• Title/Summary/Keyword: successive search

Search Result 65, Processing Time 0.01 seconds

Fast Motion Estimation Using Efficient Selection of Initial Search Position (초기 탐색 위치의 효율적 선택에 의한 고속 움직임 추정)

  • 남수영;김석규;임채환;김남철
    • Proceedings of the IEEK Conference
    • /
    • 2000.11d
    • /
    • pp.167-170
    • /
    • 2000
  • In this paper, we present a fast algorithm for the motion estimation using the efficient selection of an initial search position. In the method, we select the initial search position using the motion vector from the subsmpled images, the predicted motion vector from the neighbor blocks, and the (0,0) motion vector. While searching the candidate blocks, we use the spiral search pattern with the successive elimination algorithm(SEA) and the partial distortion elimination(PDE). The experiment results show that the complexity of the proposed algorithm is about 2∼3 times faster than the three-step search(TSS) with the PSNR loss of just 0.05[dB]∼0.1[dB] than the full search algorithm PSNR. The search complexity can be reduced with quite a few PSNR loss by controling the number of the depth in the spiral search pattern.

  • PDF

Fast Block Motion Estimation based on reduced search ranges in MPEG-4 (탐색 영역 재설정을 이용한 고속 움직임 예측 방법)

  • Kim, Sung-Jai;Seo, Dong-Wan;Choe, Yoon-Sik
    • Proceedings of the KIEE Conference
    • /
    • 2005.10b
    • /
    • pp.529-531
    • /
    • 2005
  • A block-based fast motion estimation algorithm is proposed in this paper to perform motion estimation based on the efficiently reduced search ranges in MPEG-4(ERS). This algorithm divides the search areas into several small search areas and the candidate small search area that has the lowest average of sum norm difference between current macroblock and candidate macroblock is chosen to perform block motion estimation using the Nobel Successive Elimination Algorithm (NSEA). Experimental results of the proposed algorithm show that the averaging PSNR improvement is better maximum 0.125 dB than other tested algorithms and bit saving effect is maximum 20kbps for some tested sequences in low-bit rate circumstance.

  • PDF

Optimization of Fuzzy Set-Fuzzy Systems based on IG by Means of GAs with Successive Tuning Method

  • Park, Keon-Jun;Oh, Sung-Kwun;Kim, Hyun-Ki
    • Journal of Electrical Engineering and Technology
    • /
    • v.3 no.1
    • /
    • pp.101-107
    • /
    • 2008
  • We introduce an optimization of fuzzy set-fuzzy systems based on IG (Information Granules). The proposed fuzzy model implements system structure and parameter identification by means of IG and GAs. The concept of information granulation was coped with to enhance the abilities of structural optimization of the fuzzy model. Granulation of information realized with C-Means clustering helps determine the initial parameters of the fuzzy model such as the initial apexes of the membership functions in the premise part and the initial values of polynomial functions in the consequence part of the fuzzy rules. The initial parameters are adjusted effectively with the help of the GAs and the standard least square method. To optimally identify the structure and the parameters of the fuzzy model we exploit GAs with successive tuning method to simultaneously search the structure and the parameters within one individual. We also consider the variant generation-based evolution to adjust the rate of identification of the structure and the parameters in successive tuning method. The proposed model is evaluated with the performance of the conventional fuzzy model.

Optimization and Verification of Parameters Used in Successive Zooming Genetic Algorithm (순차적 주밍 유전자 알고리즘 기법에 사용되는 파라미터의 최적화 및 검증)

  • KWON YOUNG-DOO;KWON HYUN-WOOK;KIM JAE-YONG;JIN SEUNG-BO
    • Journal of Ocean Engineering and Technology
    • /
    • v.18 no.5
    • /
    • pp.29-35
    • /
    • 2004
  • A new approach, referred to as a successive zooming genetic algorithm (SZGA), is proposed for identifying a global solution, using continuous zooming factors for optimization problems. In order to improve the local fine-tuning of the GA, we introduced a new method whereby the search space is zoomed around the design variable with the best fitness per 100 generation, resulting in an improvement of the convergence. Furthermore, the reliability of the optimized solution is determined based on the theory of probability, and the parameter used for the successive zooming method is optimized. With parameter optimization, we can eliminate the time allocated for deciding parameters used in SZGA. To demonstrate the superiority of the proposed theory, we tested for the minimization of a multiple function, as well as simple functions. After testing, we applied the parameter optimization to a truss problem and wicket gate servomotor optimization. Then, the proposed algorithm identifies a more exact optimum value than the standard genetic algorithm.

A Fast Motion Vector Search in Integer Pixel Unit for Variable Blocks Siz (가변 크기 블록에서 정수단위 화소 움직임 벡터의 빠른 검색)

  • 이융기;이영렬
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.40 no.5
    • /
    • pp.388-396
    • /
    • 2003
  • In this paper, a fast motion search algorithm that performs motion search for variable blocks in integer pixel unit is proposed. The proposed method is based on the successive elimination algorithm (SEA) using sum norms to find the best estimate of motion vector and obtains the best estimate of the motion vectors of blocks, including 16${\times}$8, 8${\times}$16, and 8${\times}$8, by searching eight pixels around the best motion vector of 16${\times}$16 block obtained from all candidates. And the motion vectors of blocks, including 8${\times}$4, 4${\times}$8, and 4${\times}$4, is obtained by searching eight pixels around the best motion vector of 8${\times}$8 block. The proposed motion search is applied to the H.264 encoder that performs variable blocks motion estimation (ME). In terms of computational complexity, the proposed search algorithm for motion estimation (ME) calculates motion vectors in about 23.8 times speed compared with the spiral full search without early termination and 4.6 times speed compared with the motion estimation method using hierarchical sum of absolute difference (SAD) of 4${\times}$4 blocks, while it shows 0.1dB∼0.4dB peak signal-to-noise ratio (PSNR) drop in comparison to the spiral full search.

