• Title/Summary/Keyword: task based design

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The cognitive load of middle school students according to problem types in collaborative learning for solving the function problems (함수 영역 문제해결 협력학습 과정에서 문제 유형에 따른 중학생의 인지부하 분석)

  • Kim, Seong-Kyeong;Kim, Ji Youn;Lee, Sun Ji;Lee, Bongju
    • The Mathematical Education
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    • v.57 no.2
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    • pp.137-155
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    • 2018
  • From the assumption that an individual's working memory capacity is limited, the cognitive load theory is concerned with providing adequate instructional design so as to avoid overloading the learner's working memory. Based on the cognitive load theory, this study aimed to provide implications for effective problem-based collaborative teaching and learning design by analyzing the level of middle school students' cognitive load which is perceived according to the problem types(short answer type, narrative type, project) in the process of collaborative problem solving in middle school function part. To do this, this study analyzed whether there is a relevant difference in the level of cognitive load for the problem type according to the math achievement level and gender in the process of cooperative problem solving. As a result, there was a relevant difference in the task burden and task difficulty perceived according to the types of problems in both first and second graders in middle schools students. and there was no significant difference in the cognitive effort. In addition, the efficacy of task performance differed between first and second graders. The significance of this study is as follows: in the process of collaborative problem solving learning, which is most frequently used in school classrooms, it examined students' cognitive load according to problem types in various aspects of grade, achievement level, and gender.

Three-dimensional kinematic motion analysis of door handling task in people with mild and moderate stroke

  • Lee, Jung Ah;Kim, Eun Joo;Hwang, Pil Woo;Park, Han Ram;Bae, Jae Hyuk;Kim, Jae Nam
    • Physical Therapy Rehabilitation Science
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    • v.5 no.3
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    • pp.143-148
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    • 2016
  • Objective: This study aimed to quantify one of the useful upper extremity movements to evaluate motor control abilities between the groups of people with mild and moderate arm impairments performing a door handling task. Design: Cross-sectional study. Methods: Twenty-one healthy participants and twenty-one persons with chronic stroke (9 mild stroke and 12 moderate stroke) were recruited for this study. Stroke participants were divided into 2 groups based on Fugle-Meyer Assessment scores of 58-65 (mild arm) and 38-57 (moderate arm). All they performed door handling task including the pronation and supination phases 3 times. We measured some movement factors which were reaction time, movement time, hand of peak velocity, hand of movement units to perform door handling task using the three-dimensional motion analysis. Results: The majority of kinematic variables showed significant differences among study groups (p<0.05). The reaction time, total and phase of movement time, hand of peak velocity, the number of movement units discriminated between healthy participants and persons with moderate upper limb stroke (p<0.05). In addition, reaction time, total and phase of movement time, the number of movement units discriminated between those with moderate and mild upper limbs of stroke patients (p<0.05). Conclusions: Three-dimensional kinematic motion analysis in this study was a useful tool for assessing the upper extremity function in different subgroups of people with stroke during the door handling task. These kinematic variables may help clinicians understand the arm movements in door handling task and consist of discriminative therapeutic interventions for stroke patients on upper extremity rehabilitation.

A Study on the Design of Prototype for Developing Webpage of Fisheries and Marine Education (수해양 교육을 위한 웹페이지 프로토타입 설계 연구)

  • HEO, Gyun;CHO, Jae-Hyun;HAN, Sang-Jun;WON, Hyo-Heon
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.6
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    • pp.1602-1609
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    • 2015
  • The purpose of this study is to design of prototype for developing webpage of fisheries and marine education especially in the field of Busan area. For this, we extract the guideline for development from literature review, need and task analysis, and advices of subject domain experts. Followings were the results of the research: (a) We make the prototype for main menu and screen based on institute, time, subject, and location. (b) We make the prototype for program approach guide, which is consisted of location based menu constructing prototype guide, activation prototype guide, and selection prototype guide. (c) We make the prototype for functional guide, which is consisted of information section, participation section and other sections.

Augmented Reality Based Tangible Interface For Digital Lighting of CAID System (CAID 시스템의 디지털 라이팅을 위한 증강 현실 기반의 실체적 인터페이스에 관한 연구)

  • Hwang, Jung-Ah;Nam, Tek-Jin
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.119-128
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    • 2007
  • With the development of digital technologies, CAID became an essential part in the industrial design process. Creating photo-realistic images from a virtual scene with 3D models is one of the specialized task for CAID users. This task requires a complex interface of setting the positions and the parameters of camera and lights for optimal rendering results. However, the user interface of existing CAID tools are not simple for designers because the task is mostly accomplished in a parameter setting dialogue window. This research address this interface issues, in particular the issues related to lighting, by developing and evaluating TLS(Tangible Lighting Studio) that uses Augmented Reality and Tangible User Interface. The interface of positioning objects and setting parameters become tangible and distributed in the workspace to support more intuitive rendering task. TLS consists of markers, and physical controller, and a see-through HMD(Head Mounted Display). The user can directly control the lighting parameters in the AR workspace. In the evaluation experiment, TLS provide higher effectiveness, efficiency and user satisfaction compared to existing GUI(Graphic User Interface) method. It is expected that the application of TLS can be expanded to photography education and architecture simulation.

