• Title/Summary/Keyword: task based design

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A Research about Compact SELCA -Rod design utilizing FreeCAD (FreeCAD를 활용한 소형 셀카봉 설계에 관한 연구)

  • Yang, Woong;Lu, Jiaqi
    • Proceeding of EDISON Challenge
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    • 2015.03a
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    • pp.538-540
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    • 2015
  • In this paper, We have conducted a Compact SELCA-Rod design by using FreeCAD. FreeCAD is many modern design applications such as Revit or CATIA. It is based on the concept of Workbench. A Workbench can be considered as a set of tools specially grouped for a certain task. Also It has an extensive list of features FreeCAD implements. We use this practical tool and proceed the research on Compact SELCA-Rod which is attracted the most IT-related products in 2014. SELCA-Rod is mostly based on rod-shaped form as in name. However rod-shaped design has the biggest problem for mobile Through this research, We propose a new type of SELCA-Rod. It is easy to carry and take pictures from different angle.

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Weight minimum design of concrete beam strengthened with glass fiber reinforced polymer bar using genetic algorithm

  • Rahman, Md. Moshiur;Jumaat, Mohd Zamin;Islam, A.B.M. Saiful
    • Computers and Concrete
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    • v.19 no.2
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    • pp.127-131
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    • 2017
  • This paper presents a generalized formulation for optimizing the design of concrete beam reinforced with glass fiber reinforced polymer bar. The optimization method is formulated to find the design variables leading to the minimum weight of concrete beam with constraints imposed based on ACI code provisions. A simple genetic algorithm is utilized to solve the optimization task. The weights of concrete and glass fiber reinforced polymer bar are included in the formulation of the objective function. The ultimate limit states and the serviceability limit states are included in formulation of constraints. The results of illustrated example demonstrate the efficiency of the proposed method to reduce the weight of beam as well as to satisfy the above requirement. The application of the optimization based on the most economical design concept have led to significant savings in the amount of the component materials to be used in comparison to classical design solutions.

The Effects of Perceived Facial Attractiveness and Appropriateness of Clothing on the Task Performance Evaluation mediated by Likability and the Trait Evaluation (지각된 얼굴 매력성과 의복 적절성이 호감도, 특질 판단을 매개하여 과제 수행능력 판단에 미치는 영향)

  • 정명선;김재숙
    • Journal of the Korean Society of Costume
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    • v.51 no.8
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    • pp.77-91
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    • 2001
  • The purpose of this study was to investigate the effects of the perceived facial attractiveness and appropriateness of clothing on the evaluation of task performance of target person mediated by subjects'likability toward and trait evaluation of the target person. The facial attractiveness of the female university students were used as index of physical attractiveness in this study. Three levels of facial attractiveness was manipulated based on the judgements by 30 female university students. Four types of clothes were selected perceived appropriate for two assumed situations by female university students. Three female faces having high. medium, and low attractiveness were simulated with the same body dressed four types of clothing respectively using CAD system, and a total of 12 stimulus persons were created. The design for the experiment was a $3\tiems4\times2$ randomaized factorial. with three levels of facial attractiveness(high, medium, low), and four types attire(formal-masculine, formal-feminine, casual-masculine, casual-feminine), two kinds of context (job interview, dating) in which perceptions were occurred. The subjects of this study was 524 male and female(262 of male, 262 of female) university students from 3 universities in Kwangju, Korea. The data were analysed using factor analysis. descriptive statistics, regression, path analysis. The results were as follows : 1. In bogus job interview. the direct effect of perceived facial attractiveness on task performance evaluation was .175 and the indirect effect mediated by likability and trait evaluation was .285 in path analysis model. The direct effect of perceived appropriateness of clothing on task performance evaluation was .111 and the indirect effect mediated by likability only was .0564 in pass analysis model. 2. In dating situation, the direct effect of perceived facial attractiveness on task performance evaluation was .355, the indirect effect mediated by likability and trait evaluation was .188 in path analysis model. The direct effect of perceived appropriateness of clothing on task performance evaluation was .108, the indirect effect mediated by likability and trait evaluation was .060 in Pass analysis.

