• Title/Summary/Keyword: system UI(user interface)

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The Study of Usability Evaluation Method for the Mobile Internet GUI -Based on design evaluation method development for improvement of Emotional satisfaction- (모바일 인터넷 표준 GUI 개발을 위한 사용성 평가 기술 연구 -감성만족도 향상을 위한 디자인 평가 기술 개발을 중심으로-)

  • 김종덕;정봉금
    • Archives of design research
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    • v.17 no.1
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    • pp.253-264
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    • 2004
  • The final goal of this research is development of graphic design evaluation methodology in elevation of a usability at the mobile internet services and of measurement model which can forecast user needs in interface design, and systemize evaluation basis. For this, we systemize core contents of GUI design evaluation methodology and embodied UI design support system that supports prototype layout and evaluation process directly. The sight language that can inform flow of controled information by the quick and implicated method so that user may complete task in a short time without overload of recognition in limited display environment of Small Screen device it must improve objectivity in the reflection of UI design with image. Thus evaluation methodology that can evaluate usability of mobile internet systematically is important and specially, graphic design evaluation model which can forecast user's design need and trend is meaningful because of special quality that can reflect sensitive aspect of user in interface design. Mobile internet GUI was done by the result of this design evaluation, and I hope this result can be utilized for the GUI development of Ubiquitous environment for the future research.

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Development of Non-face-to-face Small and Medium-Sized Construction Project Management UI for Owners through Analyzes construction project management-related patents (특허 분석에 의한 발주자용 중.소규모 현장 비대면 건설사업관리 UI개발)

  • Kang, Sang-Chan;Jang, Myung-Houn
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2020.11a
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    • pp.67-68
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    • 2020
  • Real-time information on the construction project required by the owner make the project's transparency and overall productivity will be improved. This study analyzes domestic and foreign patents for construction project management to identify trends in technology development, construct cloud-based construction project management system solution UI, and proposes functions and services for each module. Trend research is conducted through patent search, and the analysis is divided into quantitative analysis which means quantitative statistics and qualitative analysis which means the technical contents of each patent. The construction project management system solution is based on smart devices at small and medium-sized sites, allowing both the owner and the construction personnel to share information.

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Wall Painting System using Robot (로봇을 이용한 벽화 시스템)

  • Jang, Ho-Yeon;Ryoo, Seung-Taek;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.592-599
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    • 2009
  • In this paper, I explain the design and implementation of an automated drawing system by communicating with a user. I made a system providing an UI for virtual environmental actual robot to interwork with environment to make a drawing that I was able to read work, and to help convenience of a user in computers. The UI of a system was used the AWT(Abstract Window Toolkit) in NetBean tools. To draw images, I got image information from SVG vector files. This system can make images according to the demand of users by using real-time communication. Also this kind of drawing process can be an artists performance, not only the final image as a result of the work. So I suggest that this real-time drawing process which is operated by user’s command can be considered as an artists performance.

Implement of The Authoring Tool for WIPI Business Program using UIDL(User Interface Description Language) (사용자 인터페이스 명세 언어를 이용한 위피 비즈니스 프로그램 저작도구 구현)

  • Lee, Dong-Su;Park, Ki-Chang;Kim, Byung-Ki
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.152-162
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    • 2009
  • At present, Authoring tools, which are used to develop the WIPI applications are less convenient to be coded. Usually, the programming tools only focus on the grammar while scarcity of visualization. Developer forced directly codes all times during the development by this cause. As a procedure for rapid WIPI Application Development, in this paper, WIPI API High Level Component is first visualized, in order words, graphic control is developed. Second this control is used in designing the mobile layout. Then UI Markup Language and source code can be generated automatically. With this view, we propose the JIML(Jlet Interface Markup Language) with UI Markup Language based XML of WIPI Jlet Platform and also present the transformable rule for generation to the WIPI code about WIPI Jlet UI from offered JIML. Also we implement the WIPI Jlet Generation System to make the generation to JIML, WIPI code. The Implemented System provides efficiency when developing WIPI Business Application, and helps to enable rapid development.

Implementation of User Interface for ZigBee Wireless Network (ZigBee 무선 네트워크를 위한 사용자 인터페이스의 구현)

  • Lee, Hye-rim;Kim, Yu-doo;Kang, Cheol-gyu;Oh, Chang-heon;Moon, Il-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.752-755
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    • 2009
  • Recently, the production process system is largely composed automatic system using the wired network. The production process system using wired network has disadvantages that take place expense when the installed and inspected production of equipment was replaced. The each equipment happens to repair cost for control and management in production processes. In this paper, the industrial equipment that applied for IEEE 802.15.4(ZigBee) technology solves a complicated space at the plant. And then when the industrial equipments replace wired network with wireless network, this paper studied its user interface.