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Determination of Proper Monitor Height based on the Musculoskeletal Load and Preference during VDT Monitoring Tasks (VDT 모니터링 작업에서 근골격계 부담도 및 선호도에 근거한 모니터 높이 결정)

  • Lee, Joongho;Song, Young Woong;Na, Seokhee;Chung, Min Keun
    • Journal of Korean Institute of Industrial Engineers
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    • v.32 no.3
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    • pp.236-241
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    • 2006
  • Monitor height is one of the key factors in the VDT workstation design. Most of the previous studies have focused on traditional VDT workplace where the operators performed data entry or word processing tasks using single monitor. This study aimed to suggest proper monitor height when the main task was monitoring information from different number of information sources. Twelve male students participated in three experiments: single information source (one monitor), two information sources (one monitor and one CCTV), and three information sources (one monitor, one CCTV and a window). Subjects performed monitoring tasks for 10 minutes with 3 different monitor center heights : 89.0 cm (Low), 111.3 cm (Middle), and 124.8 cm (High). Surface EMG signals of five neck muscles, subjective discomfort ratings, preference, and working postures were recorded. Results indicated that the middle height was proper for one monitor condition, but the low monitor height was recommended for more than two information sources.

KNOTWORKING - A NOVEL BIM-BASED COLLABORATION PRACTICE IN BUILDING DESIGN PROJECTS

  • Hannele Kerosuo;Tarja Maki;Jenni Korpela
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.80-86
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    • 2013
  • Knotworking represents a distributed collaborative expertise in pursuit of a task that is organized among designers from different design disciplines. Construction processes involve phases and tasks that cannot be solved in one organization only, as integration of expert knowledge from various sources is needed. Through knotworking, groups of people, tasks and tools are set to work intensively for a short period of time to solve a problem or accomplish a task. Knotworking requires intensive collaboration across organizational boundaries and hierarchies. The practice of knotworking has been developed and applied in the development of healthcare organizations, libraries and school-university relationships, but it has not previously been applied in the construction industry. In this paper, we describe the concept of knotworking and the findings of a case study that we completed in the Finnish construction industry. We will also compare the similarities and differences of the Big Room and knotworking in terms of participants, duration, target, space/infrastructure, benefits and challenges. Finally, we present some suggestions for further research and experimentation on knotworking in construction projects.

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A Study on Evaluation Development of PBL in a Mongolian University (몽골 대학에서의 PBL 수업 평가 개발 연구)

  • Bayarmaa, Natsagdorj;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.322-328
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    • 2018
  • The purpose of this study is to examine the performance of Problem-Based Learning (PBL) based on Google Classroom(GC). GC is an easy and free online learning that plays an important role in education and training recently. Students become increasingly independent in self-directed learning while sharing ideas and resources, transferring knowledge actively across domains and researching for solutions to the given problem in PBL. Students can check the submission date on the task page and start the task with a single click, and teachers can quickly check if the task is complete, and score it directly from GC. Designed The Evaluation of Problem -Based Learning based on GC in this study. The students read the given materials and identify the purpose of the subjects and selected the learning issues, investigated them. After then they discuss the subjects and make the reports. The students work to study them with research papers, books and internet materials. The research findings showed that PBL based on GC was effective in learning together. Students had positive attitude in their PBL learning environment. This study suggests it is possible that the development of PBL Evaluation on the GC.

Handwritten One-time Password Authentication System Based On Deep Learning (심층 학습 기반의 수기 일회성 암호 인증 시스템)

  • Li, Zhun;Lee, HyeYoung;Lee, Youngjun;Yoon, Sooji;Bae, Byeongil;Choi, Ho-Jin
    • Journal of Internet Computing and Services
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    • v.20 no.1
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    • pp.25-37
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    • 2019
  • Inspired by the rapid development of deep learning and online biometrics-based authentication, we propose a handwritten one-time password authentication system which employs deep learning-based handwriting recognition and writer verification techniques. We design a convolutional neural network to recognize handwritten digits and a Siamese network to compute the similarity between the input handwriting and the genuine user's handwriting. We propose the first application of the second edition of NIST Special Database 19 for a writer verification task. Our system achieves 98.58% accuracy in the handwriting recognition task, and about 93% accuracy in the writer verification task based on four input images. We believe the proposed handwriting-based biometric technique has potential for use in a variety of online authentication services under the FIDO framework.

A Study on Improvement Plan of BIM-based Design Process using DSM -Focus on the Criteria Design Phase- (DSM을 활용한 BIM 기반 설계업무프로세스 정립 및 개선을 위한 연구 -기본설계단계를 중심으로-)

  • Jeong, Young-Ho;Lee, Ju-Sung;Ham, Nam-Hyuk;Kim, Ju-Hyung;Kim, Jae-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.4
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    • pp.368-389
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    • 2014
  • There are many agendas and discussion subjects for BIM-based Criteria Design phase. At that time, some problems are occurred by software compatibility, simple repetitive tasks, rework caused by missing information etc. In this study, we focus on solving that problems by applying API(Application Programming Interface) method. For effective study, we construct Criteria Design process by using DSM (Dependency Structure Matrix) and study applicability of API. It will be effective for time-consuming task and simply labor-intensive tasks by applying API. we expect improving BIM-based Design Process and Data quality, work productivity without missing information and shapes for using API.

A Design Method for Keum jeong Elementary School (금정초등학교 계획을 위한 방법론 탐색)

  • Choi, Doo-Won
    • Journal of the Korean Institute of Educational Facilities
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    • v.4 no.3
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    • pp.57-62
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    • 1997
  • This research is intended to establish the design method for Keum Jeong Elementary School. Establishing the design method is based on the participatory method of Davidson Elementary School designed by Sanoff. Due to the limitation of space and time given to the task which is to design the open school for Keum Jeong Elementary School, the design method is proposed not as the direct participatory method but as the indirect one. The indirect participatory design for Keum Jeong Elementary School is performed by various fields' specialists consisted of practical architect, architectural theorist, and the one who is professionally interested in pedagogy, etc.

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