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Multi-Task FaceBoxes: A Lightweight Face Detector Based on Channel Attention and Context Information

  • Qi, Shuaihui;Yang, Jungang;Song, Xiaofeng;Jiang, Chen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.10
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    • pp.4080-4097
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    • 2020
  • In recent years, convolutional neural network (CNN) has become the primary method for face detection. But its shortcomings are obvious, such as expensive calculation, heavy model, etc. This makes CNN difficult to use on the mobile devices which have limited computing and storage capabilities. Therefore, the design of lightweight CNN for face detection is becoming more and more important with the popularity of smartphones and mobile Internet. Based on the CPU real-time face detector FaceBoxes, we propose a multi-task lightweight face detector, which has low computing cost and higher detection precision. First, to improve the detection capability, the squeeze and excitation modules are used to extract attention between channels. Then, the textual and semantic information are extracted by shallow networks and deep networks respectively to get rich features. Finally, the landmark detection module is used to improve the detection performance for small faces and provide landmark data for face alignment. Experiments on AFW, FDDB, PASCAL, and WIDER FACE datasets show that our algorithm has achieved significant improvement in the mean average precision. Especially, on the WIDER FACE hard validation set, our algorithm outperforms the mean average precision of FaceBoxes by 7.2%. For VGA-resolution images, the running speed of our algorithm can reach 23FPS on a CPU device.

Comparison of Usability and Prefrontal Cortex Activity of Cognitive-Motor Training Programs using Sensor-Based Interactive Systems

  • Jihye Jung;Seungwon Lee
    • Physical Therapy Rehabilitation Science
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    • v.11 no.4
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    • pp.571-578
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    • 2022
  • Objective: Cognitive-motor trainings had a positive impact on cognitive function and dual-task trainings led to improvements of global cognitive function. The brain activity of the prefrontal cortex (PFC) is another indicator that can infer cognitive function. This study aims to confirm the usability of the interactive system cognitive-motor training program and the changes in the prefrontal cortex through training. Design: Cross-sectional study Methods: In this study, two cognitive tasks were randomly applied to 20 adults as cognitive-motor training using an interactive system, and the same task was performed using the original method. During all tasks, the brain activity of the prefrontal cortex was measured by the change in oxyhemoglobin (HbO) in real-time using Functional Near-Infrastructure. After performing the tasks, the usability of the developed interactive system was evaluated by a usability questionnaire which consists of five items, and each item consists of a 7-point Likert scale that responds from 1 point to 7 points. Results: The HbO levels were increased during cognitive task performance than at the resting phase. And evaluating the usefulness of the interactive system, a questionnaire result showed that it would be useful for cognitive-motor programs. Conclusions: The cognitive-motor training using the interactive system increased the activity of the prefrontal cortex, and the developed wearable sensor-based interactive system confirmed its usefulness.

A Study on Methodology of Scenario-Based Interface Design - with an focus on Scenario Collection and Verification method through Web Survey (시나리오 기반 인터페이스 디자인 방법론에 관한 연구 - 웹 서베이를 통한 시나리오 수집과 검증 방법을 중심으로)

  • 김현정
    • Archives of design research
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    • v.16 no.2
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    • pp.395-404
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    • 2003
  • As scenario-based design is expanded to various fields of design, it is introduced to HCI(Human Computer Interaction) in order to figure out user information & tasks. However, scenario based design methods that is focused on collecting scenarios regarding users'needs, is mainly utilized conceptual design stage for system itself. There is a gap between users'need scenarios to interface design of HCI system. In this study, web survey is suggested as scenario based interface design method in order to connect scenario collecting to task specification and to menu structure design of home-network controller. The degree of users'need for specified tasks was verified to various kinds of users through web survey and it decideddepth and order of menu structure. Tasks also was categorized to situation mode and users can make their own menu structure by selecting menu contents or even mode itself, because degrees of need for specified task situation were varied by lifestyle of user group. Finally, it is found that web survey method can be applied to collect and database various scenarios of. various users when a questionnaire is well designed for collection.