Integration of T-Search and Dynamic-Window Concept for Accelerated Searching Speed in Delaunay Triangulation (Delaunay Triangulation의 폴리건 검색속도 개선을 위한 T-Search와 Dynamic-Window 개념의 결합)

  • Kang, Hyun-Joo;Yoon, Sug-Joon;Kong, Ji-Young;Kim, Kang-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.27 no.5
    • /
    • pp.681-687
    • /
    • 2003
  • Terrain surfaces have to be modeled in very detail and wheel-surface contacting geometry must be well defined in order to obtain proper ground-reaction and friction forces fur realistic simulation of off-road vehicles. Delaunay triangulation is one of the most widely used methods in modeling 3-dimensional terrain surfaces, and the T-search is a relevant algorithm for searching resulting triangular polygons. The T-search method searches polygons in a successive order and may not allow real-time computation of off-road vehicle dynamics if the terrain is modeled with many polygons, depending on the computer performance used in the simulation. The dynamic T-search, which is proposed in this paper, combines conventional T-search and the concept of the dynmaic-window search which uses reduced searching windows or sets of triangular surface polygons at each frame by taking advantage of the information regarding dynamic charactereistics of a simulated vehicle. Numerical tests show improvement of searching speeds by about 5% for randomly distributed triangles. For continuous search following a vehicle path, which occurs in actual vehicle simulation, the searching speed becomes 4 times faster.

A study on Improvement of the performance of Block Motion Estimation Using Neighboring Search Point (인접 탐색점을 이용한 블록 움직임 추정의 성능 향상을 위한 연구)

  • 김태주;진화훈;김용욱;허도근
    • Proceedings of the IEEK Conference
    • /
    • 2000.06d
    • /
    • pp.143-146
    • /
    • 2000
  • Motion Estimation/compensation(ME/MC) is one of the efficient interframe ceding techniques for its ability to reduce the high redundancy between successive frames of an image sequence. Calculating the blocking matching takes most of the encoding time. In this paper a new fast block matching algorithm(BMA) is developed for motion estimation and for reduction of the computation time to search motion vectors. The feature of the new algorithm comes from the center-biased checking concept and the trend of pixel movements. At first, Motion Vector(MV) is searched in ${\pm}$1 of search area and then the motion estimation is exploited in the rest block. The ASP and MSE of the proposed search algorithm show good performance.

  • PDF

Optimal Design of Dynamic System Using a Genetic Algorithm(GA) (유전자 알고리듬을 이용한 동역학적 구조물의 최적설계)

  • Hwang, Sang-Moon;Seong, Hwal-Gyeong
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.16 no.1 s.94
    • /
    • pp.116-124
    • /
    • 1999
  • In most conventional design optimization of dynamic system, design sensitivities are utilized. However, design sensitivities based optimization method has numbers of drawback. First, computing design sensitivities for dynamic system is mathematically difficult, and almost impossible for many complex problems as well. Second, local optimum is obtained. On the other hand, Genetic Algorithm is the search technique based on the performance of system, not on the design sensitivities. It is the search algorithm based on the mechanics of natural selection and natural genetics. GA search, differing from conventional search techniques, starts with an initial set of random solutions called a population. Each individual in the population is called a chromosome, representing a solution to the problem at hand. The chromosomes evolve through successive iterations, called generations. As the generation is repeated, the fitness values of chromosomes were maximized, and design parameters converge to the optimal. In this study, Genetic Algorithm is applied to the actual dynamic optimization problems, to determine the optimal design parameters of the dynamic system.

  • PDF

A fast motion estimation method prediction of motion estimation error (움직임 추정오차의 예측을 이용한 고속 움직임 추정 방법)

  • Kang, Hyun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.29 no.9C
    • /
    • pp.1323-1329
    • /
    • 2004
  • This paper presents an enhanced MSEA(multi-level successive elimination algorithm) which is a fast algorithm of the full-search motion estimation. We predict the SAD at the final level using the values of norms at the preceding levels in MSEA and then decide on whether the processing at the following levels should be proceeded or not. We skip the computation at the following levels where the processing is not meaningful anymore. Consequently, we take computational gain. For the purpose of predicting the values of SAD at each level, we first show the theoretical analysis of the value of norm at each level, which is verified by experiments. Based on the analysis a new motion estimation method is proposed and its performance is evaluated.

A Study on Terrain Surface Modeling and Polygon-Searching Algorithms (지표면 모델링 및 폴리건 검색기법에 관한 연구)

  • 공지영;강현주;윤석준
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 2002.11a
    • /
    • pp.163-170
    • /
    • 2002
  • Terrain surfaces have to be modeled in very detail and wheel-surface contacting geometry must be well defined in order to obtain proper ground-reaction and friction forces for realistic simulation of off-road vehicles. Delaunay triangulation is one of the most widely used methods in modeling 3-dimensional terrain surfaces, and T-search is a relevant algorithm for searching resulting triangular polygons. The T-search method searches polygons in successive order and may not allow real-time computation of off-road vehicle dynamics if the terrain is modeled with many polygons, depending on the computer performance used in the simulation. In order to accelerate the searching speed of T-search, a terrain database of triangular polygons is modeled in multi-levels by adopting the LOD (Level of Detail) method used in realtime computer graphics. Simulation results show that the new LOD search is effective in shortening the required computing time. The LOD search can be even further accelerated by introducing an NN (Neural Network) algorithm, in the cases where a appropriate range of moving paths can be predicted by cultual information of the simulated terrain, such as lakes, houses, etc.. Numerical tests show that LOD-NN search almost double the speed of the original T-search.

  • PDF