• Title/Summary/Keyword: tactile pattern

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Effect of Tactile Feedback for Button GUI on Mobile Touch Devices

  • Shin, Heesook;Lim, Jeong-Mook;Lee, Jong-Uk;Lee, Geehyuk;Kyung, Ki-Uk
    • ETRI Journal
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    • v.36 no.6
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    • pp.979-987
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    • 2014
  • This paper describes new tactile feedback patterns and the effect of their input performance for a button GUI activated by a tap gesture on mobile touch devices. Based on an analysis of touch interaction and informal user tests, several tactile feedback patterns were designed. Using these patterns, three user experiments were performed to investigate appropriate tactile feedback patterns and their input performance during interaction with a touch button. The results showed that a tactile pattern responding to each touch and release gesture with a rapid response time and short falling time provides the feeling of physically clicking a button. The suggested tactile feedback pattern has a significantly positive effect on the number of typing errors and typing task completion time compared to the performance when no feedback is provided.

Vibration Pattern Design Method for Improving Tactile Sensibility (촉감향상을 위한 진동모터의 진동패턴 설계방법론 구축에 대한 연구)

  • Kim, Sungmin;Lee, Soo-Hong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.3
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    • pp.413-418
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    • 2013
  • As haptic devices become increasingly important in various product fields, it becomes essential to design effective vibration patterns for better tactile sensitivities. Despite this trend, standardization in the design of vibration patterns has not been well established, which causes developers to neglect the effects of haptics while programming or developing products. To provide better tactile sensitivity, the present study introduces a vibration pattern design system and proposes guidelines for designing vibration patterns. This system consists of two modules: (1) a graphical pattern design and evaluation program and (2) a vibro-tactile display device for prototyping the designed vibration patterns.

Slip Detection of Robot Gripper with Flexible Tactile Sensor (유연 촉각 센서를 이용한 로봇 그리퍼의 미끄러짐 감지)

  • Seo, Ji Won;Lee, Ju Kyoung;Lee, Suk;Lee, Kyung Chang
    • Journal of the Korean Society for Precision Engineering
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    • v.31 no.2
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    • pp.157-164
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    • 2014
  • In this paper, we design a gripping force control system using tactile sensor to prevent slip when gripper tries to grasp and lift an object. We use a flexible tactile sensor for measuring uniplanar pressure on gripper's finger and develop an algorithm to detect the onset of slip using the sensor output. We also use a flexible pressure sensor to measure the normal force. In addition, various signal processing techniques are used to reduce noise included in the sensor output. A 3-finger gripper is used to grasp and lift up a cylindrical object. The tactile sensor is attached on one of fingers, and sends output signals to detect slip. Whenever the sensor signal is similar to the slip pattern, gripper force is increased. In conclusion, this research shows that slip can be detected using the tactile sensor and we can control gripping force to eliminate slip between gripper and object.

Emotional Preference Modulates Autonomic and Cortical Responses to Tactile Stimulation (촉각자극에 의한 자율신경계 및 뇌파 반응과 감성)

  • Estate Sokhadze;Lee, Kyung-Hwa;Imgap Yi;Park, Sehun;Sohn, Jin-Hun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.11a
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    • pp.225-229
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    • 1998
  • The purpose of the current study was comparative analysis of autonomic and electrocortical responses to passive and active touch of the tektites with different subjective emotional preference. Perspective goal of the project is development of a template for classification of tactile stimuli according to subjective comfort and associated physiological manifestations. The study was carried out on 36 female college students. Physiological signals were acquired by Grass and B10PAC 100 systems with AcqKnowledge III software. Frontal, parietal and occipital EEG (relative power spectrum /percents/ of EEG bands - delta, theta, slow and fast alpha, low and fast beta), and autonomic variables, namely heart rate (HR), respiratory sinus arrhythmia (RSA), pulse transit time (PTT), respiration rate (RSP) and skin conductance parameters (SCL, amplitude, rise time and number of SCRs) were analyzed for rest baseline and stimulation conditions. Analysis of the overall pattern of reaction indicated that autonomic response to tactile stimulation was manifested in a form of moderate HR acceleration, RSP increase, RSA decrease (lowered vagal tone), decreased n and increased electrodermal activity (increased SCL, several SCRs) that reflects general sympathetic activation. Parietal EEG effects (on contra-lateral side to stimulated hand) were featured by short-term alpha-blocking, slightly reduced theta and significantly increased delta and enhanced fast beta activity with few variations across stimuli. The main finding of the study was that most and least preferred textures exhibited significant differences in autonomic (HR, RSP, PTT, SCR, and at less extent in RSA and SCL) and electrocortical responses (delta, slow and fast alpha, fast beta relative power). These differences were recorded both in passive and active stimulation modes, thus demonstrating reproducibility of distinction between most and least emotionally preferred tactile stimuli, suggesting influence of psychological factors, such as emotional property of stimulus, on physiological outcome. Nevertheless, development of sufficiently sensitive .and reliable template for classification of emotional responses to tactile stimulation based on physiological response pattern may require more extensive empirical database.

