expectation disconfirmation theory', 'privacy concern' and 'privacy paradox'.

Analysis on Constructability Information and Design Elements by Construction Engineering Task at the Design Phase - Concentrated on Temporary Work in High-rise Building Projects - (설계단계 시공엔지니어링 업무별 주요 시공성 정보 및 설계요인 분석 - 고층 건축 프로젝트의 가설공사를 중심으로 -)

  • Lee, Jin Woong;Kim, Taehoon;Cho, Kyuman
    • Journal of the Regional Association of Architectural Institute of Korea
    • /
    • v.20 no.6
    • /
    • pp.97-104
    • /
    • 2018
  • Recently, as the shape and function of high-rise buildings have become more complex, engineering for reflecting the constructability in the design phase has the increasing importance. However, engineering tasks are not performed at the appropriate level and timing in most projects, which leads to inefficient work such as design changes and reworks. Hence, this study investigated the constructability knowledge, design elements, and supporting tools required to conduct engineering tasks related to temporary work at the design phase, and also analyzed the relationship between these factors using the correlation analysis. As a result, when the engineering tasks are applied in the design phase, constructability knowledge related to 'construction method and process' is the most important and the design factor related to 'layout/arrangement' should be considered as the most important factor. Based on the results of this study, the project participants can efficiently use necessary constructability knowledge during the design phase and facilitate effective decision-making and design alternatives for enhancing constructability.

Effects of auditory feedback and task difficulty on the cognitive load and virtual presence in a virtual reality dental simulation

  • Kim, Byunggee;Yang, Eunbyul;Choi, Namki;Kim, Seonmi;Ryu, Jeeheon
    • The Journal of the Korean dental association
    • /
    • v.58 no.11
    • /
    • pp.670-682
    • /
    • 2020
  • This research examined the difference in cognitive load and the virtual presence depending on auditory feedback and task difficulty in haptic-based dental simulation. In the field of dental education, practice-centered training using handpiece has been crucial because a practitioner's psychomotor experience has a significant impact on the mastery of treatment skills. For the novice, it is necessary to reduce errors in dental treatment to enhancing skill acquisition in the haptic practice. In the training process, the force-feedback is crucial to elaborate subtle movement to guide what to do and how it should be hard or soft. However, It is not easy to add force-feedback to generate kinetic experience training. As an alternative method, we examined that auditory feedback can help learners' skill training. In this study, we analyzed how the presence/absence of auditory feedback at the different levels of task difficulty impacts learners' psychological demand and virtual presence in the virtual reality simulation. For this study, 29 dental college students participated in a dental simulation. The participants were grouped into two conditions that are with and without auditory feedback. Additionally, two consecutive tooth preparation tasks with different levels of difficulty were used in the simulation. The auditory feedback condition gives alarms to a learner when he treats a non-targeted tooth with a virtual handpiece. The user's cognitive load and virtual presence were measured to examine the effects of auditory feedback. The results revealed that the main effect was found in cognitive loads. Also, a significant interaction effect was shown in the virtual presence. We discussed the effective design methods for the virtual reality-based dental simulation through the result of this study.

  • PDF

The Factors Influencing the Use of Shared Economy-Based Mobility Services

  • KIM, Hyeong-Min
    • Journal of Distribution Science
    • /
    • v.18 no.1
    • /
    • pp.107-121
    • /
    • 2020
  • Purpose: Shared mobility services are the most notable in the shared economy; however, they have yet to be activated in Korea due to various regulations and conflicts amongst stakeholders. Nevertheless, shared mobility has become an irresistible trend of the times, as it can cause a great deal of economic and environmental benefits. In this vein, the purpose of this study is to contribute to the revitalization of shared mobility services in Korea and to provide service providers with implications for developing consumer-oriented marketing strategies. Research design, data and methodology: Based on the reasons that the users do not use shared mobility service, the factors influencing the behaviors of shared mobility users are structured and analyzed in a reliable, technical and procedural manner. To this end, the theory of reasoned action (TRA) of Ajzen and Fisbbein, the initial trust model (ITM), task technology fit (TTF) and switching cost (SC) are adopted. A total of 202 questionnaires were collected from the respondents who were aware of shared mobility. Then statistical processing of the collected data used SmartPLS(v.3.2.8), a PLS-SEM (Partial Least Squares Structural Equation Modeling) analysis program. The steps of the analysis are as follows. First, a PLS-Algorithm analysis was performed to evaluate the measurement model, and a Bootstraping and Blindfolding analysis was performed to evaluate the structural model and verify the hypotheses. Second, a multi-group analysis (PLS-MGA) was conducted to further analyze the differences depending on whether or not users experienced shared mobility service. Results: The results showed that initial trusts model (ITM) and task technology fit (TTF) have positive effects on users' behaviors through the mediation of the intention to use. As opposed to the assumption, switching costs did not have negative moderating effects in relation to the intention to use and users' behaviors. The influence of IT self-efficacy was significant, depending on the prior experience to use shared mobility services. Conclusions: This study will contribute to the revitalization of domestic shared mobility services and the formulation of service providers' marketing strategies. In future studies, there is a need to explore, reconstruct, and validate factors other than the impact factors of the shared mobility services used in this research model.