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Engineering Mathematics Teaching Strategy Based on Cooperative Learning

  • Zhu, Wanzhen
    • Research in Mathematical Education
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    • v.14 no.1
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    • pp.11-18
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    • 2010
  • The basic idea of cooperative learning focuses on team reward, equal opportunities for success, cooperation within team and competition among teams, and emphasizes share of sense of achievement through joint efforts so as to realize specific learning objectives. The main strategies of engineering mathematics teaching based on cooperative learning are to establish favorable team and design reasonable team activity plan. During the period of team establishment, attention shall be given to team structure including such elements as team status, role, norm and authority. Team activity plan includes team activity series and team activity task. Team activity task shall be designed to be a chain of questions following a certain principle.

Ergonomic Design and Evaluation of Scroll and Information Presentation Methods on a PDA (PDA를 위한 스크롤 및 정보 제시 방법의 인간공학적 설계)

  • Beck, Jong-Min;Han, Sung-H;Choi, Hoon-Woo;Jung, Kee-hyo
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.1
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    • pp.19-26
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    • 2005
  • Mobile internet access using such devices as PDAs and cellular phones becomes popular as mobile technologies grow. However, the characteristics of small screen devices such as small screen size and pen-based input cause many usability problems. In this study, a human factors experiment was conducted to identify the factors affecting the usability of information search on a PDA. Factors manipulated in the experiment included use of wheel equipment, scroll dimension, and screen orientation. Task completion time, error frequency, and subjective satisfaction level were measured. In addition, various users' behavioral patterns such as scanning routes and mainly used scrolling methods were analyzed. Scroll dimension has a significant effect on task completion time. Scroll equipment and screen orientation affect subjective satisfaction level. The results could be applied to designing information structure of web sites for mobile use by providing vertical scroll and using external scroll equipments.

Cooperation with Ground and Arieal Vehicles for Multiple Tasks: Decentralized Task Assignment and Graph Connectivity Control (지상 로봇의 분산형 임무할당과 무인기의 네트워크 연결성 추정 및 제어를 통한 협업)

  • Moon, Sung-Won;Kim, Hyoun-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.3
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    • pp.218-223
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    • 2012
  • Maintenance and improvement of the graph connectivity is very important for decentralized multi-agent systems. Although the CBBA (Consensus-Based Bundle Algorithm) guarantees suboptimal performance and bounded convergence time, it is only valid for connected graphs. In this study, we apply a decentralized estimation procedure that allows each agent to track the algebraic connectivity of a time-varying graph. Based on this estimation, we design a decentralized gradient controller to maintain the graph connectivity while agents are traveling to perform assigned tasks. Simulation result for fully-actuated first-order agents that move in a 2-D plane are presented.

The Effects of Functional Task Training on Activities of Daily Living in the Fall Experienced Elderly (기능적 과제훈련이 낙상경험노인의 일상생활수행능력에 미치는 영향: 단일대상연구)

  • Woo, Ji Hee;Park, Hae Yean;Kim, Jong Bae
    • Therapeutic Science for Rehabilitation
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    • v.5 no.1
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    • pp.43-54
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    • 2016
  • Objective : The purpose of this study was to investigate the effects of occupational therapeutic intervention including functional task training on activities daily living of falls experienced elderly. Methods : This study used a single subject experimental design with alternating treatment and reversal design. One participant who have had falls experience among the community-dwelling elderly completed. This study a total of 18 sessions were conducted. Fall Efficiency Scale(FES), Berg Balance Scale(BBS) and task modification scale were used to assess the activities of daily living during each session, and Canadian Occupational Performance Measure(COPM) and Assessment of Home-based Activities(AHA) were used to evaluate the activities of daily living at pre-and post-test. Results : The participant showed significant improvements in the FES, BBS scores. However, the improvement was greater when progressive resistance exercise was practised along with functional task training. COPM and AHA scores improved at post-test. Conclusions : These findings provide evidence for occupational therapeutic intervention for falls-experienced elderly.