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A Study on the 3-D Surface Effects of Fashion Design (패션디자인의 입체적(立體的) 표면효과(表面效果)에 관(關)한 연구(硏究))

  • Kim, Ji-Young;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.9 no.1
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    • pp.1-20
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    • 2005
  • This study is purposed to provide new idea for developing high value added fashion goods by studying relief effects of fashion design. Based on prior researches, various ways to give relief effects were searched and then modern fashion design cases were looked for which were referred to fashion-related magazines and collection-related internet sites since the late 1990s. The ways for relief effects are weaving, industrial finishing, sewing technique. Weaving techniques are about fancy yarns, variation of weaving structure, pile weave. Industrial finishing techniques which can make relief effects are embossing, heat-setting, shearing, pliss, burn out, flocking. Sewing techniques are quilting, pleats, embroidery, slash, attachment in accordance with the way to produce relief effects. The forms of relief effects are tactile pattern that cannot be seen in the distance, subtle relief pattern which is more three-dimensional than tactile pattern, rhythmical relief pattern, sculptural pattern, and deep-volumed pattern. The present research can provide practical data for design by studying techniques of relief effects and collecting and arranging design cases that have been sporadically carried out. The study on relief and unique surface effects can be a way to effectively stimulate and express emotions of modern people with various taste and individuality.

Bubble Popping Augmented Reality System Using a Vibro-Tactile Haptic Mouse (진동촉각 햅틱 마우스 기반 버블포핑 증강현실 시스템)

  • Jung, Da-Un;Lee, Woo-Keun;Jang, Seong-Eun;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.15 no.6
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    • pp.715-722
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    • 2010
  • As one of applications in augmented realities, this paper presents a bubble popping system utilizing a haptic vibro-tactile mouse. In this system, virtual bubbles randomly float in the 3D space. By using the vibro-tactile mouse grabbed by a user, the bubbles are popped when they are touched by the mouse in the 3D space. Then a bubble popping effect with addition mouse vibration is delivered to the user's hand through the mouse. The proposed system is developed on ARToolkit environment. Therefore, basic components such as a camera and a marker pattern are required. The systems is composed of a vibro-haptic mouse, a webcam, a marker pattern, a graphic bubble object, and graphic mouse. Mouse vibration as well as bubble fade-out effect is delivered. Therefore, the combination of visual and tactile bubble popping effects outperforms the usage of a single effect in the experience of augmented reality.

Alternative tactile sensor for measuring rehabilitation study using to neural network (신경망을 적용한 재활훈련 측정용 대체 촉각 센서 연구)

  • Lim, Seung-Cheol;Jin, Go-Whan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.23-29
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    • 2012
  • Injured peoples usually care their body at medical institutions. But if they need some more rehabilitation to the affected area thus exist. These medical institutions according to the scale there are significant differences in rehabilitation programs, most of the small-scale rehabilitation program for medical doctors and patients to be progression of the conversation is an issue. In this paper, in a small medical facility rehabilitation to assist in the accuracy and reliability, physical contact and force sensors that can measure a combination of substitution and the tactile sensor and tactile sensor alternative with a similar function is proposed. Perceptron neural networks by applying the contact evaluation according to the algorithm to determine the pattern is applied.

Analysis of Tactile Effects on the Different Body Parts by the Various Vibration Patterns (다양한 진동 패턴에 따른 신체 부위의 촉감 효과 분석)

  • Lee, Hwan-Mun;You, Yong-Hee;Song, Chan-Ho;Jeong, Jin-Eon;Sung, Mee-Young;Jun, Kyung-Koo;Lee, Sang-Rak
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.163-167
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    • 2008
  • This paper presents the analysis of tactile effects on different body parts according to the various vibration patterns. The experiments use a vibration pad made of 16 vibration elements in the form of $4{\times}4$ array. The vibration elements are controlled by a 8-bit microprocessor. The sound of gunshot initiates a vibration pattern on different body parts and its sensitivity is measured. The analysis of the experiments lead us to conclude that the vibration pad is the most realistic interface for shooting games and the shoulder part is the most sensitive part in the body. In addition, the most effective vibration pattern is the for the pattern which gives the sensation of spreading out from the center to the outside. This study analyzes the relationship between the human body parts and the tactile sensations by the various vibration patterns. The result of this study will be a good reference for user studies in the field of haptics based on the vibration.

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Microphone-Based Whisker Tactile Sensors Modeling Rodent Whiskers (쥐 수염 센서를 모델로 하는 수염 촉각 센서 연구)

  • Baek, Seung-Hun;Kim, Dae-Eun
    • The Journal of Korea Robotics Society
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    • v.4 no.1
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    • pp.34-42
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    • 2009
  • Rodents, specially rats, can recognize distance and shape of an object and also pattern of the textures by using their whiskers. Mechanoreceptors surrounding the root of whisker in their follicle measure deflection of the whisker. Rats can move their whisker back and forth freely. This ability, called active whisking or active sensing, is one of characteristics of rat behaviours. Many researches based on the mechanism have been progressed. In this paper, we test a simple and accurate method based on deflection of the whisker: we designed biomimetic whiskers modeling after a structure of follicle using the microphone. The microphone sensor measures a mechanical vibration. Attaching an artificial whisker beam to the microphone membrane, we can detect a vibration of whisker and this can show the deflection amount of whisker indirectly.

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Development of silicone mold applying corrosive pattern of tactile system (촉감시스템의 부식패턴을 적용한 실리콘 금형 개발)

  • Kim, Kwang-Hee;Kim, Jeong-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.9
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    • pp.3895-3899
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    • 2012
  • In this study, the start-type molded material, silicone resin(RTV-3040) was used to develop a mold that is utilized for embossing pattern. After selecting a required pattern using the commercial package (Freeform), we examined whether this is applicable to components creating projective embossed side on the surface. We responded to products that require corrosive pattern, such as aluminum mold, by making the starting type when small amounts of components are developing. However, the development of silicone mold that is applied to corrosive pattern showed the possible reduction in time and cost.