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Designing Effective Virtual Training: A Case Study in Maritime Safety

  • Jung, Jinki;Kim, Hongtae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.385-394
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    • 2017
  • Objective: The aim of this study is to investigate how to design effective virtual reality-based training (i.e., virtual training) in maritime safety and to present methods for enhancing interface fidelity by employing immersive interaction and 3D user interface (UI) design. Background: Emerging virtual reality technologies and hardware enable to provide immersive experiences to individuals. There is also a theory that the improvement of fidelity can improve the training efficiency. Such a sense of immersion can be utilized as an element for realizing effective training in the virtual space. Method: As an immersive interaction, we implemented gesture-based interaction using leap motion and Myo armband type sensors. Hand gestures captured from both sensors are used to interact with the virtual appliance in the scenario. The proposed 3D UI design is employed to visualize appropriate information for tasks in training. Results: A usability study to evaluate the effectiveness of the proposed method has been carried out. As a result, the usability test of satisfaction, intuitiveness of UI, ease of procedure learning, and equipment understanding showed that virtual training-based exercise was superior to existing training. These improvements were also independent of the type of input devices for virtual training. Conclusion: We have shown through experiments that the proposed interaction design results are more efficient interactions than the existing training method. The improvement of interface fidelity through intuitive and immediate feedback on the input device and the training information improve user satisfaction with the system, as well as training efficiency. Application: Design methods for an effective virtual training system can be applied to other areas by which trainees are required to do sophisticated job with their hands.

Visual Cohesion Improvement Technology by Clustering of Abstract Object (추상화 객체의 클러스터링에 의한 가시적 응집도 향상기법)

  • Lee Jeong-Yeal;Kim Jeong-Ok
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.61-69
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    • 2004
  • The user interface design needs to support the complex interactions between human and computers. It also requires comprehensive knowledges many areas to collect customer's requirements and negotiate with them. The user interface designer needs to be a graphic expert, requirement analyst, system designer, programmer, technical expert, social activity scientist, and so on. Therefore, it is necessary to research on an designing methodology of user interface for satisfying various expertise areas. In the paper, We propose the 4 business event's abstract object visualizing phases such as fold abstract object modeling, task abstract object modeling, transaction abstract object modeling, and form abstract object modeling. As a result, this modeling method allows us to enhance visual cohesion of UI, and help unskilled designer to can develope the higy-qualified user interface.

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Design and Implementation of Web Environmental Sensor Data System based on Flex (Flex기반 웹 환경 센서 데이터 시스템 설계 및 구현)

  • Han, JaeJeong;Ryu, NamHoon;Oh, KyeongSug;Kim, EungKon;Jang, MoonSuk
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.560-563
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    • 2008
  • The early web technology was 2D type and exchange of information was passive generally. AS the time had passed, users wanted to participate in the 3D environment which is similar to real world actively. However VRML which is expected to bring big changes of the web environment has not been expanded owing to various circumstances. At a recent Web 2.0 is the most popular topic in the Internet business. Basic concept of Web 2.0 is implementation of comfortable UI(User Interface) and implementation of more active web than previous web. Concept of RIA(Rich Internet Application) is one of the Web 2.0 important technologies. In this paper, we designed and implemented Web Environmental Sensor Data System which has fantastic UI and various functions by using Flex.

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Design and Implementation of a 3D Virtual Desktop System based on Windows Operation System (윈도우즈 운영체제 기반의 3D 가상 데스크톱 시스템 설계 및 구현)

  • Hong, Seung-Pyo;Oh, Myeong-Jin;Shin, Jung-Hoon;Lee, Sang-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1249-1253
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    • 2010
  • As personal computers have been recently improved in performance, the multi tasking of running several applications at the same time has been generalized. Since only one task space is provided for performing such tasks on Windows operating system, a number of computer users feel inconvenient. In this paper, we propose a 3D Virtual Desktop System which can show a process of switching task spaces in 3D motion using DirectX. The proposed system can provide a computer user with more task spaces and the intuitive UI(User Interlace) such as Compiz of Linux.

A user interface design of the health QR code system in China (중국 보건 QR 코드 시스템의 사용자 인터페이스 설계)

  • Zhu, Qiming;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.37-47
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    • 2021
  • In the pandemic era, smart medical technology has also been applied to prevent and control diseases such as COVID-19. Health QR code system shave sparked recent discussion in the hopes of improving its convenience and safety. The many types of current health QR code systems in China exists causes inconvenience to those that are vulnerable, as well as raising the issue of personal information protection. In order to solve this problem, this paper proposes transparent integration of the health QR code systems and the process of protecting personal information, as well as designs an interface for user convenience. Through the method presented in this paper and the newly designed interface, users can enjoy the smart pharmaceutical system more conveniently and safely, and ensure effective results in the prevention and control of diseases that are likely to spread.